Switch and Lift

The party are dismayed to find that the vault is not all its made out to be as they realise they have been the victim of a switch and lift. The vault lay open before them, dozens of tiny golems attack ferociously and somewhere nearby someone has the key to calming the creations.

So let’s grab a coffee, put on our runners as we may need to get out in a hurry!


Switch and Lift

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The party looked at the wall in the cave where they found the statues and looked at something new, a gaping hole in the wall. Something similar to acid had eaten away at the craggy stone wall that lay behind where the silver statues had been when they were last here. Movement could be heard beyond and the sound of steel leaving scabbard came from Captain Claud.

“We are not alone it seems and it’s as I fear. Someone else bet us here.” he said as he moved to stand next to the party. “Be prepared for traps, guardians, large bears. Magnifico was known for many things but one of them was not kindness for those who snooped amongst his belongings.” Almost on queue the sound of something walking towards them from the opening in the wall. A kind of heavy footstep and scrape.

Slowly the figure of a three foot statue stumbled forward, the stone features on its face an expression of joy as it moved with animated life. “Gods, its one of his golems.” Claud murmured as he stepped backwards. “Don’t provoke…” he began a moment before the creatures eyeless face looked at him and skittered with unnatural speed at the party. Blade like stone appendages extended from the clublike firsts of the creation as it rushed forward to attack.


The golems were nearly endless, there had to be something, a failsafe of some kind that would stop them from attacking. Whoever had got here earlier must have it and they would be surely directing the constructs. However despite the feeling of being watched the only thing they managed to catch a glimpse of was a shadow at the edge of their vision before another golem rushed at them.

The creatures were not overly strong but they were well made, durable and relentless. After the second dozen of the constructs had rushed at them they began to realise that perhaps, there were too many for the party to be able to deal with. Pushing inside the room where they rushed from they could see a similar melted hole that had been cut into the roof, an exit point with sloughs of melted stone, rock and dirt piled down underneath. But the sheer number of golems in the room standing motionless, surging under the hole and gradually creating a ladder of each other bodies and the ones that were heading towards them still was impressive.

A wave of movement told them that danger was behind as Captain Claud launched several alchemist fire vials behind them, sealing them between the golems and the sticky fire. “I am sorry about this but I can’t have anyone else getting those golems. If we can’t control them then I will have to bury you with them until I can get a mage to come and pacify them. I wish it didn’t have to come to this, truly, but I’ve got no choice.” he said with little to no sincerity.

As he darted away the golems surged onwards towards them, however something else happened. A rope was flung down from the hole in the ceiling and a woman’s voice rang out. “Quickly! Climb while the captain has gone. You don’t have long before they send people to investigate this hole.” a shadow of black leather could be seen at the entrance to the hole in the roof, and a way out of the trouble they are in.


Thanks for joining me tonight to look at the next part of this adventure ark. Don’t forget to come back the remaining days this week as we continue to grow this adventure and conclude it, on Friday. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Bandits and Beating Wings

The party make good progress to return with the the goods from their supply run but they are stopped by would-be bandits and beating wings. A big week for a near-end of year adventure this week!

So let’s sit down, grab a coffee and try to avoid more than just the head and desert insects!


Bandits and Beating Wings

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Bandits and Beating Wings – Created in Nightcafe.

The heat was tinged with the promise of a different type of storm as thunderheads could be seen above the rocky spine that lined the Fester Chasm. They had been warned to keep an eye out for bandits from the Ochre Company, the three warriors they had met in the tavern and they had been given good advice. The evidence was everywhere in the sand.

Hoof and foot prints, led around the rocky walls of the chasm that they were walking through and even people could be seen attempting to hide. When the convoy stopped and the armed guard of the convoy rocked up and formed a wall between the potential bandits and the convoy.

“Well, I guess the game is up. I don’t suppose your lining up to surrender peacefully now, Ay are ya?” a large tanned man declared, nervously, as he eyed the party and the guard. “I’ll warn you – we have a wyvern. Yeah, you heard me. A wyvern. We caught it and it follows our orders now. If you don’t back off we’ll summon it!”

A few seconds later and the other men on the side of the road emerged and started to taunt the party and their crew. “Yeah, you heard him. Drop ya weapons and on ya knees dogs.” “Better do as he says or we’ll feed ya to ol’ bitey!” another called.

“They are bluffing… obviously…” one of the mercenaries said, hesitantly though.

“What’s your choice!” roared the would-be warlord.

A voice in the Fester Plains roared back. The reverberating bellow bouncing off the stone cliffs to make it sound even more menacing. A pause shuddered through all those assembled.

“Good one boss. That’s right our Wyverns coming to get ya! Surrender now!” screamed out a younger gap-toothed woman who brandished a large curved sword.

“Shut it!” the leader hissed, terror crossing his face as another roar burst forward, closer now.

The beats of wings echoed through the rocky walls now and the unease grew in the animals first, then the would-be bandits. The bandits broke first trying to run away from the sound of beating wings. “There are no wyverns in these parts.” another mercenary said. “But that sounds bigger. Meaner.” she added.

Blue scaled wings were the first things that the party saw soaring through the wind currents created by the Fester Chasm. A adult blue dragon, young or otherwise it was hard to tell from this distance, had come to investigate who would declare themselves rulers of these lands and, it was here to challenge that rule.

The Horses were the first to start the process of fleeing as they tore forward, the party and their guard able to barely get onboard the wagons as they raced passed. The sound of screaming, terrified men and women could be heard as they thundered past the men and women that just tried to rob them at wyvern point. Now they fled from something much worse.


Thanks for joining me for a big step in challenge this week. I don’t tend to do high challenge rating adventures on here due to the complexity and the nuance between each DM and their table. But tonight with this adventure I felt it fitting to up the ante on a traditional fetch quest to be more life-and-death. Don’t forget that we will continue to expand the adventure each remaining night this week so don’t forget to come back each day. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Silencing Spooks

The hand is revealed as the party begin in silencing spooks, specifically the spectral creature that has appeared in front of them. But there is more to what meets the eye here as the creatures are not just mindless undead creatures – they are messengers to a war that is ongoing and yet to begin.

So let’s sit down, grab a coffee and try to avoid the tavern brawl!


Silencing Spooks

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The party watched as the creature drifted in space, casting its faceless vision across the party they could feel it coiling like a snake. The purple moth eaten robes it wore was only broken by the thinnest circlet of silver that wrapped around the brow of the faceless head.

As it rushed forward the movement causing the robes to whip about in the air as it darted above the ground. Its speed and aggression surprising the party as all they could do was avoid being torn to shreds in its opening enraged attack. But the creatures presence and its touch had a different effect, silence.

The noises of the world drifted away from them the crash of furniture, the scrape of weapons on scabbards and even the cries of battle became muffled as if the battle was under water. A second effect crept over them and as their blades and spells tore shreds from the creature a numbness swept over those with connections external to the material plane. A severed connection to their deities and their patrons.

As their weapons and spells connected to the creature another voice, another presence entered their mind. One that was darker and hungrier. “Strip down their walls, pull down their offerings of false worship, bring destruction and undeath across the lands”. The voice, the call to fight for a higher power was withered yet commanding and it came with the vision, a momentary flicker, of a sunken face sitting in a throne of bones dressed in a purple robe.

The creature fell after a few dozen heartbeats and as the form disappeared the clink of the silver circlet hitting the wooden floor of the tavern was the first indication that the oppressive silence was lifting. A moment passed where the party spoke amongst themselves of what they believed had happened but their moment was interrupted with the crack of thunder.

Outside a large thunderhead had formed. As lightning arced amongst the clouds the party could see a dark silhouette of a towering, broad shouldered man at the heart of the cloud and if not all for the same image being seen from all present it may have been mistaken as just a shape in the cloud. When a bolt of lightning lashed out and struck the bell tower of Chauntea; a small slither of golden light thrumming into existence as the bolt hit, the party knew that they were in the middle of something much greater.

The next flash of lightning revealed more of the purple-robed spectres as they descended towards the village. A battleground of the gods, nothing more than a gesture in their divine minds but a fight for life and death for those caught between the deities throwing fists.


Thanks for joining me for a rather big one tonight. Not really inspired by any one thing or another tonight but rather the complex relations between a few different deities in a greater contest of might at a divine level. Don’t forget that the adventure still continues here for the next few days and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Astral Acquiescence

While the queen and her guard give in to their, astral acquiescence, the people that were hired to protect them must sally forth quickly to ensure that they are not too late. There are many ways to cross into another plane of existence but to get to a specific place required a bit more knack.

So let’s sit down, grab a coffee and drift into the Astral plane!


Astral Acquiescence

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The party watched the witch, Freja, as she cast her divination ritual in an attempt to locate where the queen had go. Luckily they had found a means to getting to the astral plane amongst the belongings of Roderick including scrolls, rings and even, reluctantly, the bags of holding her used while adventuring in his youth.

“Now when you’re in there to return back to this plane you need to find a puddle, it may take some time to locate one at all but a puddle that matches the same colour of the one you enter in. Something that’s a different colour, even slightly so may take you to somewhere you don’t want to be. Remember that limbo, the nine hells and even the demi-planes between all have links to the astral plane. Don’t just jump into the first puddle you see.” Roderick recited it like he had said it many times before. In fact he had recited the same information, to them, many times since Freja had arrived and had began the several rituals to locate the queen.

“There are many creatures that are in those plans. Plane-walkers, the creatures that drift between planes for o one but the astral plane houses warring creatures that don’t look kindly upon those who enter into their territory .” he said as he walked off to check on Freja.


The moment had come for the party to cross over via their chosen method. Freja stood before them and commenced a rhythmic chanting as she manipulated the weave around them. Small fetishes, statues made from bone and semi-precious stones glowed as she channelled the magic she harnessed into them to stabilise a point.

She gave the signal for the party to create the portal and Roderick stepped forward. “Freja said that she can get you to close enough to the queen but not her exact location. You’ll have to locate her but be aware, she has been in there for a while now and there may be predators coming to investigate what’s lingered so far from the material plane. Once you have her get moving – after a few hours you should find something like a puddle, a portal back to this plane. If you find the wrong one then keep searching. You’ll get there.” he added as he handed them a bag. “Supplies in case it takes a while. For yourself and the queen.”

And with that the party stepped away from the knight and his witch and prepared to enter the astral plane.


Thanks for joining me for another night of adventure. I find adventures like this where its not, super heavily scripted or controlled hard to write for as any DM can tell you a Party of adventurers will do what they please, when they please and they rarely allow you to stick to your planned adventure. Regardless don’t forget that the adventure still continues here for the next few days and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Walking Trees

Tonight we see the next part in this adventure where the party now have to deal with Walking Trees. However its more than just some Brothers Grimm fairy tale come to life, this week evokes imagery that drew me into the world of RPGs to begin with.

So let’s sit down, grab a coffee and walk down the lane of nostalgia!


Walking Trees

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The party were walking from the hermit, Garets, cottage when the sound of screaming reached their ears. Synthia was there in an instant as she looked around frantically. “Have you seen a little girl, about seven?” she asked the party immediately before the sound of shouts and screams came from the forest. Rushing towards the noise the party paused as they ran past buildings at the sight before them.

Large creatures made from trees were walking slowly back to the forest. One of them had a girl in a brown and green dress entangled in its vine-like fingers as it carried her towards the woods. Several villagers rushed at the creature with wood axe, scythe, spears and even a old sword in hand as they milled about the foot of one such creature. Six creatures towered above the villagers as they swatted at them, sending them flying or crunching into the dirt.

The brave militia quickly started to shrink backwards despite calling for aid to save the girl. “Millie!” Synthia called out as she raced forward towards the girl that was captured. The creatures moved surprisingly fast despite their large size and the way their feet, the trunk and roots of a tree, bonded with the soil when ever they stepped.

The party rushed forwards after Synthia but she had a head start and her fear and rage drove her faster. But before she could reach the little girl one of the towering tree creatures reached down and ensnared her in its grasp. As she was lifted screaming and flailing the creature followed the other into the treeline and deeper into the forest.

The party rushed forward but the trees themselves started to move, their trunks and roots shifting to allow the trees to move to form a wall of dense wood that was several trees which were each several feet deep. However the animated trees on this side of the barricade turned their attention to the buildings of the village and started to stride towards it.

“The trees walk once more! The winged ones approach and call the nine to the door, their home, where they will break free and rule the forest again!” called Garet as he hobbled towards the edge of the small field which separated the village and the trees. As he called out the trees stopped and looked towards the old man, pausing for a moment. Then with a sickening lurching motion the trees began to move towards the old man, the ground shuddering with each thunderous step as they moved to reach the hermit-come-lore keeper.

“They collect the tithe that was promised to them. The nine have been selected and now the deal has been brokered. Free from their binding the trees march for the elves once more, but this time for war. Sick of servitude their new masters, the winged ones, have promised their freedom!” called Garet as he brandished his oaken walking stick at the trees.


Thanks for joining me for another night of adventure expansion. Following on with this adventure there is one more part to come, a big one really, that will tie in the final piece in this puzzle. So don’t forget to come back over the next few days and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Samsone’s Escape

Not all creatures that are pets are cute and cuddly and Samsone is definitely one of those as we explore the mystery of Samsone’s Escape. It is not odd or rare for nobles to have exotic pets but I am sure that this youngster is something that hasn’t been seen near the courts before. However despite what he may look like he is, apparently, quite sweet and surely couldn’t be the source of the missing sheep or people.

So let’s grab a coffee, put on some rather thick gloves and let’s go wrangle this kitty!


Samsone’s Escape

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The party had head towards the city after they had gathered as much information from the Blackmane’s estate as possible. They had not been travelling for more than an hour before they ran into a farmer herding his sheep away from the city.

“Hail travellers, spare me a moment if you would.” he called out as they approached. As they got near they noticed that several sheep had large injuries that resembled larger slashes and cuts than what they had seen at the Blackmane estate when investigating Samsone’s pen. “There is a beast out there that has a taste for sheep. They called me crazy when I claimed that my animals had started being taken by a monster but I’ve seen it. Large scaled wings, a long tail with a barb. I’ve heard the stories. It’s a wyvern for sure.” he said with conviction.

“They think me mad. No wyverns in these lands for years, centuries they had claimed. But look at my beauties. All of them had injuries to prove they been beset upon by a foul creature.” he continued. “So I’ve left. I’m taking my sheep left the old farm and I’m leaving. The guard wont save me, the kings men don’t believe me so it’s the only thing that’s left. The old mill will have to turn itself now.” he said as the sheep started to get away from him, slowly. “Farewell! and watch the skies!”

Samsone – created in Nightcafe.

Sure enough the party came across a Mill with a farm attached. As they walked past one of the doors to the barn moved despite there being no wind. Approaching the barn they heard the sound of foot steps on hay and something hard like horns, or claws, scratching at the wood of the door. As they drew near the scratching stopped and rushed movements could be heard as something scurried behind the door.

Entering it was pretty hard to miss the creature that was currently attempting to push itself between haybales to hide. A baby manticore with what appeared to be a sky blue collar was trying its best to hide from the party. A large bronze emblem of a “S” hung from the collar as it jumped from bale to bale to try and create distance between itself and the party.

Samsone was a baby Manticore. Despite being only a youngster it was the size of a large dog with powerful muscles, a scorpion like tail and large bat-like wings. Small horns sprouted from its forehead and a thick mane of hair was already proudly on display. However as they pondered what to do about the creature it looked suddenly alarmed, looked towards the roof and dove deeper into the barn.

Thats when the party heard wingbeats of something large passing above the barn. Large powerful wings carried an unknown creature nearby as it circled the farm and barn. A reverberating growl pressed down upon them and dust rained down upon the barn as the creature neared and expressed its displeasure, or hunger. Perhaps the farmer was right, perhaps it was a wyvern that had taken his sheep and that left the question. Why did Anzia Blackmane have a baby manticore as a pet. And of course, what was the creature above them.


Thanks for joining me for another twist night. Tonight we revealed Samsone but not quite the true villain of this weeks adventure. So if you want to follow along more don’t forget to come back each night and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Karaol at Night

A city like Karaol at night is a place to see. Bustling streets filled with people attending night markets, people enjoying (perhaps a bit too much) their libations and engaging in merriment and, of course, the screech of demons as they chase a failing artefact through the city streets towards the church of Selune. Ah what a place to spend a few days in.

So let’s grab a coffee, put on our finest tunics and let’s go for a night stroll!


Karaol at Night

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Karaol at Night – created in Nightcafe.

The party marvelled at how many people were just walking down the street despite the large demonic shapes that crawled, leapt of flew between the rooftops as they watched and chased the party through the streets. They had only discovered the location of the bag after hearing Naye, the stablemasters daughter shriek out in shock and fear as a demon started attacking the pile of bags and kit that they had taken from the horses the party had intended to take out.

A mix-up. The saddlebag from their horses had been mixed up with Fylaine’s quarry, the Prison of Gesig. However the church to Selune was on the other side of the city and despite Fylaine’s help in fighting off demons that were nearly spilling out freely they had lost her a few streets back when something bigger than a Quasit appeared and attacked them. It was not long until similar creatures were appearing and attacking them relentlessly.

Large bat-winged creatures with scaled heads, bulging muscles and an odour that invoked nausea jumped down from stalking them along the rooftops before stamping their hooved feed defiantly. The variety of demons that kept appearing really told a unfavourable picture of what lay within the prison itself. The demons were no match for the party and after a few strikes in less than a minute of heated combat the creatures were left dead on the floor. However it was a minute that they had been delayed and the seal weakened now with every moment after it was attacked by the creature in stables.

Rushing onwards the sounds of beating wings finally met with the patron’s of the taverns, bars and inns on the ground and a panic erupted with many people fleeing inside the buildings, many more however flooded the streets in their panic. This unfortunately accomplished two things. One it created a moment where the party could slip along with the horde of people fleeing down the street and, second, it created more prey for the demons that started to swoop down and snatch at the commoners, merchants and revellers of the night life in Karaol.


Thanks for joining me for yet another night. Don’t forget that I continue to expand this adventure further every night this week and we still have a few nights left. So don’t forget to come back each night and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Storm Beast

As the party watch from a far the true cause of the storms unnatural tenacity is revealed, perhaps. A creature born from the storm, the storm beast, walking steadily against the gale its presence has created as it moves towards Plentura.

So let’s grab a coffee, buckle up and let’s go storm chasing!


The Storm Beast

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The Storm beast- created in Nightcafe.

The party watched from the city wall with the other guards as they huddled against the ramparts. The wind was growing to a gale now, causing debris and dust to whip at the exposed skin of those watching the cause of their kings ire.

As they party watched the storm looking for something that would tell them that the could silence the storm, their frustration only grew. The mages of the court had told them that attempts to banish the storm with magic had failed and soldiers had a worse time. Nothing had come up as a way to silence the storm and as it grew closer to the city and its path remained true the likelihood of them failing was rising now.

However, as they watched the storm the lightning that struck the ground did something odd. The blue bolts of lightning hit in a similar spot and the point was travelling in a constant line towards the city. Rushing towards one of the nearby towers where a large telescope was housed. The older elven woman who operated the telescope grumbled as she realigned the great construction within the tower to point where the party had indicated.

Looking through the eye peace it took a few moments before they were able to get the device to focus on the point that they needed it to. There, at the centre of the storm was a giant creature, a deer that buzzed with lightning and was surrounded by a constant shield of wind and debris. Blue lightning moved across its antlers and the fur around its neck as it strode forward. The problem with the creature wasn’t its presence but was also its size as it towered above trees, taller than many giants they had seen.

The party had found a plausible way that they could silence the storm, now they just had to work out how they could achieve it.


Thanks for joining me tonight to expand this weeks adventure further. Don’t forget to come back each day this week to stay up to date with this weeks content as I continue to evolve it further. So don’t forget to come back each night and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Guildmaster’s Journal

This week is all about discovery of information and where else to find information than in a book, the guildmaster’s journal to be exact. However, finding the journal is the least of the parties worries – what to do with it and how is the hard part.

So let’s grab a coffee, grab our glasses and get ready to read our way into tonight’s adventure!


The Guildmaster’s Journal

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The Guildmasters Journal- created in Nightcafe.

Something about Bastions story didn’t make sense particularly around how the information of a dead man came to light years after it was buried. As they moved through the guild they could see Kilt talking with some members down stairs, drinking and laughing. It had been an impressive week for him and the guild as they had quickly expanded with some perfectly times contracts.

However as they moved up stairs something caught their eye, the door to the guild masters room was open. Inside the room was a large wooden desk, a well made chair, a cabinet that held a few glasses and half empty bottles of a alcohol. On the large desk was a journal, two lit candles that didn’t appear to expire and a handful of coins.

As they looked over the journal they watched as the words on the journal started to etch itself onto the page. On the page was information of all the other guilds, the nobility and the merchants and information that could be useful for someone in the guildmaster’s chair. Flicking through the pages the start of the journal told a terrifying picture, the story that Bastion had revealed to the party as the reason for him resigning as the guild.

The hallway started to get noisy as it appeared that Kilt and a few members of the guild were returning to their quarters in the guild building.


Thanks for joining me tonight for another night of adventure expansion. Don’t forget to come back each day this week as I continue to grow this adventure. As I continue to expand each night you don’t want to miss out on what’s being created. So don’t forget to come back night and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Cornered

This week, as we can probably tell by now is about the accidental breaking of vows, unknowingly healing where healing is seen as an affront to their lords wishes. However as something stalks the streets of the village they will need to make a decision. Pursue their witch hunt or protect their flock.

So let’s grab a coffee, grab our torches and rush into tonight’s adventure!


The Cornered

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As the rumours circulated around the high priest being the one who broke the orders rules the gathering crowd of clerics of Kelemvor muttered nervously. The High Priest was still dressed in his evening robes as stood in front of the other clerics and, shakily, addressed them.

The clerics were all in their robes but many were still waking up as it had not been long since the party had discovered the high priest in the hall casting magic. A heartbeat later he had been seen by three other clerics who were on their way to retiring for the night.

“My brothers and sisters. As you may have heard the culprit for healing within our halls, preventing the worthy souls to be judged by our lord Kelemvor has been found. Unwillingly so or not, with knowledge of what I was doing our creed, our doctrine has been broken and there is but one punishment. Excommunication and execution.” he looked them all in the eyes before he turned his eyes to the door of the church.

There was a growing volume of noise coming from the village. As the room looked towards the sound of the noise the large barred door shook as someone pounded on the door. “Help! Monsters!”.


The party raced out of the church in time to see one of the same creatures that attacked them sink its teeth into one of the villagers and drag them between two houses. Except there was more than one and several villagers were twitching and frothing on the ground nearby with the same gruesome bite that their companion had been inflicted with.

The Clerics rushed forth with the party to meet the creatures on the streets. The creatures shied away from the clerics when confronted outright before circling back to attack when their guard was lowered. The fight was gruesome with casualties on both sides however as the silence of the aftermath was replaced by the quiet sobs of the survivors, and the twitching and whining of those afflicted by the bite the full scale of the attack was revealed.

More than half the cities villagers were bitten, a dozen of the clerics joined their number and all of them were fighting back the magical curse that the creatures bites induced.

The decision had to be made, heal them now or wait and see what would happen to these people. Many looked like they would not survive the night from their wounds alone and the clerics looked to the high priest Matihas to make a decision.”


Thanks for joining me for another night where I changed the direction tonight. Deciding that I wanted to explore these creatures some more in this adventure I wanted to change it from being a relatively straight forward “who dunnit” to something where a decision needed to be made, a test of morality. As normal the week is not done quite yet and I will continue to update this adventure over the next few days. So don’t forget to come back each day this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe