Pulling up Flowers

The village of Temal has come into a pickle where someone has been pulling up their flowers, their crops. The plant known as Mallow’s secretes a delicious liquid when pulverized and squeezed. This plant has been the life blood for village for generations but someone has been destroying the crops. I guess this calls for the parties skills to swoop in and save the day.

So sit down, get your investigation kits and let’s get stuck into tonight’s adventure!


The Village of Temal has a problem, their crops keep getting destroyed. When someone is pulling up flowers in their fields the mayor asks for help from the party. They now have to investigate what is happening to the crops at night, uncover who and why.

But, what they find is rotten to the core. Now that the party know the truth they have to act fast. There is an evil here in the Village of Temal and the party is their last hope.


Pulling up Flowers

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Pulling up Flowers – Created in WordPress!?

The party travelled along the road to Kestel, a city known for its abundance in jobs. As they moved alongside the fields with grain, hay or fruit they knew they were getting closer to Temal, their next stop on their journey. Temal was a small farming village that was relatively left alone due to its produce, Temal Mallow water.

The party walked into the streets where a gathering was forming, a heated discussion from the looks of it by how vigorously the men and women gestured to one another. ‘Now I hear you Simon but we don’t have any proof.’ a man with a feathered cap said as he calmed a red faced farmer.

‘You’re a coward Tibs. I’ll see to it that you’re not elected Mayor again. That Jameson’s boy is behind it I tells you!’ Simon viciously spat, punctuating his words with a poke to Tibs, the Mayor supposedly.’

‘We can’t punish the lad if we don’t have proof. The Captain can’t be seen to be arresting someone without proof. Get me proof Simon and We’ll take your accusations seriously’ Tibs said as a man in chain and thick leather armour stepped forward.

A few choice curse words were thrown at the two men before the farmer and his small band stormed off. The Guard noticed the party and leaned over to whisper to the Mayor who nodded. A moment later and the man walked over before greeting the party.

‘Good day to you all, am I right to presume that you are adventurers for hire?’ he asked with the guard coming to stand near by with a friendly smile and gesture. ‘We have a pickle that will need discretion of people of your calibre. You see it approaching the harvest moon when we harvest the Mallow crop. But we’ve had a few cases where the plants are being ripped out. Simon, is just the most recent and we fear he won’t be the last. There was a issue where a locale boy, Roy Jameson, was denied his daughters hand. He didn’t take it well.’

The mayor sighed. ‘We need someone to find out who is behind the vandalism and let us know. We don’t want any undue harm to come to anyone unnecessarily. But we also need to know before it gets out of hand and those affected dish out their unwarranted justice.’



Another week beginning and another adventure ready to kick off. Don’t forget to come back each day this coming week to stay up to date on the adventure. Tomorrow we will meet more of the residents in more depth so make sure to come back. Don’t forget that this is just the start so I hope to see you each day this week, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Yuzalef Cauldron

This weeks adventure revolves around the Yuzalef Cauldron, a vessel of both renown sought after for both its infamy and noble legacy. For who who do you blame when something is used for evil, the instrument or the minstrel?

So sit down, grab a bowl or two and let’s get stuck into tonight’s adventure!


The Yuzalef Cauldron is at the centre of many folktales in the region for the right and wrong reasons. Some say its the cure for all man-kinds illnesses, all curses and injuries heal before its healing broth. An equal number say that its broth traps the soul to burn the kindling that keeps the purple flames alive only to create more broth to ensnare more unfortunate souls.

One things for certain… Practices of the arcane would pay a handsome reward for any who can return with the cauldron and that its riches would buy a new life for any man or woman.


The Yuzalef Cauldron

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The Yuzalef Cauldron – created in nightcafe.

The party huddled around the camp fire of the travelling caravan that they had been travelling with for a few weeks as they moved through the region. As they all took a bowl of a crude, yet tasty and hearty stew they looked upon the mountains to the north of them. Slowly one by one they realised that there was a spec of light that flickered amongst the wall of trees that littered the mountainside.

Anyone would be forgiven for mistaking it as a campfire except for the flashes of purple that came from the same spot. The caravans cook, Sebastian, fancied himself in a league of his own for his cooking, and he was right but it wasn’t a league people wanted to be in. However, despite his failing as a cook he managed to have a story for just about everything, any natural or unnatural phenomenon he had an answer for it, fact or fiction was yet to be determined.

But old Sebastian followed their case and put his spoon in his bowl as he chewed on the knuckle bone of the rabbit they had caught. ‘Beware the the Yuzalef Cauldron.’ he said, punctuating his statement with a long pause. ‘Fear the lights you see on the mountain side as the possessed cauldron of Yuzalef calls souls to stir its contents. The purple lights attract the curious and those who are after a quick fortune as there is many a witch, sage and sorcerer who would pay handsomely for that nasty artefact.’ he said as he spat out the knuckle bone.

‘They say that the cauldrons flames are actually burning souls and that it uses the energy from those cursed by its broth to create more of its cursed liquid. But there are some who say that the cauldron’s broth heals all illnesses. Cures blindness, regrows limbs and restores the mind.’ he had a wistful look on his eyes now.

‘No one knows the truth of the Yuzalef Cauldron. But one thing to be certain is that all those that have sought it out have not be heard of again.’



The first full week of adventure of the year and we are already into the second week. Thanks to all of my return readers who follow along my long, seemingly endless tales of adventure and for the newcomers in this year I welcome you to my tabletop. Don’t forget that this marks the beginning of the week of adventure where I will expand the characters, twists and turns, places and adversaries over the coming few days with… something a bit different the end the week.

Don’t forget at the end of each week this year I aim to get an adventure out for you to download and use at your tabletop. So make sure you don’t forget to follow along this little project of love of mine and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Demiplane of Isolation

The party must find a way to open a portal to the demiplane of isolation where the Forgotten One, Grehy, has taken Elara as a final insult before they retreat to their native plane. The Red Lord, using his divine power aims to creates a rift that allows them passage but what lies on the other side only time will tell.

So let’s sit back, buckle up for the last adventure of the year!


The Demi-plane of Isolation

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The Red lord steps towards the empty archway where one of the gates to Felmore stood before the siege tore it down. Placing his large hands on the cold stone he hums a jolly tune which creates sparks of gold and red to dance from his fingertips across the rock. A fey heartbeats later and a large shadow pulls itself from the ground and knits itself to the stone, creating a passageway to the demi-plane of Isolation.

After all the preparation they can manage in the short timeframe they have they all bolster their resolve and step through the shadowy gate and into something unexpected. A world much like their own but devoid of anything and everything. There is no colour, no warmth and no sun as the world is dimly lit in greys and monochrome.

‘A plane of existence where only one can dwell, only Grehy can live here as the plane will kill anything and everything else. Even her servants and those Wraiths that we fought do not survive here for long.’ the Red Lord muttered with a look of depression on his face. ‘I wish there was another way, I wish Grehy would forgive themself and see the joy in life.’

The demi-plane of isolation is a desolate and haunting realm. The sky is filled with a constant grey overcast that casts a pale light across the landscape which is barren and lifeless. The air is thick with a sense of… nothing, the crushing and empty nothingness that only Isolation from existence can bring. The ground beneath the parties feet is cracked and dry, and shadows move unnaturally at the edge of your vision.

As the party continue, a faint sound carried on the wind of a defiant hymn being carried across from a distant place, the constant emptiness and crushing isolation starts to wear them down. As they move deeper there are point where the wind carries and the landscape distorts the sound of Elara in the singing in the distance and they have to regain their bearings to continue their search.

It wasn’t long until the party reach the heart of the demi-plane of isolation, a large towering building that rises from the ruins of a city. From the desolate fortress beyond them they can clearly hear Elara singing a hymn of the Red lord and a dash of colour can be seen deep within a large building in the centre.

The fortress is a twisted reflection of the world, its halls echoing with only their footsteps and the phantom sob of someone who lost their fight with isolation long ago. At the centre of the fortress, the Forgotten One stands, their form shrouded in darkness, powerful and foreboding. Elara is bound in chains of shadow, her face pale but her eyes filled with determination as she continues to sing out the hymns of forgiveness, mercy and joy.

The forgotten One, Grehy watches them like a cat, ‘You have come this far, but you shall not take her from me. This realm is mine, and here, you shall disappear like the rest of them. Soon this girls sobs of sorrow will live forever in this plane. A reminder of those who stood against me and eventually lost.’

The final battle begins as the party confronts the Forgotten One, rushing forward as she goads them and flaunts her prisoner, Elara, before them. The minor-deities power is beyond formidable, and they uses the demi-plane to their advantage, creating illusions and manipulating the environment to isolate and rip at their defences. However Elara aids where she can with songs that bolster their resolve and the Red Lord tries to subdue the forgotten One with his physical strength as he grappled, threw and battered them into submission.

The battle is fierce and disorienting, with the Forgotten One using every trick at their disposal to isolate and defeat the party. There attacks are swift and relentless, designed to break their spirits. The party fights back with determination, their resolve strengthened by the presence of the Red Lord and their desire to save Elara.

Finally the party strike a powerful blow against the Forgotten one where the chains that restrained Elara shatter freeing the cleric. By placing a red candle at the knees of the deity the cleric and Red Lord lock away her power and send her into a suspended state for as long as the candle burns. It is not a permanent cage but the Red Lord forbids the destruction of Grehy, one who he wishes to save and redeem one day.

‘We have done it. The Forgotten One is a threat no more, and Elara is safe. But we must leave this place before it collapses completely. Quickly, follow me.’ The Red Lord states as he guides them back the way they came, through the lonely citadel and back to the gate that still glows with warmth.



Thanks for visiting for the second last part of the adventure this Dice-ember. Don’t forget to come back the new two days as we wrap things up and conclude on Christmas Day. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Crypts Trials

The Crypts Trials haunt the party this week as they move forward into what they hope will be the final hurdle in their quest to save the Red Lord and their clear their names. However the ancient trials and tests within the crypt are not all that waits and there is something darker and more malicious within this Crypt.

So grab a notepad and pen, sit down and get ready for the Crypts Trials!


The Crypts Trials

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The Crypts Trails – created in Copilot and Nightcafe.

The party lands upon the bottom of the flight of stairs after descending sixty or so feet. The entrance behind them reveals the canopy of trees and the night sky beyond but before them is old chiselled stone that has not lasted the test of time. The air is cold, damp and earthy with the only light comes from their own light sources and the Red candle that flickers in Elara’s hands. As the party delve deeper into the crypt it begins to feel that it is more a maze of corridors and chambers rather than structured and ordered space.

As they continue the rooms and corridors they encounter seemed designed to trick, delay, and confuse any who dare enter as they are nearly all identical even down to the same piles or rubbish and bones within the rooms and against the walls. However after noticing something odd about one of the rooms they discover a cleverly disguised adjoined corridor

After but a few moments travelling down the new corridor the first chamber they enter is a large, circular room with a high ceiling. In the centre of the room stands a pedestal in which rests a glowing crystal. The walls are adorned with murals depicting scenes of ancient battles and forgotten heroes, all crumbling to ruins and to be forgotten soon. As the party approaches the pedestal, a low hum fills the air, and a voice echoes through the chamber.

‘To proceed, you must answer the riddle that guards this chamber and this is third of three such rooms. Only the worthy may pass and only those who pass are worthy.’ a voice comes from the room itself as the crystal in the middle of the room starts to levitate and thrum with arcane magic.

After a few heart beats the voice speaks again ‘I speak without a mouth and hear without ears. I have no body, but I come alive with wind. What am I?’.

The party listen to the words and as they sit their in silence the soft drip of water in some corner of the room echoes out. Inspired with the answer the party gives their response to which a section of the wall grinds away revealing another passageway deeper into the crypt.

As the party step through the end of this corridor they are greeted by a series of walls. After a few minutes the realisation of what this chamber represents hits hard, this chamber is a labyrinthine corridor filled with mirrors and illusions. The walls seem to shift and move as the party navigate through the maze which makes standard tricks for overcoming a labyrinth less useful, but not useless. After a few moments they find that they reach the centre of the labyrinth where an identical crystal from the one earlier sits on a similar pedestal.

‘Only those who see through deception shall find the true path. Navigate the path laid before you and reach the door on the other side.’ the voice calls out once the party approach it. The party hear from somewhere deeper in the room the sound of metal grating as a something in the maze shifts. Whether something opens or something closes it is nearly impossible to tell.

Reaching the exit of the maze they recount the guardian creatures that had begun to stalk them which forced them to move faster through the maze. Luckily the walls ceased changing but the threat of the creatures cornering and attacking them urged them onwards. However this caused them to miss obvious queues and get lost as they made simple mistakes. As they burst through the last parts of the maze and closed the door behind them a loud grumbling echoes out from behind them as tremors could be felt through the ground. Looking in the room behind them they managed to watch the last of the walls that made up the maze shift into the floor to be swallowed back up by the room that created it.

Ahead of them the third chamber is a vast hall filled with statues of ancient warriors. Nearly each statue holds a weapon with more scattered on the floor around them. The floor is inscribed with a large, intricate pattern where the party can see a depiction of a battle from some long forgotten time. At the far end of the hall is a corridor that is barred off with a large statue standing firmly in the middle of passage. Suddenly a voice from their left makes them jump as another crystal glows into life.

‘The key to the gate ahead lies within the pattern. Match the weapons to their correct owners, the corresponding places where they would have stood on their last march, and the way shall be revealed’. The party move forward to look at the statues. after a moment they place the dropped weapons in the hands of the statues in which the weapons which was closest to them. As they place the last weapon an image of a full moon glows in the centre of the pattern and a few statues have their eyes glow.

After some trial and error and watching the moon imagery in the centre of the moon wane from full to near new, or the dark of the moon, they worked out the pattern. With a satisfying click the gate in front of them receded into the wall revealing the corridor before them. As they approached the final statue, a much newer and pristine stone its eyes burned alive and a cold voice resonated out.

‘You have made it this far Guardians of the light but here you shall remain. But to make this interesting so your final moments to let you know that you have truly failed. A riddle that will haunt you for the rest of your isolation and fuel your despair.’ it paused for a moment its massive arms moving to grip onto the stone handles of weapons at its back.

‘My life can be measured in hours, I only serveย toย be devoured. Slim, I am quick. Fat, I am slow. Wind is my foe.’ it said, slowly and menacingly with a hissing like rhythm. As it waited for the parties response.



Thanks for coming tonight and for continuing with this journey with me. Don’t forget that I publish content for this adventure daily leading up to Christmas so don’t forget to come back daily and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Blank Citadel

‘The Blank Citadel holds the last light of the Red Lord, none can stop it from turning black’, the dying words of a cruel creature wishing to taunt the party this week as we continue on with the eighth day of our December adventure. But this information comes at a price and a frantic battle awaits those who dare oppose the dark guardians of the hidden temple.

So sit down, sharpen your magical blades and let’s get ready to square off against the most cruel of guardians!


The Blank Citadel

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The Dark Guardians – Image created using Co-pilot.

As the party gathers their belongings and prepares to leave the hidden temple to the forgotten deity the air grows colder. An unsettling presence wafts over them causing their vision to blur around the edges and them to momentarily lose the sight of their comrades. The guardian spirits that they conversed with seem to sense the change in the room with their forms flickering with unease and them looking around as if pained.

Suddenly, the quiet atmosphere of the few moments before a storm is shattered as new guardian spectres materialize in the hall. These guardians are different, more menacing, ancient and dark, their spectral forms cloaked in shadow and their eyes burning with an intense, hostile cold light.

One of the new guardians, a towering figure with a jagged spear, steps forward the sound of its footfall the sound of breaking glass. It’s voice is neither male nor female but the sound as if heartbreak had a voice and with it speaking it echoed with an otherworldly resonance. ‘Intruders, you have defiled this sacred place and the forgotten one. You shall not leave here alive.’

The party braced themselves as the guardians attack without warning, their movements swift and deadly putting the masters of their age to shame with masterful use of their weapons. The grand hall erupts into chaos as the party engages in a fierce battle as they test their will to live against the opposing force that wishes them to fail. With each swing of the smoke-hewn weapons the party experienced a flash of a memory where they were alone, banished from the warmth of people and friendship.

As the ancient spectres fight the ground and ruins around them start to shift and float apart taking the party away from each other. The floating platforms and shimmering dark energy fields make the battle more dangerous as the creatures seem to be at home with the terrain, as if the realm between realms, the hidden temple of isolation is where they have always existed.

However, the guardians they had befriended lash out in coordinated attacks with the party and together they fell the spectres one by one. As the battle reaches its climax, one of the dark guardians, a spectral figure with a crow-like helm, speaks in a cryptic tone. ‘The Blank Citadel holds the last light of the Red Lord, none can stop it from turning black.’

With those final words, the guardian falls, his form dissipating into wisps of dark energy and with the remaining guardians laying defeated, the party is left with a new and crucial piece of information. One of the surviving friendlier guardians explains that ‘the Blank Citadel is located far up north and that the setting of the sun reveals where it is within the Darkstone Mountains when you show ultimate reverence to the ancient stone’. With its cryptic message delivered it fades from existence, its oath broken and its fate sealed.

With the hidden temple’s secrets unveiled and a new lead pointing them to the Blank Citadel far to the north, the party must decide their next course of action. The stakes have never been higher, and their quest to clear their names and save the Red Lord now takes on a new and dangerous dimension. The journey ahead will be fraught with peril, but the party is determined to uncover the truth and restore hope to their world.



Thanks for visiting again for the start of another week and the seventh section of content for this adventure. Don’t forget we have another two weeks to go for this adventure so don’t forget to come back daily so you don’t miss a thing and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Missing Lord

This week we kick off the dice-ember adventure strong with the Missing Lord which… is a misleading title and I’ll own that, but it does set the scene of the adventure and the objective for the party. The party are going about this business preparing for their own festivities as they are abruptly apprehended and… well the rest is soon to come.

So sit down, rug up with a seasonal beverage and let’s kick into tonight’s adventure!


The Missing Lord

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The Missing Lord – created in copilot and Nightcafe.

The party marvelled at what the markets this time of year with everything from clothes, weapons, potions, lotions, scented candles and more! As merchants hawked their wares and the public did the best to avoid being roped into another stall amongst the gathering noise and chaos there were moments of delight.

As party walked away with something new which they had spent their hard earned gold on they became increasingly aware of the hushed voices amongst the stalls. ‘Have you heard, the Red Lord’s missing. I heard it from a friend who cleans at the temple of Tyr and they know what’s happened. He’s dead, killed. A deity killed just like that. I suspect it’s a rival’ one muttered to the other hurriedly as if even speaking of the rumours was treason.

‘Dead? No, he’s abandoned us due to our wicked ways. I tolds’ ya, we need to show him that we are deserving! That’s why my house is covered in red cloths.’ one man barked a laugh but the mirth didn’t reach his eyes. It wasn’t the first time they had heard some of these rumours and the absence of the red-cloaked hymn singers was concerning as singing joyous choruses was part of the season. However there wasn’t a single one of the devout followers of the Red Lord.

As they neared a troupe of bards performing a classic named after the lesser deity of Judgement and Mercy, The Red Candle, they stopped and watched as someone sold chunks of charred vegetable and meat on a thin wooden stick. The play was about the first coming of the Red Lord, once a high priest of Tyr he grew tired of passing judgement on the wicked and naughty and instead he started to rule that mercy and second chances was best. His broken oath saw him thrown from the church but he dedicated the rest of his mortal life to forgiveness and mercy.

His teachings were widely received and soon vicious crimes were decreasing and especially when food was plenty, just after the harvest, he taught of celebration and mirth as the best way to spread his teachings. As his hair and beard grew long and white he began to wear a heft red cloak so that people could always find someone to defend them and to provide a second chance at mercy.

However he was eventually struck down by a deity who had been shunned, ignored and locked away. The Forgotten One, a deity of isolation and the pain of banishment was losing those who prayed to anyone who would listen to them when they were alone, banished or isolated and during the harvest festival where the now Red Lord used to share his table with any and all the isolated and banished were even welcome at the grand feasting tables.

Sick of the imposition into her domain she struck out and mortally wounded the man after taking the form of a one of the forgotten who was at his table. As the man lay dying he offered his murder, the Forgotten One, a candle as a sign of forgiveness. The candle instantly burnt bright and red casting back the illusion that the deity had cast upon herself and he ceased dying. Invigorated with divine magic he ascended to become the Red Lord who spread forgiveness and mercy to any and all.

As the crowd cheered on the performers are great procession of the kingdoms guards appeared with several clerics of Tyr amongst their midst. As they marched through the plaza they stopped in front of the party before calling them out. ‘You all are under arrest for the murder of the Red Lord. Your guilt has been divined and your evil deeds in silencing the season of forgiveness, mercy and mirth is undeniable. You are to come with us as you have been granted a trial by the teachings of the deity that you have murdered. If you try to escape or resist your guilt is sealed and your punishment will be decided. Come with us not peacefully, though many of us deem you not worthy of mercy.’

The party heard an audible gasp as the crowd of people around them had the message sunk in. They were innocent, they had no means or desire to kill a deity as powerful as the Red Lord and yet their guilt was already decided. As they were marched down the street with a dark metal cuff around their wrists chaining them together they wondered what had gone wrong. They had to clear their names publicly if they ever wanted to walk freely in civilisation again as they were accused of murdering hope and mercy itself.



Leading the charge into a rather large adventure we have the opening scene with a wrong conviction and long journey ahead to clear their name. Don’t forget that this is just the first week of Dice-ember and that we have a lot of content coming daily for the next few weeks. So don’t forge to come back daily so you don’t miss a thing and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Dice-ember 2024 Holiday Adventure!

The first day of December means that I can start work on the Dice-ember 2024 Holiday Adventure! This year we have a pretty big one with over twenty additions to this years adventure. Tomorrow we start off with the larger plot for this adventure itself for all of December!

So sit down, grab a cup of seasonal beverage and let’s look at the theme for the next 25 days!


Dice-ember 2024 Holiday Adventure!

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Dice-ember 2024 Holiday Adventure – created in Nightcafe and co-pilot.

The world emitted a collective sigh as they prepared their homes with festive anticipation, as each town and village in civilised lands prepared for the grand celebrations of the Red Lordโ€™s season of thanks and joy. Streets and homes had strips of red cloth drifting in the breeze calling for the Red Lord’s favour in this season. The air began to be filled with the smells of baking and smoking as they reaped the bounty of their harvest and preparations for not only the festivities but also for the seasons ahead.

It was traditionally a time when kindness reigned, and many humanoid races engaged in peaceful treaties so that their clans, families and people rested and took a moment to rest.

In the days leading up to the celebration, people would traditionally visit the grand temples dedicated to their gods and offered a small offering to The Red Lord, offering prayers and blessings so that they would be seen as fit for his favour and good will. His priests, clad in robes of crimson, would chant hymns of gratitude and hope, their voices resonating with the divine presence of The Red Lord.

Yet, as this holy season approached an unsettling silence began to creep into the gatherings of priests of The Red Lord. The priests’ once vibrant chants grew quieter, their connection to The Red Lord fading inexplicably. Whispers of concern spread through the congregation as prayers went unanswered and the offerings of baked goods and mead left unconsumed.

The joyous preparations continued outwardly, but a shadow of doubt lingered in the hearts of the civilised worlds. Families gathered around hearths and shared their worries in hushed tones, wondering why the priests had stopped singing loudly. Despite the decorations of celebration an unspoken fear gnawed at the edges of their celebration.

Rumours on the streets continue for the next few days and eventually the Red Lord’s priests have disappeared entirely. Several priests from other religions appear to be frantically visiting the town hall where hushed whispers speak of missing gods, dark tidings and a potential murder in the cities midst.



Thanks for joining me for the start of this his adventure. It’s going to be a big one and I’m excited for where this is going! Don’t forget to come back each day this week as we create the first section of this adventure with two more sections to go over the weeks continue. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Reptilian Regeneration

This weeks adventure takes us into the heart of the Gremire Jungle where trouble is brewing and a group called the Reptilian Regeneration is surging to power. As local lands fall will the party be able to put an end to the dark rituals that are making the jungle more feral with primal energy.

So sit down, take a load off while the coffee brews and let’s kick into tonight’s adventure!


The party has heard rumours of a sudden and alarming rise in the power and influence of a previously unremarkable tribe of lizardfolk. Whispers of dark rituals, ancient magic, and the appearance of an enigmatic leader have spread across the land. The lizardfolk, now calling themselves the Reptilian Regeneration, have begun to conquer nearby territories, and their ambitions seem limitless.

The party is contacted by a desperate coalition of local leaders who seek their help in stopping the Lizardfolk and this Reptilian Regeneration. The coalition provides the party with intelligence about a sacred artefact called the Heart of the Serpent, believed to be the source of the lizardfolkโ€™s newfound power. The artefact is said to be housed in the depths of the lizardfolkโ€™s ancient temple, located in the heart of the swamp.

Will the party manage to thwart the Lizardfolk’s Dominion over the jungle and restore peace to the land, or will they fall to the might and cunning of the lizardfolk warriors and their ancient, mystical powers?


The Reptilian Regeneration

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The Reptilian Regeneration – created in nightcafe.

The voices raised louder in the hall as another mayor from a local village stood to argue with the current speaker. The party had been invited here, practically begged by a previous client who had hired them to save his kingdom. The prince sat cloaked and in riding leathers instead of his normal attire. It was an exceedingly poor disguise if the party were asked for their feedback on it earlier. But instead the prince sat and shook with anger as the men in the room blamed one another, screaming and frothing at their mouths as if they were infected with the primal rage instead of those attacking their villages.

‘What idiocy led to this? You ordered your villagers to cut into the Gremire jungle to make way for your crops and to sell the wood to fuel your greed!’ one of the mayors spat. He had lost half is village when the attacks happened and he had every right to be angry about it.

‘Me? What brought about this accusations? As I said we need to mount a defence and I am simply stating that Chupak falls then this,’ he paused to emphasise the name with air quotations, ‘Reptilian Regeneration cultists will have free reign over the all the villages to the west.’ this drew the concerned utterance of agreement from several of such village mayors who were present.

As the opponents face darkened to a near unholy shade of red the prince had enough. ‘Are you quite done squabbling like children?’ he snapped, the room went quiet as the men’s rage both turned to him in an instant.

‘How dare you, a visitor to this gathering question this assembly of distinguished mayors.’ the red faced man spat back. The prince took this moment to throw back his hood and to stand from his seat. The room went quiet and the recognition of shock was evident in a moment.

‘These are my families lands and by right of my title I do dare.’ he politely and calmly said as he watched the colour and heat drain from the faces of those gathered. ‘The lizardfolk, this Reptilian Regeneration has to be stopped. It’s already taken too much of our peoples livelihoods and lives and we can’t sit by and watch. Now I have had my personal spies go into the heart of their territory and we have some intel.’ he paused to look at the party.

‘They are led by a shaman of unknown power who is harnessing the power of the Heart of the Serpent.’ he paused with the expected blank faces from all those present. ‘This artefact has the power to destroy us all as it attempts to summon the deities, the gods that these lizardfolk’s worship. They must be stopped.’

‘We’re saved! The prince has brought the royal army with him!’ a man at the back of the room exclaimed as he jumped up causing a chorus of cheers.

‘I have not brought the army. Instead I have brought a party of adventurers who have proven themselves to me and the crown in the past as exemplary warriors, sages and scouts. But they can’t do it alone. I have a request of each of you. Support Chupak and wage an offensive, cut and burn the jungle down immediately near it. My scouts also reported that there is a sizeable enemy force moving in that direction as we speak and if we can distract them long enough my men,’ he gestured to the party, ‘are to sneak in and relieve the Heart of the Serpents from this cult.’

‘I will have some of the army meet us at the village and to sure up the defences but our first and only priority should be their jungle fortress.’ he paused as he watched fear, uncertainty and once again anger appear in the faces of the mayors.



Now I think that’s a pretty big adventure for this weeks one shot, and for the last weekly oneshot for the year. The next few weeks marks the descent to December and Christmas where I have another (hopefully!) Fantastic Holiday oneshot planned. But before we get to that let’s not forget about this weeks adventure as we expand it daily from here on out. So don’t forget to come back each day to stay up to date with this adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Unholy Displeasure

This week the party have the unfortunate privilege at being called to dinner with, a most unfortunately noble who has an unholy displeasure that he wants sorted. It turns out that Rhiktor Shroud’s daughter has gone missing and he has requested adventurers to come and help him find her. But Rhiktor isn’t a normal noble…

So sit down, take a load off while the coffee brews and let’s kick into tonight’s adventure!

Unholy Displeasure

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Rhiktor Shroud – created in nightcafe.

As the parties entered the nobles mansion the furniture, tapestries other decorations stuck out to the party as something that only the very rich could afford. Excited for the prospect of a probably easy pay ticket they followed the dapper young man who was a house-servant to the noble.

“My Lord has been locked away in the feast hall for days as he is anxious on his daughters return. I do hope that you can finally help return his treasure” the man, Donevan, said as he walked towards a large set of double doors. “You see his daughter has a bit of a temper and when she heard what the locals were saying about the family she did not take it well. The next time she heard the rocks hitting the windows of the estate she flew out in a fury and we suspect she was taken by the assailants.” he paused as his hands rested on the door handles.

“I don’t believe that it was the villagers, but Lord Shroud has his beliefs set firmly on the matter. He has lived for many years under the prejudice of those around him and his daughters disappearance has finally worn him down. He is a just can kind master but be warned, his daughter doesn’t get her temper from her mother.”

The party were then let into the feasting hall which could easily fit fifty people around the massive table in the middle of the room. As they walked through into the room a large dark chair could be seen at the end of the table where candles were the only source of light, the curtains were closed against the doors and except for a faint breeze from where they suspected some windows lay the room was silent.

The door closed behind them which caused them to startle before a voice, cold and intelligent came from the other side of the room. “I am ashamed that you would get to meet me in such a state. I am normally a much more lively host but I can not find the warmth since my daughter went missing.” the owner of the voice moved towards the chair. “Please come and sit with me, I do not wish to raise my voice for it to cover this cold hall and would much prefer your company closer.” the man, Rhiktor, sat down in the dark chair as he beaconed them to come closer, pouring some wine into glass goblets.

His complexion was pale, very pale and his features were tired as he looked towards the party. “My name is Rhiktor Shroud but please call me Rhiktor my new friends. You may have heard rumours about me from the village and I can confirm that, most of them are untrue. However,” he paused as the party drew closer, the candles flickering across his face made him look much older, much colder than his voice and his words portrayed. “the rumours of my condition are true.”

He was a vampire. They had heard it from the villagers as they had arrived and many had spoken, well of him to some degree but there was a strong sense of fear from most and seething hatred from some. But the rumours had him as some sick depraved creature not the gentleman before them. “Despite my condition I do love my child dearly, I have not been afflicted for long and she and my wife are the all I have of my humanity. My wife now has not let my daughters room as she is grieving.” he paused to sip from the wine. “I do hope you can help find my daughter. The villagers, the ones who have attacked my staff and damaged my house. I believe they have taken her but I am yet to receive a ransom notice. So I assume the worst. Please, find her and bring her back”



Thanks for joining me tonight for a bit of a different one. Toward the start of the year we had a missing princess so the format isn’t too unfamiliar but this one is a different once again. Something where the consequence of disappointing a king could pale in comparison of disappointing this noble. As always I will continue to expand the adventure each day this week, so make sure to come back for the second last weekly adventure of the year! Don’t forget to come back again tomorrow to explore Rkiktor and Zaahra and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Path Under the Bleak

Following on from the weekends content where we expand the The Bleak and created Behind the Walls I wanted to expand that by exploring the Path under the Bleak. This week we find a deeper system with twisted crawl spaces, signs of life and something that will make their existence easier from here on out. If they can find the cause of the unease in the walls.

So grab a torch, a coffee to go and let’s crawl into tonight’s adventure!

The Path Under the Bleak

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The Path Under the Bleak – created in nightcafe.

Once the party had gathered with provisions the first rays of dawn were peaking over the walls and into the courtyard. Taking a steadying breath they pushed the secret door opened and started the descent in the narrow crawlspace that carved a passage between the walls of the Bleak itself.

As the path wove further downwards the evidence of claws on stone could be seen along the walls. Crude thin post had been driven into the stone and between the two walls which acted like scaffolding if one were to attempt to scale the wall. However it appeared by the claw marks that what ever they had discovered did not use these wooden supports and managed just fine.

As the path widened it began to flatten as well without a steep winding stair that send them deeper under the Bleak. As they stepped onto a flat landing they bumped into a suspended lantern on the wall. Once lit the Lantern revealed a moderately sized room that had several narrow crawl-spaces that appeared to send the traveller up into different parts of the Bleak. Here there was evidence that something resided here and, to their surprise, a bubbling spring of water sat in the bottom parts of the pool.

Lichen and some other dark-dwelling plants clung to the shaped stone and surrounding the water, and a deeper tunnel that led further into the mountain itself they could see scratches in the stone that was evidence of the path that the creature took.

Despite the horror that they were being watched by some unknown sentient creature at night the discovery of a source of water this close to the keep itself was welcome relief as they relied on the sporadic and heavy dumping’s that came with rainstorms across the mountains away from the deserts to the north.

But as they marvelled at their luck the sound of claws on stone drew their attention. As soon as they moved the sounds stopped, they were being watched once more by something that knew these passage ways much better than they did. With how narrow the passage that led them here was it would be nearly impossible to fight effectively once ascending the stairs. No they would have to uncover the truth while down here and deal with it.



The start of another week always gives a burst of creativity as I explore what I will be writing about this week. As the process I follow, and documented very early on in the blog, is around giving structure and what I believe the needed elements of a great adventure this makes for the next few days as expansions to the story not just creating what I thought up at the start of the week. So don’t forget to come back each day this week as I shift, create and adjust the adventure to flow better and, as always, don’t forget to roll with advantage,
The Brazen Wolfe