An artist without a muse is a terrible thing, but when the muse he requests is to accompany a party of adventurers on a journey through dangerous country in the hope of gaining ‘The inspiration’ things go from wrong to worse. Buckle up as this weeks going to be a big one!
So tighten your boots as we kick off into tonight’s adventure!
While artists gain the inspiration needed for their artwork from nature, a muse or from the coin for their employers some require a bit of extra help. When the party take on a job to transport a wagon of valuable goods through dangerous country they couldn’t have known that their employer was the goods.
An artist without a muse is a dangerous thing – searching for the muse may be even more so as the roads get worse and now with an artist to escort to safety everything could go wrong.
The Inspiration
520MoThIn

The party had finished signing the contract with Reginald Tibidius Archer, a renown artist, who needed his valuable works of art transported to another city in a hurry. This meant that the party and the wagon driver would need to travel along bandit infested roads and very near to a goblinoid hideout which was known for being ambushed by both the little and larger tribe members.
As they looked over the journey and organised supplies they never thought that they could be so wrong about a straightforward job like this one. The next morning they set off with the reasonably heavy enclosed wagon which had been sealed by the driver earlier that morning. The road out of the City was nearly vacant this time of the morning but the party still had an uneasy feeling that they were being watched.
Sure enough there were a few men and women who watched the wagon from the alleyways but made no move and waved to the party as they passed through. Yet despite the weird-yet-peaceful interaction the feeling of being watched continued until they were out of the city.
The roads were clear and despite the few clouds in the sky it was a clear day overall. The roads were quiet which contradicted the warnings that the guards at the gate gave them as they carried on further along the roads towards Deepport, their destination. It wasn’t long until every few trees had a warning poster of a wanted criminal that was last seen along this road.
After stopping for lunch to ensure that the horse had a break from pulling the wagon the party began to get ready when that feeling of being watched grew again. This time the culprit, likely culprit, was found. A glint of steel could be seen from the road up ahead – caltrops nearly completely buried in the ground – it looked like the road was about to prove the guards warnings right.
Thanks for stopping by for the start of a new week. Tonight just see’s is us getting started with the next few days really building upon the story. So don’t forget to come back each day this week to make sure you stay up to date with this adventure and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe
