The Senkuku

This week our fast, quadrupeds that have endangered our parties comrades is called the Senkuku. This creature has several features that resemble both a bat and a large cat and it likes to play with its prey. But these creatures are born from curses from jealous gods, those who seek to insight chaos in the domain of their fellow divine peers.

So let’s sit down, grab a coffee as we roll into tonight’s encounter!


The Senkuku

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The body of a large, muscular cat with large ears, pushed in pig-like nose and large fangs the Senkuku isn’t exactly going to win any beauty contests. Its size, about that of a horse, will surprise people with how nimble it is and how quickly it can move to take down its prey. Malicious by nature it aims to curse its prey and over the cause of a few hours those who submit to the curse will transform, painfully, into one of its kind.

But while not a disease like Lycanthrope its believed that a malicious deity created these beings as a way of spreading their influence where it shouldn’t belong. It can’t be removed as a disease but it can however be removed by the remove curse spell as long as its used near a place of divine influence – such as a church or temple.

Senkuku – created in Tetra-cube

The Senkuku while not the most intelligent is wise enough to know when to get out before its too late and it rarely hunts alone. Preferring to use its allies as bait each Senkuku delights in the tourmented looks of its own kind as they realise that they are the ones being used as bait, and in turn knowing that it could just as easily be itself.


A bit of a short one tonight but a new creature with some borrowed inspiration from other stat-blocks was on the menu this week. Don’t forget to come back this weekend for the end of week Zine and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Enemies in the Vault

This week it should come to no surprise that the party will have to face Enemies in the Vault as they are suspected of rigging the games in their favour. But what they may not have thought of is the contestants that came before them may also pose some trouble for them.

So let’s sit down, grab a coffee as we roll into tonight’s encounter!


Enemies in the Vault

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The roar of the crowd died down as the party travelled deeper into the vault and its dark walls they became increasingly aware of how close the other warriors from the house of Voiron were to them. After an hour of travelling through the twisting tunnels the party realised that the others were no longer following them. Their location was quickly revealed as several arrows whistled past them.

Voiron’s Chosen – created in Tetra-cube

The further the party delved deeper the hotter it got and the signs of those warriors and those, the embers anointed that had been lost a long time ago. But as they walked down a hallway the heat started to rise and the remains of these lost warriors and adventurers could be found along the walls. Slowly, the burnt skeletons of the deceased stood and with unnatural energies they shambled towards the party.

Embers Lost Anointed – Created in tetra-cube.

The rough obsidian platforms were nearly as hard to walk on as they were to get onto. At the end of the platforms an obsidian throne stood with a large gem that appeared as if it was made from lava itself. A figure swirled in the depths of the stone as if waiting to be released.

Efreeti – Created in tetra-cube.

A bit of a short one tonight but three ‘standard’ creatures for this kind of adventure. Don’t forget to come back this weekend for the end of week Zine and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Thren

The Thren are a creature born from the spores of the Thren Plant and they have one purpose, to create more of their kind. But these plants aren’t the most difficult think to destroy and so they have several of their Thren guard their grove so that their survival is nearly guaranteed.

So let’s sit down, grab a coffee as we roll into tonight’s encounter!


The Thren

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Small plants that look to be a mixture between a large leafed bulbous plant and a fungi grow in darker, low-light areas. Although not a fungi itself these plants emit spores that will grow on dead matter into the Thren itself – an organism that uses the nutrients in a creature to form a body for itself.

It does this to either lure prey into its grove or to spread forth and create more groves elsewhere by using the Thren to find or create a suitable area for the plants to be created. Once old enough to create spores then dead animal (or people) will form the basis of the new creature.

Thren Plant – created in Tetra-cube

The ‘Legs and arms’ of the plant, the Thren are organised and highly intelligent beings who grew from where spores harvested and converted flesh into plant-based materials. The Thren, as they all share the same name, are masters of stealth and their only duty is to spread the colony to create more of their kind.

While not evil, they are driven to thrive and survive which normally results in humanoids becoming food for the spores.

Thren – Created in tetra-cube.

Thanks for visiting again tonight for more content. I still have a few more days this week so don’t forget to come back for the next few days. Also don’t forget to come back this weekend for the end of week Zine and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Loyal to Queen V

Those Loyal to Queen V are particularly hard to charm. She believes this is because they would do anything for her but as we have investigated already the Stained Cup is likely the cause of such devotion. However this does not make those enthralled by her any less dangerous in their pursuit to make her happy or obey her every command.

So let’s take a knee and grab a coffee as we roll into another encounter!


Loyal to Queen V.

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The bandits loyal to Queen V, Vanessa Von Shchnaps, are near-zealous in the way they fight for the bandit queen and in their never ending attempt to meet her demands. These bandits are naturally harder to charm, as they are already charmed, but are not really anything more dangerous than the random highwayman or street thug.

Von Shchnaps Bandit- created in Tetra-cube

Vanessa has risen to a point, thanks to the Stained Cup, to a station where she can have many groups of followers undertaking her orders. Those that show a particular nastiness or those who demonstrate that they are more loyal to Queen V are made captains of these little brigands.

Von Shchnaps Bandit Captain – created in Tetra-cube

And the other re-skin for this week. The underlings who are truly loyal to Queen V, thanks to a certain cup. Don’t forget to come back tomorrow to complete this weekend and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Vanessa Von Shchnaps

Vanessa Von Schnaps is a particularly mean woman and she will do anything to get her hand on the missing artefact again. The minions she commands fight with a particular brand of fervour that people would mistake for loyalty however, the stained cup is likely at play.

So let’s sit down, grab a coffee (but check the cup…) as we roll into tonight’s encounter!


Vanessa Von Shchnaps

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Vanessa is a particularly ruthless bandit lord who prides herself in the unwavering loyalty of her minions. Acting like a queen she strides through the battlefield using her staff as a cudgel to beat people into submission.

Vanessa Von Shchnaps- created in Tetra-cube

Thanks for dropping by for a short night tonight. Reskinning an existing stat block can be all that it takes to turn a good encounter into something truly memorably. Come back tomorrow for some more stat-blocks as I continue to wrap-up this adventure. Don’t forget to come back this weekend for the end of week Zine and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Husk Zombies

Tonight we have a bit of a spin on the zombie. Husk Zombies are frail and unstable as the chaotic arcane energy that bore life to them. These creatures are hard to control but easy to kill if met with magic that disrupts the flow of their own arcane energy.

So tonight there is no time to sit back as we need to run to avoid being eaten!


Husk Zombies

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Husk Zombies Rising – Created in Nightcafe.

The first signs that something was wrong came when a body was pulled from the rubble of the inn. Its broken form tinged with a rainbow tapestry just beneath its skin as the evidence of magic shone through the cold flesh. As they watched and another one was dug from more rubble the body started to twitch and convulse as a pulsating light ran through the humans veins and along its muscles.

The once-humans shaking stirred with their rescuers praising what ever deity had chosen to grant them the miracle of these people being alive. However the praises turned quickly to screams as the freshly risen dead attacked those around them. As the first few were quickly dealt with by the city guard more began to dig themselves out of the rubble.

Husk Zombie – Created in tetra-cube.

At first it was just those unfortunately crushed under the sudden collapse of the inn and temple but then a dishevelled, husk like zombie pulled itself from the walls of the temple. Its ancient form was dry and flaking dust as it moved slowly towards those alive around it. Not fresh and meaty like the freshly risen, these zombies were husks, empty apart from the chaotic rainbow of colours that bore their withered lifeless forms.

As the husks engaged they were cut down quickly as their bodies were more frail than the freshly departed, however they were all still dangerous and as they were re-released to the void beyond a cloud of magical energy was released from the dry, empty vessels.


Thanks for visiting tonight to explore gross zombies with me. Don’t forget to come back tomorrow night for more content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Destruction in Desmodus

The level of destruction in Desmodus has seen chaos spread through the city like a roaring fire. But something else stirs in the soot, dust and splinters of the Market Quarter.

So let’s sit down, grab a coffee as we tred carefully into tonight’s encounter!


Destruction in Desmodus

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Zombies are an age old favourite for a reason. Sturdy, steady and they can just about appear anywhere. Especially from the ruins of a temple that collapsed from powerful arcane energy.

Although they aren’t the only thing on the menu for an encounter this week they may be the most numerous of creatures and in a packed environment with many innocents nearby targeted and specific spells may be best to deal with them all.

Zombie – created in Tetra-cube

Thanks for dropping by for a short night tonight. This weekend we will expand the adventure a bit kore and even have a zine from the vault make an appearance. So don’t forget to come back this weekend and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Skargroth the Breaker

Skargroth the Breaker is a red dragon, but with an exception. This red dragon is not just any one and the elves were right to fear her, and what she represents.

So let’s sit down, grab a coffee and roar into tonight’s encounter!


Skargroth the Breaker

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Legends say that Skargroth’s flames burned so hot that they scorched her scales to resemble smouldering coals. Other say that she is the unnatural union between a black and red dragon which explains the colour of her scales as well as how powerful her breath weapon is.

What ever the reason Skargroth fought many vicious and ferocious battles and delighted in destroying elven villages and even a city or two. Her power, cunning and ferocity was second to none and she brought many other foul creatures, and worshippers, to bear her flag of war against the elves. Then when the final clash between the forces of the scorched dragon and the final elven bastion both sides faced a devastating defeat.

Both the dragon and her hated enemy, the elves, were never seen or heard from again.

Skargroth the Breaker – Created in Tetra-cube.

Thanks for dropping by this themed red dragon stat-block. Not all reskins need to have extensive rule re-writing as sometimes a different appearance can give enough of a different vibe to change the encounter for the party. Don’t forget to come back over the weekend for additional content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Some paths are best left forgotten

Any sensible person would turn back once they realised that the pools under Sylphare Quarry connected to a deeper river system when they realised that some paths are best left forgotten. Others are more foolhardy and mistake the glint of something in the darkness as evidence of treasure. That’s when the first of the thousands of teeth bite into them.

So let’s sit back, grab a coffee and let’s roll into tonight’s adventure!


Some paths are best left forgotten

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Ancient Piranha – Created in Nightcafe.

The quipper, or Piranha by our standards, is a voracious eater and in a swarm they are known to be deadly. But when you are deep under ground in a pool with only the faint corrupted light from above to lead the way these fish become even more deadly.

Swarm of Quippers – Created in Tetra-cube.

They don’t have to explore the underwater passageways to encounter these little fish this week as they are attracted to the frantic thrashing that one could expect if you fall into deep water. While the stat block tonight doesn’t reveal these creatures to be undead it would make sense that they would be considering the other entity in the room.

Not needing to breathe makes these swarming fish even more dangerous as they could, feasibly, have a decent threat range near the edge of the pool by jumping out and flapping about. I would imagine they would have a hard time biting any creature while doing so but a momentary distraction is sometimes all you need in order to take a standard fight up to the next level.


Thanks for visiting tonight. Don’t forget to come back tomorrow night for more content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Deep Chill

Deep underground where desecrated places of power mingle with cold, dark and damp environments sometimes it can give un-life to the creature known as the deep chill. These creatures are evil, huge and voracious in their search for life and, generally, tied to a single place. But their dominance over their own magical domain is nearly definite and they utilise the corrupted environment to bring in new energy for them to feast on.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Deep Chill

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A dark and cold core that is nearly impossible to detect with far reaching claws made of shadow. The Deep Chill, an undead similar in the ways of ghosts, spectres and shades is something that few people know of and typically miners, adventurers and those who dwell in the deep places of the world will uncover. Born from a desecrated place of power these creatures seldom stray from it as they harness its latent magical energy to attract life.

The Deep chill then sucks the life out of these creatures in their insatiable appetite for warmth. But they rarely stop at one or two as their existence is cursed. The more life they drain the stronger the unholy core and the deeper the chill they experience. As the more they consume the larger they become and the greater the overwhelming sense of cold they experience.

Their life is a tortured one and only through complete destruction of their near-impervious shadowy body or the purification of the magic that created them will they ever be free.

Deep Chill – Created in Tetra-cube.

Thanks for dropping by this imagining of a standard D&D creature at scale and buffed up. Don’t forget to come back over the weekend for additional content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe