Tonight the deep cavern under Lithia calls to us as we explore the calling lights from beyond the halls. A few large boulders lay in the cavern but this large open area has a waterway running through the centre and down into the passage way the party was following. Perhaps the waters lead somewhere and perhaps not.
So for now let’s sit back, grab a coffee and roll into map!
Deep Cavern
423ThDeCa

Several boulders lay in the cavern to provide cover, block line of sight as well as to, generally, make the map a bit more interesting. The river that runs through the cavern has a sharp rocky edge that makes getting in and out a bit more difficult if rushing through the water. Gems glow faintly in the walls but, cease glowing when touched. This gives the cavern an other-wordily feel that, with the gloom, makes everything feel a bit more foreign.
A large rocky outcrop sits in the middle of the cavern which rises 30 or so feet into the air, but the edges are sharp and cut at exposed skin when pressed against.
A fun one tonight; the main reason I went with a cavern theme for this adventure actually, with us exploring multiple overlapping textures, foreground and background texture and the night filter over the top make up the general stone floor. The walls, rock formation in the middle and even river bed are made of different art assets with an attempt to blend them together and the different gems add a bit more to the room.
Gems provide a source of faint light and then attempting to provide a light source (above the night filter) per gem provides a more realistic view of what overlapping sources of light would accomplish. A single torch wont reveal much where multiple may.
Thanks for tonight to stay up to date with this weeks adventure. If you find yourself using any of these maps in your own game (downloadable via the link) let me know! Don’t forget to come back tomorrow and this weekend as we continue on this adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe











