Ever Watchful Eye

Tonight I wanted to expand the current adventure and take it one step forward with the ever watchful eye of a mage keeping an eye on things.

So catch your breath, keep an ear out for danger and and eye on the skies as not all is over yet.


Ever Watchful Eye

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Ever Watchful Eye – Created in WordPress.

As the crackling flames spread across the deck of the ship from the braziers that spilled during the fight. The party moved to the boat that was attached to the ship and climbed down into the relative safety of the small rowboat. As they cast off the flames flickering on the waters surface and the bubbling and hissing of falling alight debris seemed calm and soothing compared to the intensity of the battle that saw the damage to the galley – causing its demise.

But as they moved across the water their eyes were drawn to a dark shape that stood on the top of the large masts. A bird, possibly a large raven, watches them as they push off from the galley. As the flames get higher on the galley itself the bird does not move, not even as the flames start to lick at its feet and feathers before it takes off and flies overhead above the party and off towards the district where many merchants call their home.

As the bird flew off the party lost sight of it crossing over the warehouses where the trail of smoke from its cindered feathers blended with smoke from the burning ships and buildings. Beyond the smoke the party did not see the pale flesh underneath the patchy features, nor the broken beak, rotting claws or the open wound on the raven. The bird circled downwards towards a large figure amongst a gathered crowd. The tangy smell of open wounds, and the rank pungency of the freshly made dead rose here.

The gathered undead swarmed around a man in long grey robes in a breastplate. Holding out his hand the raven landed upon it and after moment the unholy life from the bird was whisked away causing the unanimated corpse to fall to the floor – the magic no long sustaining it.

‘It seems like we need to pick up the pace.’ the man mused as he urged the freshly risen dead to push forward.



Thanks for joining me tonight for a bit of the setup for the next weeks adventure as we move onto the last part of this three part adventure. So don’t forget to come back tomorrow for the Zine and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Felkirk’s Foot Traffic

Now for the next Zine of the year I present, in single page zine format, Felkirk’s Foot Traffic. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric but it can easily use the adversary stat-blocks highlighted in Friday nights post if you’re running Daggerheart. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Felkirk’s Foot Traffic, and that all your rolls are made with advantage.


Felkirk’s Foot Traffic

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Felkirk’s Foot Traffic – Created in WordPress.

Beneath the shroud of darkness, steel found its voice once more. The warehouse doors slammed open, and masked figures surged forward, flooding the street with silent ferocity. Their blades gleamed in the lamplight, each strike a calculated attempt to break through the sudden clash erupting outside their hidden nest. The narrow alleys transformed into battlegrounds where echoes of grunts, steel, and rushing footsteps collided. Amid the scuffle, crates were overturned and market stalls splintered, turning Market Street into a deadly labyrinth of cover and ambushes.

Inside the warehouse, chaos deepened. Cinella led the charge with a grim determination, slipping past fallen supply crates and upturned barrels as hidden assailants sprang from cover. The infiltrators fought with cornered resolve, their movements betraying just how vital this location was to their plan. Each strike, each defensive parry, revealed desperation beneath their silence. Maps scattered across the floor as a lantern crashed, its flames licking at the edge of their plans.

The fight pressed deeper into the compound. Dim corridors became choke points, every doorway another trap, every shadow a threat. The air was thick with sweat and the burn of lantern oil, and the thud of footsteps overhead suggested more enemies readying their descent. From an overlooking mezzanine, a figure gave orders in harsh whispers, trying to coordinate a retreat or perhaps a counter-ambush. Either way, they were fighting not just for ground but to keep their secrets from falling into unwanted hands.

Outside, the street continued to host its own deadly rhythm. Citizens cowered behind locked shutters, the clash of weapons setting their hearts pounding in tandem with the fury unfolding just beyond their walls. Cinellaโ€™s cloaked allies held the perimeter as best they could, trying to prevent reinforcements from slipping in through side streets or alleys. They knew time was thin, and whatever information the building might yield had to be secured before the infiltrators could burn or flee with it.

And then it shifted. A heavier door at the rear of the warehouse cracked open as someone attempted escape, dragging with them a rolled bundle of parchment and a small satchel heavy with metal and glass. This was no longer just a skirmish. It was a race against destruction, and the next few moments would decide whether this enemy stronghold would crumble into smoke and lost chances or stand long enough to be unmasked.



PDF adventure – Felkirk’s Foot Traffic



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

With the Bestial Intentions

Now for the next Zine of the year I present, in single page zine format, With the Bestial Intentions . I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, With the Bestial Intentions, and that all your rolls are made with advantage.


With the Bestial Intentions

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With the Bestial Intentions – Created in WordPress.

The party was welcomed into a grand hall where the walls displayed fine tapestries and portraits of the king and queen, painted in moments of joy. These images sharply contrasted with the whispers the group had heard about the queenโ€™s troubling behaviour. She had become so aggressive that the king had stopped all staff from attending to her. His decision to summon adventurers instead of using his own guard hinted at a deep concern. Before their meeting, they saw another group of adventurers departing in silence, one offering them a quiet wish of good luck.

In the royal audience chamber, adorned richly and guarded well, the young king greeted the party with warmth yet seriousness. He confided in them that Queen Lorel, who was expecting a child, had recently overcome an illness, yet her temper and actions had turned violent. One servant had even been attacked. Although all tests showed no trace of disease, something had clearly unsettled her. The kingโ€™s voice held both hope and worry as he urged the party to investigate.

Their first lead was Tolf, the queenโ€™s manservant, though they were stopped by a protective maid and healer. Tolf had been given medicine to ease his dreams, which had been filled with visions of a beast roaming the castle. The healer explained he cried out in fear but remembered little upon waking. Unable to question him immediately, the party continued to the queen. They were escorted carefully and warned to behave with respect. Inside her torn and battered room, Queen Lorel greeted them with suspicion and sorrow, occasionally shifting between rage and gentle honesty. She confessed to violent blackouts and a growing sense of being lost. Her sudden shift in mood as she requested lunch left the party unsure, the smell of cooking drifting softly behind them as they exited.

Eager for clarity, the party continued gathering what information they could. Despite asking many staff members, no one knew what the queen had been cured of or why she had changed. One name surfaced: Brother Shaemus, a healer whose visit to the queen had been short and mysterious. While asking about him, a commotion nearby led them to discover Tolf had woken. He greeted them with tired eyes and warned that the queenโ€™s decline began after Shaemusโ€™s treatment. Tolf, who had arrived in Blotvia with the queen, believed something had gone wrong with the so-called cure. Then he revealed a final truth. The queen was not simply illโ€”she was a werewolf.

The party returned to her chambers, disturbed by the dreadful sounds within and the frightened guard nearby. Inside, the destruction was far worse than before. Books, carpets, and furniture lay in ruins, and moonlight spilled across the stone floor. In the gloom, Queen Lorel crept forward, no longer herself. The woman they had spoken to earlier was gone. In her place was a snarling, wild creature, her fingernails scraping against the floor. Though they had heard she once controlled her lycanthropy, what now stared at them was pure instinct and fury. Only her silver necklace still sparkled in the roomโ€™s pale light.



PDF adventure – With the Bestial Intentions



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Invasion Force

Now for tonight I have something a bit different to my normal Saturday night updates with Invasion Force. With what I hope to be able to achieve the next three weeks is something I did a few years back but I still want things to feel a like one-shots. So let’s crack on with it.

So let’s sit back, take some notes and look at what we have planned for the next few weeks.


Invasion force

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Invasion force – Created in wordpress.

The sounds of bells came just moments before the sounds of screaming, shouting and explosions.

The city of Felkirt had been the party’s place to sit and rest while they were waiting for the right job to come onto their radar. Like many other adventurers Felkirk the city brought together people from all walks of life and experience, which made it perfect for adventurers to come and look for work.

But the sounds of boots rushing along alleyways, the sound of bells tolling from the docks told the adventurers in the Lost Anchor Inn what they needed to know. There was something happening in the city this night. The streets were filled with shouting as guards clashed with masked men and women who attacked savagely and quickly and left the same way they fought, disappearing into the dimly lit streets.

The docks was where the biggest battle had occurred with several navy boats sunk and a large galley sitting out in the middle of the bay as row boats ferried boatloads of people to the shore. The docks were normally covered in water and mud but tonight the sticky metallic smell of blood even overrode the stench of day old fish. Mercenaries, Guards, and even private troops of the wealth merchants lay dead or dying across the piers and along the steps leading down to where their boats and warehouses normally lay. Armed men and women patrolled the docks and looted what they could find easily.

But further into the city the bells tolled the loudest. A path of destruction had been carved through the street with magic burns marking the cobblestone streets, destroying carts and making doors irrelevant for keeping the hoard at bay. At the head of the pack a group of elite warriors, marksmen and scouts that took pleasure in creating the resource that their leader needed for the final push. Bodies. A necromancer raised the dead of those that his men killed and sent their shambling, still warm corpses towards the wall of the castle – not needing more than a simple order to create the distraction and chaos that he was after.

And the Lost Anchor Inn? Right in the middle of it all. Sat a few streets away from the devastation of the dark mage, a few streets from the docks and with the masked strangers attacking those who sought to mount a defence right on their doorstep. This was likely the biggest job of the year for the party, but were they well equipped enough?



Thanks for joining me tonight for something a bit different. A few leads, a larger adventure and something that will keep our parties busy for months (hopefully!). So keep an eye out over the next few weeks for the outcome of this blog update so you don’t miss a thing. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Helm of the Shadow

Now for the next Zine of the year I present, in single page zine format, Helm of the Shadow. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Helm of the Shadow, and that all your rolls are made with advantage.


Helm of the Shadow

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Helm of the Shadow – Created in WordPress.

The party set sail aboard The Stardrinker, eager for a job that promised wealth and security. The ship, known for its reliability, carried them smoothly over open waters, its seasoned crew ensuring a steady voyage. The first day passed uneventfully, with the party helping the sailors and enjoying the ease of travel. By the second day, the ship practically sailed itself, leaving Captain Cali to keep a watchful eye on the horizon. That afternoon, a cry rang out – a second ship had appeared, closing in fast, its flag marking it as pirates. The Stardrinker fired first, sending bolts and arrows into the approaching vessel, forcing the attackers into battle. Spells crackled through the air, arrows rained from both ships, and after a tense skirmish, the pirates retreated, seeking weaker prey. Though victorious, unease lingeredโ€”if danger had come so soon, what else awaited them?

The party settled into the voyage, the Stardrinker cutting smoothly through sunlit waters. But as the winds shifted and gulls fled toward land, Cali grew tense. A cold breath swept the deck, and an ink-black smear spread across the eastern sky, swallowing the golden light of the setting sun. The crew murmured about an approaching storm, but Cali said nothing. Soon, a ghostly ship emerged from the darkness, its tattered sails barely clinging to the mast. The Stardrinker adjusted its course to avoid it, yet no matter how they moved, the phantom vessel followed. Lanterns flickered as though their light was being stolen, and a deep, groaning sound echoed from the shipโ€™s hull. The crew hesitatedโ€”tales of ghost ships and doomed sailors whispered among them. Then, the ropes on the shadowed vessel coiled and stretched. Something was waiting.

Cali gave the order to turn aside, but they were too late. A deafening, metallic screech split the air as boarding harpoons launched from the dark vessel, tethered by thick, frayed ropes. They struck The Stardrinkerโ€™s hull, jerking the ship as the ropes tightened. For a moment, silence hung heavy, then the ropes came alive, writhing like serpents, hunting victims. A deckhand was the first to be taken, dragged onto the cursed vessel, his cries cut short. Roth fought against the ropes, slashing at them while sailors desperately held onto him. Cali roared for the crew to cut themselves free, but as she spoke, a rope lashed toward her, barely missing. The party had mere moments before the ropes came for them, dragging them into the horrors lurking within The Shadow.

With a final effort, the last harpoon was severed, the ropes sinking into the sea. The Stardrinker groaned from the strain, its exhausted crew stumbling back, relieved but shaken. A moment of silence passed before The Shadow screamed. It was no human cry but the sound of cursed wood and rigging, a vessel bound to suffering. The sea churned as if trying to swallow the monstrous ship whole – but instead, the vessel rose, tearing itself apart. A gaping wound formed in its hull, revealing a dark, pulsing coreโ€”a heart of decay, twisted rope, splintered wood, and rusted metal, brimming with unholy hunger. And then, from within the abyss, something clawed its way free.

A figure emerged, once a captain but no longer human. Its flesh was replaced by knotted rigging, its bones by rotting planks. Rusted blades clung to its twisted form, its hollow eyes burning with an eerie blue glow – the remnants of souls devoured. It dragged a shattered leg, burned from past damage, but its body was still bound in cursed rigging. The ship stilled, its monstrous heart revealed, the air thick with unnatural dread. Whatever this thing was, it was not a mere ghostโ€”it was the soul of the cursed ship itself. The true battle was about to begin.



PDF adventure – Helm of the Shadow



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Wolfberg’s Gift

Now for the next Zine of the year I present, in single page zine format, Wolfberg’s Gift. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Wolfberg’s Gift, and that all your rolls are made with advantage.


Wolfberg’s Gift

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Wolfberg’s Gift – Created in WordPress.

The party knocked the coded sequence on the warehouse door, stepping into the dimly lit space where guards and hired escorts gathered. Their mission seemed straightforward – escort the kingโ€™s enchanted wagon to Wolfhall. The wagon itself, a blend of dwarven craftsmanship and gnomish engineering, pulsed with strange magic. Though its contents were unknown, the reward was substantial, with a portion withheld until the kingโ€™s wizard inspected the protective spells. However, unease settled among them as the transport guildโ€™s captain revealed a troubling detail – a counter bounty had been placed, offering a hefty sum to anyone who could claim the wagonโ€™s cargo.

Trouble began before they even left the warehouse. A disguised thief attempted to break into the enchanted wagon, but the group quickly caught and subdued him. Under questioning, the thief revealed that the bounty for stealing the wagonโ€™s contents was double their own payment, shaking the groupโ€™s confidence. The danger ahead was far greater than expected, and what had seemed like a routine escort mission now felt like an impending battle. Handing the thief over to the authorities, the true test began as they set out towards Wolfhall.

Among the guards was Ymerman, a palace soldier hoping to redeem himself after failing to protect a prized foal. Many palace guards had similar stories of past failures, adding tension to the mission. The attacks grew fiercerโ€”one guard was gravely injured, and a mercenary lost a limb in an ambush near the market. Even local guards fought alongside them, showing how desperate people were to claim the wagon. Outside the city, the danger only worsened. Traps littered the road, passing wagons launched surprise attacks, and an eerie sense of being watched lingered. Captain Edward Argent and his second-in-command, Anna, led with unwavering precision, arranging fresh horses in hopes of reaching Wolfhall ahead of schedule.

The party arrived in Hollowglenn, a small farming village, to collect replacement horses. But as they pulled in, firebolts and necromantic magic struck the guards, and zombies lurched from the buildings, attacking those protecting the wagon. After escaping the battle, they found momentary peace. But as night fell, they discovered guard Buhfed sneaking away. He confessed that the king had placed the bounty himselfโ€”not for the cargo, but for the violence surrounding it. The magic on the wagon wasnโ€™t just protective – it allowed the royals to watch the chaos unfold. Buhfed warned that the king planned to leak their location, ensuring the final stretch was the deadliest.

Captain Argent and Anna devised an alternate route, one that would slow them down but allow no prolonged rest. As they travelled, the true reason for the path became clear – large carved stones disrupted magic, shielding them from the wagonโ€™s tracking spells. It seemed they had finally gained an advantage. But then, the first howls of the hounds echoed through the air, forcing them to prepare for battle once more.



PDF adventure – Wolfberg’s Gift



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Arcane Vessel

Now for the next Zine of the year I present, in single page zine format, The Arcane Vessel. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Arcane Vessel, and that all your rolls are made with advantage.


The Arcane Vessel

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The Arcane Vessel – Created in WordPress.

The partyโ€™s quiet moment at the bar took a sudden turn when an unfamiliar coin caught their attention. A green-and-copper piece of unusual shape gleamed under the lantern light, drawing their focus in an almost unnatural way. Their trance was broken by the voice of a charismatic but sharp-eyed stranger, who questioned the coinโ€™s origin. The partyโ€™s uncertain response only widened his grin, revealing that the artifact was no ordinary piece of currencyโ€”it matched one said to be locked away in the kingโ€™s vaults. And with the vault found emptied earlier that day, the coinโ€™s presence in their possession had sealed their fate.

The atmosphere shifted as whispers spread through the inn, patrons quickly excusing themselves to avoid trouble. The bounty hunters made their intentions clear – they had no personal vendetta, only a mission to claim a reward. With their presence now unwelcome, the party was forced to make a difficult choice. Fighting would break the law and only raise their bounty, while leaving quietly meant walking into an uncertain fate. As they stepped onto the streets, they knew confrontation was inevitable. The only question was whether they wanted to win or simply survive.

Outside, the city murmured with unease. The bounty hunter Jet had escaped, but his pursuit was far from over. Rumors clung to the party like smoke, marking them as criminals despite their innocence. As they searched for answers, a lone figure watching them from a nearby alley caught their attention. Instinct drove them to follow, weaving through twisting paths until they arrived in a deserted courtyard. Their quarry, a wiry young man of wealth and cunning, confirmed their fearsโ€”they had been framed not for theft, but for possession of something far more valuable. He offered an uneasy alliance, warning that their time to act was limited.

Their pursuer revealed the truth. The kingโ€™s vault had never truly been robbed; instead, a noble had manipulated events to retrieve something the party unknowingly carried. A relic, a weapon, a keyโ€”their lives had never mattered, only the object they possessed. The bounty hunters were merely pawns sent to exhaust them until the item could be taken easily. The man offered them a choiceโ€”flee and survive, stay and be hunted, or work with him to expose the truth. The party hesitated. Trust was scarce, but rejecting this alliance could cost them everything.

Before they could decide, a boy rushed into the courtyard and handed them a note before vanishing into the night. Their new ally, Skall, studied the message with grim certainty – the noble had made their move, no longer needing the party or even Skall himself. To clear their names, they had to act fast. Slipping through the castle under the cover of distraction, they navigated its halls, hoping an anonymous warning sent to the king would be enough. But as they arrived at the vault, their worst fears solidifiedโ€”the great doors lay open, guards unconscious on the floor, and the truth of what was taken waiting inside.



PDF adventure – The Arcane Vessel



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

A Quest for Inspiration

Now for the next Zine of the year I present, in single page zine format, A Quest for Inspiration. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, A Quest for Inspiration, and that all your rolls are made with advantage.


A Quest for Inspiration

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A Quest for Inspiration – Created in WordPress.

Reginald Tibidius Archer, a famous artist, hired the party to transport his valuable artwork to another city, a seemingly simple task. However, the journey would lead them through bandit-infested roads and dangerously close to a goblinoid hideout known for ambushes. The party gathered supplies, secured the wagon, and set off at dawn. Though the city streets were quiet, they couldnโ€™t shake the feeling of being watched. People in alleyways observed them but did nothing suspicious, merely waving as they passed. Still, the eerie sensation of unseen eyes lingered as they left the city behind.

The trip started peacefully, the clear skies and empty roads contradicting the warnings they had received. As they travelled, trees lined with wanted posters hinted at the dangers ahead. When they stopped for lunch to rest their horse, the feeling of being watched returned. This time, they discovered caltrops buried in the dirt ahead, confirming that trouble was near. What had once seemed a simple escort mission was quickly turning into something far more dangerous.

Tensions rose when strange noises echoed from the wagon, prompting the party to investigate. Inside, seated atop crates of supposed artwork, was Reginald himself, scribbling notes with a satisfied grin. He had secretly stowed away, explaining that he had spread rumours of treasure to lure bandits, hoping to witness their fight and regain his lost muse. The party was furiousโ€”he had willingly put them in danger just for inspiration. His excitement barely wavered even when reminded of the goblin territory ahead, certain that their battles would make for a brilliant masterpiece.

Hoping to avoid the goblins, the party took a safer route and camped for the night, keeping their fire small and hidden. While checking supplies, they discovered their food bags had been cut open and much of their provisions stolen. As the night wore on, Reginald grew unusually quiet, constantly looking back the way they had come. When asked, he sighed, admitting his disappointment in the uneventful day. His attitude tested the partyโ€™s patience, especially those still nursing injuries from earlier conflicts.

Late in the night, the wagon driver took the last watch, allowing the others to rest. But when they awoke, the fire had grown into a roaring blaze, its light impossible to miss. Reginald stood alert, watching the road behind them, while the driver snored deeply. Smiling, he revealed that he had left a trail of food and feared it wasnโ€™t enoughโ€”now, with the fire drawing attention, he was sure something was coming. As he eagerly climbed atop his wagon, quill in hand, the party spotted a lone goblin approaching, failing miserably at stealth. But as it nervously crept forward, constantly glancing around, the party realized the true danger wasnโ€™t just this one goblinโ€”it was what lurked in the shadows behind it.



PDF adventure – A Quest for Inspiration



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Race Around the Rook

Now for the next Zine of the year I present, in single page zine format, Race Around the Rook. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Race Around the Rook, and that all your rolls are made with advantage.


Race Around the Rook

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Race Around the Rook – Created in WordPress.

The party stood at the docks, watching the ships prepare for the race, each with its own crew and eager spectators wagering on the favourites. Like other contenders, Gareth had hired adventurersโ€”not just to aid his voyage, but to ensure its safety. Although attacking rivals was illegal, it remained common due to the immense stakes involved, prompting organizers to permit guards aboard vessels. Garethโ€™s crew had been recruited to protect the Surf Skimmer, a small but formidable craft, with the promise of solid payment and a generous bonus if they helped secure victory. With piracy and competition making the waters dangerous, strong defences were necessary.

Gareth kept a low profile, blending in among weaker contenders to avoid drawing attention. His true strength lay in his experienceโ€”he was a third-generation sailor who understood the sea like few others. As the race announcer spoke, Gareth reflected on his fatherโ€™s past attempt, a promising endeavour that ended in disaster when pirates forced him onto the treacherous Rook. When the second crack of energy signalled the start, Gareth and his childhood friend Silvana acted swiftly, loosening the moorings and releasing the sails. The Surf Skimmer glided into the open waters with calculated precision.

Harnessing the wind with its unique sail design, the Surf Skimmer quickly gained ground, overtaking rival ships without the aid of magic. Gareth mused about the advantages of a wind charmโ€”it could accelerate their speed, but controlling the craft would be impossible. He focused instead on the rhythm of the waves, knowing true victory would come from reading the ocean, rather than brute speed alone. Though they were not yet in first place, they had left most competitors behind, moving swiftly through the moonlit waters while enemy crews glared at their unexpected advance.

Their success did not go unnoticed. The second-place ship was visibly displeased to see them closing in, and dusk brought shifting winds that slowed the larger vessels while the Surf Skimmer pressed forward. A pirate ship had briefly attempted to intercept them, using ropes and nets to hinder their movement, but the party had quickly fought them off. Despite the setback, trained guards aboard the rival ship had been watching them closely, and their presence raised concerns about further conflict.

Trouble soon arrived when the Surf Skimmer jolted violently – spiked barrels had lodged into its hull, disrupting its movement. As the crew struggled to free the ship, a second barrel struck, further slowing its progress. Then the attack began. Flaming bolts rained down, embedding themselves in the deck, while arcane-infused arrows hissed through the air. Though the specially treated sails were resistant to fire, the ship itself was vulnerable. The first harpoon soon struck, pulling the Surf Skimmer closer to the massive form of the Sea Krait, followed by another as tension dragged them sideways. Gareth barked commands as mercenaries advanced, and the air crackled with magicโ€”the fight for survival had begun



PDF adventure – Race Around the Rook



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Vipers Smile

Now for the next Zine of the year I present, in single page zine format, The Vipers Smile. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Vipers Smile, and that all your rolls are made with advantage.


The Vipers Smile

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The Vipers Smile – Created in WordPress!?

The party arrived in Imgard, weary from the road, lured by whispers of an opportunity suited to their talents. Whether slipping through merchant gates or braving the city’s seedy underbelly, they quickly grasped the harsh truthโ€”coin dictated survival. Towering structures and golden-lit markets painted a scene of wealth and deception, where promises were as fleeting as the wind. Seeking discretion, they found themselves at the Wonky Mule, a tavern steeped in the scent of roasted meat and ale, where conversation swirled in a tangled mess of traders, mercenaries, and thieves.

Over two days, familiar faces emergedโ€”an old storyteller spinning tales of lost glory, the battle-scarred bartender twins keeping order, and a finely dressed stranger sinking into a rigged card game among dubious company. Then, a cloaked figure stumbled near the partyโ€™s table, dropping a peculiar coin before vanishing upstairs. Recognizing the signal, the party followed into the shadows above, where secrecy reigned over promptness. Climbing the loudest stairs they had ever encountered, they soon found another of the strange coins beneath a door and knocked, stepping into a dimly lit room.

Within, the ragged figure before them shed his disguise, revealing himself as Lace, a Harper tracking the cityโ€™s disappearances. His grim tale unfolded: suspected abductors had been found dead, yet their likenesses continued appearing across Imgard and beyond. The Harpers, compromised by their notoriety, needed outsidersโ€”neutral eyes that the infiltrators wouldn’t recognize. As the party left, a fleeting moment of unease gripped them when they locked eyes with a pale-faced figure descending the stairs, his passage eerily silent despite the groaning wood beneath their own steps.

Tracking the stranger through the dim-lit streets, the party watched as he slipped into a building. Listening in, they heard his hushed wordsโ€”recruitment for fresh infiltrators, replacing those whose usefulness had expired. Yet, as his voice shifted, its masculine edge dissolving into something unnerving, the party peered through a window and barely contained their shock. His human face melted away, revealing the unmistakable serpentine features of a Yuan-ti. The realization struck hardโ€”this infiltration ran deeper than they had feared. Before they could retreat, hulking figures stepped from the shadows, and the door creaked open. There would be no easy way out.

The Yuan-ti sought only blood, hoping to kill the party and assume their identities, but they had not accounted for their strength. The battle was swift, decisive, and left no witnesses. Within the room, a hidden compartment revealed parchment detailing infiltration efforts, key targets, andโ€”most cruciallyโ€”a scheduled gathering in the coming nights. With fresh intelligence and a semblance of a plan, the party disposed of the bodies and set their sights on Imgard Sanctum, where the city’s fallen heroes were honoured. But upon arrival, the guardians greeted them not in common tongue but with a hiss, allowing them entry. Beneath the glow of the fountain, they saw the unsettling realityโ€”dozens of infiltrators moving with casual ease, their chatter masking coded exchanges. And when a group approached them, a wave of unease washed over the party, their instincts warning them that something was deeply wrong.



PDF adventure – The Vipers Smile



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe