So it’s been a while since I did one of these and I wanted to try and do one again tonight. So as per the other challenges for the sake of tonight I will enforce the below constraints:
- 30 minute time limit
- 1 protagonist
- 1 location
- 1 randomly generated enemy
- “randomly generated pot” (tonight we are using one from here: https://blog.reedsy.com/plot-generator/fantasy/)
- Grammar and spelling (ONLY!) can be fixed outside of the 30 minutes if required.
So let’s kick off.
A witch, who is abrasive.
An enchantress-in-training, who is soft-hearted.
It’s a low fantasy story about defying destiny. It kicks off in an enemy camp with someone important being kidnapped.
Ok, Cass a soft natured Enchantress who is currently studying under Arabel – a ruthless and efficient witch at the academy has been given her final assignment – Enchant one of the visiting elven dignitaries, a hard task at the best of times, and make them commit an embarrassing act that will send their reputations with the human population into turmoil.
The Academy is located in the City of Gurmish – a rough and dark city that specialises in black market goods, dark dealings and darker deals committed for the right amount of coin. It is however a completely neutral city where dignitaries can find anything and everything including “safe places” to conduct business – such as the current deal between an elven cities royalty and the local human and gnome coalition who wish to trade with the elves and establish mining rights for their advancement in technology.
However as the plan is set into motion the elf dignitary, a lesser prince, is kidnapped whilst in the city, vanishing from one of the better reputed houses of ill repute and both the human and elven governments start the search for him.
Weeks pass and Cass is unable to complete her final test – but her mistress, the witch Arabel has ordered her to locate the prince, complete the task or she will never be granted the title of Enchantress and be welcomed to the council of nine- an order of mages who preside over a school of magic with the high witch being there to break ties between the schools. Cass is next in line to take over the mantle of of high enchantress and be able to sit in the council.
BUT – Cass organised the fake kidnapping – going so far as to seek out the prince, warn him that he was in danger and being targeted and then ferried him away to safety, out of the public eye until she can work out a way to get his name off the list. The reason for this is Cass believes that this prince is actually her brother – discovering late in her life that she was half-elven from when her mother had an affair with an lower elven lord.
The Witch Arabel isn’t stupid though and wonders if Cass has the right mettle for the task – she has recruited the party to investigate the disappearance and find the prince – the reward is access to the counsel’s magic vault and the selection of one magical relic, artefact or goods from within. What the party doesn’t know is that the vault is nearly dry – a handful of items remain as the council is moments from ruin and the conflict between elves and humans was the only thing that was keeping gold in their purses.
The party would need to skirt the dangerous streets of Gurmish – bandits, thugs and worse lurk the streets and aren’t afraid to take what they see as theirs – including anything the party have. Futhermore the humans and elven councils are also looking for the missing dignitary so they will have their own men and women after the prince and his location – so there are many people in the race for information, a location and the prince!
The party would need to start their search with finding his last seen location by talking to his guards who have taken place up in a local inn for dignitaries – The Broad Boar, the guard will tell them, with sadness, that they left him to watch a dance and have some drinks and then when they returned from their own dances (which they will say they were patrolling the area) he was gone. Arabel sends the party to the guards with a token (forged) which she tells them will allow them to convince the guard, magically, that the party are guards of the city who are on official business.
The dance hall is called The Pink Lilly, a place for drinks and dances – of the adult variety. The matron will know of what happened but she wont see anyone unless something is wrong with her house of ill-repute – so the party need to make a scene, bribe their way to her, or work with one of the dancers in the venue in order to see. The Matron, Galadea (Gal-a-day-ah) is half drow, strong and quick witted and is not to be trifled with – however for the right leverage (DMs discretion) she will tell the party that the prince was seen leaving with a singled armed guard – who was not a guard at all! “Obviously an illusion, a poor one at best. You could tell that the way the cloak danced in the light that it was fake. Childs play to detect such petty magic for someone experienced such as I”. Flattery will worth with Galadea somewhat but she will play with the the party members who think that they can manipulate, charm or coerce her.
When asking about the guard people on the streets, shop owners and beggars will ask for coin, a few silver or a few gold depending on the venue. Eventually when the Party pay a homeless dwarf – who watches everything acutely (Insight check DC14 after spotting the dwarf DC13 perception) – if the party buy him a hot meal and a few mugs of ale at his favourite tavern “The Spitted Manticore” then he will tell the party (after eating and drinking for an hour) that he saw the guard and the elven prince move to a alchemical supply shop – “All that Glitters could be gold” and that she guard and prince never left. He also mentions that the same info was given to some mean spirited elves and humans – except that he said that it was a different shop – same street though – they would be getting close to uncovering the princes wheareabouts.
“All that glitters could be gold” is in the employ of Cass – she being a long lasting patron she has organised use of a hidden back room for keeping the prince hidden. However the elves and humans are also closing in on the venue and time is of the essence.
The prince is shocked to see the adventurers, as he is not in the room and is flirting with the shop assistant when they walk into the building – the party need to convince him to leave with them instead of the elves and humans – deception is best as he is a bit gullible but not overly stupid.
Cass walks in as the party are leaving and then pleads with them to her her out – casting a spell to turn them all invisible to all but each other as she walks them to a nearby house. She explains why she kidnapped the prince and asks them to not take him back to the elves and humans yet until she works out what to do with Arabel. At that time several thugs break into the room and surround the party, prince and Cass – Arabel walks in and asks the party to make a decision – help the soon to be excommunicated Cass and prince – or help her murder the prince, blame it on Cass so that she can create war with the elves.
Time commenced: 5:25
Time completed: 5:53 (2 minutes spare)
Some inspiration taken from the 8 schools of magic
Well tonight it just flowed – the plot generator helped point somethings in the right direction (and I didn’t use all of it as I didn’t have time to write a whole novel!) but it was good to do this challenge again.
If you like what you read tonight let me know! Better yet if you have a suggestion for a future one let me know below and I will try and deliver the random adventure in 30 minutes based on the restrictions and requirements you give me.
Don’t forget to come back tomorrow for the end of the week write-up and, as always, don’t forget to roll with advantage,
The Brazen Wolfe