Welcome to Thursday night where we look at the Doorich Cottage Map on this Map-day. Tonight I will be blunt, I am not quite happy with the map so it may change for the end of week or month writeup. There are some things I want to change for Doorich Cottages Map.
Doorich cottage Map
The Inkarnate platform makes it easy to create these things with the set tiles. Having the ability to just hey-presto in a building framework and add things into it speeds up the map making process but there are some things I just don’t like. For instance, the rooms are a bit small and some are impractical. The large houses with stairs don’t have corresponding rooms so you have to make it up and trying to build one from scratch doesn’t align well.
The selection of buildings that are premade is also limited, but useful but I wish there was some variety in the tiles, a broken one or miscoloured one would give more character. But the other buildings are quick and easy and can add some depth to combat.
The last part to comment on was my use of the dirt to convey active walkways. For something that took about 30 minutes (being interrupted mid make) it does make the Doorich Cottage Map’s outsides feel dirty – but in a hasty way. I think I will fix this first and see what else I can do.
Thanks for joining me tonight to look at another battlemap. As always I find Inkarnate an valuable tool to create maps which add to the adventure. I can’t wait to have the Night Prowlers stalking across buildings, inside them and saying hello to the party! So don’t forget to come back tomorrow and the weekend and, as always, don’t forget to roll with advantage,
The Brazen Wolfe