The Dusk Amulet

Now for the first Zine of the year I present, in single page zine format, The Dusk Amulet. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Dusk Amulet, and that all your rolls are made with advantage.


The Dusk Amulet

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Brightwood Streets – Created in WordPress?!

As the adventurers enter the picturesque village of Brightwood, theyโ€™re greeted by the sight of quaint cottages with blooming gardens, children playing in the streets, and the distant sound of laughter and music from the bustling market square. Despite its cheerful appearance, there’s an undercurrent of tension in the air. Villagers glance nervously at strangers, whispering among themselves.

The adventurers are quickly approached by Mayor Taylor, a portly man with a furrowed brow and worry etched into his features. He explains the situation โ€œA villager has gone missing, but several others have reported strange things happening in their house. Thank the gods that the Fantastical Carnival and Farren has stuck around since his disappearance as they are keeping morale highโ€ he mentioned in a hushed tone.ย 

โ€œIโ€™d wager thereโ€™s a ghost or a werewolf in the far off woods that has started to stalk the village.โ€

The party cast their gaze over the village of Brightwood, the bright market where farmers sell their home grown and made wares, the central hall where the Mayor resides most of the time, three buildings in a row, a general store, blacksmith and an Inn, the Merry Bright Inn, are surrounded by the homes of the villagers. A small, quaint and peaceful village.


The adventurersโ€™ investigation leads them to the carnival, a vibrant but eerie spectacle just outside the village. Colorful tents line the area, with carnival workers going about their tasks. The sounds of music and laughter fill the air, but a closer inspection reveals a sinister undertone with the joy not reaching the eyes of the folk who run the carnival. The visitors seem to detect the undertone but light up when Farrens voice carries across the crowd.

While exploring, the adventurers witness a group of villagers leaving the Hall of Mirrors with a disturbed look on their face. The party also encounter Farren the Fantastical, who puts on a charming faรงade but none of the mirth or joy reaches his eyes, there is a darker hunger there as he eyes the party up and down.


The Big top is the main tent where Farren performs his shows of illusion. The adventurers can attend a performance and observe Farrenโ€™s behavior, noting that the only unusual thing is the source of light from the top of the tent as it refracts across those below. Here they meet the other performers, Farrens henchmen, the fire breather, the knife juggler and the strongman.

The Workers are all nice enough but many of them donโ€™t seem excited to be here and indicate that it’s a debt they need to pay off, that there is a binding contract that they need to pay before leaving from here. 

The Hall of mirrors is a surreal and confusing place where there is more than just distorted reflections. As they stare at themselves a young girl appears on the reflection begging them to save her big brother, slapping against the glass. Before they can get any details from the image someone talks loudly near them as they enter the hall of mirrors, startling them from their focus but when they look back there is nothing in the mirror apart from their own disturbed reflections.


Armed with the knowledge of the Hall of Mirrors the party go back later when itโ€™s closed and see a young woman entering the Big Top as the flap closes the party swears they hear thumping coming from the hall of Mirrors. The adventurers make their way to the heart of the carnival and enter the Hall of Mirrors, where reality twists and turns around them. Reflections challenge their perceptions as there is a heavier magic here than when they visited during the day. Again they see the girl and she pleads with them to save her brother, who just entered the Big Top.

Inside the Hall of Mirrors, they find the Eclipse Amulet, only to be ambushed by Farrenโ€™s loyal henchmen: a Firebreather, a Strongman, and a Knife-thrower. The adventurers must fight their way through this final line of defence to reach Farren, who waits for them with a sinister grin.


PDF adventure – The Dusk Amulet



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Heart of the Serpent

Now tonight we have the last Zine of the year in a single page zine format for Heart of the Serpent to condense it a bit get back to the smaller adventures that fit on a single sheet of paper. These provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Heart of the Serpent, and that all your rolls are made with advantage.


Heart of the Serpent

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Heart of the Serpent – Gremire Temple – Created in WordPress?!

The hall was filled with raised voices as another local village mayor argued with the current speaker. The party had been practically begged to attend by a previous client who had hired them to save his kingdom. The prince, cloaked and in riding leathers, was poorly disguised and shaking with anger as the men in the room blamed each other for the attacks on their villages.

One mayor accused another of greedily ordering villagers to cut into the Gremire jungle, leading to the attacks. Heated exchanges continued until the prince, frustrated, revealed his identity and asserted his right to speak. He emphasized the threat posed by the Reptilian Regeneration cult and its shaman, who harnessed the power of a dangerous artefact, the Heart of the Serpent.

The prince did not bring the royal army but instead relied on the party of adventurers, praising their past deeds. He requested the mayorโ€™s support for Chupak and conducted an offensive to distract the enemy, allowing the party to neutralize the Heart of the Serpent. Fear, uncertainty, and anger were evident in the mayors’ faces as they listened to his plan.


The party encountered local jungle denizens earlier in the morning. They had been traveling for over a day into the heart of the jungle, and their guide, Cโ€™tik, a renegade lizardfolk, grew increasingly skittish. After fending off an attack by large snakes with minimal injuries, Cโ€™tik’s behavior changed, becoming more alert and fearful. Despite his fear, he reassured the party and seemed more relaxed later, even jovial, indicating they were close to their destination.

As they ventured deeper, the jungle appeared to reflect Cโ€™tik’s changing mood. They caught plenty of creatures for a meal, but these creatures quickly healed, hinting at the temple’s influence. The surrounding wildlife’s noise gradually ceased, replaced by an incessant insect hum, making the party uneasy. Lizardfolk warriors, with colorful frills and crude armor, emerged from the water, advancing towards the party. Despite the danger, the party struggled to prepare for the encounter.

Cโ€™tik, now gleeful, declared the order complete and the Regeneration to commence before being struck by an arrow. Even as he fell, he laughed joyfully, while dozens of lizardfolk warriors charged towards the party, who was supported by an unseen ally loosing arrows from a concealed position.


Heart of the Serpent – created in Copilot.

PDF adventure – Heart of the Serpent



Thanks for joining me today for another adventure, the last one for the year, the lost one from week 48! I have gone back to the short format for this Zine so I hope the format works and gives you something to go by! Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Family Bonds

Now this week we go back to the single page zine format for Family Bonds to condense it a bit get back to the smaller adventures that fit on a single sheet of paper. These provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Family Bonds, and that all your rolls are made with advantage.


Family Bonds

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Family Bonds – Created in WordPress?!

The request for aid came as a bit of a surprise for the party as the client, a noble, had a very bad name in the city that he lived within. However his coin was good and he was very influential with the guild. However there is more to Rhiktor Shroud than his name would suggest and the party find themselves at the centre of a dispute that could span centuries. 

Will the party locate and save Rhiktorโ€™s daughter before he takes matters into his own hands, to the detriment to his family, the abductors and the city itself.


The party were staying in the Stonebrooke Inn as they waited for the next wagon out of the city when a man approached them. โ€˜Excuse me, I have been sent here at my lordโ€™s request to invite you to dinner. He has a bit of a tricky situation that needs resolving and would appreciate the skill that comes from experiencing adventures. If you accept, would you join us at Lord Shroudโ€™s manor, itโ€™s to the north of the village.โ€™ After talking for a brief moment he bowed deeply before heading to the innkeeper to hand a small pouch to him. He had paid for the party’s food and board for the next few days.


As the party leave to begin their search the villagers eye them warily as they inquire about Rhiktor Shroud, their expressions a mix of fear, curiosity, and disdain. The murmur of conversations hushes as they speak, drawing the attention of even the busiest townsfolk.

An elderly man, leaning on a gnarled cane, steps forward, his eyes filled with a blend of caution and sorrow. โ€˜Rhiktor Shroud, you say? They say he used to be a good man, before…well, before he became what he is now,โ€™ the old man begins, his voice trembling slightly. โ€˜Some say he’s a vampire, a creature of the night, but those who have met him speak of his kindness. I wouldnโ€™t go around asking too much of him… unless you want to meet an unfortunate end. There are many who do not like the man.โ€™

A middle-aged woman listening nearby, clutching her apron nervously, adds, โ€˜He loves his daughter dearly, that much is surely true. But ever since she went missing, there’s been talk of dark deeds and foul play. Some believe he’s behind it all, while others think the villagers themselves are to blame. Either way, we are all living in fear.โ€™ The villagers nod in agreement, their whispers growing louder as they exchange tales and suspicions about Rhiktor.


PDF adventure – Family Bonds



Thanks for joining me today for another adventure, the lost one from week 47! I have gone back to the short format for this Zine so I hope the format works and gives you something to go by! Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Residents of Underbleak

Now this week we go back to the single page zine format for The Residents of Underbleak to condense it a bit get back to the smaller adventures that fit on a single sheet of paper. These provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Residents of Underbleak, and that all your rolls are made with advantage.


The Residents of Underbleak

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Underbleak Cavern – Created in WordPress?!

The adventurers, new owners of the ancient keep known as the Bleak, found themselves plagued by an uneasy feeling of being watched. Driven by curiosity and trepidation, they uncovered a hidden entrance leading to a network of caverns beneath their strongholdโ€”the Underbleak. As they navigated the dark, narrow tunnels, the party discovered strange markings and a hidden spring, only to be attacked by a monstrous, venomous creature. Just as hope seemed lost, a mysterious ally intervened, rescuing them from certain doom and leaving them with cryptic warnings about the dangers that lurked in the depths.


As the first light of dawn cast its rays over the Bleak, the party, armed with provisions and steely determination, ventured into the hidden depths of their keep. They discovered a narrow crawlspace carved between the walls, marked with evidence of clawed creatures. The path twisted downwards, revealing crude wooden supports that seemed unnecessary for the creatures that roamed these tunnels. The adventurers eventually stepped onto a flat landing illuminated by a suspended lantern, uncovering a moderately sized room with several crawl-spaces leading back into the Bleak. The room bore signs of habitation, and a bubbling spring of water offered a rare source of relief in their otherwise precarious situation. However, their relief was short-lived as they heard the ominous sound of claws on stone, signalling that they were not alone.

In this subterranean world, the adventurers faced the unsettling reality of being watched by an unseen presence. The claw marks and narrow passageways hinted at the nature of their stalker, a creature adept at navigating the dark caverns. Despite the narrow confines and the difficulty of combat in such conditions, the party knew they had to uncover the truth and confront the lurking threat. Their discovery of the spring, although a welcome resource, only added to the mystery of the Underbleak and the creatures that called it home. As they pressed on, their determination to uncover the secrets of the Underbleak would be tested by the dangers that awaited them in the depths.

Underbleak Cavern – Created in Copilot.

PDF adventure – The Residents of Underbleak



Thanks for joining me today for another adventure, the lost one from week 46! I have gone back to the short format for this Zine so I hope the format works and gives you something to go by! Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Red Lord’s Rising

Now this week see’s us go back to the old booklet format – however it’s several times bigger as it contains all of the Dice-ember 2024 content in a single booklet. That’s 21 sessions of adventure within a single booklet that was written over 25 days of adventure! Needless to say this is a bit more than a Zine or a One-shot but its this years xmas themed “one-shot” adventure!

So this week I present for your consideration, Red Lord’s Rising, inspired by some movies, a comedy series of Instagram reels and my own take on a collection of Santa-themed stories. A forewarning – this Adventure is a smidge over 10,000 written words (not including monster stat blocks…) and 29 pages long – so grab a coffee before reading!

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Red Lord’s Rising, and that all your rolls are made with advantage.


Red Lord’s Rising

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Red Lord’s Rising – Created in Copilot, modified in Nightcafe.

This was the somber backdrop as the party found themselves unjustly accused of a crime most heinousโ€”the murder of the very deity who embodied the season they held dear. As they stood in chains, facing the judgmental eyes of the crowd, they knew that to clear their names and restore the light of The Red Lord, they would have to uncover the truth behind the divine silence and the malevolent forces at play.

The adventure was about to begin, with the stakes higher than ever, and the fate of their world hanging in the balance.


PDF adventure – Red Lord’s Rising



Thanks for joining me today for another adventure, my largest for this year! This is an expanded booklet adventure and was comprised over 24 days of writing which was… many many hours… So I hope the format works and gives you something to go by! Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Heraldry, Healers and Horns

This week’s Zine is the single page format that emphasises giving the DMs inspiration but not dictating how they run the adventure. This has resulted in a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think it’s still working well, so without any further waiting I present Heraldry, Healers and Horns, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Heraldry, Healers and Horns, and that your rolls are made with advantage.


Heraldry, Healers and Horns

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Rushing Minotaur – Created in Copilot.

In the bustling city of Jostaire, nobleman Radulas Rustlestone lies bedridden, struck by a mysterious affliction that no healer could cure. His wife, Kathryn Rustlestone, desperate to save her husband, has reached out to the party, renowned for their heroism and their ability to complete any tasks that they are charged with. A messenger from the distant Church of Lathander arrives, bringing news that Clarice Brightborn, a healer from the church, believes she can cure Radulas. However, Clarice is being targeted and requests an escort to the nobleman’s side. With a generous offer of gold, titles, and land, Lady Rustlestone implores the party to undertake this perilous journey to save her husband and restore order to their city.

Recognizing the urgency and the potential foul play at hand, the party must decide whether to accept this high-stakes mission, knowing the rewards could transform their lives forever. Their decision could change the fate of Jostaire and its people.


The party made it to Narrowbreath where the church of Lathander stood proudly in the morning light. They had been ambushed three times on the way to the small city and even as they walked along the streets there was signs that they were being watched everywhere. But despite this no one dared to approach them as the guards, the local clergy of Lathander and their reputation surrounded them like a cover of awe for many people. They spent their day finding information out about their future ward, Clarice, as they prepared for the trip ahead of them. Finally as Clarice stepped out of the temple to Lathander it was evident that her keen senses picked up on the party watching her. Not surprisingly so as from what they had found out it had been a tough few weeks for her, filled with threats and actual attacks. Her priestly robes were replaced with battle ready armour and equally tested and tried weapons, a testament to the danger she had faced.

The party watched as she made her way to the Mindful Badger, the tavern they were meant to meet her at which confirmed that she was indeed the woman they were looking for. As she takes her usual seat and sips her water, the party catches her eyes as they enter the tavern. Approaching her booth, she raises a cautious hand, warning them of her rough week and testing their intentions by mentioning Lord Rockenworth. When they present Lady Rustlestone’s letter, she breathes a sigh of relief.

“Please forgive my deception,” she says, explaining the numerous attempts on her life and the growing desperation of her attackers. “So tell me, when can we leave to cure the lord?”


As the party departs from Narrowbreath, they find the journey unexpectedly calm, free from the usual threats they’d encountered before. On the second day at dawn, they carefully break camp, ensuring their surroundings remain secure. Just as they finish preparing, a distant, mournful horn echoes through the air, hinting at a hunt or impending danger.

Clarice comments on the sound, suggesting it might be noble hunters from Jostaire or Narrowbreath. They begin their trek, but the horns sound again, accompanied by the ominous thud of hooves. The dawn light reveals a smooth, polished and lightly ridged object moving among the trees. Realization dawns too late: it’s the horn of a massive Minotaur.

Bursting through the foliage, the Minotaur’s broad, armoured form becomes clear. It bellows a mournful call, soon echoed by several more of its kind, all bearing the same clan symbol on their armour and shields. The party quickly understands this isn’t a random encounter; the Minotaur’s are here with a purpose, likely targeting Clarice.

With weapons drawn and senses heightened, the adventurers brace themselves for the impending battle, knowing that this fierce opposition is far more than just a chance encounter.


PDF adventure – Heraldry, Healers and Horns



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Valley of Fire

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think it’s still working well so without any further waiting I present Valley of Fire, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Valley of Fire, and that your rolls are made with advantage.


Valley of Fire

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Valley of Fire – Created in Nightcafe.

The party had received word of a job that was the highest priority and seeking only the best. Of course that meant that it was exceedingly well paid and that they were the right people for the job. The guild leader in Musca acted as the middleman between them and their client but the royal seal on the letter indicated that their client was the royal family of Musca.
โ€˜I need a group of adventurers to come and secure the Rekuldor and ensure their safety. My most trusted men will assist you and one of them, Rovi, will meet you and escort you to where we need your help.โ€™


True to the king’s word Rovi arrived the next morning at the guild hall with the horses that they would be taking into the valley. โ€˜It is good to meet you. The Guild has spoken highly of you and I am glad that you will join me into the Mascalar valley. Once we reach the ridge we will leave the horses and continue on foot into the valley itself.โ€™

The next day of travel was easy going with many soldiers on the roads patrolling and ensuring the public’s safety. However the business quickly evaporated when they reached the edge of the valley where they began to travel on foot over the ridge and deeper into the valley beyond. There were plumes of smoke here and the smell of burning soil and wood. Rovi showed his true prowess here pointing to tracks, stopping and redirecting the party to avoid a particular unfriendly denizen of the valley and even finding them fresh food.

As the party moved deeper, the signs of human presence and the smell of burning grew stronger. They reached a concealed camp, where Jovi was welcomed back by scouts who reported seeing the first Rekuldor and signs of other intruders. It did not take long for them to reach the camp that they had been travelling to where Jovi introduced the adventurers as crucial support, highlighting the need to identify and mitigate any variables that could disrupt the migration. His pointed look at the party signalled that he expected their input and readiness to help.


As the white robed man bearing a flaming sword fell, the scout they came with called out โ€˜Iโ€™ve got itโ€™ as the barrels stopped smoking and the drip fed vial of flaming chemicals was disposed of. An hour passed as they cleaned up the barrels and the bodies and slowly the first of the Rekuldors appeared. Their long necks were covered in wrinkles of armoured skin and they plodded along on large sloth-like arms and claws. As they passed by irate shouting could be heard coming closer.

The Rekuldors paused before moving back towards the party and away from the barrels which had stopped smoking now.ย 

โ€˜Those idiots probably forgot to use the flame charges!โ€™ a woman shouted as several more guards surrounded a black robed figure. โ€˜Oh. That explains why there was no explosion. But now I can deal with the pesky Musca warriors who have been interfering with our orders. Kill them, leave one alive for questioning.โ€™ she ordered.


PDF adventure – Valley of Fire



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Magnificoโ€™s Cursed Vault

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think it’s still working well so without any further waiting I present Magnificoโ€™s Cursed Vault, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Magnificoโ€™s Cursed Vault, and that your rolls are made with advantage.


Magnificoโ€™s Cursed Vault

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Magnificoโ€™s Cursed Vault – Created in Nightcafe.

The party had recently explored a series of ruins that led them to a cave where two pristine silver statues had been located. Despite their best attempts they could not work out the purpose of the three foot tall statues only that they were masterworks, made of silver and extremely valuable. Not wanting to leave empty handed they took them to the nearby City of Dalken where the attempted sale of the statues created a bidding war which saw the party leave with a great deal of money. They managed to catch the name โ€œMagnificoโ€ mentioned more than once as people enquired about where the statue was. It wasnโ€™t long until the city guard appeared. โ€˜Sorry about that, word on the street is that the statue you found was an original Magnifico.โ€™ the guard said with a smile that he knew more than he was letting on. โ€˜To verify these reports, youโ€™ll have to come with us and for your safety of course as people go crazy for anything from Magnifico.โ€™


The party travels back the way they came from Dalken with a few guards and Captain Claud Flay, a two day journey in total but in relatively good company. The captain seems sensitive and anxious and after a few hours on the path they canโ€™t blame the captain. Frequently as they retrace their journey from the cave to the city they notice a set of hoof prints and the occasional single boot print. An occasional extinguished camp fire, a bit of red fabric caught on a bush or branch all of which the Captain claims must be the cult they were warned about.


The party managed to push their way through the golems as they were crushed and knocked over by the falling rubble from the cave in. Scrambling over the rocks and debris they ran for the lifeline, a rope swinging from the ceiling. The owner of the shadow they had seen earlier turned out to be a woman. She introduced herself as Jessica and that she worked with Harper to ensure that weapons, like Magnificoโ€™s golems, would never be found or used. So when the party had happened upon the vaults entrance the harpers had entered the Vault and taken the amulet that controls the golems so that they would not be used.ย 

As she led them off the side of the mountain she mentioned that captain Claud Flay had been trying to get the golems for the king for years now, a sure way to get appointed a noble.ย 

It was at this point that the sounds of distress and pain could be heard. Racing down the mountain they found Claud half-crushed in the rocks of the cave-in he had created to bury the party. He promised the party riches if they could help him be free, once he was a noble he would see to it that they be treated as equals by the king.


PDF adventure – Magnificoโ€™s Cursed Vault



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Bleak Levels of Supplies

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think it’s still working well so without any further waiting I present Bleak Levels of Supplies, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Bleak Levels of Supplies, and that your rolls are made with advantage.


Bleak Levels of Supplies

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Bleak Levels of Supplies – Created in Nightcafe.

Supplies are running low at the party’s home base of operations, a bastion of sorts, and the closest and established route to purchase supplies is in the Orchreweld, a sprawling desert city of traders. The staff at The Bleak, their keep, have established trade connections in the city and have organised the desert trader Varโ€™Snikk to provide the party goods.ย  However complications have arisen as there are rumours of a great beast, a wyvern, that has begun to prey on the travellers through Fester Chasm, a large scar on the earth where great spires of stone rose out of the ground forming a twisting chasm-like valley where traders could get respite from the sun and dust storms for at least some of the day.


The Jade Scorpion was quiet yet comfortable and as they settled down for a meal the Innkeeper, Barthos, offered them tankards of refreshing ale as he kept an eye on a group of mercenaries in the corner. Two of the three women were Orcs who evidently spent a lot of time in the sun with how their skin had fared and the other was a solid looking human that was decked in a lot of steel. As they chorused for more ale they discussed how their latest job appeared to be little more than a ruse to ambush them.ย 


After the party had shopped for their own personal supplies, rested and prepared for the journey back. Varโ€™Snikk was talking to Pralu, Zaroh and Yazmin as if they were old friends, companions in fact. As they saddled up with their new escort, and Varโ€™Snikk who insisted on seeing his wares get through the Fester safely they were warned about bandits from the Ochre city guard. It wasnโ€™t long until they noticed signs of their presence.

As the convoy formed a defensive wall from the bandits who obviously bluffed by threatening to summon a tamed wyvern a real roar echoed through the chasm, calling out a challenge to any and all to flee. Moment by moment the beating of wings heralded the arrival of the ruler of these sands, an adult blue dragon. The moment the creatureโ€™s glittering blue scales could be seen in the sky the bandits fled and the convoy quickly raced to get to a more favourable position. The party managed to board the wagons as they raced past the panicked would-be slavers now attempting to escape something far more dangerous.


PDF adventure – Bleak Levels of Supplies



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Silence Over Sunleaf

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present Silence Over Sunleaf, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Silence Over Sunleaf, and that your rolls are made with advantage.


Silence Over Sunleaf

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Silence Over Sunleaf – Created in Nightcafe.

The party approached Sunleaf village, passing tidy farm houses and a prominent church steeple. They stabled their horses at the Silver Bucket inn and were welcomed by Harry, a cheerful halfling innkeeper. He informed them about the mysterious happenings in the village and cautioned them to take care as there was a shortage of healers within Sunleaf as the clerics were unable to receive blessings from their goddess. Harry advised caution and mentioned the songstress at the church as, nearly, the only source of magical protection within the village due to the unnatural silence that had fallen upon the worshipers of the deities of Sunleaf Village. As another visitor arrived Harry excused himself, leaving the party to settle in for the night.


A few hours after nightfell the party was about to wrap up for the night when the door started pounding. Harry had barred the door as he prepared to lock up for the night as he began preparation for the next day. However as the door pounded loudly Harry dashed across the room to let in a frantic man, Adam, who claimed a spirit had chased him. While Harry calmed him with food and drink, Adam shared his harrowing tale of encountering a faceless entity near the Church of Chauntea. Harry had warned the party of the unsettling events in the village over the past few weeks and days upon arrival however despite suggesting they leave it looked like danger had come before they could make good on his advice. Just as Adam was talking, he froze, and we saw the faceless figure drift towards those gathered around him. The room fell silent with fear as the reality of the ghostly presence set in. Harry, ever brave, grabbed a skillet, ready to defend his inn.


As the creature drifted in space, its faceless vision scanned the party. Wearing tattered purple robes that drifted as if caught in a breeze it watched them with its eyeless face. The only thing that stood out was a thin, twisted silver circlet. Suddenly it rushed forward towards them with its bony claws and slashed at them with surprising speed. The world fell silent as it drifted into their midst and the party’s connection to their deities severed as they fought with the creature.
Suddenly a dark presence invaded their minds like a flame lit arrow launched into a darkness. A vision of a figure dressed in purple, rotting robes and a twisted silver crown sat on a throne of bones. The fight raged on and eventually, after the creature fell, the silence lifted.

A peal of thunder heralded something more as a thunderstorm formed outside. Rushing outwards revealed more spectres descending from the clouds themselves. The party realised they were amidst a divine battleground, with god’s warring above them as a bolt of lightning lit the figure of a large broad shouldered man as the lightning clashed with the belltower of Chauntea, a flash of golden energy flashing into existence to protect the tower just in time.


PDF adventure – Silence Over Sunleaf



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe