Fowl Play

Now for the next Zine of the year I present, in single page zine format, Fowl Play. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Fowl Play, and that all your rolls are made with advantage.


Fowl Play

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Fowl Play – Created in WordPress!?

The town of Cherpa is on the brink of disaster. Every year, the grand Festival of the Iron-Shelled Hunt brings glory to the finest Cherpa hen handlers as they compete in retrieving the elusive shellfish from the depths of the great lake. But something is terribly wrong—the Cherpa hens have vanished. Their empty roosts leave the town eerily silent, save for the desperate calls of their handlers. A mystery shrouds the lake, and the festival stands on the edge of ruin. The town’s leaders have sent out a call for heroes to uncover the truth, recover the missing birds, and save Cherpa’s most treasured tradition before time runs out.

Cherpa Mills – Smaller image – Created in Inkarnate

Cherpa is a peaceful village that thrives because of its great lake. The mighty Cherpa hen, a powerful bird that bonds with its handler, helps the villagers fish for the prized iron-shelled fish. Each year, the town holds a grand competition to showcase the skill and trust between handler and bird. But something has gone terribly wrong—every Cherpa hen has disappeared without a trace. The festival hangs in the balance, and whispers of dark figures lurking near the lake spread through the town. Desperate, the elders offer a reward to anyone brave enough to solve the mystery.

The party arrives in Cherpa, expecting to see the legendary birds. Instead, they find a town bursting with festival sounds but missing its main attraction. As they explore, they overhear an argument between merchants—one of them, frustrated, claims the birds are truly gone. Then, an elderly halfling woman pleads for help. The mayor, Gerald, went to search for the missing hens but has not returned. Her young grandchildren beg the party to find their grandfather and bring him home.

Near the lake, the party finds Gerald fighting for his life—two enormous frogs are trying to swallow him whole! After saving him and returning to town, the celebration resumes, but their relief is short-lived. A panicked child bursts through the door: “Help! Corey’s in trouble!” Chasing after Casey, the party arrives at an old windmill, its wooden beams broken and rotting. Inside, strange creatures prowl around a mass of frightened birds, shielding a crying child from the beasts’ attacks. The mystery deepens, and danger grows—what force threatens Cherpa’s beloved birds, and can the party save them before the festival is lost forever?



PDF adventure – Fowl Play



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

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