Race Around the Rook

Now for the next Zine of the year I present, in single page zine format, Race Around the Rook. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Race Around the Rook, and that all your rolls are made with advantage.


Race Around the Rook

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Race Around the Rook – Created in WordPress.

The party stood at the docks, watching the ships prepare for the race, each with its own crew and eager spectators wagering on the favourites. Like other contenders, Gareth had hired adventurers—not just to aid his voyage, but to ensure its safety. Although attacking rivals was illegal, it remained common due to the immense stakes involved, prompting organizers to permit guards aboard vessels. Gareth’s crew had been recruited to protect the Surf Skimmer, a small but formidable craft, with the promise of solid payment and a generous bonus if they helped secure victory. With piracy and competition making the waters dangerous, strong defences were necessary.

Gareth kept a low profile, blending in among weaker contenders to avoid drawing attention. His true strength lay in his experience—he was a third-generation sailor who understood the sea like few others. As the race announcer spoke, Gareth reflected on his father’s past attempt, a promising endeavour that ended in disaster when pirates forced him onto the treacherous Rook. When the second crack of energy signalled the start, Gareth and his childhood friend Silvana acted swiftly, loosening the moorings and releasing the sails. The Surf Skimmer glided into the open waters with calculated precision.

Harnessing the wind with its unique sail design, the Surf Skimmer quickly gained ground, overtaking rival ships without the aid of magic. Gareth mused about the advantages of a wind charm—it could accelerate their speed, but controlling the craft would be impossible. He focused instead on the rhythm of the waves, knowing true victory would come from reading the ocean, rather than brute speed alone. Though they were not yet in first place, they had left most competitors behind, moving swiftly through the moonlit waters while enemy crews glared at their unexpected advance.

Their success did not go unnoticed. The second-place ship was visibly displeased to see them closing in, and dusk brought shifting winds that slowed the larger vessels while the Surf Skimmer pressed forward. A pirate ship had briefly attempted to intercept them, using ropes and nets to hinder their movement, but the party had quickly fought them off. Despite the setback, trained guards aboard the rival ship had been watching them closely, and their presence raised concerns about further conflict.

Trouble soon arrived when the Surf Skimmer jolted violently – spiked barrels had lodged into its hull, disrupting its movement. As the crew struggled to free the ship, a second barrel struck, further slowing its progress. Then the attack began. Flaming bolts rained down, embedding themselves in the deck, while arcane-infused arrows hissed through the air. Though the specially treated sails were resistant to fire, the ship itself was vulnerable. The first harpoon soon struck, pulling the Surf Skimmer closer to the massive form of the Sea Krait, followed by another as tension dragged them sideways. Gareth barked commands as mercenaries advanced, and the air crackled with magic—the fight for survival had begun



PDF adventure – Race Around the Rook



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Vipers Smile

Now for the next Zine of the year I present, in single page zine format, The Vipers Smile. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Vipers Smile, and that all your rolls are made with advantage.


The Vipers Smile

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The Vipers Smile – Created in WordPress!?

The party arrived in Imgard, weary from the road, lured by whispers of an opportunity suited to their talents. Whether slipping through merchant gates or braving the city’s seedy underbelly, they quickly grasped the harsh truth—coin dictated survival. Towering structures and golden-lit markets painted a scene of wealth and deception, where promises were as fleeting as the wind. Seeking discretion, they found themselves at the Wonky Mule, a tavern steeped in the scent of roasted meat and ale, where conversation swirled in a tangled mess of traders, mercenaries, and thieves.

Over two days, familiar faces emerged—an old storyteller spinning tales of lost glory, the battle-scarred bartender twins keeping order, and a finely dressed stranger sinking into a rigged card game among dubious company. Then, a cloaked figure stumbled near the party’s table, dropping a peculiar coin before vanishing upstairs. Recognizing the signal, the party followed into the shadows above, where secrecy reigned over promptness. Climbing the loudest stairs they had ever encountered, they soon found another of the strange coins beneath a door and knocked, stepping into a dimly lit room.

Within, the ragged figure before them shed his disguise, revealing himself as Lace, a Harper tracking the city’s disappearances. His grim tale unfolded: suspected abductors had been found dead, yet their likenesses continued appearing across Imgard and beyond. The Harpers, compromised by their notoriety, needed outsiders—neutral eyes that the infiltrators wouldn’t recognize. As the party left, a fleeting moment of unease gripped them when they locked eyes with a pale-faced figure descending the stairs, his passage eerily silent despite the groaning wood beneath their own steps.

Tracking the stranger through the dim-lit streets, the party watched as he slipped into a building. Listening in, they heard his hushed words—recruitment for fresh infiltrators, replacing those whose usefulness had expired. Yet, as his voice shifted, its masculine edge dissolving into something unnerving, the party peered through a window and barely contained their shock. His human face melted away, revealing the unmistakable serpentine features of a Yuan-ti. The realization struck hard—this infiltration ran deeper than they had feared. Before they could retreat, hulking figures stepped from the shadows, and the door creaked open. There would be no easy way out.

The Yuan-ti sought only blood, hoping to kill the party and assume their identities, but they had not accounted for their strength. The battle was swift, decisive, and left no witnesses. Within the room, a hidden compartment revealed parchment detailing infiltration efforts, key targets, and—most crucially—a scheduled gathering in the coming nights. With fresh intelligence and a semblance of a plan, the party disposed of the bodies and set their sights on Imgard Sanctum, where the city’s fallen heroes were honoured. But upon arrival, the guardians greeted them not in common tongue but with a hiss, allowing them entry. Beneath the glow of the fountain, they saw the unsettling reality—dozens of infiltrators moving with casual ease, their chatter masking coded exchanges. And when a group approached them, a wave of unease washed over the party, their instincts warning them that something was deeply wrong.



PDF adventure – The Vipers Smile



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cave Invasion

Now for the next Zine of the year I present, in single page zine format, Cave Invasion. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Cave Invasion, and that all your rolls are made with advantage.


Cave Invasion

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Cave Invasion – Created in WordPress!?

As the party moved through the outskirts of Wyrehaven, the distant sounds of battle filled the air—goblin war cries mixed with the terrified shouts of common folk. Rushing forward, they found a cart riddled with arrows, its horse lying dead with a spear jutting from its chest. A small group of humans struggled to defend themselves, their guard expertly using his shield to deflect goblin attacks while others jabbed spears at their attackers. Blinded by the harsh sunlight, the goblins could barely fight back as the party charged in. Within moments, the tide of battle had turned, and the goblins were either slain or scattered, leaving the humans safe but shaken.

The grateful travellers shared their story, explaining how they had been ambushed while passing near a tree-lined hill. Though they had expected the threat of bandits, goblins had caught them off guard. Their guard, Sven, admitted their luck in surviving the attack, particularly with the goblins’ poor ability to fight in bright light. As he hitched his own horse to the cart, the travellers urged the party to accompany them to Wyrehaven, where the local guard offered bounties on goblins and other troublesome creatures. They hinted that the party might find work in the city if they were looking for coin or reputation.

Arriving at Wyrehaven, the party followed Sven to the Iron Gauntlet’s barracks, the city’s guard and militia headquarters. While waiting for Sven to speak with the captain, they overheard rumours and speculation about recent events. When Sven returned, he was accompanied by a short woman with cropped hair and tired, calculating eyes—Captain Jin. She acknowledged the party’s report and expressed concern over the unusual behaviour of the goblins. Sven agreed, recalling previous efforts to contain them when their numbers grew too aggressive. Jin then offered the party a mission: investigate why the goblins had moved so far from their usual territory. She warned of the risks but promised good rewards and provisions should they accept.

Not long after leaving Wyrehaven, Sven rejoined the party, explaining that Jin had sent him to assist and report back any findings. Taking the rear guard, he helped keep watch as they travelled. The party rode on horses provided by the guards, not the best but reliable enough. Their pursuit of the goblins quickly revealed signs of their retreat, with the wounded and dying left behind. As the trail led them deeper into the wilds, they encountered surviving goblins, leading to a brief skirmish before an uneasy night’s rest. Come dawn, the party examined the fallen, discovering strange wounds—puncture marks like those from spiders or snakes, alongside old battle scars.

Pressing forward, they followed the goblins’ trail until they reached the foothills of the mountains. There, they found a small goblin camp abandoned only recently, as well as tracks belonging to various beasts—lizards, spiders, wolves, and others resembling goblin footprints yet oddly different. As they entered the deserted goblin village within a large cave, the destruction was evident. Huts had been burned and torn apart, bones scattered across the ground, gnawed clean and cracked open. A pungent stench of musk, metal, and sulphur filled the air, making them gag. Whatever had taken over this place had rooted itself deep within, and if it had driven a goblin clan to flee, it could pose a far greater threat to the nearby settlements



PDF adventure – Cave Invasion



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Fowl Play

Now for the next Zine of the year I present, in single page zine format, Fowl Play. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Fowl Play, and that all your rolls are made with advantage.


Fowl Play

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Fowl Play – Created in WordPress!?

The town of Cherpa is on the brink of disaster. Every year, the grand Festival of the Iron-Shelled Hunt brings glory to the finest Cherpa hen handlers as they compete in retrieving the elusive shellfish from the depths of the great lake. But something is terribly wrong—the Cherpa hens have vanished. Their empty roosts leave the town eerily silent, save for the desperate calls of their handlers. A mystery shrouds the lake, and the festival stands on the edge of ruin. The town’s leaders have sent out a call for heroes to uncover the truth, recover the missing birds, and save Cherpa’s most treasured tradition before time runs out.

Cherpa Mills – Smaller image – Created in Inkarnate

Cherpa is a peaceful village that thrives because of its great lake. The mighty Cherpa hen, a powerful bird that bonds with its handler, helps the villagers fish for the prized iron-shelled fish. Each year, the town holds a grand competition to showcase the skill and trust between handler and bird. But something has gone terribly wrong—every Cherpa hen has disappeared without a trace. The festival hangs in the balance, and whispers of dark figures lurking near the lake spread through the town. Desperate, the elders offer a reward to anyone brave enough to solve the mystery.

The party arrives in Cherpa, expecting to see the legendary birds. Instead, they find a town bursting with festival sounds but missing its main attraction. As they explore, they overhear an argument between merchants—one of them, frustrated, claims the birds are truly gone. Then, an elderly halfling woman pleads for help. The mayor, Gerald, went to search for the missing hens but has not returned. Her young grandchildren beg the party to find their grandfather and bring him home.

Near the lake, the party finds Gerald fighting for his life—two enormous frogs are trying to swallow him whole! After saving him and returning to town, the celebration resumes, but their relief is short-lived. A panicked child bursts through the door: “Help! Corey’s in trouble!” Chasing after Casey, the party arrives at an old windmill, its wooden beams broken and rotting. Inside, strange creatures prowl around a mass of frightened birds, shielding a crying child from the beasts’ attacks. The mystery deepens, and danger grows—what force threatens Cherpa’s beloved birds, and can the party save them before the festival is lost forever?



PDF adventure – Fowl Play



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Temple of Portents

Now for the next Zine of the year I present, in single page zine format, The Temple of Portents. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Temple of Portents, and that all your rolls are made with advantage.


The Temple of Portents

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The Temple of Portents – Created in WordPress!?

The party arrived in Lumos during its holiest month, when clerics and mages gathered to deliver divine messages. The city had long thrived under the guidance of the High Oracle and the Portent Quartet, but doubts were growing. As they made their way to the towering ziggurat at the city’s centre, the air was thick with anticipation, scepticism, and frustration. Some citizens had suffered misfortunes from failed prophecies, blaming the diviners for their losses. Despite this uncertainty, the people still gathered, kneeling before the temple, waiting for the sacred ritual to begin.

The High Oracle stood with the four elemental diviners, each performing symbolic gestures—air cleared the sky, fire extinguished all lights except a single brazier, water soothed the crowd, and earth lifted the temple platform into the sky. A rhythmic chant echoed through the city as the ceremony unfolded. But when the Oracle spoke, her voice trembled with unease. “The stars are not aligned…” she announced before retreating into the temple. Panic spread among the people, their cries for mercy shaking the streets. The party knew this moment would linger in their memories for years to come.

As the night descended into chaos, city guards intervened, but it was the Portent Quartet who truly calmed the frightened crowds. With the divination failing, uncertainty gripped the city, yet the party found shelter at an inn, securing a good price in the confusion. The next morning, they encountered a mysterious woman in a red cloak, Tusicka Ignate, the Diviner of Fire. She had seen their faces, clothing, and surroundings in her vision with eerie accuracy—something only true prophecy could reveal. Suspecting their importance in unravelling the city’s crisis, she bought them a meal and explained that someone inside the temple was interfering with the Oracle’s magic, corrupting divinations and throwing the city into disorder.

Tusicka led them to the temple, where brown-robed figures with black scarves—Diviners of Earth—moved about, guided by Mistress Aeligica. Unlike others, Earth’s connection to the gods remained strong. Aeligica coldly informed Tusicka that the Oracle was attempting to restore her link through Earth’s strength alone. Suspicion lingered, and when Tusicka pressed further, Aeligica suddenly struck, sending her flying across the temple and disrupting her magic. She revealed the temple had been shifted, severing the powers of all elements except Earth, ensuring her dominance. Brown-robed figures surrounded the remaining priests, cutting off the weakened diviners.

Just as the party braced for confrontation, Tusicka reappeared, her body wreathed in fire. She had restored her connection to the ley lines and confirmed their fears—someone had deliberately disrupted the balance of magic. Now, with power returning to her, the truth was undeniable. The party stood at the threshold of a battle that would decide the fate of the temple and the future of Lumos itself.



PDF adventure – The Temple of Portents



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Blighted Warren

Now for the next Zine of the year I present, in single page zine format, The Blighted Warren. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Blighted Warren, and that all your rolls are made with advantage.


The Blighted Warren

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The Blighted Burrow – Created in WordPress!?

Embark on a thrilling adventure in The Curse of Sprin, where mystery, magic, and danger await. The party arrives at the mist-laden village of Sprin, a once-prosperous farming community now gripped by despair. With wilting crops and starving livestock, the town’s mayor, Seraine, pleads for help, revealing the town’s mystical protector—the Moonburrow Hare—has vanished. She suspects trouble but speaks in hushed tones of an ominous figure, Mr. B, whose name carries unsettling weight among the villagers. The party sets out toward the edge of Knotwood Forest, where the hare was last seen, hoping to uncover the truth behind its disappearance.

Seraine – Created in CoPilot.

Tracking strange footprints and shattered eggshells, the adventurers stumble upon a sinister sight—poachers. Among them, a commanding woman orders a half-orc named Kug to transport a squirming sack, revealing that the Moonburrow Hare has been captured. As the party watches from the shadows, they witness giant weasels, locked in cages, being loaded onto wagons, alongside crates of stolen Moonburrow Hare eggs. A confrontation is inevitable, leading to a desperate battle against these ruthless hunters before the trail of their operation vanishes deeper into the Knotwood.

As the last poacher falls, he pleads for his life, offering the party crucial information—his employer, Bugs, a manipulative merchant, plans to use the eggs as blackmail, forcing the town into submission while keeping the hare imprisoned for his own gain. The poacher, hoping to spare himself, gives the party directions to Bugs’ encampment, where the captured hare is held. With time running out, the party presses forward, determined to stop the merchant before his scheme comes to fruition.

The Moonburrow Hare – Created in Copilot.

Reaching the poachers’ encampment, the adventurers find Bugs seated in his lavish tent, surrounded by his remaining men and an array of cages. As the party confronts him, he feigns diplomacy, offering the hare in exchange for their silence, but treachery is woven into his every word. At the moment of negotiation, Bugs makes his final move—drawing a concealed blade to slay the Moonburrow Hare, aiming to remove its magic from the equation entirely. The party reacts swiftly, a climactic battle ensuing, where Bugs finally meets his downfall.

With the hare freed and the eggs returned to the village, Sprin begins to heal. As if touched by the hare’s magic, the crops regain their vitality, the villagers regain their strength, and celebrations erupt through the streets. The party has not only saved the town but ensured that its guardian, the Moonburrow Hare, remains a symbol of prosperity and hope. This adventure is a tale of mystery, conflict, and redemption, promising players an unforgettable journey through the misty depths of Sprin and the ancient Knotwood Forest.



PDF adventure – The Blighted Warren



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Depths of the Venom Tide

Now for the next Zine of the year I present, in single page zine format, Depths of the Venom Tide. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Depths of the Venom Tide, and that all your rolls are made with advantage.


Depths of the Venom Tide

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Through relentless rain and a tangled landscape, the party journeys to Starbrook, a village known for its fish trade but now burdened by a dark mystery. A wounded fisher, Sil, recounts an attack by an unseen creature lurking beneath the waters—one that has begun targeting people rather than prey. Urged by a desperate merchant named Rei, the group sets out to hunt the beast before the village’s fragile trade agreements crumble. As they navigate the dense forest, Sil leads them to the riverbank, where an unsettling discovery awaits: despite the downpour and the onset of the wet season, the water has receded unnaturally. Their search takes them upstream, where they uncover a crude dam, its makeshift structure forcing the river into an unnatural swell. Among tangled branches and broken rods, they spot movement beneath the surface—something resisting the current, something watching.

Determined to uncover the truth, Sil quickly takes action, hurling a weighted silken rope into the waters where the creature may be lurking. The moment it catches, she is nearly pulled under, the rope going taut as an unseen force drags with immense strength. The party rushes to her aid, engaging in a grueling struggle against an adversary that refuses to relent. When the tension suddenly snaps, sending them sprawling backward, they anticipate victory—only to find the branch they haul in stripped clean, its bark marred with unnatural markings. Then, a chilling realization dawns upon them as the surface of the water breaks, revealing two watchful eyes that gleam from the depths.

In an instant, the floodwaters erupt into chaos. Massive tentacles lash out, striking with terrifying speed, ensnaring logs, soil, and, worse, the unsuspecting adventurers. A beaked monstrosity, the scorch-venom octopus, emerges half-submerged, its gleaming gaze locked onto the party. One tentacle crushes a fallen tree, sending debris flying, while another coils around an adventurer, dragging them toward the swirling depths. Blades flash, arrows pierce the rain-soaked air, but the octopus fights with relentless cunning. Never fully revealing itself, it remains just below the surface, striking with calculated precision, forcing the group into retreat with every failed attempt to gain an advantage.

The battle rages as the party struggles against the monstrous creature. Its tentacles dart between rocks and fallen trees, searching for weakness, seizing moments of hesitation. Mud churns underfoot as the party fights against both the beast and the unforgiving terrain, their strength fading against its relentless force. It is not merely attacking—it is testing them, assessing their resistance. The river, once unnaturally subdued, now crashes forward as the octopus thrashes, disrupting the dam and sending waves spilling over the banks. Their hunt has become a desperate fight for survival, and as the waters rise, the creature refuses to retreat, forcing them toward a fateful confrontation.

With the village’s future hanging in the balance, the party must decide whether to stand their ground or flee the growing storm, knowing full well that the octopus will not abandon its hunt. The waters churn, the rain intensifies, and the beast’s piercing eyes never leave them. Whatever lurks beneath the depths has proven to be more than a mindless predator—it is something far more dangerous. And unless they act quickly, Starbrook’s waters may soon claim more victims.



PDF adventure – Depths of the Venom Tide



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Under the Floorboards

Now for the next Zine of the year I present, in single page zine format, Under the Floorboards. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Under the Floorboards, and that all your rolls are made with advantage.


Under the Floorboards

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Under the Floorboards – Created in WordPress!?

A weary band of travelers arrives in Rimoi, a humble village known as a resting stop for adventurers. Little more than a collection of weathered houses, blacksmiths, and two rival taverns, the town seems ordinary—until the party stumbles into the Hooting Owl Tavern. Inside, the warm glow of a fire and the scent of roasting boar welcome them, but tensions hang in the air. The local guards storm out, their anger directed at the dwarven tavern keeper, Glenda. Over a meal, she explains her troubles: rats have infested her pantry, let in by starving children sneaking food. But the guards refused to help unless bribed, leaving Glenda trapped by her fear and haunted by the unexplained disappearance of the village’s orphaned urchins.

As the adventurers finish their meal, a young girl bursts into the tavern, panic in her wide eyes. Talley Rinden, too young to be surviving alone, flees into the street, prompting the party to chase her. The villagers sneer, calling her a “little rat” as they point the way. They catch her in a back alley, desperately trying to enter a locked door. Through tears, she reveals a chilling truth—her friends are missing. They vanished one by one after sneaking into the tavern’s pantry, unable to resist the call to investigate the eerie noises within. Too afraid to ask Glenda for help and certain the guards would imprison her, Talley has been left alone, terrified and desperate for answers.

Back at the tavern, Glenda’s kindness reassures the girl, but Talley can only sob one word—”Lost.” Then, a noise echoes from the depths of the pantry, something far larger than a rat. Glenda leaps onto a table, cleaver in hand, as the door swings open to reveal Rueben, her trusted assistant. But relief quickly turns to dread. His stiff movements, decaying flesh, and hollow stare betray something unnatural. He insists he will handle the rats himself, and in a chilling moment, Glenda’s expression goes vacant, accepting his words without question. Talley suddenly cries out—she has heard her friends’ voices coming from below. As Glenda hesitates, something grotesque stirs in the darkness.

Then, the stairs shake violently. From the shadows, monstrous, multi-legged horrors surge forth, scuttling toward them. Rueben’s voice, once soft, now drips with menace as he utters the terrifying truth—”The others grow tired of hiding. There is no escaping now, fools.” The party finds themselves trapped in a nightmare, faced with an ancient horror lurking beneath the tavern. To survive, they must uncover the truth, confront the unnatural terror that has ensnared the village, and rescue the missing children before Rimoi becomes nothing more than another forgotten town swallowed by darkness.



PDF adventure – Under the floorboard



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Red Harvest

Now for the next Zine of the year I present, in single page zine format, Red Harvest. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Red Harvest, and that all your rolls are made with advantage.


Red Harvest

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Red Harvest – Created in WordPress!?

The village of Ponkae, celebrated for its rich traditions and renowned delicacies, lay nestled beyond the rainforest’s damp roads. Along the way, the party witnessed villagers meticulously hunting Moon wave grubs, using hand-axes and reed-like tongs to extract the wriggling red creatures from decaying wood. Naya, a moss-cloaked guardian of the harvest, emerged to explain the importance of these grubs to Ponkae’s prosperity. Responding to an urgent call, she darted off, leaving the party to descend the grand steps into Ponkae’s vibrant valley.

Ponkae was a hive of activity, with farmers harvesting silken cocoons from jungle trees in the tiered valley alive with buzzing insects and running water. Amidst this bustling scene, an untouched patch of trees hung with black cloth provided an eerie contrast. The party marvelled at the colourful marketplace filled with silken wares, fragrant oils, strong beers, and tantalizing food, showcasing the rich traditions and craftsmanship that defined Ponkae.

A debate in the village’s amphitheatre revealed a pressing issue—Tamaya’s farm, left without a successor, threatened the harvest of silk and moon broth. As the villagers argued, Naya delivered startling news about blood-red, many-legged creatures stealing cocoons. The elder shared the legend of “red harvesters,” divine beings that appeared to reprimand the village’s greed. He tasked Naya and the scouts with tracking the creatures, forbidding harm, and allowed the travellers to assist in uncovering the truth.

Led by Naya, the party followed erratic tracks across farmland walls and ledges, eventually reaching a tree draped in black cloth where shredded bark and hollow silken cocoons suggested a violent encounter. The search took them to Tamaya’s abandoned house, where a burrowed hole and disarrayed interior revealed that the creatures had used it as a nest. Naya suspected the grubs had matured and emerged, emphasizing the urgency of unraveling their origins to safeguard Ponkae.

As the rain intensified, the party spotted claw marks around cocoon mounds, some salvaged by villagers, others successfully raided by the creatures. At the upper levels, a rare red cocoon fluttering in the breeze hinted at its extraordinary value, with Naya explaining its lucrative significance. Danger loomed as red creatures emerged from the woods, mandibles snapping and antennae twitching with menace, their intent clear—to guard the undisturbed cocoons as they confronted the party.


The warriors surged forward, their oversized claws clicking as they charged. Their powerful mandibles opened and closed in anticipation for the fight to come. Claws tore into shields and grasped at weapons with brutal efficiency, each strike aiming to capture and slash while their strong jaws could crush and shatter limbs. The party fought desperately but the ants moved with unsettling coordination. One ant lunged, its claws locking around the human’s arm as its mandibles clamped down on blade, splintering the steel like it was dry wood. 

Above the fray, the queen loomed as she slowly descended. A massive creature whose sleek body reflected the dim light from the forest ominously. She clicked her mandibles, emitting a resonant sound that rallied the warriors to redirect their attacks to the adventurer that could pose the biggest threat. As she moved towards the front lines her stinger poised and glinted. The queen thrust it downward towards the party, narrowly missing but a spray of ichor saw the warriors disengage with their current prey and rush towards the doused target.



PDF adventure – Red Harvest



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Wakeless Sleep

Now for the next Zine of the year I present, in single page zine format, The Wakeless Sleep. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Wakeless Sleep, and that all your rolls are made with advantage.


The Wakeless Sleep

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The Wakeless Sleep – Created in WordPress!?

The party arrived in Launghui, a coastal village famed for its plentiful fish harvests, but was met with an eerie silence and abandoned streets. Passing through the shark-jaw gate, they discovered shuttered homes and lifeless villagers lying in their beds, faintly breathing yet impervious to magic or aid. A teen girl named Sunraya stumbled along the road, sharing a chilling tale of a curse that had afflicted the village after the last catch. Alone in her wakefulness, Sunraya explained how a past offense to a witch had previously plunged the village into a similar slumber, only broken when the witch was appeased.

Despite their efforts to comfort Sunraya and unravel the mystery, the party uncovered unsettling signs of the curse’s grip. Sunraya’s refusal to eat the village’s tainted fish left her hungry but still conscious, while the rest of the villagers had fallen into a wakeless sleep after consuming the fish. After sharing a meager meal of fish from a nearby trap, Sunraya succumbed to sleep, her condition worsening as a faint magical presence enveloped her. With their only lead slipping away, the party placed Sunraya by her sleeping parents and stepped out into the fog-covered village, where they encountered a sea witch cloaked in seaweed and vengeance.

The sea witch declared her blood oath fulfilled, revealing her plot to poison the villagers through the very fish they loved, ensuring their downfall before awakening. Her sinister laughter echoed as she vowed to finish the task before the curse lifted, targeting the villagers for their past wrongdoings. Turning to the party, she recognized them as outsiders and attempted to charm them with her tragic tale of rejection and loss. Her words masked a thinly veiled threat as she advanced, the oppressive fog thickening around her. The witch’s form grew more menacing, her nails elongating into talon-like claws as she moved toward the adventurers with feral determination. The party was faced with the critical choice to act swiftly or risk becoming her next victims.



PDF adventure – The Wakeless Sleep



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe