Treetop Racers

Welcome to a wonderful part of the land where the giants stand tall and the treetop racers are kings and queens. The giants in question are ancient protected trees where the village of Bramblewall sits nestled amongst the tree tops and clouds. The treetop racers are the group of people who dare to tame and raise the giant birds of the forest and who take part in racing them in a set course.

This sport is the highlight of not only the village but travellers from all around gather for this yearly event where the markets that spring up around this bring a wide variety of goods both magical and mundane. But the gambling also has made people as rich as kings over the course of the multi-course race. This alone brings in the most notorious of brokers and loan sharks to the village where the stakes are as high as the race course.


The air up in the treetops of Bramblewall is clear and fresh. The sounds of the bird life is both beautiful and a shock as the giant avians call the roof of many houses their nests. However an underdog of the racing world has appeared with a new complication. For it’s not just birds that call the treetops home and there is one who wants to turn this world upside down.

With so many people with skin and gold in the race any upsets could make or break entire organisations. Will the race be a fair test of feathers and flight or will the hopes of the treetop racers come crashing down amongst a cascade of broken branches and leaves.

For the party coming to the city was an opportunity for coin and for shopping, but they may leave with more if they bet on the right employer.


Treetop Racers

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Bramblewall Village – Created in Nightcafe.

The sounds of evening bird song rang out across the canopy and brought the day to an end across the houses. The people of Bramblewall had planned this race for over a year and the Treetop racers were already removing the saddles up their companions after a day of test flights through the course. Twig, a forest gnome of no real renown watched the last of the racers feed their giant bird mounts and disappear inside for the night.

This was her signal to prepare her own fine steed. As she scurried back inside her treetop house the prospect of falling hundreds of feet no longer worried her as the bridges wobbled from her passage. She had been watching the racers and timing them and their laps – it had been her job for many years after all. She had studied the rules and guides around the race for years. One hundred loops of the forest over four days and nights. Mounts must fly and live in the trees, must not breathe fire and must not be carnivorous. Most people had giant birds that fed from fruit, seeds or nectar from some of the giant flower species that grew from giant creeper vines amongst the trees.

But she had found a loophole. Not all herbivorous creatures in the forest who lived in trees were birds. She entered her treehouse and quickly gathered her things. A pair of riding goggles that had cost her a pretty bag of coin, riding leathers and furs as well as a sack full of fruit. Moving to the trapdoor; something that only her treehouse had, she lifted the hatch and entered a balcony area under her house that was surrounded by thatching, vines and thick foliage. There her mount and racing companion waited patiently. A giant fruit bat.

Larger than some of the birds that took place in the race her small stature made her weight manageable for the creature. She knew that during the daylight her bat, Honeysuckle, would be slower than the other avian mounts. But she had an advantage that they did not, she could fly at night. Feeding the giant bat the bag of fruit she readied the custom saddle and harness that would enable her to stay bound to the bat during the flight. Due to the small amount of weight it would be carrying it wouldn’t have to stop for much during the daylight and she calculated, a guess really, that during the night Honeysuckle would be faster than most of the daylight flying birds.

Having sated the bats hunger she climbed onto its back, giving it a good scratch and talking to it. She had found the bat injured as a pup, abandoned on the forest floor and had raised it openly first. But now she trained with it in secret as she knew how the others would react. But this was her year. She would no longer tally results and count the laps of Alkerion, the elven rider who flew on Jesper, a magnificent giant hummingbird. Jesper was easily the biggest giant hummingbird that had been seen, a mixture of selective breeding and elven magic allegedly – but all of it was legal according to the rule book. But The stamina of Honeysuckle would easily leave Jesper far behind in the rankings.

With a final pat Twig urged the bat to take flight and within seconds she was soaring through the evening along the course – the special gemstone in the goggles enabled her to see the forest in a grey light, colours stripped from the world around her but she was able to see the trail markers.

Within an hour she had completed two laps of the course and was half way through the next. She was timing herself on a small gnomish trinket and she couldn’t suppress her smile. She was at least half again as fast as many of the other riders. This would be a piece of cake as long as Honeysuckle’s stamina held up she had a strong chance to be the next winner of the Treetop Race.

However, on a lower treehouse in the main centre of Bramblewall a human watched the bat complete its laps. Looking up with a similar tinted pair of goggles the middle aged man took similar notes on the speed of the bat.

“Uh, King sir? I came as you requested and looked into the ruling as you wanted.” a stammering voice said from behind. King knew that his associate was there and was approaching, he prided himself on knowing what went on in this city when it came to the races. “It doesn’t specify that the racer has to be a bird, but I don’t know why that matters. There isn’t another creature as fast as the birds that fly here that won’t eat them or the riders.” the boy said.

“Interesting that you say that. Not another animal that doesn’t fly as fast as the birds.” King said slowly. “Make sure that I have no plans or other engagements tomorrow at lunch, I have a potential client to go talk to.” he said as he watched the bat complete the third lap in the same time it would take half the birds to complete two at most. “Interesting indeed.”


Now this week we have something a bit different. Racing on giant birds in a giant forest with giant odds stacked against a plucky young gnome and her bat. This week is shaping up to be massive, so don’t forget to come back each day as we expand upon the adventure. And finally, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Guarding Prisoners

Welcome to the third week of the year and we find our party on bit of hard times, guarding prisoners. It’s not the most glamorous of jobs but this on pays exceedingly well, shockingly well in fact to the point that one could assume something was wrong with the job. But perhaps that would be the paranoia speaking. Then again, perhaps it’s not just paranoia.


The guards made it look easy back in the tavern and the promise of gold, victory and the fame that came from these jobs made it sound all worthwhile. Boy were they wrong. The bright moon heralds a darkness to the night that the party are told to fear. There is something that stalks them on the tracks through the woods, between the trees and through the brush.

The wizard is paying them handsomely, two weeks worth of wages for something that would take no longer than three days of travel – but the realisation comes too late that it’s all hazard pay. How could guarding and escorting prisoners to some remote prison be a hard gig. That was until the mission changed.

The flight for their life wasn’t the worst part, it was the exhaustion as day turned to night and night turned to days and days into a week as they tried to complete the job.


Guarding Prisoners

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The Musty Oak – Created in Nightcafe.

“The guards seemed relaxed as they lounged in the bench-booths of the Musty Oak and waited for the last of their ales to arrive. The coin flowed freely from their hands as they paid for their meals and boasted of their exploits to any who would listen, and many who cared not to. But the adventure, the wealth and the way that they spoke of their job made being idle and completing little jobs for little merchants sound utterly pitiful.

As they watched the guards enjoyed the comforts of being well paid and looked at their, in comparison, meagre meal before them. “Now now, don’t look too disheartened. Just so happens I know the boss of that crew and he is in need of some more men for a job.” the innkeeper said as he passed along a pint of ale, the first shouts of “Ales on me!” came from one of the younger guards at the table.

“If you are interested, Boris is sitting by himself over there,” he pointed to the quieter side of the he inn at a large man. “He is studying for the job.” the innkeeper chuckled and shook his head.

The Road to Pensevtil- Created in Nightcafe.

The job. This wasn’t exactly what they had in mind but the pay was significantly disproportionate to the work itself. The job was simple: transport two wagons filled with prisoners by road to some remote prison and deliver them to a man called Pensevtil. The prisoners were bound but sat quietly as they travelled in the well made wagons. The wagons were barred but constructed of ironbound hard wood that looked like it could contain an owlbear.

As they moved down the road the guards joked crudely and made fun of the prisoners but they were not cruel. The head guard, Boris, scouted the roads and was always looking forward. When he thought something was not quite right or needed further investigation he would bark out an order and one or two guards would immediately fall into line and move to investigate.

“The men respect Boris,” the company’s cook would say when watching one such order being given. “Boris is rarely surprised nor wrong when it comes to trouble and the boys have learnt to listen to the old vet. They say he commanded an army once but he won’t say why he isn’t still.” Cookie was an odd half-elf. He definitely got more of his human parents appearance but despite being quite ugly, he was tall and lanky with slightly pointed ears.

The men came back reporting nothing again but something near the road itself stood out to the party. Broken brush, several somethings had passed through here and they had broken some of the bracken that grew just under the trees. There were also signs of the passage of creatures further into the trees and they found fresh signs of the creatures. Whatever they were there were a few and they were nearby. Boris seemed pleased at the discovery and ordered the guards to be more alert which caused them to grumble but obey quickly and efficiently. One of the prisoners was staring into the woods when the party walked near the wagon, a look of fear and apprehension was clear on its face.

“It’s coming.” is all he muttered when they drew near and when they looked at the other prisoners all of them had the same haunted look.


Another week started and something a bit different. The classic guard trope with a twist, or two, as the party explore this adventure that we craft this week. Don’t forget that each day we expand this adventure so you better not forget to come back each day to keep tabs on whats going on here. And finally, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Miners of Morrowdeep

Welcome to the Second week of the year and we have a deep dive into history tonight as we explore the Miners of Morrowdeep. But there is more than meets the mine in a village with history as deep as the veins of iron that run beneath its rocky soil and through the Cragstone mountains. Join me this week as we explore the village and beyond in search for something foul, deep and dark.


The party walks amongst the bright fabric of the market with cultures as colourful and diverse as the woven tents that protect the stalls. The people of this town are what you expect in a village of this size, bitter rivalries, blood feuds going back generations but something more. A rallying cry to justice as more of their children go missing. And as the first of the bodies appear the call for aid, for adventures, mercenaries and heroes goes out like a merchant hawking his goods on the street.

But something foul resides within the city, something ancient and dark. What the dwarves failed to notice as they toiled below and above the village of Morrowdeep the residents now pay for. Can the ancient enemy of peace and humanity be defeated or will it be too late for justice, hope and peace?

The Miners of Morrowdeep

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Morrowdeep Market – Created in Nightcafe.

“With pick and hammer the dwarves dug deep and mined well and without tiring for the work was nearly the reward itself. The Dwarven Clan of the Irontongues were devout in their craft, swift with a hammer and trained in their forges and at the village’s heart is one such device.” The old man sat down chewing on the end of his pipe as he glanced down at the heavy book in his lap. “These dwarves worked with the people of Morrowdeep for over a century and with their iron, our timber and the stone from the mountain itself we made ourselves a future. Morrowdeep, the village built for tomorrow from deep within the Earth. That is what our ancestors called this place and with their dedication we won ourselves a new future here.”

The man paused as a few more people stood to listen, he hid a smile as he nudged a small wooden box with his feet causing the few coins to rattle within to draw attention to it. “But the peace would not last and soon a war was brewing. This was good for business as nothing is given for free and coin is required,” he paused as he took a drag from his pipe – the chime of coins hitting more of their own kind heralded a kind donation to the old sage. “The history of this town, its books, do not tell of what the war was with only that within the span of a few days the entire dwarven population was rallying north. A great departure from the home they built which left us on the precipice of dissolution.” An audible gasp spread about those who listened as the man let a tear streak down his face.

“Nobody knows what happened to the dwarves of these lands and those that had trained with the miners quickly tried to pick up where the dwarves left off. It was here that the miners, not the dwarves stumbled upon a stone that the dwarves had overlooked. Something new, something valuable. We called it Morrowstone, a kind of quarts that glowed with power. The wizards and alchemists worked out that the gemstones absorbed power from the sun and lit up like a torch.” he paused and for effect he produced a small thumb sized yellow crystal. In the light the crystal turned darker as if hidden in shadow but a spark of yellow could be seen in the centre of the gem.

“The dwarves never returned but Morrowdeep has come back brighter than ever thanks to the stone.” he continued.

“That’s a nice bedtime story Gregory, but you be forgetting the curse.” a voice from the back of the crowd said and immediately everyone turned to the new voice.

The man, Gregory, withdrew the gemstone which started to glow brightly from within his clothes before his face looked unhappily at the lady dwarf in front of him. “Hiljor, why am I not surprised you’re here to spread your superstition and lies,” he spat.

“None of it is lies. There is a reason the dwarves left them stones alone for they carry a curse. We called them Lanternstones and each Lanternstone plucked the earth demands a sacrifice, a blood debt per gem until the debt is made right.” she said as if reciting from a book. “You failed to mention the cave ins when mining the gems, or the miners that went missing coming down from the Cragstone mountains. Or the Lanternstone night where the wild beasts from the mountains attacked the village.” she listened to the look of horror on the faces of the people listening to her and Gregory’s tale.

“All that was happenchance. The books have reasons for all of that which doesn’t involve your fear of sorcery or stupid dwarven superstition. Do not heed her, she is finding it difficult to let go from the past and embrace the future. A brighter one than is told in your pubs and taverns which is where it smells like you’ve just come from hey Hiljor?” Gregory sneered as some of the onlookers looked more settled and some even chuckled.

“You heed my warnings. People are going missing in this city and you best leave the Lanternstone alone” Hiljor said before leaving the growing number of laughing people behind her.


Moving through the darkness was easy with the help of the Lanternstone and something was calling on the wind. Moving through the old tunnels the stone was rough on the bottom of its feet but the thickened skin meant that it felt nothing as it walked into the open night air.

The town before it spread like an infection and the glow of Lanternstone lit up like fire. Nodding slowly the creature walked towards the city and as it walked the hunch in its back straightened. By time it walked into the city it blended in perfectly with the crowd and as it stalked the brightly lit streets it basked in the glow of Lanternstone.


Thanks for visiting me tonight and joining me for the second week of the year. As we continue with the second adventure of that year I invite you to continue to join me daily as we expand this adventure throughout the week. Don’t forget to come back tomorrow was we meet some NPCs for this weeks adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Procession of Priests

Welcome to the first day of the new year of adventure and we start off on a, bit of a low note to be honest. The Procession of Priests is where we start our adventure this week and this year I try something a bit different. Instead of always having a set level of the adventures this year I want to tinker with configurable difficulty in my one-shots. It may be a bit ambitious but I’ve been writing one-shots here for long enough that I believe I will be able to make it happen. But for this change to truly take off, I have a slightly different format I want to check out.


So our adventure truly begins as the party enter the city of Oakspire. a city that was built from the oak trees from the Mystwood forest many centuries ago after a village, Myr, expanded from a population of a few dozen to a town of a few hundred overnight due to war. The progression attracted the unwanted attention of the undead for a few years due to the ruins within the woods themselves and as such the religion of Kelemvor settled deep roots within the burgeoning city. As befitting the churchdom of Kelemvor longevity of life isn’t uncommon and the head of this church, High Priest Richard Spiritbane, has been in power since nearly the birth of the city as we find it today.

However was he approaches his three hundredth birthday the clergy deem that the celebration; more so a night of rituals to give thanks and seek Kelemvor’s approval and blessing for the longevity of his most devout priests, needs the silent and watchful hand of hired bodyguards as they have reason to believe that the High Priest’s life is in danger.

The party now having travelled from Strumden, a small peaceful half-way village to Oakspire city to lend their services to the protection of the high priest. And that is where we find our party, outside the gates of Oakspire city, looking for the oldest man in the oldest building.

The Procession of Priests

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Church of Kelemvor – Created in Nightcafe.

The party greet the guards politely as they move on foot through the large gates. The smells of people, animals and refuse greet them first as they enter the Grand City of Oakspire – not an uncommon occurrence they muse. The buildings beyond the gate are lively. Stables, inns, bars and merchants that focus on goods for travellers line the street.

The alleyways and street are hurriedly being shovelled and mucked by street sweepers as they seek to earn their copper for the day cleaning refuse from horses and people. The alleyways are busy with people rushing through or into with goods to side doors and hatches. But beyond the busyness of commerce the din of the lesser districts can be seen with tall, thin, worn down buildings nearly stacked upon each other. The city itself sprawls outside the gates with farmhouses and poorer housing outside the wall but it’s evident to see that it spills out from nearest the wall at some stage.

Seeking directions to the church of Kelemvor was met with a knowing nod and kindness from all in the city. Even the roughest of people bowed their heads with respect and gave the party directions, offering a blessing that they find the peace they seek. As the party wove themselves deeper into the city they were greeted by the gradual change in the buildings as it evolved to business of better repute, mercantile and the merchants seemed to live here between the houses of the workers of the city, and those who were born rich.

Here guards were posted at several street corners sporting black cloaks, their weapons sheathed but not out of reach as they watched all those who walked by with calculating stares. The merchants here did not holler and call to the passers by but smiled and bowed politely to those who crossed in a nearly sombre way. Their expressions a mixture of welcoming and sympathy which the party were beginning to see on the looks of all but the guards faces.

As they were pointed away from the noble-born district by a pair of guards who saw them approaching they were nearly surprised to see that the Church of Kelemvor was away from the nobles houses and sat, alone, next to what appeared to be the barracks, the cities wall and the edge of the working districts houses. But that did not shock the party as much as the hundreds of people that lined the street towards the church.

Movement was slow through the crowd but the people of the city merely bowed their heads and wished that they find their peace as they progressed, painfully slow to the church. Many people were dressed in black and sported the symbol of Kelemvor on their clothing or as an amulet, ring or other accessory. Some merchants and noblemen and noblewomen held books which appeared to be prayer books to Kelemvor. As they stood and muttered prayers in the streets everyone, poor, wealthy and noble alike, took small steps when they could to get closer to the church.

As the party approached the church a ring of guards prevented people from walking up the large grey stone steps unless in single file and only the letter they had received from their employer let them pass as a group. Everyone bowed respectfully as they walked the steps that were covered in a large dark carpet that cascaded down from the large, heavy oaken doors of the place of worship.

Entering the doors the party was stopped by young guards dressed in black robes who took their name and one look at the letter before moving off to seek out a brother of the order. The party could see a hall lit with hundreds of candles within and at the far side of the church lay an altar, surrounded by imagery and symbols of Kelemvor. Upon the altar a body lay draped in black cloth, candles surrounded the altar and with every visitor another candle was placed upon the steps leading to the deceased. Within the minute the guard came back with a priest of Kelemvor.

“Welcome, blessings upon you and thanks for travelling. I would wish that you find the peace you seek but I must ask you to follow me first.” The man’s face was kind and welcoming but there was a pain behind his eyes. As they followed him through the church the man greeted other people paying their respects to the deceased but didn’t answer any questions the party had. All he provided was “Follow me if you will, we have much to discuss and I trust that I will be able to answer all your questions in due time.”

As they walked past the altar a human man appeared to be in his eighties lay there amongst the black fabric and candles and the party began to feel a weight settle in their stomach. Passing through a door that the priest held open for them the party found themselves in a small room, big enough for them to sit or stand but not much else.

“Now before you ask any more questions I have to ask for your forgiveness as the letter you have, the job detailed within is no longer required. But I have another for you if you are willing.” the priest said, his face still unreadable mixtures of emotions. “During the initial rituals to sanctify the church the entire congregation was visited by an image of Kelemvor. Our lord then proclaimed that the High Priest Richard Spiritbane would not be granted another year of extended life by our lord and within the hour he died.” The priest moved to the door and checked outside quickly before returning.

“As you can imagine it was quite shocking but as it was the will of our god, the guardian of the living and the dead of this city his word is lore. But myself, and a few other brothers and sisters, do not believe that we were visited by our lord. In all the recordings and teachings of our order never has the decision of the extension of his grace to his followers been declared prior to the day of the rituals, which is two days from now. We few believe that there is a foul ploy at foot and I pray that you can help uncover the truth. Only myself knows about this deal, for the rest of the city you are just once-bodyguards but now you join the mourners.” he finished as he licked his lips.

“What say you, will you be able to assist us and help us find the peace that the high priest deserves?”


Now that was a bigger writeup than intended. Thanks for coming to welcome in the near year with this blog and we have a bit of a big one this week to kick us off. The format hasn’t changed from the previous years with every day this week adding onto the weekly adventure so don’t forget to come back daily to follow along. Also don’t forget to check out the archives for the previous adventures and content and, with some luck, this year will have more content than the last – but more on that at a later date. And finally, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Playing Pretend

Welcome to the Eighteenth night of Dice-ember where this week we have two figures playing pretend and causing chaos. Will the party work out what’s happening or will they succumb this week to the agents at play in the city of Rimeglenn. Regardless of what happens we must sit by and idly wait until the full story can be told as we watch the season of mischief unfold before us.

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

Playing Pretend

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The party watched as half a dozen guard escorted them and the two children from the hidden vault as they moved back towards the guardhouse. Captain Sungrave, Penelope, moved ahead of them talking to the children as they looked startled and intimidated. No hint of malice, deception or malcontent on their faces as they whispered to the captain and moved through the city streets.

Several people; adventurers, civilians and military watched as they were escorted and the voices began to chatter amongst each other. They recognised some of the faces, fellow adventurers who were staying at the Rusty Duck or those they had run into nearby on Adventurers lane. A few of them started to march off away from the party when they saw them, casting back glances when they could.

The party came back to the guardhouse and were shown to a large room, the Captains quarters. Sitting down at the table she watched as two of her other guards walked with the children into another room while she sat down with the party. “Now, I don’t doubt your integrity but I do have to ask some questions. The children say that they say you come and use magic trinkets to open the vault door, not that they knew what it was. They were on the roof looking out for pixies or fairies or something.” she paused for a moment to take a drink from a flask. “But they are frightened, hungry and cold. So they could have imagined things.” she paused to sip again.

“So please reassure me and tell me what you know. Is there someone who would want to frame you? If it’s the bloody knuckles we will have the answer from them, plus they were just as shocked as I to see the vault empty. So, I implore you to dig deeper. Someone from your past? Something else you have noticed? Anything at all?” she said as she brought out a quill and paper. The footsteps of two guards entering the door sounded from the seats that the party stood at or sat in.

“Help me prove your innocence and write the children’s accusation off as a case of mistaken identity. One moment,” she paused as she looked up at the guards. “Did you find out where they live? Or their parents, guardians?” she asked one of the guards.

“No my Lady. They are refugees, their parents lost in a snowstorm and they came in with the last merchants this morning. They were waiting for their parents by the gate but decided to explore instead. We have a guard looking for them as we speak” the guard reported. Nodding Captain Sungrave looked back to the party. “Those children are a mystery for now. But we will need to make sure we follow the processes of the city to clear your names so you are treated fairly and justly.”

She dipped her quill in fresh ink as she finished scribbling out some notes. “So, where do we begin?”


And with that the final stage is set. It would be obvious by now for all of us what is going on here but the tough part is getting the party to play along with us. So don’t forget to come back each day this week to follow along the story as it unfolds.

As this is the second last week of the year we are nearing a close so I wanted to thank you, early, for sticking with me this year. It’s been a year of changed format, some experimentation that didn’t stick and some formats that I think worked well. So don’t forget that if you like something to let me know so I can continue to provide meaningful content to all of you. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Greatest Prank

Welcome to the Eleventh night of Dice-ember where we start to see the events that stem from the greatest prank the source of mischief in Rimeglenn have attempted. Well that’s what they believe but the people in Rimeglenn may not share the same perspective.

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Greatest Prank

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The rage that exploded from Rick caused the ceiling to rain dust. He had left Wal and Pete to go over the plan and had gone home to get a good night’s rest. But rest was short and bitter as he woke to pounding on his door. Opening the door he was greeted by the sight of Wal, quivering as he held a sack in front of him.

“Boss. There is a problem. The map it…” he got out before Rick’s large hand clasped over his mouth and dragged him towards the inside of his home. The look on Rick’s face told Wal everything he needed to know, ‘Not here, not now‘. “I’ll meet you at the meeting place.” Wal snivelled as soon as Rick’s hand came free before the man darted off and ran down the snow covered street. Rick sighed, Wal got worked up over nothing so easily,

Putting his old long coat on he looked back to say farewell to his sister who smiled at him from the bed. Soon he would have what he needed to get her feeling better. The Trek across the city to the Burgundy Brigand wasn’t too hard and the owner smiled and offered him a drink as he walked through the door. “Not today Net, business to attend to. Are the others here?” he said with a polite smile and a wave of his hand. Net Gestured to the trap door in the kitchen and Rick descended the stairs. For a big guy he was quiet on his feet and as he descended the ladder he caught bits of the conversation.

“I say that we go find this person and take it back from ’em” one voice said, Simon – one of Wal’s henchmen.

“Nah Rick wont like that. Keep it quiet or they may go to the guard.” Pete said, his voice rumbling louder than the stools and tables that moved about up stairs.

“What won’t I like…?” he asked as he turned the corner to have his face revealed by the lantern on the table. Wal sat on a chair and looked nervously at a letter on the table. Approaching it he spied a receipt. “Reported stolen goods….” the title read. Reading the letter quickly he picked out a person’s name, the goods listed as stolen and a report that they were one of the victims of the mischievous thieves.

“What’s the problem? We are taking these dockets now to try and swindle people out of goods. Wal what happened to the Map that got you all flustered?” he asked as he stood at the table with arms crossed.

“The map was stolen, this was in its place” Pete said calmly.

“Ah…” Rick said as he looked down at the paper. Either it was left accidently when the thieves stole the map or, more likely, the tricksters had swapped this piece of paper for his map. “Well I guess we better find the poor soul who lost this bit of Paper. I believe they will be wanting it back, and they may have something we want in return. Well, that is, they better have my map.” Rick said as he grabbed up the paper and carefully put it into his coat pocket.


Another night and another set of Dice-ember content! Tonight we lay down the foundations for the first major part of the adventure, the confrontation with the Bloody Knuckles. So don’t forget to come back each day as we continue to evolve this adventure and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Beginning of Trouble in Rimeglenn

Welcome to the Fourth night of Dice-ember where we look at the beginning of trouble in Rimeglenn for the party. This is the official start of the adventure for the party and we could have two options on how to start it. But we will start wit the simplest and go from there. So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Beginning of Trouble in Rimeglenn

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The party found that the city of Rimeglenn was bustling this time of year. As the merchants brought in goods to trade and looked to barter for the best value on their goods they reached out to the local taverns and guilds calling for caravan guards to transport the goods that they had arranged to be sold. Adventurers, guards and henchmen needed not look for work as it seemed to grow in Rimeguard.

As the colder winds blew from the north they brought ice with them it signalled the end of Autumn. The guards became more watchful on the walls and the number of guards patrolling the markets had reduced but those left on this duty were more alert and less likely to be kind to those breaking the law.

The party had come through looking for work and hearing that this time of the year was ripe for all types of odd jobs. The Rimeguard at the gate, the market place and nearly all that they spoke too recommended that they head to the Rusty Duck Inn. The owner looked at adventurers with favour and provided good value accommodation, food and drinks. It also happened to be the safest of all Inns in the city with the least reported thefts due to the owner, Patrik.

After finding the inn rather easily, as everyone knew where it was, the party looked around at the nearby shops which were all catered for adventurers. After a day of shopping and enquiring about work they made their way back to the Inn and settled in for the night in rooms made for Adventuring parties.

The next day they woke up after a blissful night’s sleep. The door had bolts and locks to ensure the party would be safe and even the windows had bars that locked from the inside to guarantee safety. Regardless of the precautions taken the party found that each one of them had a trinket, item or tool taken during the night and replaced by a wooden statue. The statue was well carved, painted poorly to look like a villager and about the size from palm to fingertip.

When they got downstairs they found Patrik already discussing similar thefts with other adventurers who had stayed here overnight. “Yes, you had something stolen?” he said to a halfling who looked to be the one who would normally be the one doing the stealing.

“Yes, my lucky enchanted dagger actually. Stolen from my bag.” the halfling exasperatedly said.

“And did you find anything unusual in its place?” Patrik the innkeeper asked as he leant against the bench. For a moment the halfling hesitated, the party could see that he was fidgeting and was nervous.

“No nothing. What an odd thing to ask.” the halfling said as he recovered his posture. “Well do tell me when you get my dagger back. It is worth a small fortune.” the halfling continued.

“I am sure it is.” Patrik said as the halfling walked out. “And what about you? Something to report stolen and, let me guess, nothing out of the ordinary?” he asked the party. When the party produced the little wooden dolls Patrik stood up from leaning over. “These were left in place of the items you lost, you say. Are you sure?” Patrik asked. When it was confirmed he beckoned over a young man who just entered the room. “Right on time Dyson. I need you to go the the Rimeguards quarters and tell Lady Penelope that the Season has begun.”

Dyson stood still for a moment before nodding once and dashing out of the room. “You lot don’t fancy having a drink with me over lunch? There may be a job, a large one, and you will be the first one offered it if you are keen.” Patrik said as he started to hurry about the room and fetching keyrings from draws. “Here,” he said as he handed a keyring to the party. “Under one of the beds will be a chest. Place any valuables you have in it and ensure it’s locked before you go to sleep. Bring the keys back to me and I can then give them back to you in the morning. You have come to Rimeglenn during the weirdest time of the year.”


And that’s it for tonight. The alternative beginning of this is where the party hear about the large bounty for the thieves and come to take the job – but that one isn’t as exciting. Thanks for dropping by for another night of Dice-ember updates. Don’t forget to come back daily for more holiday one-shot content and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Final Conjunction

Following from the final battle and the contingency that Andrasa built into her spell the party now have to deal with the final conjunction. The collapse of the dimension is imminent – but its not so much a race against time but an opportunity to see it through to the climatic end. As this is the last, few nights really, before my December adventure, Dice-ember kicks off I wanted to still expand upon the closure of the last adventure before we close the final page. So let’s sit back grab a coffee and let’s roll into tonight’s adventure!


The Final Conjunction

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Dimension Collapse – Created in Nightcafe.

As Velmore collapsed a pulse of energy erupted from where his body hit the ground. The remaining fiendish forms at the edge of the battlefield disintegrated into dust and were quickly blown away by a gust of wind that came from behind them. A voice carried across the wind “the ritual is commencing, now that his physical form is dead I can seal away his immortal form. But you don’t have long, the dimension is collapsing.” Andrasa’s voice was broken and disjointed but audible enough.

Hurrying past the shrine, as fast as their wounds would allow them to, they head back in the direction they believe they came through. But even as they searched for the next familiar landmark a splitting sound could be heard as a towering rocky mountain split into several shards which began to rupture into the sky away from where they were. All around them signs of the dimension collapsing could be seen as the land itself began to tear itself apart and great rifts in the sky could be seen.

Gone was the purple hued sky replaced by large black tears in the sky where the grey clouds were slowly being drawn into the void beyond. Chunks of rock and earth that were dislodged were slowly floating towards the rifts as well and occasionally a moment of anti-gravity would see the party losing their footing and floating through the air for a moment before being pushed back into the ground. Racing across the shattered landscape they hurried in a direction they thought was correct but doubt started to eat at their confidence.

But, in the distance a blue ring of darkness hung above the ground like a suspended mirror. The twisted cavern of the underdark could be seen on the other side and they knew they were on the home stretch now. Urging their tired bodies onwards they rushed towards the portal out of this dimension even as the ground around them started to shift and dislodge around them.

As they neared the portal the ground collapsed entirely which saw them pushing off loose floating earth. Jumping they lunged towards the portal home as the final conjunction of ritual and the collapse of the dimension collided. A forceful gust of wind collided with their backs as they started to float into the sky mere feet from the portal, a voice carried on the wind.

“Live well. We need heroes in the material plane to be ready for when the hells breach the surface again. Be well my friends” and with Andrasa’s last words they were flung through the portal, collapsing onto the rough calcified webs of the great cavern.


That’s it. Thank you for joining me on this journey as we wrap up the final parts of this adventure. Don’t forget we have Dice-ember starting this week so do make sure to come back for that as we explore what Christmas brings this year. I foresee a time of great celebration and mischief so don’t miss out on that. And finally, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Andrasa’s Dimension

Following from last weeks adventure that started with the party at a crossroads this week we look at the outcome of what the mid-week reveal brings us with Andrasa’s Dimension. So to get on with it and still have time in the evening let’s sit back grab a coffee and let’s roll into tonight’s adventure!


Andrasa’s Dimension

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The Binding Plains – Created in Nightcafe.

The moments following the party waking up were a hazy blur. An ethereal figure began to form as wisps of energy coalesced to form the shape of a tall humanoid, yet devoid of humanity in its piercing eyes. The room itself seemed to shift as the creature started to gather energy to pull itself from its place of holding, a dimension that Andrasa had created to contain the creature. As the figure formed attacks, magical or otherwise passed through it and caused the creature to grin.

“Finally the time has come. Soon my energy and being will be freed from this prison the witch Andrasa has sealed me within and I will be free once more. Grovel and cower now for when I am whole again you will be chaff in the wind. Gone in a flash like a candle in a storm.” the creature called during bouts of laughter as its strength and power was slowly trickling from the deep dark, a portal to the sealed dimension into a physical form on the material plane.

The next few moments were spent quickly coming up with a plan and coming to the conclusion that once the creature was at full strength it would be too late. If the creature was physically bound in the other dimension and was slowly transferring its power and essence to this one through the weakening of the seals and the ritual its servant had performed. Then perhaps there was a moment where the creature was weak physically in the other dimension as its power and strength were in this one.

Viktira, Qistra and Morali had somehow stabilised the portal that the deep dark sealed enough for a glimpse of the dimension on the other side. Dark fog filled the air with light shed from the silvery moon that hung on the horizon. Tall barren cliffs and rock outcrops lined the surface of this dimension which provided no shelter nor places to set your bearings.

Looking back at where they had fought their last momentous battle and where they were heading too now they were a long way from being finished of this last task from Andrasa, but perhaps they were the heroes the world needed now in order to prevent the re-emergence of a dark power which once took the greatest wizard the old world had known to seal.


Finally, the last push for the final adventure of the year, well the final normal zine of the year. Don’t forget to come back each day to follow on in expanding this adventure as we build upon it daily. This weekend will be a big one so I can’t wait publish what I have in store for you all. And finally, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Crossroads at Serendipity and Destiny

Following immediately on from last weeks climatic adventure the party find themselves this week at the crossroads at serendipity and destiny. This hopefully will be an easy decision for the party but we will have to wait and see what happens. Let’s not wait any longer to see what this week has in store for us. So sit back grab a coffee and let’s roll into this weeks adventure!


The Crossroads at Serendipity and Destiny

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The creature known as Larituron lay dead on the altar and the energy that was pulsing towards the Deep Dark, a binding ritual and portal to a pocket dimension, had vanished. The death of the fiend had caused the channelling of energy to beyond the portal was cut short of its endless cycle.

But the choice of what to do lay with the party now as the fiendish creature had revealed that her master was beyond the portal and it was nearly at full strength. The cavern had gone silent once the death of Larituron with the spiders, remaining ettercaps and driders fled into the tunnels after the fiends’ compulsion ended. The remaining captives in the cocoons were slowly dealt with and soon the party were left alone with the body of the fiend and a decision to be made.

The party managed to rest for the first time in what felt like days, eating from the supplies they had found and brought with them when leaving Kalehgrul. The threat of something more powerful than the fiend that had to be bound by a powerful mage and heroes from a distant age was not something they had planned for.

The alternative, the promise loomed that the fiends master it was nearly strong enough to break through its bindings. If the tidings from the Ice Spire and Well of Souls beginning to fail, or having failed was anything to go by then it was only a matter of time before the creature broke through.

The question remained, was the better idea to confront it beyond the Deep Dark or wait for it to appear in the material plane?


Thanks for dropping by tonight to continue following along. Tonight marks 683 nights posting in a row, consistently and it also marks the near-end of this years content. So thanks for continuing to follow me on this journey and for not forgetting to join me again the next day. The rest of the week will set the decisions in motion and we will have to see what we lies ahead for the party. And, finally as always, don’t forget to roll with advantage,
The Brazen Wolfe