This week we don’t have specific NPCs but we have several Temporary Party members that we could utilise – well the concept of them any way. Hirelings and members of the Order of Scouts will provide the party with a temporary boost in numbers to help get the adventures to where they need to go.
So let’s grab a coffee, sit back and roll into tonight’s adventure!
Temporary Party Members
423TuTePaMe




‘Scouts’ – Created in Nightcafe.
All parties know that there is only so long that you can work in isolation from experts of the land. The Order of Scouts manages to keep a tab on the best in the business when it comes to finding the right path, knowing the wilderness and the creatures that call them home.
At times when voyaging into unknown lands the Order of Scouts are called upon by adventurers to ensure that they party can make it to their destination on time, mostly safe. Not much for fighting these experts in the field will choose the paths less taken, avoid roads and prefer to avoid fighting if at all possible. However they are all trained with weapons so they can be safe and ensure their clients make it to where they need to go.
Although young in comparison to some of the other organisations across the continents the order of scouts is spreading across more and more lands and making a name for themselves as both attracting talent and completing their missions.
We don’t really have key NPCs tonight as such but we have the option of several different ones. Having a hireling for one adventure can be a great way to bolster the party, or, providing some depth to the narrative of the adventure. Don’t forget that we are expanding the rest of the adventures each day this week, so don’t forget to come back daily to check what the progress is! And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe
