So this week we find the party arriving at Ferklend, finding out that there is trouble in town and that they are the possibly the heralds who will both doom and save the swamp. This tale really starts by the party being greeted by Ferklends’ Palisade and then it flows on from there. So to get a glimpse at what we are working with let’s sit down, grab a coffee and look at tonight’s map!
Ferklends’ Palisade
339ThFePa

The palisade is new, for reasons uncovered in a few tales spoken in yesterday’s update. But the forest and swamp beyond that is as ancient as they come. Some of the trees have been cut down to repair the few houses in the town and to build the wall and defences. A crudely dug moat that spans at its widest ten feet lays around the wall that slows down aggressors, to some degree.
A few parts of the wall open and close to allow people through before being braced back shut again. a few platforms have been constructed against the wall to give it strength and to provide a place to stand and watch the the outside of the walls. However, along the wall the faces the swamp there are several more of these platforms as the attacks from the undead has grown in frequency and number.
A quick map today that I believe gives off the grungy, swampy vibe that I was hoping for. Don’t forget to come back this weekend for more content and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Great map! I could just sit here and imagine all sorts fun battles being played out.
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Thanks Talarska! Yep! My players will enjoy these when they get to them
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