Now after this weeks updates so far its pretty easy to guess what tonight’s update would be, the Sea Witch herself. Now not an overly strong creature, nor swift but she is highly proficient at magic. Able to summon fog seemingly at will she attacks from hiding before using the sea against her foes.
So buckle in as we’re heading into a storm for tonight’s encounter!
The Sea Witch
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The party watched with horror as they thought, not for the first time in a few minutes, that they shouldn’t have provoked the sea witch. As she moved the thick fog swam over her form blanketing her from view and the sound of waves from the sea grew in intensity.
Her nails grew longer from her fingers as she strode towards them, moving from something human to something more feral. Long talon like claws extended from her finger tips to dagger length.

While not overly fearsome itself it can use control water, while next to the sea, to drag the water up onto the shore. This will make the terrain difficult if not force every player to swim instead of being able to walk. This will make the Sea Witch much more difficult than its CR would make it seem (although the CR takes some of this into consideration.)
Thanks for stopping by tonight to get a glimpse of this weeks encounter. Don’t forget that this weekend we will add more tabletop content as well as the zine. So don’t forget to come back for the remaining days this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe
