The Curse of the Flying Owlbear

Tonight and I have created a, bit of an overdue one to say the least, but another zine is out of for an older adventure, The Curse of the Flying Owlbear. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Curse of the Flying Owlbear. If you like this format please let me know and I hope you enjoy.


The Curse of the Flying Owlbear

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The Flying Owlbear – Created in Nightcafe.studio.

 

Rumour’s have flown around for many years about the pirate ship known as the Flying Owlbear. For many years the ship and its crew raided the southern coasts, no merchant vessel was safe from the pirate crew. However the stories didn’t finish there. Stories started to pop up of their owlbear crested ship crashing across the land, its broadside cannons roaring as they fired across the hills, valleys and plains.

But then they stopped and a new story started to emerge. One of ghosts and a lost treasure that would make anyone as wealthy as a king. However the rumour also speaks of an inescapable curse for any who lay hands upon the treasure. A curse that binds them to the Ship, to the captain’s call where he lays eyes upon those found with his treasure.


The village of Tarmak

The Village of Tarmak – Created in Nightcafe.studio

While not a bustling, joyous place it is filled with merriment and laughter regardless of the hardworking people of Tarmak. The food is hearty and the drinks are locally brewed, and thus quite potent. There is always someone there with a tale of something odd, something remarkable but most of them are bluffs from tired, old men. Most of them are. In fact there are a few stories that many can attest to being real, strange shapes, foul omens, foreign and odd marks in the land. The village of Tarmak is beset by the odd and weird and it’s been that way for dozens of years


The Iron Crustacean

The Iron Crustacean – Created in Nightcafe.studio.

A few people start to laugh loudly as one man swears the truth to his tale. “I swear it’s the truth! He calls. We all know that the Owlbears crew were rumoured to be bloodthirsty, cutthroats who loved nothing more than pillaging and killing. But despite all this there are few who were there because they felt obliged and none more so than the father of the Captain of the ship.

He was disheartened by his son’s actions after a rather bloodthirsty skirmish with a merchant vessel that broke family bonds. Shocked by his son’s behaviour he faked his death by falling overboard and secretly made his way to shore. There he blended in with society and became a farmer. Some say he even lives in Tarmak!” he called again, this time the entire tavern roared with laughter, all but one.

The man then continued “When the news of the ship and its crew’s demise came to the father he was both relieved and distraught. Despite the repulsion he felt for the unwarranted violence he still adored his boy and the thought of him never reconciling and making peace with the pirate lord shocked him. This eventually shattered his sanity and he began to see ghostly visitations of his son, hearing the ghostly cannon fire of the Flying Owlbear and even seeing his son walking through the streets, searching for something.” The man finished his tale and the room was silent.

“You hear that old Bryce! Tom is almost as mad as you are!” one of the men bellowed before another chorus of laughter rang out. 

“What he says is true! The Flying Owlbear still haunts the sea and the land!” Bryce called out to another cacophony of laughter”


PDF adventure – The Curse of the Flying Owlbear



I think that will have to be it for tonight. But I hope that the next time you can get a party together to run this adventure that you enjoy it. However if you do use it I hope you can let me know how it goes!

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Risk it all for Research

Tonight and I have created another zine out of Januaries Soulbound adventure, Risk it all for Research. This adventure can be modified to be system agnostic if you don’t want to use it for soulbound. So please adjust to what ever creatures you are using in your adventure! However as always the monster statistics can be found in the Soulbound core rules and adjusted to quickly balance an encounter for if you wish to modify the adventure.

So I hope you enjoy this weeks adventure, Risk it all for Research. If you like this format please let me know and I hope you enjoy.


Risk it all for Research

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The Beastmire Plains – Created in nightcafe.studio

The Orruks gathered around the hills and rocky formations. Calling out to the Gork and Mork in their frenzied battle cries they feasted on the beasts they had hunted during the day. Despite the festivities and the humans that had camped nearby they held back from a fight as the cunning shamans had a plan, one most cunning.

The humans relied on their scouts to tell them the lay of the land, but the sudden appearance of Kruleboyz and the shamans that they brought with them gave them pause to think. And think they did. As the Kruleboyz pet sloggoths dragged the gargantuan bow to the peak of a hill they waited and continued to rally, gathering in force until their waaagh couldn’t sustain itself. Despite their frenzy they still managed to contain their urge to fight. Soon the trap would be sprung and then the humans would be ripe for the slaughter and the boyz would be ready.

The sloggoth placed the large crossbow on the hill and the lanky kruleboyz orruks strode up to its side. Placing a large cruel hand on its flank the sloggoth moved away to cower elsewhere as the boss looked at the fine machine. Bolts as large as a ship’s mast were brought up by hobgrots. These bolts were large enough to take down even stardrakes or their lesser kin the draconith, but their target was something else.

Rumours of flying wizards and the cursed soulbound had come to them through a source. This bow would be trained on the skies waiting for the elite warriors and leaders of the forces of order to rally forth, then it would be too late to turn back.


The Dawn-Keeper

The Dawn Keeper Concepts – Created in nightcafe.studio

PDF adventure – Risk it all for Research



Thanks for joining me tonight for the first part in the Soulbound Zines I am creating. I hope to get the other one out this week as I have worked out a format that I am happy with so we can have two Soulbound Zines out and only have one more to catch up on! I am left with wishing you re-rolls on your saving throws this week as we go through another week of the year. Don’t forget to come back this week for a new set of D&D adventures and I will maybe bring a bit more on my new campaign,
The Brazen Wolfe

The Vulcha’s Prey

Tonight we look at how the party become the Vulcha’s prey this week as they assault the artillery-sized crossbows. This one is a tactical encounter with the method to success completely up to Binding and how they want to approach it.


The Vulcha’s Prey

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The idea here is simple. Stalk up to the killbows, or don’t, Kill the warriors manning them and their helpers then battle the shaman as it lands. How the party do this is completely up to them.

Encounter – The Orruks

For this encounter we will have two Beast-Skewer Killbow wielding Boltboys, two each (four total) hobgrot helpers per bow and as a second encounter a few moments after the 1st, one Corpse-rippa Vulcha and one Swampcalla Shaman.


Beast-Skewer Killbow (Boltboy – Warrior)

Body: 3

Mind: 2

Soul: 1


Melee: Average

Accuracy: Average

Defence: Average

Armour: 1

Toughness: 6

Speed: Normal

Initiative: 4

Natural Awareness: 2

Skills: Awareness (+1d6), Ballistic Skill (+1d6, +1), Reflexes (+1d6), Stealth (+2d6)


Traits

Pick ‘Em Off: If the unit forgoes their move action they can increase their accuracy one step and they deal +1 damage to their ranged attacks.

Attack

Beast-Skewer Killbow: Ranged (Average), 3d6+1F, 3+S Damage, Extreme Range, Penetrating, Piercing, Reload, Two-handed.

Jaggedy Blade: Melee (Average), 3d6, 1+S Damage, Slashing


Helper Grot (Minion)

Body: 1

Mind: 1

Soul: 1


Melee: Poor

Accuracy: Average

Defence: Poor

Armour: 0

Toughness: 1

Speed: Normal

Initiative: 2

Natural Awareness: 1

Skills: Awareness (+1d6), Ballistic Skill (+1d6), Stealth (+1d6), Weapon skill (+2d6)


Traits

Andy Helpa (Grabba Grot): Always uses the Called Shots action during combat targeting enemy’s head, arms or legs. (page 142 core)

Attack

Stabba: Melee (Poor), 2d6, 1+S Damage, Piercing


Corpse-Rippa Vulcha (Champion)

Body: 5

Mind: 2

Soul: 1


Melee: Great

Accuracy: Average

Defence: Great

Armour: 0

Toughness: 16

Speed: Normal, Fly (normal)

Initiative: 5

Natural Awareness: 2

Skills: Athletics (+1d6), Awareness (+1d6), Intimidation (+2d6, +1), Might (+1d6), Reflexes (+2d6), Weapon Skill (+2d6)


Traits

Commanding View: The Corpse-rippa Vulcher and Rider reduce the difficulty of Awarenessand Survival tests by 1 for themseolves.

Night Unkillable: Double Toughness Calculation.

Venom-encrusted: Wounds caused by the Vulcha are increased by one severity.

Attack

Beak and Flesh-tearing Talons : Melee (Great), 7d6, 1+S Damage. Rend, Slashing

Poison Stinger: Melee (Great), 7d6, 1+S Damage. Piercing. If a creature suffers damage from this attack they must make a DN4:2 Body (fortitude) Test or be poisoned until the ned of their next turn.


Swampcalla Shaman (Champion)

Body: 2

Mind: 4

Soul: 2


Melee: Poor

Accuracy: Average

Defence: Average

Armour: 1

Toughness: 8

Speed: Normal

Initiative: 8

Natural Awareness: 3

Skills: Arcana (+1d6), Awareness (+2d6), Channelling (+2d6,+1), Crafting (+1d6), Guile (+2d6), Stealth (+2d6), Reflexes (+2d6)


Traits

Vile Cauldron Brew: Can brew and distribute up to 3 of the below to their allies:

  • Disgusting Elixir: regain 2d6 Toughness
  • Deadly Venom: Piercing or Slashing weapons deal +1 Damage. Targets gain the poisoned status until end of their next turn.
  • Corrosive Sludge: Can Target 1 Zone within medium range, creatures in zone suffer 3 damage.

Spell casting: It knows the below spells and can unbind as per the unbind talent.

  • Arcane Bolt
  • Mystic Shield
  • Skarefog Horrors
  • Summon Boggy Mists

Attack

Bogbark Staff: Melee (Poor), 2d6, 1+S Damage. Two-handed.

Spells

Skarefog Horrors: DN5:3; 1 Creature within Long range. The Target becomes Frightened until start of Shamans next turn. Additional Success increase duration by 1 round OR 1 additional Creature.

Summon Boggy Mists: DN 5:3; Choose a Zone within Long range. The Zone becomes difficult terrain and heavily obscured for the Shaman’s Enemies until the start of its next turn. Each additional success +1 round.



Thanks for joining me tonight to look at the Vulcha’s prey. This weekend I will try and produce another Zine of either combine two episodes of Soulbound campaign or the one that I missed a few weeks back. I have some re-work to do on the one I have on the back burner to get it to the quality I want to publish so I may need to put a bit of effort into that one. Make sure you set aside some time for your Tabletop adventures this week and come back soon,
The Brazen Wolfe

Killbow Ridge

Tonight versatility is key and we have two such maps of killbow ridge which enables the map to be used in Soulbound, D&D or another TTRPG. The Kruelboyz love to bring the mists and environment to play and this week we have that in spades. Mist, check, height advantage, check, cover, check, ambush, maybe check… Regardless of what sinister planning I have in store for this adventure let’s grab a coffee, sit back and roll on into another night at the tabletop.


Killbow Ridge

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Killbow Ridge – Gridless – created in Inkarnate

Created for zones or the GM that doesn’t like grid on their maps the one shows the low hanging mist across the ridge. The bottom floor is a far ways down and to fall would mean certain death, unless you can fly. the ladders are rickety and work, the trees and large rocks provide some cover but its a hard adventure for the melee inclined. That is until we bring the good fight to them.


Killbow Ridge – Created in Inkarnate

Some GMs like grids. This makes measuring distance a lot easier and this one is fairly big. essentially 200ft wide by 150ft tall this is a large area that provides people with more options than just “run and cut”. There is more emphasis on movement, careful planning and cunning rather than just slash and smash.

Thoughts

The perfect battlefield for large ballista’s, some orruks and hobgrots as well as the finale of this part of the story – the Boss and Vulcha. The rickety bridges give the opportunity for dexterity based checks to avoid falling through and down. The mist and trees provide a chance to sneak up or the rocky pillars provide an opportunity to climb. There is a lot that can be done with this area wither its in Soulbound or another TTRPG.

Soulbound Zones may be harder to see here but we have one or two zones before we get to the pillars. The area around the road and the area past the ladders and under/around the pillars. Then each pillar can be another zone as moving along the pillars would be treacherous. Special rules about shooting up to the pillars can be established with each pillar being about .5 zone higher than the previous. So the first pillar (from the right) would be 1.5 zones from the ground, the second 3 and the last 4.5 (Rounding up to 2, 3 and 5).


I hope you like tonight’s map. It was a lot of fun and I enjoyed toying with the layers to give the illusion of height on a 2d image. Tomorrow night I will cover the creatures in more detail so I hope that I can do them justice. So as I prepare for the end of my day, I hope to grant yourself rerolls on your saving throws this weekend. The weeks are long and hard and we can all need a bit of time to relax. So I hope you spend some time on your tabletop this weekend and, perhaps, give one of my adventures a go,
The Brazen Wolfe

Boglet’s Barter

Tonight we see the middle of the week adventure update includes our party dealing with Boglet’s Barter. A cunning and tricky merchant to pin down Boglet will only dish out the best information when properly bartered for. In fact he has a request for the information that may just suit our Binding’s own agenda. But let’s not spoil that early and let’s roll into tonight’s adventure update!


Boglet’s Barter

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As Boglet saw a promise of his safety flashing before his eyes he decided to give a bit more information to help seal the deal. “Did you notice the strange mists that cling to the rock and the trees in the hills? Hmm? Did the twang of a taught bowstring echo across the valley and give you chills? hmm? The Waargh has many such instruments of destruction, many killbows trained on the sky.” he muttered quickly, his eyes sparkling with the recognition of the truth in his words.

“For the right price I can give you the location of these great bows. Surely heroes like yourself would make use of such information.” he said nodding in almost a sage like manner.

“What about the price of your life Hobgrot?” Brung barked as his hand moved to his hip.

“Now now Duardin. If I die the knowledge does. Fair trade is the motto of Boglet. Answer me a question truthfully and I’ll answer one in return. Information is valuable yes?” he mused as he stared nervously at the duardin.

“Ask your question then Hobgrot.” Kathe commanded as she stood a few feet from the creature.

“What are you doing out here in the hills?” he asked after a moment of contemplation. When the binding responded he nodded with satisfaction. “The killbows are being moved to point towards the humans and their allies. By dawn tomorrow there will be more bolts in corpses than the living. They aim to fire from that ridge,” he stopped and pointed to a high ridge in the hills behind them. Half a days march at most. “They will be guarded though…” he mused tapping a knowing finger on his chin.

Guarded?

“Guarded by what?” Gwen asked, her curiosity getting the better of her.

“Now that information is a different price.” Boglet grinned. “Four phials of Aqua Ghyranis”.

After a moment of hesitation, bartering and some disagreements the price was paid. “The boss and his Vulcha guard the bows. Only he knows exactly what the plan is and he commands all. He is a dangerous boss but there will be moments where he isn’t with the bows, when he talks to the shamans or the Orruk megaboss. So I would avoid him at all costs.” he mentioned. After a moment he asked as he was investigating the phials. “What do you plan to do?”

“Destroy the bows, kill the boss,” Kathe said definitively, “it will tip the scales in our favour and potentially save the dawners.”

Boglet considered the answer for a moment. “Killing the boss is worth more than four phials..” he said as he passed the Aqua Ghyranis back. “Kill him dead and we are even” he muttered as the binding took their Aqua back.

Thoughts

To kill a Killaboss on Corpse-rippa Vulcha is no small feat. These things are tough. But perhaps if the party were to come up with a cunning plan its possible. The aim of this week is to intercept the deadly artillery and remove the head of the snake of the army. It will take a great feat of strength, some luck and a whole lot of mettle to best this foe. If planned right the killbows wont have a chance to shoot!


With tomorrow almost here I am looking at the Soulbound zones again. Checking to see if I can create a robust enough map to served the thematic scene I have in store as well as creating something that is both versatile and reusable. So as always, I hope to grant you the rerolls on your casting and I hope that you return to this adventure again soon,
The Brazen Wolfe

Boglet the wandering merchant

Tonight we expand upon our Soulbound adventure this week with the Binding meeting a new face, Boglet the wandering merchant. Boglet is a hobgrot who decided that life in the war clans was not all it was cracked up to be. So away from the bullying orruks he has struck out on his own for wealth and his own brand of glory. But to uncover his full story we will have to read on. So sit back, grab a coffee and let’s roll into tonight’s adventure!


Boglet the wandering merchant

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Boglet – Created in Nightcave.studio

Sneaky hobgrot!

The party continue in their march towards the gathering storm clouds up ahead, taking a few moments to rest every hour or so in order to maintain their rapid pace. However despite this no tell-tale bolts of lightning strike which would herald the deliverance of Stormcast Eternals to the battlefield. Instead the plume of dust rises from a singular point to meet the thunderhead above. It was on one such break that the party encountered something, or someone more precisely, quite odd.

“Psst. Hey. You. Over here” a voice said in a low tone from a large stump not far away. “yeah you.” the voice said again as they looked towards the stump. Approaching slowly, cautiously with weapons drawn they hovered above the stump.

“hello?” Gwen managed to get out as she stood behind her more forward companions.

“Greetings and salutations!” a cheerful and lisp-filled voice called out as a pale yellow bodied creature jumped out of the hollow and onto the edge of the log. “Welcome to Boglets Shop!”. It was a hobgrot – the party were familiar with them from the encounter yesterday. The hobgrot looked around at the party, read their expressions of either hatred, shock or disgust and dove back into the stump with a shriek.

Well that was its plan. Kathe reached forward with god infused strength and grabbed the hobgrots ankle. “Nooo. Let Boglet go! I ain’t doing nothin’ wrong. I don’t know anything to do with the Beast-skewer Killbow or the leader on Corpse-Rippa Vulcha.” he babbled as he tried to snatch at falling trinkets that came from the folds of his robe.

“What are you doing here?” Ymran said as he lowered his cold gaze to the hobgrot. His talents for getting information already coming into play.

Not all Hobgrots

“This is Boglet’s shop. I said this. I sell things. You give me something shiny I get you something useful. You have something shiny to sell I have some Aqua in vials.” he spluttered as the Idoneths gaze washed over him.

“Let him down Kathe, he tells the truth” the Idoneth said as he sat down on a nearby log. “What can you tell me about This killbow and Vulcha?”

The hobgrot’s eyes sparkled as he was lowered to the stump, clambering to be upright again. “Oh, I know nothing much. Something shiny or valuable may jog my memory though…” he said, the glint of mischief and greed present in his eyes.

Thoughts

I am quite happy with the decision to include a hobgrot as a merchant in this weeks adventure. The books themselves talk about them being cunning and greedy merchants when encountered, or they are bullied into being in the war clans march. So when I need a way to give information, provide the inevitable mcguffin then what better than a greedy, sneaky merchant of goods and information.


I want to thank you once again for joining me on this Soulbound adventure. I am quite passionate about efficiencies in my work and home life and being able to merge my love for RPGs and Warhammer is just, joy. So if you would like to start a Soulbound group then I am happy to provide some more GM content in the future focused on Soulbound.

Tomorrow I expand this adventure further with the information that Boglet can be persuaded or paid to let go of. So don’t forget to come back for that and the future nights as we evolve this adventure. So as always, I hope to grant you the rerolls you need to succeed and hope that you return to adventure and excitement,
The Brazen Wolfe

Return to the Crusade

Tonight we have a special edition of the month where I continue to create our Soulbound campaign and tonight we see the binding attempt to return to the crusade. Now a refresher, the Dawnbringer crusade is what the cities of order and the free people in conjunction with the Stormcast eternals hope will see new cities created. With the forces of order pushing back against the forces of chaos the people of the realms have a chance to reclaim what once was theirs. But enough wasting time, let’s sit down, grab a coffee and roll into another night at the tabletop.


Return to the Crusade

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As the sun rose the binding looked across the landscape around them. The warclan would send additional scouts to investigate their missing members, and they didn’t like the idea of staying here another night. Not with those spectres, the Nighthaunt, haunting this area. With Brung’s ship no longer viable they had to find another way back and unless one of them had a hidden talent for summoning beasts to ferry them across the land they would have to travel under what little cover there was amongst the rocky outcrops and sparse trees.

Despite the distance they made good distance towards the direction of the crusade. They hoped that The Keeper made it back to the crusade with the Amberbone despite being attacked on his flight from the research outpost. But more than that they hoped that the Orruks were distracted with the gathering of the crusade in the distance. Well distracted enough that they wouldn’t notice a party of four travelling by foot.

Gathering clouds

Despite the distance the party could tell where the Crusade was, and it was on the move. A large plume of dust and smoke was drifting from towards the centre, off to the right. But there was something more that increased the pace of those on foot. A large thunderous cloud was gathering above the dust and smoke – Sigmar was preparing to send down his Stormcast Eternals to defend the Crusade, or launch an attack. If they wanted to fight off against the Orruks they may need the help of the binding. With a renewed urgency to their pace they doubled their march with Kathe darting ahead on her wings to scout the area ahead of them.

Brung longed for his craft, but with the damage done to it the day and night before it had to be left behind. Besides with the Orruk sharpshooters and, if what they had seen take down the griffon, artillery build to take out large beasts were near by they were potentially better off on foot. Despite this being only the second time they had been tested the binding was somehow holding together. They seemed to be doing well and working together as a team, the presence of each other constantly within themselves probably had something to do with this. The worries of the Keeper and Lord Brighthammer were for naught.

Thoughts

I am super excited to continue on with more Soulbound. With the promise of local interest in the system springing up I will be looking more into this RPG in the coming weeks. Now this current adventure see’s the party moving back across the land, on foot with danger all around as they traverse through potential enemy territory. I have a plan for this however and an opportunity to explore another destruction race before the adventure is out.

However there are plenty of opportunities for additional encounters. I hope to weave some chaos and potentially more undead into this encounter this week but we will have to wait for that. With the Orruks creating havoc and the party on an extreme flank I will orchestrate a moment where the party can aid in the success of a large battle. This is something that typically you may not find and I think it will be rewarding for the party. But I will need to see how I can maneuverer the party to such a state so that’s for a future me to worry about.


Thanks for exploring Soulbound

Thanks for joining me tonight for an expansion to Januaries Soulbound adventure. If Soulbound isn’t your cup of tea don’t fear for I will be bringing more D&D content back in the near future. In fact, I would tweak this adventure for D&D by changing the content from a Dawnbringer crusade to a large migration of refugees. I would have the party as mercenaries defending the procession from bandits and marauders. A neat and familiar scene for some of us.

Don’t forget to come back tomorrow where I expand this Soulbound adventure some more as we return to the crusade. So before I go I want to wish you the rerolls you need to succeed and hope that you return to continue with adventure with me,
The Brazen Wolfe

The Giant of Taloncrest

Tonight and I have created another zine out of this weeks adventure, The Giant of Taloncrest. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Giant of Taloncrest. If you like this format please let me know and I hope you enjoy.


The Giant of Taloncrest

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Taloncrest Mountains – Created in nightcafe.studio.

After a long time on the road the party are relieved to not be travelling for another week. The City of Wurbek lays south west of the Taloncrest mountains, home to some of the oldest monuments this side of the great divide. However no human, elf or dwarf has ever seen their ancestors’ craftsmanship as they are fiercely guarded by the warrior-tribe of Aarakocra that guard the peaks from all threats. 

This uneasy peace with Taloncrest and the southern villages only exists as, embarrassingly, there is no finer warrior in the southlands as the Aarakocra. With them guarding the mountains and their passes the cities and towns live in peace.

However, the Aarakocra seem to be laxing in their watch as some of the towns south of the mountain range have come under attack of goblinkin and a rumours of a monstrous shadow amongst them, bellowing our war cries and stoking the fires of war spread through the cities population. 


The City of Wurbek

The City of Wurbek – Created in Nightcafe.studio.

A mercantile capital of the southlands, heavily fortified and defended, it is seen as a neutral citadel and beacon for humanity. However the acceptance of all races is only skin deep and there broils a hate of uncommon races here. Elves, Dwarves and even Halflings are barely tolerated let alone Gnomes, half-breeds and even more miscellaneous races may find it hard to come across good, honest and fair trade in the city known as Wurbek.


Taloncrest Cavern

Taloncrest Cavern – Created in Nightcafe.studio.

The Taloncrest mountains shares its name with Aarakocra city that’s been built into its rocky formation. A large series of wide caves and extremely well lit caverns house the Avian race who call these mountains home. Each entrance serves as a way deeper into the city and is guarded by ferocious beasts and warriors. 

A large deposit of crystal lies at the centre of each cavern, hoisted into the ceiling and fixed there so that when the sun hits the mountain a complex series of mirrors of fine polished metals reflects the light into the many crystal lit caverns. The crystal itself isn’t rare but its size and craftsmanship is something of wonder.

PDF adventure – The Giant of Taloncrest



I think that will have to be it for tonight. But I hope that the next time you can get a party together to run this adventure that you enjoy it. However if you do use it I hope you can let me know how it goes!

As with every weekend, next week I will be bringing another adventure to the table and this week we are back to Soulbound! I hope you don’t miss a thing so come back daily. This is so you can experience the creation of this adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Prince of Pine Ridge

Tonight and I have again decided to create a zine out of this weeks adventure, The Prince of Pine Ridge. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Prince of Pine Ridge. If you like this format please let me know and I hope you enjoy.


The Prince of Pine Ridge

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Created in Nightcafe.studio

The growing town of Pine Ridge has finally begun to find its feet. With help from the village Elder, a monster hunter from years ago, and a wealthy landowner they have a plan to attract fresh blood to the village and to see it truly prosper. However, their plan is doomed to fail. A jealous, aggressive young prince has claimed the lands around Pine Ridge as his own. 

He sends his servants and vassals to steal the livestock, burn the farms and drive the villagers out of their own homes. If they won’t be persuaded to move they are to be killed.

To make matters worse there are rumours of a shadow in the peaks, one that has a taste for flesh and a hunger for gold.

PDF adventure – The Prince of Pine Ridge



That will be it for tonight but I hope that next weekend you can get a party together, or find a DM/GM, to run this adventure. Don’t forget that next week I will be bringing another adventure to the table so don’t miss a thing and come back daily. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Mystery of Crelion Manor

Tonight and I have again decided to create a zine out of this weeks adventure, The Mystery of Crelion Manor. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures (but this may change).

So I hope you enjoy this weeks adventure, The Mystery of Crelion Manor. If you like this format please let me know and I hope you enjoy.


The Mystery of Crelion Manor

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Crelion manor was a splendid building overseen by the Crelion family. Lord Crelion however was extremely lonely after the death of his childhood love and wanted someone to share the empty halls with. 

However, as time went on his loneliness disappeared with the arrival of his lady and they were soon wed. But on the night of their wedding a terrifying storm struck the manor. So terrible and ferocious the people that lived there died and the bodies of the Lord and Lady of the Manor were never found. 

Years later and the Manor has new owners who rent out rooms as a half-way inn between two large cities. But those who travel the roads are often preyed upon by terrifying creatures and flash storms that have fuelled the rumours of the manor being under a curse. 


PDF adventure – The Mystery of Crelion Manor


That will be it for tonight but I hope that next weekend you can get a party together, or find a DM/GM, to run this adventure. Don’t forget that next week I will be bringing another adventure to the table so don’t miss a thing and come back daily. And as always, don’t forget to roll with advantage,
The Brazen Wolfe