Hi all and welcome to another night here at Brazen Wolfe Tabletop! Tonight I wanted to touch on how we can refine our important NPCs just that little bit more so that when a player asks us them a question like “Whats your family like?” we are prepared with a well thought out answer – whether or not the NPC chooses to disclose this answer is another story.
So taking a leaf out of the Soulbound core book I wanted to delve a bit more into the idea of refining those key NPCs. I wouldn’t suggest spending hours on these questions for all NPCs but maybe limiting it to a quick minute for each significant (not Key) NPC so we can look at having something prepared for for when our players do ask these questions (or similar ones).
Now instead of “What is your name?” “What is your quest?” and “What is your favourite colour” these questions are designed to prod and poke a bit further and to encourage character development.
What was your childhood like?This question really drives a few deeper thoughts, did they have present parents? A guardian? A community? No one.? Was there siblings or people they got along with? What was their social economic status like? Wealthy, poor, somewhere in between? Happy, sad, filled with fear or love or both?
This question poses a few bigger thoughts and can probably be enough to flesh out enough of a basic character that the party doesn’t spend a lot of time with.
Who do you least want to run into and why?Old romantic interest and how did it end (if it did)? What’s their name? How did you meet? What did they do to you? What did you do to them? Where would be the most common place to meet them and why?
Establishing a connection can help drive narrative and quests or at least adventures for the party. Having a person responsible for grief, anxiety or fear means that there is a response when that person is encountered by the party which drives the story and character development.
What motivates you to do what you do?What do you desire? What do you fear? What are you running from or towards? Why are you doing this?
This one is maybe a bit of a bigger more ambiguous question but it can help with an important question – what motivates the character to do what they are doing – plain and simple.
What do you think is overrated in this world?A virtue? A freedom? Money? Food? What is it that they think the world could do without?
This one isn’t too difficult and I would maybe save this one for those really deep and importance characters that you just want to really develop and refine. This could help identify character flaws, their alignment (Evil-good), refine their motivations and potentially get a bigger glimpse at their personalities than what the other questions could reveal.
What can’t you live without?A pet, item, trinket or other possession? A substance (addiction)? A person? A faith or belief? A talent or skill?
Short of the obvious (food, water, air, sunlight) this can introduce interesting little character flaws, dependencies or traits that make the character who they are. If they have an alcohol problem but believe in the guidance and forgiveness of Torm then this is also something that can be explored and used by a good DM to drive plots, stories and the Player character development by interacting with this individual.
The above questions, although maybe not as comprehensive as some that are out there like this one (The Ultimate Character Questionnaire) could be used to flesh out an important NPC or Character in general to help shape and drive their involvement in the stories you write or facilitate (as the players are the real story tellers in our games).
Thanks for joining tonight for a little refinement workshop on NPCs, I will practice the above and hopefully this week come back with a more full and refined character for our D&D campaign.
Don’t forget to come back again tomorrow to look at the midweek madness that is twists, turns and pivot night where we look at what else can shape the adventure we are working on and what can enhance the adventure we create.
And as I wish and remind you each and every night, don’t forget to roll with advantage,
The Brazen Wolfe