The Bramblewall Races

Tonight and I have created a zine, the fourth of the new year. It’s a little late as I wasn’t well for a few weekends there but I hope that you are finding the now normal format of this Zine useful. So without any further waiting I present, The Bramblewall Races, in the same format, as a fun one-shot to assist GMs.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Bramblewall Races, and that your rolls are made with advantage.


The Bramblewall Races

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Bramblewall was a village that survived in the treetops of the Redfall forest. The tall trees towered above the landscape and the people, the many villages that called this forest home, had defended their way of life for hundreds of years. 

The party could see the forest from half a day’s travel away and even then the sheer size of the trees was something that simply could not be prepared for. Towering above the spires, towers and keeps of many (if not most) of the cities they had visited, the trees here were something entirely different. 

The village of Bramblewall itself was towards the west of the Redfall forest and the job was dependent on the elders of the village giving them the approval to continue. If they were not successful in getting the job at least the Bramblwall races were there. 

A face paced treetop race where the contestants rode upon flying mounts, usually giant birds, to be crowned the Bramblewall champion. This event itself would be fascinating to see let alone the prospect of the market.

The road to Bramblewall was easy to find as merchants, caravans and wagons of all shapes and sizes were heading along the road on their way to riches and success. The races brought people but the merchants brought the other things the visitors needed. Foods, goods, wares and even items targeting adventurers and mercenaries. The Bramblewall race markets were nearly an event in itself. 

As theAs the party walk through the market and ask for directions they are pointed towards a hut at the base of a tree. The hut matched the ones that littered the treetops and branches hundreds of feet in the canopy with the key difference being its location on the floor of the forest.


Bramblewall Forest – Created in Nightcafe.

PDF adventure – The Bramblewall Races



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Prisoners for Pensevtil

Tonight and I have created a zine, the third of the new year and I hope that you are finding the new-ish format of this Zine a welcome change. So without any further waiting I present, The Prisoners for Pensevtil, in the same format, as a fun one-shot to assist the GM.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Prisoners for Pensevtil, and that your rolls are made with advantage.


The Prisoners for Pensevtil

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Boris was a rough man who didnโ€™t care for gilding his words of pleasantries. He was direct and to the point which made dealing with him easier. 

โ€œSo you want to join my guard? To be honest, the amount of coin that we are getting paid for a simple transportation of goods job makes me suspicious. If youโ€™re able to guard the cargo and can lend a hand during the job then I donโ€™t see an issue with having yo4u along.โ€


Boris’s Guards – Created in Nightcafe.

The goods in question were different to what they had expected. Instead of bags or boxes filling a wagon or cart they were met with something else. Twelve humanoids of different age, gender and race were bound and were being ushered into the bag of two barred wagons. They looked nervously around at the people watching them with a mixture of fear and humiliation as they were sat down in wagons. 

Despite their status as prisoners, of some kind, each of them behaved well and none of them looked like thugs or criminals.

A bag of coins was placed in the hand of Boris who paid half of what each member of the guard was due to the armoured people around him before turning to the party. โ€œHalf now, half when we get these prisoners to a person called Pensevtil.โ€ Boris explained. โ€œWeโ€™ve moved prisoners before but this lot looks like they wonโ€™t give us any trouble. Odd that the pay is double normal.โ€ he mused as he walked off to talk to the other guards. โ€œWe leave at noonโ€ he called back to the party as he started to check the wagons.


PDF adventure – The Prisoners for Pensevtil



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Morrowdeep Murders

Tonight and I have created a zine, the second of the new year and I hope that the way you find this Zine is a welcome change. So without any further waiting I present, The Morrowdeep Murders, in the same format, as a fun one-shot to assist the GM.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Morrowdeep Murders, and that your rolls are made with advantage.


The Morrowdeep Murders

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Merchants Lane, Morrowdeep – Created in Nightcafe.

Morrowdeep was a busy city filled with visitors, merchants and tradespeople. Bustling wasnโ€™t the word for it as the constant din of commerce and talk was akin to a buzzing insect in the mind of those who were nearby. 

As the party strode through the city the sights and sounds of the place got them excited to spend the coin they had earnt prior – but there was more than the buzz of commerce. 

Everywhere the party looked there was another old building that was steeped in history. Dwarven architecture was dominant and even the newer buildings followed a very dwarven aesthetic. At the centre of the market lay something that could only be described as one thing. A great dwarven forge. 


PDF adventure – The Morrowdeep Murders



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Kelemvor’s Rest

Tonight and I have created a zine, the first of the new year in fact and with it being a new year there may be some changes in the PDF, how its structured and what is contained within. But regardless in how you find this Zine, Kelemvor’s Rest, rest assured that the intention is still to have it structured as fun oneshot’s to assist the GM.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, Kelemvor’s Rest, and that your rolls are made with advantage.


Kelemvor’s Rest

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Kelemvor’s Statue – Created in Nightcafe.

Work was never a real issue as the people of these lands always found themselves in need of adventurers like themselves. But the last few weeks had proven to be the exception of the rule and the party had rocked up to Strumden, a small village of no real consequence with a below average Inn.

The Tickled Brownie housed the normal rabble that would be expected in a small country village such as this one except that it had five roads leading out of it. A half-way town where travellers came in and workers left. As the party had just ordered their meal and lunch; the same average fare that wouldnโ€™t be anything to remember after a week, their hopes were answered.

A man clad in the robes of Kelemvor walked into the inn and approached the barkeeper, a gnome with an extraordinarily long, ginger moustache. After a few moments the gnome nodded a few times, pointed towards the party and began fixing a tray full of drinks.
The Priest of the god of death walked over to the table and cleared his throat. โ€œExcuse me. I have been told that you may be the just the kind of people I am looking for. If I may, can I take a seat?โ€ then gestured towards an empty spot at the table. Without waiting for a response he picked up a heavy oaken chair and placed it next to the table and sat down. The barkeeper brought over a drink each for the party, what they were already drinking, and disappeared with a polite bow, muttering โ€œI wish you find the peace you seek brotherโ€ before heading back to be behind the bar, cleaning a tankard with a rag.

โ€œI have a business proposition that will pay quite well at the end of it.โ€ he started as he brought out a folded piece of parchment.


PDF adventure – Kelemvor’s Rest



Thanks for joining me today for the first Zine on the new-year. As always I put a bit more content into the zine itself than could be captured in the daily updates so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Andrasa’s Seal

Tonight and I have created a zine that is a few weeks overdue, but tonight I present to you Andrasa’s Seal. As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure & the final adventure of the ‘normal year’ as I move(d) onto Dice-ember shortly (Starting here), Andrasa’s Seal.


Andrasa’s Seal

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Andrasa’s Dimension – Created in Nightcafe.

The Final push to save their realm from the full power of a Devil, the forgotten duke of Hell from ages past. The party has to rush through a collapsing dimension as time and the sand under their feet literally drift away like sand in an hourglass. 

But there is more to this dimension and a final piece of the puzzle that Andrasa has formed where only a band of heroes can provide the missing ingredient to the final sealing ritual – time. 

Will the party be able to stop the duke of hell or will they, like so many others, perish and turn to dust.


PDF adventure – Andrasa’s Seal



Thanks for joining me today for the last Zine on the year. As always I put a bit more content into the zine itself than could be captured in the daily updates so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Whistling Rocks

Tonight I bring to you an improved, new format One-shot adventure, The Whistling Rocks. This adventure has been covered before, some time ago now, but it still a favourite of mine when it comes to quick, easy One-shots that can fill a travelling gap for your party. If you want to have a look at the older format check out Whistling rocks in the Town of Starfall (quite a mouthful of a title).

This adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this Dice-embers adventure: The Whistling Rocks. There week is different where all the content is within the Zine and nearly none of it was revealed in the prior week! So if you want to run this adventure you will need to download the pdf!


The Whistling Rocks

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Starfall Farms – created in Nightcafe.

The Town of Starfall was a small farming town that was slowly growing to be something of a supply line hub between the southern and northern part of a growing empire. Conflict in the north had demanded more food to be produced and the town of Starfall was optimally placed to get the freshest food to the front lines. 

A great agricultural surge had seen the creation of a dozen more farms and the clearing of hundreds of trees from the Deepwood forest. 

However their expansion was frowned upon and something had gone amiss.  A request for arms had been given to a travelling merchant who had connections a town or two over. That was 2 days ago and they were expecting the supplies any day now.

Mid-morning the following day a cart, the same one of the merchants they had requested aid from, came into town with not weapons but adventurers, our Party. Will they uncover the cause of the trouble? Smooth over tensions with a local Elven population or tip the balance of power to a shift of outright conflict with the tree loving people.


PDF adventure – The Whistling Rocks



Thanks for visiting for a surprise Zine night! Don’t forget to come back for more content over the next few days, perhaps a few more surprise Zines’ or adventure posts. Looking back at the old way I used to structure my adventures, and the lower quality control I had back then, I like to think I have improved in what I produce now. But do let me know if you have any feedback as that is how we all grow and level up in our own ways.

And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Adventure: Mischief and Merrymaking

Tonight I bring to you the Dice-ember One-shot adventure: Mischief and Merrymaking, for your entertainment and as the only gift I can give the readers of this blog. This adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this Dice-embers adventure: Mischief and Merrymaking. There week is different where all the content is within the Zine and nearly none of it was revealed in the prior week! So if you want to run this adventure you will need to download the pdf!


Adventure: Mischief and Merrymaking

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Rimeglenn was a city that had been built at the edge of civilisation and typical to most frontier cities it had a rocky history with the neighbours. But with the establishment of the Rimeguard an era of safety and comfort had spread through the city.
However even the warrior-guard that called the city home could not protect it during the colder months. When the cold winds blew down from the forest; home to the ancient elven tribes, the season of mischief began and the guard, its people and all that called the walled city home had to endure weeks of theft, pranks and practical jokes.

A large bounty had been placed on the culprits responsible for the chaos that the season brought and every year, for the past seven years the bounty had increased to a sum that would fund a small kingdom for, well at least a few months.

But the trouble that plagued the city was not well known as the city benefited from trade and visitors to the city. If they knew about the troubles that happened during the depths of winter then it could put the cities livelihood at risk.


PDF adventure – Mischief and Merrymaking



Thanks for joining me this festive season for the yearly Dice-ember adventure! This marks the second Dice-ember Zine that has been created (the first being the Snowmen of Snowtown). Thank you for sticking with me as I have changed the format and continued on this personal project to post every day of the year.

With a few more days left in this year I want to wish you advantage on all skill checks and saving throws this season so that you can enjoy the time you have with your loved ones. A final Merry Chirstmas, happy holidays and best wishes and may you not forget to set aside some time for relaxation and merriment.

And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Larituronโ€™s Pit

Tonight and I have created a zine that is a few weeks overdue – but I am catching up, Larituronโ€™s Pit. This adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, Larituronโ€™s Pit. There week is different where all the content is within the Zine and nearly none of it was revealed in the prior week! So if you want to run this adventure you will need to download the pdf!


Larituronโ€™s Pit

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Lair of the Pit lord – Created in Nightcafe.

The party have just found the source of the raids on the Underdark settlements and cities and have found their way through the silken path to a large cavern.

A large central formation in the cavern looks to be made from calcified spun web that houses hundreds of innocent underdark residents who have been captured. But did the party get captured themselves? Will they free the captives or end their suffering and what happens when the ruler of this domain notices that her offerings have been taken? Those are the questions that we ask this adventure!


PDF adventure – Larituronโ€™s Pit



Thanks for joining me today for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Trail of silk

Tonight and I have created a zine that is a few weeks overdue – but I am catching up, Trail of Silk. This adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, Trail of Silk. There week is different where all the content is within the Zine and nearly none of it was revealed in the prior week! So if you want to run this adventure you will need to download the pdf!


Trail of Silk

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The Pit – Created in Nightcafe.

After Kalehgrul was attacked by the creatures of the underdark many of the misfortunate were taken from the city and carried away. 

A few brave souls gave chase to try and rescue loved ones but the calcified web bridges that led into the deep tunnels below Kalehgrul held more than just webs and the discarded.


PDF adventure – Trail of Silk



Thanks for joining me tonight for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Arrival at Kalehgrul

Tonight and I have created a zine that is a few weeks overdue – but I am catching up, Arrival at Kalehgrul. This adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, Arrival at Kalehgrul. There week is different where all the content is within the Zine and nearly none of it was revealed in the prior week! So if you want to run this adventure you will need to download the pdf!


Arrival at Kalehgrul

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After surviving the attack on the Melarn family the party agree to travel with the family to Kalehgrul, a city where they may be able to find out what is happening and a way back to the surface. But they also have some cargo to escort, one of the attackers from the raid was the daughter of a Oโ€™lorun family – a rival drow house. 

But the city itself is a neighbour of Duraegis and itโ€™s apparent that there is danger coming their way as the refugees start pouring into the city.


PDF adventure – Arrival at Kalehgrul



Thanks for joining me tonight for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe