Tonight map-night focused on a small section of Wolfhall land, Wolfcreek Crossover. This river cuts a mighty path through the land and eventually feeds into a larger river that feeds Wolfhall on the irrigation it provides to the farmers. But this week it provides cover, it provides water and it can provide a way to break the scent from the hunting party that is behind them
So grab your boots as we may get a bit wet around the knees in tonight’s map!
Wolfcreek Crossover
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Plenty of trees provide cover for people moving across the land near Wolfcreek Crossing as the party move to cross the river and try to lose the hunters that have been following them. The other reason for travelling through this part of the woods is the standing stones that lay half buried throughout the area. These stones are known to interrupt with the flow of magic and could provide some much needed respite for the party from those who use the divination wards to spy on them.
A fun map tonight bringing out the layering (digging?) tool again to create most of the map as foreground and the river as a background. Giving a natural riverbank helps create depth that I believe is harder to do with the other art assets and textures.
There are a few textures at work here including the dirt one that helped to bury the rocks throughout the mission. This technique I use sparingly as it can make the assets look really dirty if you use it too often. Trees provide cover and the Rune Stones add a bit of character to this map. A small gully was made from the rocky hills asset that can provide an interesting opportunity for combat or a place to hide in.
Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe
