Tonight we have a very simple map for something that could be overly complex and busy with the Lumos Temple Dias. Surrounding the centre of the ziggurat is a place of worship and focus and sadly, in this instance, bloodshed as a coup takes place.
So sit back and lets see the concept of this weeks adventure when adding tonight’s map!
Lumos Temple Dais
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The pillars that held up the roof were frequent enough that there was good lighting during the night and the day. It’s a big space but the fighting will mainly take place around the dais in the middle. Heavily defended steps enable the defenders to place barricades, magical or mundane, up to defend the oracle from friend or foe.
With such a simple battlefield its important that the battlefield changes as the battle goes on, cracks in the marble form, barriers of earth, fire, wind and water appear to control how the party or the opponents move about the battlefield and beyond.
A real simple map tonight with some re-shaded textures and art assets stacked on each other tonight. Nothing really to even write home about as the real components for this weeks map is the outcome of the mage and priest fights that occur within the temple.
Thanks for dropping by tonight for another night of adventure maps. Pretty simple tonight but too much would make it feel too busy. Don’t forget that we have another two nights of content to provide before the zine this weekend so don’t forget to come back for that. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe
