The Ironbound Druids

Tonight and I have created a zine, the tenth of the new year. As I still continue to play catch-up on these zines you may find one or two of them pumped out in a weekend. But regardless of that I hope you are finding the current format of this Zine useful. So without any further waiting I present, The Ironbound Druids, in the same format, as a fun one-shot to assist GMs.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Ironbound Druids, and that your rolls are made with advantage.


The Ironbound Druids

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The Ironwood Druids Meet – Made in nightcafe.

“The Ironwood forest is an ancient place ruled by a conclave of druids who have protected the lands for generations. The woods themselves have trees that grow into the sky and boast the strongest wood that you can find in the content. That’s the main reason why the Druid conclave protects these woods. 

They need to protect these lands from the people in the neighbouring kingdoms from harvesting the trees for their own use.”

The travelling bard that the party had met up with had not stopped talking since they met along the road heading towards Crakenburg to assist in carting grain out as part of a job from a few wealthy merchants. Despite the party liking company the bard had personally alerted bandits to their position, a pack of wolves had followed his noise and no game dared to stay nearby as they travelled through the woods.

But the party stopped him talking as up ahead the forest was silent and they could see a few humans standing perfectly still as if they were in trouble.


After the conflict with the woods themselves the party find themselves following Kevin in the direction of the druids enclave. The druids are the only ones who could deal with that many locusts and protect the job that the party were here for – escorting the caravan and its harvest of grain and straw back to the merchants. 

It’s not long until the party is walking towards a giant Ironwood tree. Where its roots and trunk meet has formed a hollow under its massive form and stairs have been shaped out of the earth leading upwards to the space in the tree. Stone carvings of animals line the pathway and the sense of them watching the party as they move upwards follow them even until they are stepping into the hollow. 

The area within is sparse with a single man kneeling at a short wooden table as he works a mortar and pestle.


PDF adventure – The Ironbound Druids



Thanks for joining me today for another Zine this year where this one is an interesting one which could be the hook for a future adventure. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Lost Horde

Tonight and I have created a zine, the ninth of the new year. As I still continue to play catch-up on these zines you may find one or two of them pumped out in a weekend. But regardless of that I hope you are finding the current format of this Zine useful. So without any further waiting I present, The Lost Horde, in the same format, as a fun one-shot to assist GMs.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Lost Horde, and that your rolls are made with advantage.


The Lost Horde

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The Skipping Sailfish – Made in nightcafe.

The ship had bobbed up and down for a few weeks now on the seas. The crew and captain had turned out to be as experienced as the party had been told. The journey had not been difficult or dangerous with the exception of sighting something monstrous swimming at the surface of the sea – which the crew did well to avoid. 


The Ruined Tower – Created in nightcafe.

The next morning the party were charged with helping to gather supplies and odd jobs for the villagers. The supplies were then given to the Party and sailors as thanks for the oddjobs and at night they feasted around the fire again. After a long day of loading the ship the party sat down to rest and watched the ship bob up and down in the waves. They hadn’t seen the Mirage Fish again since the first night but they had frequently cast their gaze towards the keep.


As the party silences the first skeleton they notice that a single golden coin falls out of its shattered skull which glows a dull green as it hits the water. As the other skeletons fall a similar golden object, bracelet, earring, coin, ring and the like also fall into the water. Soon other lights appear in the water beneath their feet as the battle rages on. Soon the entire inside of the broken keep is glowing with light and the party can feel this throbbing arcane energy attempt to wash over them as the light glows upon them. 

“The Treasure. It’s the reason these lost souls are cursed. I should never have come to this place!” Turk calls at some point during the encounter before climbing up and out. He at least throws a rope down for the party members as he runs off.


PDF adventure – The Lost Horde



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Queens Tomb

Tonight and I have created a zine, the eighth of the new year. As I still continue to play catch-up on these zines you may find one or two of them pumped out in a weekend. But regardless of that I hope you are finding the current format of this Zine useful. So without any further waiting I present, The Queens Tomb, in the same format, as a fun one-shot to assist GMs.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Queens Tomb, and that your rolls are made with advantage.


The Queens Tomb

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The Den of Thieves – Created in nightcafe.

The party had travelled as part of a caravan heading to the desert town of Thone as part of an easy job, escorting the merchant Kollen to the town so he could sell his wares and travel deeper through the trade route. But once arriving there the party were left in the dust as Kollen departed with another group of mercenaries who offered something that they didn’t. Knowledge of the sands and a lower price.

Talking to the merchants in the town, and the residence they found the best place to get work in Thone was the Den of Thieves. Anyone who is looking for mercenaries goes there first and it was the easiest way that they would get paid to leave this town. 

The Den of Thieves was at the edge of town and guarded quite well. The Denizens of the dunes stayed away from the town due to the other fortifications and the ruthless efficiency at which the Den of Thieves dispatched those looking to make trouble.


Norturi of the Dead Sands – in Den of thieves – Created in Nightcafe.

The Party had sat down and enjoyed the remarkable iced beer that the establishment had to offer – something that a gnomish smith had created that produced a beer that was nearly as cold as ice. Sitting amongst the other occupants of the building the vast majority of them were quickly identified as being in here for their own gain. Several gangs called this place home and several nearby were boasting about their poor previous employer who they left in the sands poorer than what they found him. 

The door swung open revealing the darkening of the sky outside, the party had been in here for hours waiting for the chance of a job. The shadow at the door slunk in on nimble and experienced feet. A Tabaxi, one that had seen quite a number of things by the looks of it, stood at the door and watched the room – looking for a mark. Smiling, she slunk forward and turned just before reaching the party sitting next to the rougher group. 

After a few moments of low murmurs the woman stood and walked to the bar, grabbing a drink before turning and, for whatever reason she stalked past the group with a simple “I’ve changed my mind boys, sorry for my interruption” before standing in front of the party.

The rough mercenaries looked disappointed before smiling “Ah Lady luck will see us meet again in the future then Norturi – hopefully next time then.” before leaving with a few coppers on the table as a barmen came and cleaned up the empty tankards. 

“Hi, I’m Norturi – a studier of ancient lore and I find myself in need of an escort to where I think a lost treasure is. What say you? Are you looking for some quick and maybe easy work?”


The Dead sands at night – Created in Nightcafe.

Moving ahead at night with the bright moon illuminating the dunes wasn’t an issue. The party left through one of the many, many side exits of the Den of Thieves as Norturi didn’t want to risk being seen as they left.

The Sand at night was cool and the party found themselves surprisingly cold – the layers of cloth that Norturi wore finally made sense to the party as they shivered in the desert cold. 

However they weren’t the only ones that were walking amongst the dunes in the moonlight.


PDF adventure – The Queens Tomb



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

To hunt the Grag’s game

Tonight and I have created a zine, the seventh of the new year. As I still continue to play catch-up on these zines you may find one or two of them pumped out in a weekend. But regardless of that I hope you are finding the current format of this Zine useful. So without any further waiting I present, To hunt the Grag’s game, in the same format, as a fun one-shot to assist GMs.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, To hunt the Grag’s game, and that your rolls are made with advantage.


To hunt the Grag’s game

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Grag Town – Created in nightcafe.

The Town of Grag, not a very imaginative name as it was named after the series of stony mountains and pillars that it was built near. History would say that the mountains and jagged stony peaks were created from the ribs and shattered bones of a great and colossal creature or a god that fell in the land but none can be sure. 

The land itself is harsh, untamed and flooded with dangerous beasts and monsters – hence the township sprung up. Attracting the most foolhardy and brave of the lands hunters, the hunting lodge is the main, and only, attraction of the town. Acting as a central hub for all hunting that occurs within the Grag – the mountains and stones beyond.

Drawn here to the hunting competitions the party find themselves at the lodge, a kind of inn-come-guild hall.

The Dusty Grag Hunting Lodge – Created in Nightcafe.

El’thirnol approached the party once the rest of the hunters had left in a hurry, pulling up a chair he sat down and signalled a barmaid to bring over. “I will cut to the point. Callum is a liar and risks giving the hunters of Grag Town a bad name. There are many adventurers, hunters and would-be glory seekers that are present here who could never return if and when Callums lies catch up to him. I want to pay you, in advance of course, the prize money if I can provide  guidance to you as to where the eggs would be and if you can beat that man to this prize, I will pay you again in full.” the elf stated before the flask of wine was set in front of him and several other drinks that the party would enjoy. 

“But I wish to test if my instincts are correct. If you can bring me back a single beast from the Grag I will take that as proof of your worth. But time is short, if we have an accord we shall depart shortly. I have a quarry and a wager I do not wish to lose.”


PDF adventure – To hunt the Grag’s game



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Hunger at Hawkcreek

Tonight and I have created a zine, the sixth of the new year. As I still continue to play catch-up on these zines you may find one or two of them pumped out in a weekend. But regardless of that I hope you are finding the current format of this Zine useful. So without any further waiting I present, Hunger at Hawkcreek, in the same format, as a fun one-shot to assist GMs.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, Hunger at Hawkcreek, and that your rolls are made with advantage.


Hunger at Hawkcreek

406SuHuHa

Hawkcreek Main Road – Created in Nightcafe.

The Famished are a blight upon the existence of the living. Drawn to energies of excess and creatures fulfilling their needs and desires these creatures feed off the residual energy as a way of fuelling the fire that is their life force. Drawn to places of mirth and debauchery alike it is no wonder that inns, taverns and less reputable establishments can attract these creatures in the dozens. 

However such creatures can not exist without torment and so the taint of fear, misery and loss needs to be great to summon them from the planes. A cursed existence is what it means to be one of The Famished as they will nearly never become sated and will always want for more. 

Those Famished ones that do achieve a mote of contentment will become Sated, bloated and a new swollen form will appear. By consuming enough residual energy they can create a new form and in doing so a new being is created. However being a cursed creature it means that wherever they go the famished are drawn to them. As being sated means being filled with mirth, contentment and not being hungry for any more. So the Sated seeks out places to create the perfect situation to create a new stated one in the attempts that the famished that follow them like hungry gulls do not tear down the new form they have managed to create. 

This is the endless cycle of the Sated and the Famished ones as they seek, devour and destroy themselves for eternity.

This is the endless cycle of the Sated and the Famished ones as they seek, devour and destroy themselves for eternity. 


PDF adventure – Hunger at Hawkcreek



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Avermeet Agitators

Tonight and I have created a zine, the fifth of the new year. It’s a little late as I continue to play catch-up but I hope that you are finding the now normal format of this Zine useful. So without any further waiting I present, The Avermeet Agitators, in the same format, as a fun one-shot to assist GMs.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Avermeet Agitators, and that your rolls are made with advantage.


The Avermeet Agitators

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Avermeet Caves – Created in Nightcafe.

The party huddled around the job board at the Fogmourne Tavern and wondered what they were doing here, not for the first time this week. A few odd jobs had held them here for the week but the work was getting thin or repetitive.  

“Forgive me for asking,” a voice began from behind them which belonged to Rufos, the innkeeper for where they had been staying. “I have a job that’s just come through and instead of tacking it to the board I’d wondered if you’d be interested. The Lord of the Avermeet has an issue that he needs sorting. The messenger produced seals to allow safe passage to those who wanted to help him. You just have to travel to Calewan which is on the other side of the Avermeet Forest from here.” he paused for a moment. “If you do decide to help, the messenger said it was urgent. So you’d best decide fast”

Fogmourne Tavern – Created in Nightcafe.

The party made their way to Calewan after little to no delays or issues on the road. The escort with several Avermeet Guard and the dwindling population of the wildlife in the forest made it somewhat safe to travel through. 

Entering the small city they were escorted to the keep first instead of any of the other buildings. Not surprising given that they were currently considered suspects of the poaching. As they moved through the hallways of the keep several people looked at them including a well dressed man, probably a noble. The man quickly greeted Bareth in a friendly manner and watched the party from the corner of his eyes.. 

“Lord Stoneleaf, Bareths Uncle.” Kirili offered as they watched the exchange and they were shown to a room, rather than cells. However, the door did lock from the outside which sealed them in with no ways out of the room as the windows were closed and barred. They were given food, not the best but definitely a few rungs higher than trail rations as they waited for an audience with the lord of the city.

The following morning they were brought to the Lord who looked at them with embarrassment. 

“It seems we may have made a hasty mistake in assuming your guilt in poaching from the Avermeet. However my advisor, Lord Stoneleaf, has made a convincing point that you were found in the act of actively poaching in the forest. However, this has since been cleared up as a misunderstanding as Kirili has vouched for your innocence. If you are indeed the ones who we sent out for you must have evidence of such.” the Lord said. Sitting at the large table that was in the small meeting room.

PDF adventure – The Avermeet Agitators



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Bramblewall Races

Tonight and I have created a zine, the fourth of the new year. It’s a little late as I wasn’t well for a few weekends there but I hope that you are finding the now normal format of this Zine useful. So without any further waiting I present, The Bramblewall Races, in the same format, as a fun one-shot to assist GMs.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Bramblewall Races, and that your rolls are made with advantage.


The Bramblewall Races

404SuBrRa

Bramblewall was a village that survived in the treetops of the Redfall forest. The tall trees towered above the landscape and the people, the many villages that called this forest home, had defended their way of life for hundreds of years. 

The party could see the forest from half a day’s travel away and even then the sheer size of the trees was something that simply could not be prepared for. Towering above the spires, towers and keeps of many (if not most) of the cities they had visited, the trees here were something entirely different. 

The village of Bramblewall itself was towards the west of the Redfall forest and the job was dependent on the elders of the village giving them the approval to continue. If they were not successful in getting the job at least the Bramblwall races were there. 

A face paced treetop race where the contestants rode upon flying mounts, usually giant birds, to be crowned the Bramblewall champion. This event itself would be fascinating to see let alone the prospect of the market.

The road to Bramblewall was easy to find as merchants, caravans and wagons of all shapes and sizes were heading along the road on their way to riches and success. The races brought people but the merchants brought the other things the visitors needed. Foods, goods, wares and even items targeting adventurers and mercenaries. The Bramblewall race markets were nearly an event in itself. 

As theAs the party walk through the market and ask for directions they are pointed towards a hut at the base of a tree. The hut matched the ones that littered the treetops and branches hundreds of feet in the canopy with the key difference being its location on the floor of the forest.


Bramblewall Forest – Created in Nightcafe.

PDF adventure – The Bramblewall Races



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Prisoners for Pensevtil

Tonight and I have created a zine, the third of the new year and I hope that you are finding the new-ish format of this Zine a welcome change. So without any further waiting I present, The Prisoners for Pensevtil, in the same format, as a fun one-shot to assist the GM.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Prisoners for Pensevtil, and that your rolls are made with advantage.


The Prisoners for Pensevtil

4033SuPrPe

Boris was a rough man who didn’t care for gilding his words of pleasantries. He was direct and to the point which made dealing with him easier. 

“So you want to join my guard? To be honest, the amount of coin that we are getting paid for a simple transportation of goods job makes me suspicious. If you’re able to guard the cargo and can lend a hand during the job then I don’t see an issue with having yo4u along.”


Boris’s Guards – Created in Nightcafe.

The goods in question were different to what they had expected. Instead of bags or boxes filling a wagon or cart they were met with something else. Twelve humanoids of different age, gender and race were bound and were being ushered into the bag of two barred wagons. They looked nervously around at the people watching them with a mixture of fear and humiliation as they were sat down in wagons. 

Despite their status as prisoners, of some kind, each of them behaved well and none of them looked like thugs or criminals.

A bag of coins was placed in the hand of Boris who paid half of what each member of the guard was due to the armoured people around him before turning to the party. “Half now, half when we get these prisoners to a person called Pensevtil.” Boris explained. “We’ve moved prisoners before but this lot looks like they won’t give us any trouble. Odd that the pay is double normal.” he mused as he walked off to talk to the other guards. “We leave at noon” he called back to the party as he started to check the wagons.


PDF adventure – The Prisoners for Pensevtil



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Morrowdeep Murders

Tonight and I have created a zine, the second of the new year and I hope that the way you find this Zine is a welcome change. So without any further waiting I present, The Morrowdeep Murders, in the same format, as a fun one-shot to assist the GM.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Morrowdeep Murders, and that your rolls are made with advantage.


The Morrowdeep Murders

402SuKeRe

Merchants Lane, Morrowdeep – Created in Nightcafe.

Morrowdeep was a busy city filled with visitors, merchants and tradespeople. Bustling wasn’t the word for it as the constant din of commerce and talk was akin to a buzzing insect in the mind of those who were nearby. 

As the party strode through the city the sights and sounds of the place got them excited to spend the coin they had earnt prior – but there was more than the buzz of commerce. 

Everywhere the party looked there was another old building that was steeped in history. Dwarven architecture was dominant and even the newer buildings followed a very dwarven aesthetic. At the centre of the market lay something that could only be described as one thing. A great dwarven forge. 


PDF adventure – The Morrowdeep Murders



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Kelemvor’s Rest

Tonight and I have created a zine, the first of the new year in fact and with it being a new year there may be some changes in the PDF, how its structured and what is contained within. But regardless in how you find this Zine, Kelemvor’s Rest, rest assured that the intention is still to have it structured as fun oneshot’s to assist the GM.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, Kelemvor’s Rest, and that your rolls are made with advantage.


Kelemvor’s Rest

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Kelemvor’s Statue – Created in Nightcafe.

Work was never a real issue as the people of these lands always found themselves in need of adventurers like themselves. But the last few weeks had proven to be the exception of the rule and the party had rocked up to Strumden, a small village of no real consequence with a below average Inn.

The Tickled Brownie housed the normal rabble that would be expected in a small country village such as this one except that it had five roads leading out of it. A half-way town where travellers came in and workers left. As the party had just ordered their meal and lunch; the same average fare that wouldn’t be anything to remember after a week, their hopes were answered.

A man clad in the robes of Kelemvor walked into the inn and approached the barkeeper, a gnome with an extraordinarily long, ginger moustache. After a few moments the gnome nodded a few times, pointed towards the party and began fixing a tray full of drinks.
The Priest of the god of death walked over to the table and cleared his throat. “Excuse me. I have been told that you may be the just the kind of people I am looking for. If I may, can I take a seat?” then gestured towards an empty spot at the table. Without waiting for a response he picked up a heavy oaken chair and placed it next to the table and sat down. The barkeeper brought over a drink each for the party, what they were already drinking, and disappeared with a polite bow, muttering “I wish you find the peace you seek brother” before heading back to be behind the bar, cleaning a tankard with a rag.

“I have a business proposition that will pay quite well at the end of it.” he started as he brought out a folded piece of parchment.


PDF adventure – Kelemvor’s Rest



Thanks for joining me today for the first Zine on the new-year. As always I put a bit more content into the zine itself than could be captured in the daily updates so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe