Tonight we look at the mercenaries and general employ of the Sea Krait – the rival vessel that has set its course on destroying Gareth and the Surf Skimmer. While these adversaries are not overly dangerous by themselves when applied at distance that two ships on the ocean can produce.
So let’s get ship-shape for tonight’s encounter!
The Sea Krait
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The Sailors may just pepper the craft with bolts form the crossbows while mercenaries will fill the front line of defence and offence. Boarding boats after harpoons are launched and used the tether to pull the boats to the smaller vessel will be the likely scenario here as its a quick way to get across the ocean without expending energy in rowing.
The mages will fire spells off at the party quickly and easily and resort to non-offensive spells if the party board the larger vessel, the Sea Krait. But there is a lot of work that the party would have to do to get aboard their ship.
Thanks for dropping in tonight for a night of stat-blocks. While not entirely new these stat blocks felt like the right choice for this adventure as we want to have a larger volume of lower quality creatures rather than a few strong ones. Don’t forget that this isn’t the end yet as we have another day left at my tabletop and a Zine on Sunday so don’t forget to come back the next two days. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe
