Now for the next Zine of the year I present, in single page zine format, Cave Invasion. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.
There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.
So I hope you enjoy this weeks adventure, Cave Invasion, and that all your rolls are made with advantage.
Cave Invasion
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As the party moved through the outskirts of Wyrehaven, the distant sounds of battle filled the air—goblin war cries mixed with the terrified shouts of common folk. Rushing forward, they found a cart riddled with arrows, its horse lying dead with a spear jutting from its chest. A small group of humans struggled to defend themselves, their guard expertly using his shield to deflect goblin attacks while others jabbed spears at their attackers. Blinded by the harsh sunlight, the goblins could barely fight back as the party charged in. Within moments, the tide of battle had turned, and the goblins were either slain or scattered, leaving the humans safe but shaken.
The grateful travellers shared their story, explaining how they had been ambushed while passing near a tree-lined hill. Though they had expected the threat of bandits, goblins had caught them off guard. Their guard, Sven, admitted their luck in surviving the attack, particularly with the goblins’ poor ability to fight in bright light. As he hitched his own horse to the cart, the travellers urged the party to accompany them to Wyrehaven, where the local guard offered bounties on goblins and other troublesome creatures. They hinted that the party might find work in the city if they were looking for coin or reputation.
Arriving at Wyrehaven, the party followed Sven to the Iron Gauntlet’s barracks, the city’s guard and militia headquarters. While waiting for Sven to speak with the captain, they overheard rumours and speculation about recent events. When Sven returned, he was accompanied by a short woman with cropped hair and tired, calculating eyes—Captain Jin. She acknowledged the party’s report and expressed concern over the unusual behaviour of the goblins. Sven agreed, recalling previous efforts to contain them when their numbers grew too aggressive. Jin then offered the party a mission: investigate why the goblins had moved so far from their usual territory. She warned of the risks but promised good rewards and provisions should they accept.
Not long after leaving Wyrehaven, Sven rejoined the party, explaining that Jin had sent him to assist and report back any findings. Taking the rear guard, he helped keep watch as they travelled. The party rode on horses provided by the guards, not the best but reliable enough. Their pursuit of the goblins quickly revealed signs of their retreat, with the wounded and dying left behind. As the trail led them deeper into the wilds, they encountered surviving goblins, leading to a brief skirmish before an uneasy night’s rest. Come dawn, the party examined the fallen, discovering strange wounds—puncture marks like those from spiders or snakes, alongside old battle scars.
Pressing forward, they followed the goblins’ trail until they reached the foothills of the mountains. There, they found a small goblin camp abandoned only recently, as well as tracks belonging to various beasts—lizards, spiders, wolves, and others resembling goblin footprints yet oddly different. As they entered the deserted goblin village within a large cave, the destruction was evident. Huts had been burned and torn apart, bones scattered across the ground, gnawed clean and cracked open. A pungent stench of musk, metal, and sulphur filled the air, making them gag. Whatever had taken over this place had rooted itself deep within, and if it had driven a goblin clan to flee, it could pose a far greater threat to the nearby settlements
PDF adventure – Cave Invasion
Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe
