Daughters of the Kilderken

After what would seem to be obvious this week has finished with the true nature of the daughters of the Kilderken. They are, in fact, all hags as part of a coven led by Jaeden who is a particularly strong leader of the coven of the Kilderken forest. These are likely the reason the knights are in this part of the forest in the first place.

So let’s sit back, grab a coffee and let’s check it out!


Daughters of the Kilderken

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Green Hag – Created in Tetra-cube.

The two ‘daughters’ that Jaeden spoke of are likely Green hags, perhaps something slightly different but I envision that they would be lower level hags in a near-permanent humanoid appearance. They would act friendly to the party and try and persuade them to free them from the wicked humans but if the party can detect fey or their true form or intent they would appear to be what they are.

However the hags, “Cassandra” and “Taylor”, wont attack the party as they seem to be able to tell that Jaeden sent them.

Night Hag – Created in Tetra-cube.

I picture Jaeden as being a very powerful and ancient hag however maybe not the night hag. The abilities, however, make sense for how I see her and suite the level-power that we are going with if the party wish to fight her and the coven.


Thanks for visiting tonight. Don’t forget to come back tomorrow night for more content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Knight of Kilderken

This week we have a bit of two twists going on in the span of one adventure, one is pretty obvious the other is something a bit different when it comes to the Knight of Kilderken. A hallowed order seeking to purge evil from the forest by ensuring that evil never has a foothold amongst the trees.

Let’s not waste any more time. So sit down, grab a coffee and roll into tonight’s encounter!


The Knight of Kilderken

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Not your typical knight but cut from the same cloth as it is. The Knight of Kilderken is a strong combatant who is used to hunting down darker forces in the woods.

Knight of Kilderken – Created in Tetra-cube.

Resistant to poison after years of exposure and training the Knight of Kilderken is a stalwart defender of the forest and good. However they perceive nearly any magic as a source of evil and have trained themselves to be stronger against such forces. To this they have strong defences against spells, take reduced damage from magical sources as well being nearly fearless they are more than a match for most opponents.

Several will close in upon their foe with swords drawn – normally the company leader and an over-zealous new-recruit will ward the group as they advance on the source of evil. They surround and try and capture enemies rather than killing them outright, where possible that is, but they seem to hesitate when their enemies appear to be as just as they are.


Thanks for dropping by this small reskin for this weeks zine. Don’t forget to come back over the weekend for additional content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Amber Guardian

Now it is well known that mages employ all sorts of creatures as guardians for their lairs or most treasured possessions and what more fitting to guard the Amber Eye than the Amber Guardian. Garthunk as a master craftsman in addition to being a powerful mage and so it should be no surprise that his guardian be something else he created.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Amber Guardian

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Now tonight’s encounter night will be free from the main stat-blocks but I will mention a few others that can take place earlier. Below we have the, pretty cool looking Amber Guardian – a creature that defends the lake and vault – but they also hold a key as the eye of the creature is the key for the lock to open the gate. Only those worthy of the eye were thought to be able to defeat this almighty construct.

The Amber Guardian – Created in nightcafe.

The other creatures that we may encounter range from woodland beasts, giant-boars, brown bears and the like to other more maliciously inclined creatures.

The more malicious ones come from my normal stat blocks – but my recommendation is to mix it up with shifting the intent of the creature a bit or simply adding an ability that the creature normally wouldn’t have.

The humanoid combatants would be there to try and take the key and research from Borfook. This isn’t a huge issue as our party will be strong enough for these ‘seemingly random encounters’ but its something to consider when balancing out the encounter.


A quick one tonight but not the least in the slightest! Don’t forget to come back over the weekend for additional content and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Simplicity is Best

Now this week I am exploring a few concepts, taking it slowly while creating a few bits here and there for potential future adventures.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


Simplicity is Best

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Garlond Pickleberth – Created in tetra-cube.

Sophia Klith – Created in tetra-cube.
Karg Goldfist – Created in tetra-cube.

Timothy Hornbuck – Created in tetra-cube.

Now all of the above are simple re-skins of an existing creature stat-block, or two different ones to be precise, but it is something that truly makes my life easier and my games richer.

The majority of the stat blocks are for the humble guard.

The humble guard is nothing overly special but we have them everywhere. By adding a trait, changing weapons or changing their stats we can create variety within our encounters. In the above cases they should probably move to CR1/4 instead of CR1/8 but – I wont sweat the small stuff.

The other stat block I used, or took inspiration from, was the Cult fanatic

This one I took the spell casting but that was about it and gave it to Sophia – wanting to have something a bit more challenging in the opposing force than just swords, axes and arrows. By tweaking existing statblocks we create variety and, also, can avoid players meta-gaming to know exactly what we are throwing at them. By changing the stats behind the dice rolls we create a better position to move forward from.


A small one tonight but it’s ‘my week off’ so I wasn’t even planning on doing this much! Don’t forget to come back over the weekend and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Embers and Cinders

Now tonight we have some foes that burn brightly before becoming embers and cinders. The Fire Elemental summon and Tolkar – taken over by the elemental itself in order to free itself from its servitude. Burning through the magic that Tolkar’s body itself houses.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


Embers and Cinders

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Fire Elemental – Created in tetra-cube.

The fire elemental in this case is not the strongest, however it will act as one would a freed raging fire. Rushing over terrain and through burning obstacles like they were nothing. It hungers for magic so it will target spell casters first before looking for the rarest of magical items.

Tolkar Embermane – created in tetra-cube.

Now that madness has set it he will seek to burn through his most powerful of spells first. Conjuring some smaller elementals to defend himself and harass the enemy he will also use the wall of fire to create a barrier for opponents to get to him. Fireball is a strong spell choice for him to make and he wont hesitate to use counterspell – but he will seek to protect the elemental more than him as he feels compelled to do so.


Another small one tonight but, as always, there is always a lot more planned for the Zine. So keep an eye out for that over the next few weeks. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Aberrations of Lithia

Now this week is largely inspired by a few sources but the biggest one is spiders. The Aberrations of Lithia are many but there are only a few that dare to roam where the largest spider that we have seen so far. But that’s jumping a head a bit for now.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Aberrations of Lithia

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Rock Tunnel Spider – Created in tetra-cube.

The encounter this week is inspired largely by the Chinese hourglass spider – a funnel web spider that uses its abdomen to plug the hole that it lives in. But when the spider is in the hole this one cant be distinguished from the rock in which it has its tunnels in. When the thin webs it lines the cave it lives in are triggered it crawls out before attacking its prey from behind.

The other aberrations serve this giant spider, the ettercaps have made a nest deeper in the cave system where as the driders are survivors from the old war. There are other smaller (yet still giant) spiders that call these caverns home but they are are no where as revered as the Rock Tunnel Spider.


Another small one tonight but, as always, there is always a lot more planned for the Zine. So keep an eye out for that over the next few weeks. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Red Guard

Now you wouldn’t be called a warlord if you didn’t have troops to direct across the battlefield and for Korvack he has the Red Guard. These troops have trained to work around Wyverns and to be aware of the pointy end of business when it comes to these massive beasts. However that doesn’t make them super soldiers, just slightly more educated than the regular rabble.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Red Guard

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The Red Guard – Created in Nightcafe.
The Red Guard – created in tetra-cube.

The encounter this week is rather simple. The Red Guard form up the base of most of the forces rushing at the party to engage them, once they have passed the tents and keeping there while they try to kill Cassana. That’s right as Cassana and Keldard are the true focal point this week the party are just an obstacle in the way – or are they.

The Red Guard have advantage on saving throws against poison due to being exposed to wyvern venom as part of their training and they are dressed in the scales of a red dragon which grants them some resistance to fire damage. This makes them a hassle to deal with on the battlefield but also quite intimidating.

The Guards watch all entrances into the camp and try to focus on catching the princess and her accomplices as they sneak into the camp it wont be easy to avoid the fight to come – spot it, sure but avoiding it will be a lot harder.


Another small one tonight but, as always, there is always a lot more planned for the Zine. So keep an eye out for that over the next few weeks. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

To the defence of Wellford

This week the party rush to the defence of Wellford as the best shot they have of curing the affliction in the village rides towards them. But they are not the only thing rushing towards the prospect of a feast as raiders hide in ambush and rush towards the salvation of the village.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


To the defence of Wellford

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This week we have some of my favourite creatures, well the option of using them. Gnolls are savage, the way that they come into this world is even more so and when they mix with the civilised world then conflict is nearly guaranteed. This week we have a VIP, a merchant rushing to get through the gates of the Wellford whilst being harangued by an adversary.

Now this doesn’t have to be gnolls – it could be orcs, ogres, or any more aggressive race. For us the world is open to possibilities as we explore what we can do and what is available to us.


A small one tonight but, as always, there is always a lot more planned for the Zine. So keep an eye out for that over the next few weeks. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Gang and the Ghast

The Gang and the ghast this week is just what it sounds like. We have a gang to encounter this week aren’t exactly the most difficult people to deal with – but there are a lot of them. And well as for the ghast – its not actually a ghast, wanted to have something that started with G. But we have an apparition this week that is, quite the tough customer – however there is something more to it than meets the eye.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Gang and the Ghast

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Traves Apparition – created in tetra-cube.

The Traves Apparition acts strangely, largely ignoring the party unless they get in its way and pursuing the members of Flints Butchers with a desperate need. After attacking them it moves through the wall as if searching for more enemies to face. The way it moves is trained, it turns aside blows and using its sword it cuts most magic in half – as if trained in life to move about. However it does not appear to be undead and spells and abilities that affect it simply fail with no indication that they effected the creature at all.

Street Bandit – Created in Tetra-cube.
Thug- Created in Tetra-cube.

The thugs of Flints butchers act like unit leaders with several new members, the street bandit, rallying around them and following commands. They are not overly strong, nor organised but they are ferocious and attack without much thought. However some of the members of Flints Butchers stare with horror at the apparition the moment it appears, fleeing as fast as it can claiming the Avenger of Traves has appeared.


Thanks for coming by tonight! Tomorrow we have a bit more on the table so don’t forget to come back for the last few days this week. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Tavena Mercenary Company

The Taneva brothers are leaders of the Tavena Mercenary company and specialise in taking out high priority and high value targets. They have a high success rate when dealing with a lone target but when they deal with a group – well that’s why they are a mercenary company and not a mercenary duo.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Tavena Mercenary Company

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Reinforcements in Corneth – created in Nightcafe.

The Taneva Brothers are a lethal duo and their experience with hunting down targets and capturing, or disposing of them. However they also are leaders of a mercenary company which means that they generally have backup. That’s the theme of this week, the two heads of the company attempt to get the job done but, obviously they wont be able to cut it, however later they will have backup and that’s where they will shine.

Jericho Taneva – Created in Tetra-cube.
Enrich Taneva – Created in Tetra-cube.

That’s all we have for tonight with a fun street encounter instead of a super deadly one. But we are not done for the week just yet so don’t forget to come back this weekend for more tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe