As far as one-shots go this one is turning out a bit bigger than normal with the new residents of the peaks being discovered. While not too dissimilar from Goblins these new kids on the block are perhaps just as dangerous but its not just them that the party have to worry about.
So sit down, grab a coffee and let’s tack down tonight’s adventure!
New Residents of the Peaks
517WeNeRePe

It wasn’t long until the party had left Wyrehaven that Sven rode up along side them. ‘Jin thought you could do with some local help so has asked me to accompany you. Also it means that I can report back anything else we discover for the sake of the guards.’ he explained as he started to take the rear guard for the party. The guards had provided them with horses, not the best but they would make do where they didn’t have their own beasts to carry them.
The party had been travelling for only a few hours when they found evidence of the goblins pretty easily as they left many of the dying or wounded behind in their attempt to retreat back to where they came from. Following the trail left behind from the goblins until night fall. It appeared that not all the goblins who were left behind died like the ones they had been finding.
After a brief encounter with some desperate but no longer blinded goblins they had a rough sleep and decided to inspect the bodies of the goblins when they had light to do so. Looking for a sign of infection, disease or something else manipulating the creatures they found some of the goblins had puncture wounds like that of a spider or snake bite in irregular places. Others had healing cuts, gashes or bruises that were the sign of fighting – perhaps from the party but some appeared older.
Mulling over the information as they rested they welcomed dawn and continued in the direction they were heading, stopping to check the trail when they could but keeping a good time as they moved onwards. Eventually after another uncomfortable nights sleep they came to the foot of the mountains where a small goblin camp could be seen amongst the trees at the bottom. Up above were signs of a goblin village in a large open mouthed cave but even from here the party could tell there were no goblins in the caves.
The camp was deserted, recently so based on what they had left and more strange tracks were found. Some were from beasts like lizards, giant spiders and even some similar to a large wolf but there were others. Similar in size to a goblin but different all the same. Following the tracks they were led to the gave where the goblins once lived and immediately they could tell something had moved in.
Many of the goblin huts had been ripped, burnt or otherwise destroyed leaving shells and refuse of where they once were. Bones of goblins and of other small humanoids were littered throughout the room, gnawed clean of any meat and cracked open to ensure nothing had gone to waste. There was also the stench. A heady aroma of pungent musk and something metallic and sulfuric blended through which was almost enough to make the party gag.
What ever had driven the goblins out was setting in its roots and if it had disrupted a healthy goblin clan it could not be good news for the party or near by civilised settlements.
Not an overly uncommon one this week but moving from lots of goblins to something else as the main antagonist can keep the party guessing. The list of what could kick a goblin clan out of their cave and drive them to desperate measures is quite numerous. But we have something that should cater for most party levels this week. So don’t forget to come back each day this week to stay up to date and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe
