Tonight I felt like changing up map night tonight with theatre of the mind taking central stage as shadow drenched ropes litter the deck of the Stardrinker. Tonight we look at some of the mechanics that we will have for the adventure this week but not all of them as there is some other elements that we have yet to explore.
So get ready, find your seat as we are delving into quite a scene in tonight’s theatre of the mind adventure!
Shadow Drenched Ropes
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The party counted four large harpoons that were large enough to take down dragons let alone other ships embedded into the hull of the Stardrinker. Five crewmember had been ensnared by the Shadow drenched ropes that had snaked forward to wrap around their limbs. Cutting them had proven effective at releasing other crew before they were dragged on deck of the much larger ship.
The party noticed that the more ropes they cut the less that returned to attack them. There was an end to the shadows it just required additional time to cut through the corrupted ropes of The Shadow to prevent more of their people from getting taken. But perhaps there was a way to rescue those already on the deck of the haunted ship.
A simple one tonight. Four harpoons with rope with AC10 and 50 HP. Resistance to bludgeoning damage and vulnerability to Fire and Slashing damage for these large tattered ropes. Once each of the ropes are cut or broken the ship is free.
there is twenty five foot of space along the port side of the ship where ropes lash out and attack. These ropes can be cut and damaged with a HP pool very similar to a swarm. The party can board The Shadow to rescue the men and women who have been captured if they wish but the ships wont hang around for long one the harpoons tethers are severed.
Thanks for joining for another scene/map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe









