A Warm Welcome

This week the party experience a warm welcome as they find themselves trapped between a forest fire and the things that created it. But surely that wont get them hot and bothered as they fight, think and strive to get out of this situation they find themselves in .

So grab a coffee, some fireproof armour let’s delve through tonight’s adventure!


The dangers of travelling through woods are normally thought of in terms of the creatures that call the woods home. The fire is spreading at an unnatural pace and it moves quicker than the party can keep up with. As the party try and navigate through the forest as the fire spreads through the trees, bushes and grass a dark voice calls through the woods. The fire moves through the woods as if alive as it attempts to surround and close in on the adventurers while a sound like laughter crackles from the burning leaves.

Can the party find a way out of the inferno or will they have to fight their way out as a dark menace appears to urge the fires onwards and towards the adventurers.


A Warm Welcome

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Shemet Forest – created in Nightcafe.

The party had just started to eat their evening meal after hiking through the Shemet forest. The woods provided ample food, shelter and materials for building a camp and it was largely free from overly-hostile monsters. As they settled into their camp which overlooked a valley and basked in the warmth their camp fire provided them a light flickered faintly from across the valley. ‘Another campfire‘ is what it appeared to be in the direction that they intended to cross to after resting.

But as they watched the light several other fires slowly came to life across the mountains side and as the wind changed direction towards them the smell of smoke gave hint to what came towards them. Suddenly the air was filled with embers as they raced and scattered through the valley and towards them at an unnatural pace. A dark voice carried across the wind, an arcane taint stung like acrid smoke as spot fires spawned everywhere.


As the party raced across the wooded path fires roared through the trees around them. As the fire chewed through the wood the sound of burning leaves, sizzling bark and the fire as it created a wind current for itself sounded like the chittering laughter of foul creatures. The embers raced through the trees carried upon these winds as if alive and where ever they landed new fires were born. The fire was born from dark magic and it acted as voracious as was the nature of such things.

As they raced through the woods with the possessions they were able to grab in their haste to leave their camp they watched as a fire sprung up in front of them as a tree fell down upon the path they raced down. Scanning the area their only way forward was a quickly closing gap down hill towards the bottom of the valley in the direction that the fire first started.

Movement out of the corner of their eye drew their attention to a tree they had passed as a small creature made of fire crawled along the darkening bark, laughing manically as the tree quickly burst into flame. The source of dark magic was uncovered – elementals. But their dark master was somewhere across the valley and their purpose was unknown. It was clear that what ever they attempted to do to escape would only save them for a moment of they were the target of the magician who had summoned these creatures.

Their best bet of survival was to find who ever was controlling the elementals and to silence them.


A mixture of a chase, a “locate” and large final battle this week as the party try and escape the Shemet forest before they are burnt to a crisp. Don’t forget that we will expand this adventure each day this week so don’t forget to come back daily to stay up to date. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

A Sinking Feeling

Another travelling adventure this week but this one has a bit more treasure involved, however the party won’t ever be able to get rid of that sinking feeling. Join me as we quest beneath the surface and explore a sinkhole that opened up before the adventurers.

So grab a coffee, maybe some spelunking equipment and lets climb through tonight’s adventure!


The ancient ruins in the Khaina mountains belong to the people that used to live in the fort of Lithia. Once the aberrations that attacked the fort and hunted down the people that fled from the doomed fort the buildings fell into ruin. However as time made its mark the tunnels where the aberrations attacked through in conjunction with the river that raged through the ravine left something to be discovered years later.

A Yawning portal into the subterranean layers awaits, untold riches left behind from the fall of Lithia and the battles that raged ahead has left this place a veritable wonder-cove for would-be treasure seekers. However the caverns beyond the sinkholes hold something much darker than just the spoils of conquest.


A Sinking Feeling

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A sinkhole re-discovered – created in Nightcafe.

The trek through the Khaina ravine was not as gruelling as one would imagine for the site of the largest coordinated attack from aberrations. The water rushed to their left as they made their way along the bottom of one of the twin mountains that gave the ravine its name. Sporadically there were ruins of the buildings that had called this pass home; cut stone stacked and bound by mortar, a rotting frame barely holding onto the plant growth that had taken over the roof of what was once a structure and the like.

As they moved deeper through what would have been the supporting buildings that housed and provided supplies to the fort that lay further through the ravine. The sunlight glinted of something in a patch of thick vegetation closer to the edge of the mountain. A golden hilt of a sword lay embedded in the ground and as the wind caught the branches of the trees that had overtaken the ruins the sunlight hit the hilt at the right angle.

Moving towards the hilt the vegetation underfoot became thicker with more roots and vines covering the ground underneath making each step more precarious than it needed to be. As they neared the hilt the vegetation shifted underfoot for a moment before, with the sound of cracking and snapping the ground gave way and the adventurers scrambled to stop themselves from falling. Those that were too slow found themselves suspended in a strangely light drenched sinkhole where a branch of the river trickled slower deeper into what appeared to be caverns that had been eroded by the water.

Plants lined the walls and the evidence of sunken masonry was everywhere. To their left was what appeared to be a cellar to the building that they saw above. Several old skeletons littered the floor beyond where the water had either washed them here, or, had not washed them further into the depths of the yawning cavern beyond.

As they marvelled at how this sinkhole, and the other entrances that danced with sunlight from above was not visible the party had a sinking feeling that there was more to this hole and cavern than what initially met the eye.


A fun one this week for not only the map potential but also the possibility of a good score of loot. Don’t forget that each day this week we will expand the adventure further so don’t forget to come back daily to stay up to date. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Celebration of Royalty

The celebration of Birthdays is a common occurrence in many cultures so its no surprise that this is extended to the celebration of Royalty and the coming of age for princes and princesses. The City of Thelmor was gifted with a prince and a princess born a few years apart on the same day. Each year the people of the city come together in a celebration of Royalty, however not all are happy with the coming of age of the eldest, the princess.

So grab a coffee, hit the streets and let’s stroll through tonight’s adventure!


Thelmor is a city without equal in a world where cities are plenty and royalty even more so. The Royals of this city come together to celebrate what makes them unique, powerful and fair to all peoples in the land. However the birthday celebration of both their eldest, Princess Cassana, and their youngest, Prince Keldard, has drawn a different kind of attention. Will the party be able to resist getting involved in the issues of royalty or will they throw their lives down for people that they have never met.

Yet machinations stir and those once wronged seek retribution still, this is perhaps the time where the party needs to own up for their previous mistakes, look inwards and understand that not everything you do has a price that is paid in gold.


Celebration of Royalty

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Birthday of the Royals – created in Nightcafe.

Princess Cassana checked herself once more in the mirror as maids flustered behind her getting a dress ready. However Cassana was admiring the thin mithril shirt that she wore over her undergarments. “M’lady are you sure you want to wear that? Your people love you and I am sure they wish you no harm” her head maid, Mildred, asked. She was a kind lady but she had spent too long thinking the best of people instead of being prepared.

“You know Mildred that I never go anywhere without my mail and blade. Regardless if my people love me there may be others that do not. I need to be prepared for if and when that day comes.” Cassana replied. “Just as father always said. Trust is earnt, not given.” she replied trailing off.

The door knocked and Mildred and the other hand-maiden scurried off to answer the door. “Oh Prince Keldard, what are you doing here? Princess Cassana is not dressed yet!”

“Let him through you two. Kel has seen me in my shirt before I assure you.” Cassana called out as she pulled her dress over her shoulders.

“Cass, happy birthday sister.” Keldard said after smiling and nodding politely at the hand maids.

“As to you little brother. Say Kel, don’t you tire of these celebrations?” Cassana asked as she turned to smile at her brother.

“A little, I think the people get something out of it but I don’t see the big fuss in it.” Kel replied.

“Your highnesses. You think to little of yourself. Your people adore you and come to celebrate your day. They don’t take it as any old day of celebration they think of it as a way to celebrate the miracle of you two. Now that your parents are planning your ascension to the throne you need to plan for these things to.” Mildred fussed as she checked to see none of the other servants overheard.

“Don’t fuss so much Mildred. We will do our part but we tire of the fuss made over our birthday that is all.” Cass replied with Kel nodding in support.


A start to a busy week, personally and on the tabletop. Don’t forget that each day we will expand this adventure and by the end of it there will be a truly high-fantasy rescue mission. Well I hope it turns out that way. Don’t forget to come back daily to stay in the know and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Troubles in Wellford

When the troubles in Wellford became apparent it was already too late for the majority of the village. An affliction has spread to nearly every adult within the village however it has not taken the most vulnerable. The children and the poor are left alone while those wealthier in the village appear to be targeted. Will it be too late for the party to uncover the source of the affliction or will the troubles in Wellford be unresolved.

So grab a coffee, hit the streets and let’s stroll through tonight’s adventure!


It’s not often that you find a village or town that is so quiet yet fully intact that you immediately know that something is wrong. Wellford is such a place with only a handful of people managing to, somehow, keep the village from stopping completely. The strangest thing is that its only the children or exceedingly poor that appear to be moving about the village with all the other populace stumbling around as if undead.

Yet they are not undead, they move about as if dazed but react to people and try to go about their daily jobs, just very slowly. Something is wrong in Wellford and if the party didn’t need information from the village it may be a better idea to just walk on through the village and beyond.


Troubles in Wellford

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Wellford – created in Nightcafe.

As the party walked into the town of Wellford they could tell that something was wrong. The Guards barely acknowledged them but their eyes slowly tracked them as they walked on into the village. Many of the doors to the buildings were open with several handful of small children running around the streets. After what felt like ages they finally saw an adult.

“Ah visitors,” the young man who appeared like he was dressed in everything that he owned. “I don’t suppose you could spare a few coppers so I can get out of this cursed village?” As the party dug deeper they found that the village was cursed, well that was what Tyren, the beggar, thought it was.

“I’ve been in this village for many years now. My feet found their way here and I managed to survive here longer than other cities. So here I’ve stayed. But for the last week the other villagers are, well they are like this.” he said as he pointed to a middle aged woman who was walking just about as slow as you could walk without stopping. Her eyes tracked things around her and regarded the party as she walked but her body moved exceedingly slowly. Slowly she turned towards the party and after about a minute she was facing them and she began walking towards them in a slow shuffle.

“They all do this. But once they reach you they just stand there and stare, making noise as if trying to talk but its too slow to understand. I’ve tried to work out what’s going on as the old miller used to give me enough coin to keep going when I helped him out but, for the last week he has been as slow as she and if I cant work, I don’t get coin.” he cursed as he kicked at a rock. “The others have started looting and just taking what they want but there are some who still are yet to fall to the curse – the elf at the Muckberry Inn in particular. She knows when you have done something wrong here and you pay for it.” he paused as he thought.

Besides I hope that this is just some passing sickness or something and that they will all wake up soon and since they watch with their eyes and move towards you. I know they are in there still. So I won’t do any wrong and hope either I leave soon, or they come good again. If you want to know more maybe the elf can help, but if you can’t help this village out, would you take me with you? Maybe I can start another life elsewhere – maybe the next place will be just as welcoming as here. It will be pity, nearly all the kids are free from the curse too but their parents are all… zombified.”


Not really a combat heavy one this week as we focus on the mystery of what happened here. Don’t forget that as the week goes on we will continue to expand this adventure further. So don’t forget to come back for that and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Talfaux’s Crate

The arrival of a new gang leads to a missing persons case and a missing crate, Talfaux’s crate in fact. This week Talfaux’s Crate is unaccounted for and somewhere in an abandoned warehouse it lays shattered and empty. Intriguing? I would hope so!

So grab a coffee, hit the streets and let’s stroll through tonight’s adventure!


It’s no secret that larger cities bring about rumours of all natures. The city of Traves has something for nearly everyone however the rumours that are currently being spread are not of its pleasantness, the rich nightlife or the market. A bungled robbery, a missing figurehead of the city and a ghostly apparition that cries desperately for help before disappearing.

All these occurrences happened when a new gang entered the city and allegedly robbed a warehouse of a wealthy merchant that dealt in magic items. Since then the other gangs in the city have become quieter as a new power has risen in the city. The party has been called in to investigate the gang and the reports of the ghostly figure that has started to manifest in the streets before someone else disappears.


Talfaux’s Crate

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Talfaux’s Crate – created in Nightcafe.

The party watched the merchant sitting in front of them cry, swear, hit the table and finally sit perfectly still while cleaning up the mess they had made. The messenger who had walked in to report another theft from the Talfaux mercantile company appeared as though they were expecting to be struck by the man.

“Thank you for the report,” he paused as he shot a sideway glance at the messenger.

“Tim sir,” the messenger replied after a heartbeat.

“Yes, thank you Tim. I will hope that the guards are increased so that we don’t have another unfortunate incident in the coming days.” the merchant, Rose Talfaux, replied. The messenger nodded and took this as his queue to leave like a mouse scurrying before a cat.

“As you can see I have a need for your services. It is not just the tracking down of a particularly dangerous missing crate but also the end of the thefts that have been occurring since the BlueJays appeared. This gang of thieves and urchins are making a mockery of any honest business and I need them gone.” Rose said. The broad man counted on his fingers silently while thinking before sighing. “For each crate you can return of my wares I will pay you two hundred gold pieces. A bonus three hundred if you can see to it that the gang do not trouble me again… I mean do not trouble the city again and are dealt with the authorities.” he emphasised the last word with a raise of his neat eyebrows.

“There is also the city guard investigating the disappearance of one of their own – Ramez. A good man he was, they may have further work for you if you can investigate Ramez at the same time as I am sure the gang is behind it to. That or that ghastly apparition that has been seen near the warehouses in the southern district.” Rose said with a visible distaste for either the district or the mention of the apparition the party were not sure.


A fun one this week as the party investigate three things. However nothing is ever what it seems and sometimes starting with the smallest point can lead to the biggest reward. But more on that as we expand this weeks adventure day by day this week. So don’t forget to come back each day this week to stay on top of this weeks adventure and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Searching for Satanya

A bit of a different pace this week where the focus isn’t on combat, espionage or survival but it finds the party Searching for Satanya. A NPC heavy week this week, which bodes well for tomorrow night, but it should provide a challenge regardless as the party begin searching for Satanya. But enough of that and let’s move on with tonight’s actual content!

So grab a coffee, hit the cobblestone and let’s search through tonight’s adventure!


The crowned princess Satanya has disappeared from the capital and the royals don’t want it to be known. So they hire reputable, well known adventurers to search for their daughter instead of raising suspicions in their court or in the courts of their enemies.

But this won’t be a walk in the park as Satanya has a gift that will make it nearly impossible to find her. Satanya is a shape changer and can change her appearance nearly at will, however her parents are confident that she is not untraceable as she has never spent much time outside of the castle. So the mission is simple, find the person that stands out among the crowd when they don’t want to be found. Prove they are the princess and then return her to the capital safely.

The catch, no one must know she is out as her life may be in danger.


Searching for Satanya

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Corneth Bank Celebration – created in Nightcafe.

King Bach looked up at the adventurers in front of him as he rested his chin on his clasped hands. These were not famous heroes to this land but they had some renown. They were unlikely to be spotted immediately but their name and deeds had spread to the ears of his advisors so they must be good at their profession. Nodding he was satisfied that they were not the best, nor the worst and that they should both blend in and stick out of the crowd if needed.

“I see my advisers have found nothing but the best as I requested of them.” the king nodded to the man who had approached the party a few days ago. “I hope I can trust you with this information,” he paused to look to his wife – the queen, and the party one by one, “Our daughter has disappeared from the capital and we suspect she is in Corneth, or so that’s where the trail ended. Before you worry we don’t believe she is in danger but more so, she is rebelling against us since we named her our successor. She thought it would be her older brother but he.” the King paused. 

“He is not our first choice.” the queen stepped in patting her husband’s hand. 

“Precisely. We don’t wish to control her but as she is our successor, heir to the throne, and if the county’s enemies found out she was not protected, guarded or even being watched she and this country could be in danger. So that’s where we hope you can help. If we send out soldiers to sweep the streets, celebrations and taverns then it would draw suspicion. But a party of adventurers, well you’d fit right in. We can pay you handsomely for your efforts but you must be discreet, we don’t want her to be put into danger but we want her to feel like she can still enjoy her life.” The king continued for some time before falling silent, his face visibly showing his distress. 

“The other complication my husband has not spoken of is a family secret, something that very few people know about and its known to just those in this room.” the queen, Isabella, continued. “Our Daughter Satanya is a shapeshifter. She was born with the ability to change her shape at will. With just a thought she can look like anyone else in this room. This makes it more difficult to locate her but not impossible. We know she is in Corneth by the way she is spending her coins. She is too liberal in spending her gold and there are rumours of several rich people paying three times the requested amount at several shops, taverns, inns and the like. We believe all these nobles to be her, so…” she paused to take a breath. “Follow the rumours and find our daughter before someone else does, convince her to come back and make sure no harm comes to her.”


Another big week coming up and this week we have many NPCs to come up with and some more drama to write up. So don’t forget to come back each day as we continue to ramp up this weeks adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Supply Run

This week we have the party caught in transit – passing from one city to another and, not quite making it all the way through as they take refuge in the ruins of Krencham. Will they make it out alive or will the storm filled night be too much for them.

So hunker down, grab a drink and let’s survive tonight’s adventure!


The long war-torn lands of Manaeva are rife with conflict and sickness which was a result of the magical backlash of the spell that ended the great war. Those who scrape out a living in the haunted city have to make do with what they are able to find or salvage and are a stubborn and hardy folk. Or, like many of the residents of the city, they are too poor and desperate to be anywhere else.

But the people of this land are not helpless as there are organisations that wish to send them aid. Wagons filled with food, medicinal supplies and materials in which to rebuild their life – it just needs someone to transport them into the city and past the guards who do not appreciate the interference of the city.

A dark plot is afoot in this city and the cart of goods that the party are escorting into Manaeva is at the centre of it. Will they work it out in time or will their aid attempt end in disaster for all involved.


The Supply Run

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Supplies for Manaeva – created in Nightcafe.

Dozens of cloth wrapped crates were piled into the bag of the wagon in front of the party as K. handed them a few pouches of gold. “Now that’s half of what we owe you and a bit extra to cover any costs getting the medicinal supplies to Manaeva. My contact Honest James will be expecting you and will be able to give you the other half of the payment.” The woman known only as ‘K.’ smiled and despite the scarf wrapping around most of her head her face was visible, at least while addressing the party.

The party had come to Scute, a backwater down as they had heard of a business deal here that was nearly impossible to ignore, a large sum of gold for escorting a wagon into Manaeva. It was only after learning about Manaeva that the realisation of why the pay for a simple one or two days escorting a caravan of goods would pay so well. 

Manaeva was the site of one of the largest magic-dominated battles that had happened in known history and the shattered lands absorbed a lot of residual magic. This magic has cursed many of the people that live on this land with a sickness which, until recently, didn’t have a cure. And that is where the party comes into it. The job is to muggle a wagon of this cure into the city, get it past the guards and distribute it to give the people a fighting chance. Or so K. said.

The current ruling power doesn’t want the people to be cured and has refused any help from outsiders. However the people need help and K. a member of the harpers is dedicated to helping these unfortunate people.


Thanks for joining me tonight for another night of adventure. Don’t forget to come back daily this week to stay up to date with the adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Ruins of Krencham

This week we have the party caught in transit – passing from one city to another and, not quite making it all the way through as they take refuge in the ruins of Krencham. Will they make it out alive or will the storm filled night be too much for them.

So hunker down, grab a drink and let’s survive tonight’s adventure!


The travel between cities is fraught with danger, be it bandits, weather or hungry creatures that hunt the roads. But the roads less travelled, through abandoned buildings and towns can be safer or much, much more dangerous. The Town of Krencham has been abandoned for years now, the strange case of a township of farmers in a relatively safe part of the country disappearing overnight. Many of the buildings were left intact with a single door pushed off its hinges, out into the street.

Due to there being no bodies found the military did not investigate and deemed it a mystery. However after many years the road through Krencham has started to be used again by travellers but this time is different. After a violent storm has rocked the land the party takes refuge in the destroyed buildings. But the scene that they came out to the following day started to tie the pieces of the puzzle together.

Now the hunt is on and the party is the prey. Racing across abandoned farmlands, taking refuge in the crumbling buildings as an unknown creature stalks the edges of their sanity. Will they make it to their destination alive or will the same fate as the farmers of Krencham be theirs?


Krenchams Ruins

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Krencham’s Ruins – created in Nightcafe.

The storm raged on as the party raced down the road, the flash of lightning illuminating the distant outline of ruins. Racing towards the distant hope of shelter, roads, fences and buildings that they ran past looked like lifeless shells. The Town of Krencham had been destroyed years ago overnight as the source of its destruction – and the disappearance of its people. This town was just ahead and tonight it would be their saviour tonight as the storm turned more violent – evolving into a maelstrom in its own right.

The streets, from what they could see from the lightning strikes, were deserted, ruined but a clear path made through the debris. Looking quickly over the buildings that were mainly intact they spotted what appeared to be mostly intact, a church to Lathander. Pushing through the rotten door they found themselves in a dank room that had as many leaks as an ant hill had ants. 

Starting a small fire they huddled together and tried to get their clothes dry. The sounds of the storm outside sounded like an enraged animal, buildings shifted and crumbled, dust and bits of roof fell inwards upon them but it held strong. A few intense lightning strikes struck nearby and caused the ground to vibrate and for a moment the structure groaned and tilted.

The storm raged for hours and left an hour before dawn. The morning saw the party push through the semi-blocked door they had pushed through to find that parts of the ruins were a mess. Some buildings had crumbled further but bits of tree and churned earth were all around. Scouting the town they paused when they found something that they were not expecting. A tunnel had been dug along with the charred earth that indicated a lightning strike. Large swaths of dirt had been pushed outwards near one of the ruined buildings and claw and unknown tracks could be seen at points near and around the site. 

Within moments a shriek of pain could be heard in the distance – an animal in pain in the direction away from the tunnel. Through the forgotten crops that grew in the fields still a path of crushed stalks could be seen moving from the tunnel outwards. The storm last night may have hidden the emergence of some creature, but frighteningly just as likely it had masked their presence from the creature that was now hunting nearby.


Thanks for joining me tonight for another week of adventuring. Don’t forget that each day this week we will expand out current adventure so don’t forget to come back daily and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Stone Bridge Keep

This week we meet the protagonist of this weeks adventure, the Hero of Verone and the adventurers who rose to support him. But there is more this week than a simple escort mission as we will quickly see it divulges into something more more.

So suit up, grab a drink and a seat and let’s hunt down tonight’s adventure!


The mountains have always been a focal point for tales of legendary battles, gruesome enemies and towers that reached into the skies above. However, the Stone Bridge Keep could very well be the birthplace for all of these stories combined. Created centuries ago by a clan of Giants the keep was left to crumble into ruin with its large stone doors that were nearly too heavy for any mortal to shift and imposing walls.

High above the towns below the fort appears to have come alive again and booming voices, rockslides and figures in the woods at night have the people spooked. The party paid and the promise of long forgotten gold and riches see’s our adventure take to the mountain tops this week as the Stone Bridge Keeps mysteries become reality as a darkness threatens to swallow up the valley below.


Stone Bridge Keep

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Stone Bridge Keep- created in Nightcafe.

Swans Reprieve lay between several peaks of the Jasworl mountains in the valley the series of mountains had made. Several centuries ago it had been ruled by a vicious stone giant warlord who had raided the people of the valley and beyond to the brink of their extinction. However the Warlord and his giants had left the valley, and all that remained was the occasional unearthed weapon, armour and skeleton. That and the crumbling fort that still cast a shadow down on the valley below.

However despite being quiet for years the mountains above Swans Reprieve had become alive once more with reports coming in of things heard, seen and felt in the surrounding area. The latest incidents were of rockslides and the sound like thunder coming down from the mountains where no storms were to be seen.

Very near to the township was the site of the last rockslide. A few cottages, mainly used for hunting and storing supplies for logging had been crushed but so far no lives had been taken. However that was beginning to change and shift and the threat of lives being lost was becoming dangerously close to being a reality.

Several traders who travelled through the woods had also reported seeing figures amongst the trees moving several feet taller than even their wagons. They had also reported strange calls and echoes through the valley at night that sounding mournful, angry and like a beast in pain. However despite what they had seen and heard the traders who told these tales had yet to be attacked.


The party had travelled for a few days and were approaching the township of Swans Reprieve. The woods had been relatively quiet with the largest animal they had seen being a wolf that had quickly scampered off as soon as it had seen the party. After rounding a part of the path that looked as though one or two trees had fallen over, but cleared from the road.

Travelling past the torn up earth a glint in the grass caught their eye. Investigating they found a silver piece resting on top of the grass and searching further they found more and more silvers. The trail of silvers left began to include copper pieces and a few gold coins before finishing at the base of a large tree. Looking around for the source it wasn’t long until they looked up and saw a wagon, half ripped open suspended from the branches and trunk of the large tree.

Something either large or incredibly powerful would have had to lift or throw the wagon into the tree and not to mention, where were the people who owned the wagon or the beasts that would have had to pull it.

Taking their discovery to the town it wasn’t long until the townsfolk were buzzing with rumours coming forward and the town guard, the merchants and mayor were searching for not only answers but someone, or some people to investigate what was going on.


Thanks for joining me tonight to investigate another instance of ‘All roads lead to Rome’ where we have multiple rumours that point in one direction. Investigating them will lead the party on this weeks adventure and they will be able to discover what menace has moved into the valley. But don’t forget that this is just the beginning and we will expand the adventure daily this week. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Protagonist

This week we meet the protagonist of this weeks adventure, the Hero of Verone and the adventurers who rose to support him. But there is more this week than a simple escort mission as we will quickly see it divulges into something more more.

So suit up, grab a drink and a seat and let’s hunt down tonight’s adventure!


The fair city of Verone has a long history of Tyranny, revolts and suffering for it’s people, that was until the Hero of Verone. The hero rose against the Tyranny and liberated the people of the city and fought for the lasting peace that the city has experienced for hundreds of years. However, not is all that it seems and as the descendent of the Hero of Verone comes of age a darkness is revealed.

A party of adventurers are thrown head first into the grinder this week as they are asked to escort the Hero of Verone on the quest to inherit the full powers of the old Hero of Verone. But there is more to the story than meets the eye and the final test for the young hero is more than the job description.


The Protagonist

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The Hero of Verone – created in Nightcafe.

Verone was once a city of tragedy and conflict where the old king ruled with an iron fist. But when the hero of Verone, a smith that was brought up in the city rose up to protect the people of the city there city has always had a hero of his line imbued with the same strength, power and conviction as the original. The latest in line has just come of age and the final quest has been given. Reach the black tower where the original hero and four of his allies ascended the tower to confront a great evil and as such the Hero was gifted with a great power.

The order has been given, the young descendent from the Hero of Verone is to ascend the same tower and that the original Hero had to. But instead of the four warriors being friends, family or chosen by the king this time four adventurers, heroes in their own right, have been selected and approached to accompany the hero.

The Streets swell with people as the Hero of Verone to be strides through in polished brass and golden armour, shining long sword in hand and cape flourishing in the breeze. As people cheered for the hero the party wait and watch from the gates. The Gold was paid upfront and in large supply but the details of the job were simple – too simple. Get the Hero to the tower, assist them in the trials and ensure that they are successful in their ordeal as Verone must always have a hero to watch over the people.


Thanks for joining me for another start of the night. This week the party are charged with minding a hero-to-be on their journey to empowerment. However I have a feeling that there is more to this than meets the eye. So don’t forget to come back daily to stay in the know of this adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe