Glacial Terror

The Platara Glacier and the frozen plains that surround it are all hunting grounds for the glacial terror. This creature is so brutal and deadly that people only see the aftermath of its attacks, but never the attack itself. The main calling card, a tunnel through the ice and stone. So let’s reveal the big, bad bug for this week and sit back as tonight we investigate what it could be!


Glacial Terror

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The creature is none other than the Remorhaz. Now this thing is renown for being a TPKer (Total Party Killer) but it will be moving slower on vertical surfaces doesn’t have ranged attacks and can only attack one creature at once. If fought and engaged carefully these creatures can be ridiculously rewarding encounters that your players will remember for years.

However, players that blindly jump into this encounter may and likely will regret it. So I would put a break in the adventure – such as snack or lunch – as this creature is revealed to give them some time to discuss what it is and maybe even look it up (I am not an evil DM, just a brutal one).

Remorhaz – Created in tetra-cube.


Come back this weekend for some more content as I write up some adventures and enjoy fathers day with the two kids. And lastly, as always, don’t forget to roll with advantage
The Brazen Wolfe

Cliff Dwellers

Tonight is a pretty simple one as we meet the Cliff dwellers known as Wind Cutters. These leathery skinned creatures are designed to fly and soar above the desert skies. But their speed is also matched with their strength with the ability to carry up to two human sized creatures on its back. With the race on to get to Andrasa’s treasure first speed and strength mean a lot. So let’s sit back as tonight we investigate this new creature!


Cliff Dwellers

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The Wind cutter goes by a few names but it is a much smaller cousin of the wyvern and winged drakes that people may be familiar with. With a wingspan of twelve feet and large muscles that power these massive sails they are quick and strong.

This makes them excellent mounts for those who know how to handle them, or who have a stomach for heights and speed. They are carnivorous but lack true aggression like many land predators. They prefer to hunt small prey or scavenge. However they have been known to carry off creatures to great heights and to drop them to make an easy meal.

Cliff Dweller – Created in tetra-cube.


More will come this weekend as I wrap up a few adventures that have piled up but also reveal what awaits us within Andrasa’s tower. A mage never quite leaves their sanctuary undefended and this one is no exception. So don’t forget to come back for more adventure this weekend! And lastly, as always, don’t forget to roll with advantage
The Brazen Wolfe

Seekers of Lost Knowledge

This week finds the party with lost knowledge and potential hints to the biggest treasure in Rastabar, but there are other Seekers of Lost Knowledge. The party have to out play, out muscle and outrun these confronters and return The information to their patron before its wrestled, or beaten, from them. So sit back as tonight we investigate creatures!


Seekers of Lost Knowledge

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A whole rabble of people line the streets of Rastabar. From commoners to guards and mercenaries to mages and knights there is nearly an endless list of who could be after the party at any one time, or who could be trying to keep the peace.



A short one tonight but it builds to a bigger adventure this weekend so don’t forget to come back for that. This weekend I also have D&D back on the menu after a break for warhammer so keep an eye out for updates on that. And lastly, as always, don’t forget to roll with advantage
The Brazen Wolfe

Race to the Amulet

Tonight’s adventure finds the party in a life or death race to the amulet, a key magical item that defines success in this weeks adventure. Landing at the edge of the largest floating island the party quickly discover some things that don’t seem right. A potential thief and a guardian of the ruins are this weeks opponents. So sit back as tonight we investigate creatures!


Race to the Amulet

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As the party stepped foot on the floating islands the ruins in front of them glittered. Even from the sky as they came in form their ships they could tell that every stone ruin was inlaid with gold. Perhaps that is what drew the attention of the dragon.

โ€˜Where is it!โ€™ the blue dragon roared in frustration as it stood on two of the pillars and balanced between them. โ€˜I must find the trinketโ€™ it roared in growing frustration. The party from their vantage point outside the range of the ruins could see a small pedestal in the centre of the ruins that almost glowed with arcane power . But as soon as one of the party stepped near the ruins a hum resonated through the air. The statue slowly crawled to life, standing up and glancing around.

The blue dragon snarled and looked around. โ€˜You idiots! Who woke up the guardian. It will be a month before it rests again!โ€™



Thanks for visiting and looking at this weeks encounter. Two large creatures that are equally as imposing as they can be deadly. The clincher here is that the amulet controls the golem, if the dragon finds it first then the party will have to deal with two threats. However until the party find the amulet the golem will fight the closest creature to the amulet.

So don’t forget to come back this weekend as we finish this adventure. And lastly, as always, don’t forget to roll with advantage
The Brazen Wolfe

Denizens of Trenchold Woods

Welcome to another Friday night where tonight we are looking at the Denizens of Trenchold Woods. These are good creatures for level 1 or level 2 parties to encounter and can make for a fun and enriching adventure despite being cliche. But you can scale this to a larger encounter by adding more creatures or looking at higher CR creatures (such as trolls or hobgoblins) to be the aggressor in this weeks adventure. So sit back as tonight we investigate stat-blocks!


Denizens of Trenchold Woods

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The wild ones

A collection of creatures for random encounters that can be used either on the way to the cave, on the side of the road or even in the cave. Some of these you can set up as the main battle, like the ogre, who is a tough combatant (if you start adventures at level 2 for example).

The Goblins, orcs and such are all easy enough for a level 1 party of 4 to deal with but don’t forget that weight of numbers is also a great way to challenge a party.

All sources from tetra-cube.


Humans

The humans are easy, cultist, bandits or other low level encounters can pose as a main threat or as a twist along the way.

All sources from tetra-cube.


Thanks for visiting tonight more low level stat blocks for the adventure. Come back tomorrow to get a look at the tournament progress, day 1 results and hopefully a picture of the army that I mentioned last week. Don’t forget to come back this weekend as we produce the end of the weeks writeup. And lastly, as always, don’t forget to roll with advantage
The Brazen Wolfe

Followers of Flame and Water

Welcome to another Friday night where tonight we are looking at the Followers of Flame and Water. Now some of you may have realised what I was doing when I mentioned the creatures of the other night when I mentioned flying creatures. But tonight we reveal a bit more of what was to come. So sit back as tonight we investigate stat-blocks!


Followers of Flame and Water

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The Mephits

Mephits are elemental creatures that appear to be humanoids with wings. These creatures generally align themselves with an elemental plane but most comprise of one or two elemental natures.

The magma Mephit may be a bit strong so I would suggest using the Mud Mephit and Smoke Mephit in its place as they are a little less overwhelming.

All sources from tetra-cube.


Servants to the elementals

The next stage up is the cultists. Now we got a glimpse of this the other night where we saw some of the village elders actively encouraging the water to rise – however its not just water we have to contend with. Cultists of fire Genasi and Magmin also either impede the approach to the mountain or are are the precipice. Only time will tell.

All sources from tetra-cube.

The Forces of Nature

Now it wasn’t hard to work out that I would have elementals in this weeks adventure but the end combat will be something a bit challenging even for veteran players, I hope. So I hope these forces of nature are up to the task.

Fire Elemental – Sourced from tetra-cube.

Water Elemental- Sourced from tetra-cube.


Thanks for visiting tonight as we looked at a bunch of stat blocks for this weeks adventure. Don’t forget to come back this weekend as we produce the end of the weeks writeup. And lastly, as always, don’t forget to roll with advantage
The Brazen Wolfe

The ‘other’ Boon

Welcome to another Friday night where tonight we are looking at the ‘other’ boon. Now until this moment we have kept our boons relatively mundane and simple. But what if we added a flirtatious bard, a protective father and king and a room filled with guards to the mix. But there is another boon that could be asked for. Tonight we can investigate both with the same stat-blocks!


The ‘other’ Boon

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The request

The king stared at the party member for a moment as he began to process the request. “My own daughter… her hand in marriage is what you request for the boon…?” he quivered as he spoke. “And if she isn’t available my wife?!” he roared. “I generously offer you a reward where none was promised and you request the impossible. I seriously hope you are joking or you will find out just how generous I have been until this point.”


Now this one is simple. Asking for a daughters hand in marriage, or the queens hand could be a bit cheeky but it’s nearly guaranteed to be a quick way to make enemies. In this case a room filled with knights, guards, lords and even the requested princesses family may step towards to you protect her and their families honour.

They may have several guards, a few knights and even one or more Royals that would jump to the aid of the king. But also consider things like guard animals such as dogs, lions, cats or birds. Different cultures would have different animals.

The request for Aid

Now the other use for this certain set of stat blocks is the request for Aid. Asking the king or queen to have some of their troops and warriors. If the cause is noble and the deed great enough for the boon perhaps even the king or queen will join the adventurers who ask for such a boon.

In this case instead of fighting these statblocks they would join the party for a period of time. This would be more beneficial if they had a grand quest or conflict that they needed to prepare for, such as fighting demons lords, dragons, giants or worse.

Guard – Sourced from tetra-cube.

Royal – Sourced from tetra-cube.
Knight – Sourced from tetra-cube.

Mastiff – Sourced from tetra-cube.


Thanks for visiting tonight as we looked at another two potential boons. Don’t forget to come back this weekend as we produce more content. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Lords Puppets

Welcome to another Fright-night Fight-night where tonight (there is a lot of -ight sounding words there…) day fight-night where we have the lords puppets. This week we have a powerful lord of the undead in the city calling his faithful servants to the hunt. However he didn’t anticipate that the adventurers would arrive so quickly to aid the priest that has vexed him so. But to look at his minions we need to get into tonights content.

So sit back, grab a coffee and let’s look at some creatures!


The Lords Puppets

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The Puppets

Humans who are left to rot and die in the sewers or alleyways may turn into zombies who are called to the lord’s cause. However they are not the best at chasing down their prey โ€“ they save that for the bigger of the lord’s minions.

The Ghouls are fast, ferocious and frankly terrifying. A single bad roll and you’re paralyzed. My love for ghouls should be well documented now and this week sees a โ€˜hunting groupโ€™ have three ghouls and a Ghast with support from the lesser undead.

But these hunts need to have a leader. Enter the Vampire Spawn. Now I know what youโ€™re thinking. Vampires are no joke, their spawn are pretty lethal so will the sheer volume of bodies be too much? Probably not, but perhaps. So monitoring the flow of the combat and having the spawn enter when required to step up the pace would be ideal.

Zombie – Sourced from tetra-cube.

Ghast – Sourced from tetra-cube.
Ghoul – Sourced from tetra-cube.

Vampire Spawn – Sourced from tetra-cube.


Thanks for visiting tonight as always. Now with this weekend there may be some disparity with my normal diligence on blog content. A full weekend with several kids birthdays will keep me busy but I will endeavour to still get more content out to everyone. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Prophets of Shar

Welcome to another Friday fight-night where we have The Prophets of Shar entering the arena. This week we look at unravelling the mystery of the prophecy by examining the material and locating the source. But there is more than just empty rooms under Ruesford Manor and we have a big week ahead of us. So sit back, grab a coffee and let’s look at some creatures!


The Prophets of Shar

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Lady Ruesford

Lady Ruesford is a mage of some power. Born into a family that worshipped Shar she was exposed to the Mistress of the Nights blessings from an early age. But as her family slowly left her she realised that somethings you just need to do yourself.

Getting married was difficult for her due to her devoutness to Shar. However she needed to keep up the pretence of being a lady of the city and an arrangement was made. While the arrangement suited them both she was still uncomfortable with the level of devotion to Shar she was able to give. So an ambitious project was undertaken and the result was a place of worship, a shrine to the goddess of darkness and night under her house.

Not long after construction finished she started to receive visions and urgent impulses to create a series of scrolls and documents that announced a prophecy.

Mage – created in Tetra-cube

Followers

Her followers, well the followers of Shar and the prophecy, although numerous are not very powerful. Shar can be fickle and jealous of those with real power and in her jealousy those who worship her never tend to get that powerful. However they are numerous and their powers combined can be deadly.

Cult Fanatic – Created in Tetra-cube
Cultist – created in Tetra-cube


Thanks for visiting tonight. Don’ forget that this weekend we will have more content to come so dont forget to come back for that. Also don’t forget to set time aside for your own tabletop. Whether its with friends, family or friends yet-to-be made it is important to keep setting aside time for it. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Dryads Raiders

Welcome to another Fight-night where tonight we look at The Dryads Raiders. This week we look at quantity over Quality Satyrs march to Dornsbury. But that’s not all this week as like last weekend I will have a surprise. So sit back, grab a coffee and let’s look at some creatures!


The Dryads Raiders

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Satyr

Fast of foot, not very strong or durable the Satyr is an interesting enemy. Resistant to magical effects having a horde of these guys to contend with will make cutting them down a bit harder. However the volley of arrows will likely do the trick

Between 15 and 16 of these creatures will join the fray, All will loose a volley of arrows before a few go to engage in melee with the party to try and pin them down. Drawn to violence in their drunken states these creatures will be a bit slow to realise that the yare in danger before its too late. Being the core of the dryads raiders these creatures should be a fun component.

Satyr – created in Tetra-cube

Dryad – Willow

Now while we have the Satyr being the dryads raiders the dryad herself will be standing back and using her magical abilities to try and entangle the opponents. More importantly the ability to charm humanoids and beasts can protect her from some damage. Her Satyr allies will not attack a charmed creature but instead will call out to it for aid trying to sew confusion in the the party. This with the other surprises coming will make for a fun adventure.

Dryad (Willow) – created in Tetra-cube


Thanks for visiting tonight. Now that the weekend is here you can’t forget to set aside some time for your tabletop. Continuing and making progress on your hobby helps sustain the momentum behind it. This momentum will drive you to complete more and at a sustained pace. So don’t forget to keep setting time aside for it. And as always, don’t forget to roll with advantage,
The Brazen Wolfe