Welcome to another Thursday night where we look at the maps for the week and tonight we have two variations of the Gibbering Woods Camp! The idea behind this is the party has control over when they go through the camp. This means that I need to have a map prepared for both day time and night time depending on what the players decide. This is one of the harder parts of a heist is being prepared for more than just one outcome. So sit back, grab a coffee and let’s roll into tonight’s adventure… maps!
The Gibbering Woods Camp
Now whether we have night time or daytime map we have a few things to note. Several cages are inside the camp compound that has 15 foot high walls. There are only a handful of tents but they look to be able to fit quite a few people. So this means that there may be more people elsewhere for a large operation such as this one.
The large central tent makes it hard to see what’s kept inside. The high walls however do have potential breach points, either the front gates, spiked as they are, will enable people to get past them. Or the several wall breaches that could occur via either ladders, ropes or utilising the trees. But be careful where you jump over as there may be a hungry creature in the crate that you land on top of.
Poachers Camp – day
Poachers Camp – Night
Thanks for joining me tonight for the maps for this weeks heist mission. Tomorrow we will look into the creature stat-blocks that we may be encountering as well as some that we will definitely be. I will leave it up to you to decide which is which. Don’t forget to come back tomorrow and this weekend and make sure to set aside some time for your own tabletop. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe
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