Now for a change of pace I present, in new format zine, River Bound – Part 2. The idea is to still provide GMs and DMs more freedom to tinker with the adventure, how they want to run it to make it feel more free formed and flowing than the larger zines – although there is another one coming.
There are no references to other content other than what’s within the Zine itself and this week is Daggerheart specific. However, with all my adventures it wouldn’t be hard to tweak it to work for other Tabletop Systems.
So I hope you enjoy this weeks adventure, River Bound – Part 2, and that all your rolls are made with hope.
Rivertown Bound – Part 2
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The adventurers escaped the raiders of the river only to find themselves stranded on a narrow, weed-choked shore. Behind them, their ship lay broken, half-submerged and silent save for the hum of fireflies circling the wreck. Before them stretched the Wraith Woods, a place whispered of in dread; a wall of twisted trees where few who enter are said to return. With little choice, they gathered what supplies they could and pressed onward, leaving the ruined vessel behind.
Within the woods, every step pressed deeper into unease. The silence was heavy, broken only by their own movement and the occasional echo that made the forest feel alive with unseen eyes. It wasn’t long before the truth of those whispers revealed itself. Wolves, their bodies grotesquely bound with living vines and bark, emerged from the mist.
They drove the party deeper into the forest, until the very air shifted; cold, heavy, ancient and suffocating. From the roots and shadows rose the Wood Wraith, a monstrous fusion of vine, bark, and bone, its hollow cry shaking the ancient trees as it hungered for the warmth of the living. Sending out snaking corrupted vines it sought to feast well in the morning light.
The adventurers fought tooth and nail, but survival meant more than simple victory, it meant escape. Wolves and twisting branches chased them through the choking forest until, at last, they burst free onto shattered stone. There, rising out of the morning fog like broken teeth, stood the ruins of Fortua reflecting mornings light from its grey stone. Though they had escaped the Wood Wraith’s immediate grasp, its dreadful presence lingered in their bones. The Wraith Woods had not claimed them… not yet.
PDF adventure -Rivertown Bound – Part 2
This Daggerheart adventure was created using guidelines and information from the Daggerheart System Reference Document 1.0 which is the copyright of DRP, Darrington Press, who are the creators of the system. This content was created and/or modified from content within the SRD and is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.
Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe









