Nevarl Markets

Tonight we have another theatre of the mind encounter where the Nevarl market’s streets house an ambush for the party as they move Joe to meet his daughter. This however makes for a tight enclosed area to fight in with barrels of goods, patrons of taverns and shops and even the opportunist pick pocket or several of them could hinder the parties plans.

So gear up, grab a guide perhaps… for we take to the street in tonight’s adventure!


Nevarl Markets

509ThNeMa

Nevarl Markets – Created in Nightcafe.

The party find themselves standing at the entrance of a narrow, cobblestone street, the kind that knits the many shops, craftsmen and stalls throughout the Nevarl markets. The buildings on either side are tall and constructed from sturdy stone and timber which is a blend between the several races that predominantly call the city of Nevarl home. The upper stories of the buildings jut out over the street, creating a secondary layer where signs, advertisements or simply clothes could be seen hung for all to see.

Wooden signs hang above the doors, one of which reads ‘Draodir’ in a dwarvern tavern that was famous for its exceptionally strong spirits and ale which they mixed together into a broiling mix that many rarely could stomach of finish.

Barrels and crates are stacked haphazardly along the sides of the street, some filled with goods, others empty, a reflection of the bustling trade that takes place here. The street is lit by warm, glowing lanterns hanging from the buildings and strung across the street on ropes, creating an inviting light that was deceptive considering the figures that lurked up ahead and behind.

The air is filled with the faint scent of baked goods, likely coming from a large barrel filled with day old bread near the entrance to a store renown for its freshness.

In the distance, the street narrows further and leads to an archway, beyond which the towering spires of a grand castle can be seen, their silhouettes stark against the bright blue sky. The party knew that on the way to that castle was their destination, with Joe behind them they were taking him to see his daughter and hopefully, to break the curse that had addled his mind.


Thanks for joining tonight something to slow down for tonight with a guide or prompt for potential theatre of mind instigated encounter for this week. Don’t forget that tomorrow we look into the stat blocks for this weeks adventure, and inevitable encounter. So don’t forget to come back for that and this weekends content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

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