It’s uncommon for a merchant company to not have guards or mercenaries but the Griffin Trading Company came prepared to fight off more than just an adventuring party.
So grab a coffee, find a spot to sit and watch the spectacle in tonight’s encounter!
Griffin Trading Company
528FrGrTrCo

For D&D Systems





D&D Statblocks for Noble, Thug, Gladiator, Mage and Mercenary Mage – created in Tetra-cube.
The secret to having a good warehouse clash is having the right balance of enemies to fight. Some lower level thugs guarding our nobles, the merchants, make up the bulk of the fodder here coming in waves until the party can either escape with proof or the nobles alive.
The Gladiator, Mage and Mercenary Mage fill out the other roles which is the shock troops, the hired mercenaries that were paid in good coin to protect the warehouse, its good and their employers and that’s what they will do.
For Daggerheart Systems






The above Adversary Stat blocks were sourced from the Daggerheart System Reference Document 1.0 and are the copyright of DRP, Darrington Press, who are the creators of the material (Adversary Stat Blocks). This content was not modified is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.
Based on the balancing section of the Daggerheart books we can have twelve sellsword’s as they have the minion tag and will die very easily, a single spell blade will command the lower level troops to cause distractions while the two merchants and two petty nobles, the target of this encounter, will try to remain protected as possible by getting their guards where they are. For the sake of this encounter I would change ‘Guards, seize them!’ to summon sellsword’s rather than bladed guards.
The Master Assassin will look to cut off the party and get in as a last resort while eight apprentice assassins follow the lead and jump out to stop vital information from being found, or, from their employers from being taken. This scene has two leaders, a few social adversary who may try to bribe or plead their way out (or stop the party from doing so) and quite a few minions to give a feeling of power and accomplishment to the party as they are able to dispatch many minions at once.
| Layer | Role | Purpose |
|---|---|---|
| Minion Frontline | Sellswords | Crowd control and visual momentum |
| Tactical Controller | Spellblade | Battlefield Manipulation |
| Assassination Elite | Master Assassin | Climatic Threat |
| Target NPCs | Nobles/Merchants | Social intrigue and leverage |
| Infiltration | Apprentice Assassins | Disruption, sabotage, targeting key players |
Thanks for visiting tonight for another set of updates for this weeks adventure featuring some additional Daggerheart content. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe
