Pawprints and Broken Wards

Tonight we get back on the trail of trying to find what happened the Charm of Concord and where our primary suspect, for now, Yasil is. However all the party find are Pawprints and Broken Wards… Something is not right

So grab a coffee, maybe a net or lasso as we wrangle up some pets in tonight’s adventure!


Pawprints and Broken Wards

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Pawprints and Broken Wards – Created in WordPress.

The writ from Aleris opened doors that would have otherwise stayed firmly closed for the party as they asked around the Eyeless Spire. However, the resounding information they got from the various mages, scholars, staff and teachers they questioned was that their animal companions or magical beasts had been acting strangely since the morning.

The party’s second stop was the market’s east quarter, where word had spread of a bizarre incident earlier that morning. A team of draybeasts, large four-legged mammals with small trunks and flexible monkey-like tails, had bolted mid-haul, overturning a cart of lacquered crates and chests that spilt their contents over the ground. By the time handlers had regained control and the onlookers had calmed down, several small but valuable items had vanished. Not taken by thieves, but spirited away by a flock of large black birds that had been watching from the rooftops.

Further enquiries led them to a disused courtyard between the spire and the old city wall. Here, they found more signs of disorder; chewed rope bindings, pawprints that stopped abruptly mid-step, and a scattering of broken ward-crystals that should have been all but impossible for an animal to tamper with.

In the midst of the mess sat a small brass charm in the shape of a feather on top of a rock. It hummed faintly with residual magic, the sort used to send a familiar to carry messages without a master’s instruction. Someone, or something, had used it recently.

Judging by the footprints and the other evidence they had seen, they were expecting a small Tabaxi or other creature that shared characteristics of the prints they had followed so far. However, they were surprised when a familiar raven cawed at them from a nearby wall before flying off with a dozen or so other ravens that rose in a strangely ordered flock.

And then there was the case of Yasil still being missing. The city guard’s search had turned up nothing, no sign of forced departure, no witnesses who had seen him leave or any clue of what had happened. One stable hand who mucked out stables at the inn where the party were staying swore he had seen the young apprentice at dawn, walking calmly through the east gate in the company of a pale-furred fox with three tails. The oddest part was that the stable hand was certain Yasil had not been carrying his satchel or anything at all.

Whatever had taken the Charm of Concord was beginning to look less like a lone apprentice’s blunder and more like a coordinated theft, carried out by creatures that should not be working together at all.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

A Voice from the Water

A Voice from the Water calls to those who seek more than what they should have, calling them to its murky depths and promising something that should not be sought. Tonight we find ourselves

So grab a coffee, some towels as we travel down and up stream in tonight’s adventure!


A Voice from the Water

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A Voice from The Water – created in nightcafe.

Getting ready to leave to investigate where the lantern was lost at first light the party began by looking for the orphans which Mayor Talia suggested. As the party set out to find Amal and Jessa in the village but try as they may they fail. It isn’t until they leave the village that it becomes evident why.

She stumbles toward the party, eyes wide and barely recognizing them before she collapses at their feet. Her legs are cut and bruised from the sharp reeds and river rocks, her dress streaked with mud. Panting, she tries to speak, but no words come. She only points, downriver toward the lake.

After a few moments of being unable to communicate she beckons for them to follow her and rushes back the way she came, her body obviously tired but her will driving her onwards. Steep slick rocks, wet moss, ancient stones beneath and thick mud line the rivers edge where the current had begun to shift in the endless rapid twists and turns that it took towards the lake. Across the river and around them children and their parents solemnly placed offerings to the river to appease it and let the flowers, fruit and more drift down the river before the current dragged it under.

The party reach the waters edge of the lake after convincing Jessa that she needed to rest when her body began to give into exhaustion. As they followed the directions from the mute Jessa they stumbled across what looked like a small raft that had been dragged ashore. Jessa pointed and indicated that she was on the boat in the middle of the lake when something went wrong.

Amal. Something had gone wrong with her brother.

Searching the rivers edge and even deeper for some time they were unable to find anything of significance except for one of the shoes he wore, sodden and floating near the edge of the lake bank. But as they turned to give the bad news to Jessa she excitedly gestured towards the lake. Amal emerged from the riverbank just before dusk, clothes soaked, one bare foot silent on the stone and gravel of the lakes edge. In his hand, the silver key, still wrapped in a single silver reed that had made the lantern. The Key, a relic made from silver wood, pulsed faintly in time with his breath as he walked forward, his eyes glazed and un focused even when Jessa embraced him. When he finally spoke, it is not with his voice but something else; dark, wet and ancient.

‘It rises with the moon. It will claim its tribute and the debt be settled.’ The words carried something behind them; a second tone, distant and echoing with a soft thunderous roar, as if the river itself were speaking through him. Then muttering the same phrase over and over again he began to walk towards the village once more. Birds did not call as he passed and even a bear appeared and before even considering the young boy a snack it retreated with the rank scent of fear clutching at its fur.

It was like even the wind held still as the boy walked, the rivers current calming before reversing and starting to flow in the direction that he walked. The party remember something that Elder Rinn hesitantly mentioned to them. The key was meant for keeping a lock sealed rather than releasing the Binding.

As Amal entered the village several villagers went quiet and still, Elder Rinn went white as a ghost before collapsing to the ground confirming what the rest of the village dared not say aloud.

The River spirit was free and had broken its banks to walk amongst Riverfall.

Word spreads quickly. Amal, silent since the river wandered the edge of the wheatfields and orchards, the key clutched to his chest as the moonlight glistened of his still soaked clothes.

The townsfolk begin to fracture, some whisper of sacrifices while others speak of fleeing. And through the eyes of a lost boy the river watches it all.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Forgiveness through Murder

Tonight we have a fun twist where the party witness a weird confession of forgiveness through murder… Where misplaced trust in the orders high priest has lead Elaric, the cleric who worked with Carlo along side with the rogue Brenna and Tharen the warrior, into sacrificing Carlo for the greater good.

So grab a coffee, maybe a seat as we listen into some pretty heavy revelations in tonight’s adventure!


Forgiveness through Murder

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Forgiveness through Murder – Created in Copilot.

The room that the party were staying in rang with Brenna Flintshard’s fury as she beat on the thick wooden door. As the door opened she thrust Elaric Fen into the centre of the space with surprising strength from the dwarven rogue. Her grip firm, her eyes glittering with disgust as she stared daggers into Elaric and his priestly robes. A hatred burning within that the party had not seen in an age. Dust rose beneath their boots as the warrior, Tharen Voss followed close behind, and the rest of the party watched, weapons sheathed but nerves drawn tight. ‘You led him to them,’ Brenna growled. ‘To their altar. Their trap.’ The room was silent.

Elaric didn’t resist. He knelt, not out of submission but exhaustion. ‘I serve Imiriel,’ he began quietly. ‘She teaches remembrance. That all endings are sacred from the meek to the mighty. When the High Priests summoned me, they claimed her silence was a condemnation. That Carlo’s dual blessings mocked every god and that she was silent because of him. They told me his sacrifice would preserve balance.’

Tharen stepped forward, his expression carved from iron yet something smouldered as if he hearing this admittance of guilt for the first time. ‘So you chose her silence over his trust?’ the older warrior’s voice cracked like thunder. A bitter gust howled outside, swirling ash against grime covered glass panes.

‘I was bound,’ Elaric murmured. ‘Not just by the temple’s rites, but by grief, guilt and my oath to follow the high priests. They twisted the doctrine until it sounded like duty. Told me Carlo’s soul would scatter if we didn’t act. I begged Imiriel for guidance. But she doesn’t command, she remembers. And remembering means I must bear the shame and the outcome of my actions.’

‘You didn’t just let it happen,’ Brenna snapped after being silent for a while as she grabbed at his tunic and lifted him off the ground a few inches. ‘You walked him into it. You called it faith.’ She shoved him back and the clack-clack-clack of dropping beads punctuated the exchange. Looking in her hand she scowled and hurled a shattered bead of prayer crystal at his robes. ‘This is what your goddess gave you?’

Elaric’s face tightened. ‘She gave me the sorrow of memories of what I have done to preserve balance, that and silence. Along with the the weight of every choice I have made and am yet to come.’ His voice trembled. ‘And when Carlo called out as they clasped cursed irons to him. It was only when I saw the power drain from him, when they drained his light, I felt her weep a single tear. Not from anger, but from love. I broke the promise of endings. And she turned her face away.’

Brenna drew a tattered book with its pages edges frayed and ink fading. ‘I went looking for clues, for answers as to how he could have died. If he had indeed been struck by a blade then he would have felt it. He wrote this the night before he was claimed to be dead.’ she paused before she read from the book. ‘They fear what I carry. If it kills me, forgive them. If it saves me, trust in her.’ She looked up, lips curled. ‘He meant this for you.’ she threw the book, a journal, at Elaric.

Elaric lowered his gaze towards the book and read. ‘Let me honour her now. Let me help undo what I helped bind.’ He looked to Tharen, to Brenna and to the party, ‘I am not worthy of your forgiveness but I can do this. Trust in the man that fought along side you in the Deep halls. I’ll stand beside you once more as we save Carlo -I know where he is kept but they will only let me in. Stand with me with your blades once more, if your swords do not strike me down first.’

Elaric knelt there head bowed low as tears dropped down his cheeks. ‘I didn’t stop them then, but I will end this now.’ and as he knelt there something stirred in the air and a single blue feather floated to rest upon the book at the feet of the cleric.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Locked, Sealed, Forgotten

Tonight we encounter the force that was locked, sealed, forgotten and luckily lost beneath Solbrook. But now that the doors have been opened and with the traps being disabled things start to go bad.

So grab a coffee, maybe organise some extra guards to patrol the sink hole as we find trouble in tonight’s adventure!


Locked, Sealed, Forgotten

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Locked, Sealed, Forgotten – created in Copilot.

The party had elected to return to the ruins the following day to explore the cleaner rooms deeper into the ruins below. As they settled into their tents, stored the small relics and treasures in wooden chests the party prepared to get some rest. They hadn’t encountered any thing dangerous in the buildings so far and the treasures they had recovered that the scholars had deemed not significant enough for them to keep for themselves but something was definitely wrong with the rooms they had uncovered.

The party had just started to get ready for bed when the sound of alarms rang out. Pulling on their gear and rushing towards the sound of panic the party found themselves amongst a group of scholars, merchants and a few mercenaries who guarded the sinkhole. At the feet of everyone, once the party pushed through the gathering, lay one of the guards who ensured no one descended the rope ladder closest to the statue.

The man was covered in burns, his clothes had singe marks and even his armour looked damaged in points as if covered in fire. However the scholars and a medic nearby announced his cause of death to be drowning. A pool of liquid had poured from his mouth when he had been found and most of it had been captured in a vial – to be studied later.

There were no witnesses to how this had happened and no evidence of foul play, monsters or acts of random magic. That was until the party examined the rope bridge and saw similar burns covered the extend of the rope. Following their gaze downwards they spotted a pool of liquid near the revealed entrance to the underground structure. Something had either fled to the building when spooked, or had come out of it when no one was looking.

Gathering their supplies and with a small group of scholars the party got ready for what lay ahead.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Magic Eater

Tonight we catch back up with our party as they locate what Tamiel was searching for, a magic eater. Some curse, creature or consequence that searches out sources of potent, concentrated magic to fuel its own twisted life

So grab a coffee, suppress your mana as we look into tonight’s adventure!


Magic Eater

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Magic Eater – created in Nightcafe.

The party waited for the door to open as patiently as they could while listening to someone obviously up to something. With the help of Sal they were able to locate the room that Jake lodged at. He hadn’t shown up to work that day due to the apparent stress that had overwhelmed him after Tamiels murder.

But unfortunately he was the last and only person to know what the tiefling mage was looking for. As they heard a quivering voice from the other side ‘Jussst one moment. Oh why me, be strong Jake. Murderers don’t knock on doors’. The man that answered the door looked a sad mixture of confused and caught mid performance. Glancing around and out the door he straightened up and cleared his throat.

‘Sorry I thought you may have been from the Magus College. What can I do for you?’ he added instantly sounding recovered from what ever had over taken him from before. As the party explained how they found him, why they did and such the realisation of where they looked familiar dawned on him. ‘Look, I will tell you what I know but don’t tell the magus college folk about this. I just needed some time off and thought it was a good chance to take time off with the murderer now in the college itself.’

Inviting the party into his small room he closed the door behind them. ‘Ever since magic using folk started dying across the city they have had a strong focus on stopping what causing it. The first deaths started in ally ways, in a few inns and taverns and such. But then middle of market places where the body was found amongst tents and carts. Now in the middle of a busy library where there were no witnesses. You know it kinda freaks me out.’ he said as he sat and sipped on tea.

After pausing for a bit and listening to the party he added. ‘About the tiefling. He wanted to know where he could find information on the City of Derja. So that’s where he was as we have a book about the ruined city. That’s all I know and unless Sal has more information then that’s all I have sadly.’ he paused before adding. ‘Oh, if you do see Sal. Tell her I’m sorry but let her know I was helpful in your investigations yeah?’


The party arrived back inside the Magus College and followed the trail back to where they had found the body of Tamiel. Scanning through the books they eventually found what they were looking for ‘The City of Derja‘. Flicking through the pages where there was more lights they came across what appeared to be a series of journal entries form the scholars that investigated the ruins. Deeper inside the city itself they came across a sealed vault that was mechanically not magically sealed.

After employing dwarves and gnomes to investigate its artifice they were able to open the door and reveal what was inside. The walls were lined with a dark metal and those few people who were mages found themselves unable to conjure spells or connect to the weave itself. The walls to the small chamber were lined with runes and imaged depicting the rise of the city but also the fall, a great whirlwind appearing to rip down building, people and even the earth itself.

Derja was rumoured to be one of the most magically gifted cities, civilisations even, only second to some of the high elven ones during its time but what they had discovered as a place with little to no traces of magic. In the centre of the room was a large vase that was sketched as being made from some kind of dark metal but time had seen it corrode and crumble in sections.

The next few pages described removing it from the room and the strange disappearances, a haunting of the city that preyed upon the members of the scholar team and the mages that guarded them. A curse of the city that targeted those who stole its treasure and flaunted their magic in a place that as now stripped bare from it. The journal entry changed hand writing for the last few pages and explained that any one who had any form of connection to magic had been found dead, still and any of their trinkets, totems, wands, rings, staffs or anything that was enchanted was found near the body of the mage, no longer enchanted and as still as the mage that would have wielded it.

The journal mentions that the artefact was to be taken to the nearest city for study and safe keeping but that the city of Derja was to be treated as a cursed place due to the malevolent spirits that hunted mages for disturbing its treasure.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

New Kids on the Block

Tonight we find our party meeting the new kids on the block, a plucky group of merchants who have the gold and the ambition to try to overthrow the Trusted Axe Cartel. They also stole from the dwarves, swapped out their high quality wares for their own inferior quality goods and orchestrated the closure of the contract between the dwarves and the Five Spokes.

So grab a coffee, take a seat as we get to the bottom of this broken transaction in tonight’s adventure!


New Kids on the Block

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New Kids on the Block – created in WordPress.

The party had found the dwarven wares quite easily really. The men selling the dwarven shields, axes, chain and other goods were looking for members of the cartel to appear. So when the party appeared and asked about it while flashing some coin the young merchant asked if they’d be interested in getting a lot more of it.

‘So you’re adventurers looking to get into the trading business. Well I have a supplier who has a whole wagon load of this stuff. Real quality Dwarven steel.’ the man said with a knowing grin. ‘Tell ya what. Meet me back here when the sun sets and I’ll show ya so you can make the call yourselves.’

The party came back as the sun was setting and found the man packing up. This time he had a bunch of lower quality wares on display but recognised the party and waved them over. ‘Some other merchants got a bit jealous so we had to hide the good stuff.’ he said as he packed up the last of his wares onto a cart and beckoned the party to follow. There was a few other merchants heading back and packing up this time of night but as they packed up others moved in and started to set up their own wares and tables.

Following the man back he explained a bit more. They were a newer smaller group that had seen an opportunity to get some high quality wares from out dated fools while also opening up opportunities. As they arrived at the large double doors of a large warehouse the man knocked a short pattern before the party heard bolts, beams and even a lock be removed.

As the doors opened the party were greeted by a group of a dozen well equipped men and women with what sounded like many more elsewhere in the warehouse. One man stopped and looked at them before calling out. ‘Wait. They were at the Silver Ring Tavern the other night when the Cartel came snooping about. Why’d you bring them here you idiot!’ It was a matter of moments, a few blinks of the mans eyes before he realised what had been said.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Body Broker

Welcome to another night at my tabletop where tonight we are meeting the body broker that is currently causing a little bit of chaos down Merchants Way.

So grab a coffee to stay awake was we meet our sorcerous foe in tonight’s adventure!


Body Broker

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Body Broker – Created in Copilot.

Clack, clack, clack was the sound of the boots of the party and their group as they rushed up Merchants way towards where the sounds of combat could be heard. The ground still remained sticky and grimy with blood and the evidence of the brutal slaughter that took place along this street. But the closer that the party drew towards the castle the less devastation there was and the more fallen undead bodies there were.

Broken, dismembered and shattered were some of the ways that the bodies that lay strewn across the rough stone of the street. Up ahead the party could see the volleys of fire arrows that dashed into the heaving mass of undead bodies that pushed at the gates and walls that surrounded the castle and the houses that surrounded it.

But standing further back and weaving spells that were hurled towards the defenders at the wall or outside it regardless of the damage it did to their own troops was a mage. Long dark robes that looked tattered like feathers broke up their form against the wall of undead that consistently moved in front of the magic user as volleys of arrows pelted down upon the dead. For not it looked like the mage had not seen them until the scratching of claws on claw drew the parties attention to the roof near by.

Ravens, dozens of them with various degrees of damage, broken bones or wounds watched them from the streets edge. Undead by the looks of them and by how quickly they were wilting it appeared as if they had been scouting for their mage master for quite some time. So a stealth approach was ruined and even now as they looked between the birds and the mage a gathering of zombies had started to form to create a wall of bodies between them and the mage.

However, as they watched several fireballs littered the ranked undead troops causing large gaps to form amongst their numbers. As the mage tried to reorganise his undead troops before him at the wall the zombies who were massing to form a secondary wall in front of the party started to shamble about creating gaps in their unending masses.

It appeared as if they would have an opportunity to make it to the mage if they timed it well enough.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Galley Assault

As the party look across the docks they realise that all problems would be fixed with a galley assault – removing the command hub and the controlling vessel from the centre of the bay. But how do they get past its sick sinking ballista?

So thinking caps out, weapons ready as we look at sinking a galley in tonight’s adventure!


Galley Assault

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Galley Assault – Created in WordPress.

The party noticed a pattern as they watched the soldiers move too and from the Galley to the shore. As small groups they would row out from the galley to be greeted by other soldiers on the shore. Several more important looking soldiers would be standing watch and they would oversee the soldiers getting off the rowboats before ushering another group of the terrifyingly masked soldiers onto the rowboat.

Those returning to the galley didn’t do it with empty hands – oh no. They had chests, barrels, small crates and even prisoners that they took on board back to the galley. Those approaching the galley stood up and waved a torch as they approached while the large ballistae that were mounted on the broadside of the ship watched the row boats that approached with a vigilance that would put guards on city walls to shame.

But a pattern was appearing and as they watched the ebb and flow of people and the growing boundaries of where the soldiers will pillaging and raiding expand past the edge of the docks the criticality of the situation was becoming more pressing. It was only a matter of time that their lofty lookout from the roof of the warehouse became under heavier scrutiny from the soldiers and as Bunker grew more restless it was only a matter of time until they drew attention to themselves.

The crack of ballista fire echoes across the docks, even above the crackle of fire and the cries of injured and dying. A matching splintering of wood, an explosion of debris from a small sailing ship that was docked just up from them told them where the projectile had gone. The cries of those hiding on board were short lived as they fled the scuttled ship as the masked soldiers waited to capture or cut down those who tried to flee the sinking vessel.

One thing was for certain – the ship had to go and a galley assault was on the cards for tonight’s plan of attack.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Forward Infiltration Base

Tonight as the party rush back to where Lieutenant Cinella found them at the scene of the attack from the masked group they get pulled into finding the forward infiltration base before they can make it back to the inn. But they should be fine, after all its just another Wednesday for the party.

So tighten your laces, secure the straps on your bags as we rush off to find the source of these attacks in tonight’s adventure!


Forward Infiltration Base

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Forward Infiltration Base -created in WordPress.

As the party rushed back towards the Lost Anchor Inn Cinella’s fiery mood diminished as she got further away from the Captain of the Nightwatch. As she hurried ahead with her weapon drawn she, and a few of her men, kept an eye out forwards looking for any flash of dark cloth, any whisper of masked footstep or any other sign of where the infiltrators could be.

As they drew nearer to the Lost Anchor Inn she looked behind her at the party and stopped at the edge of an alley on Market street – where a lot of merchants stored their wares. ‘I really think we could have used your help in finding the location of their forward infiltration base, where ever they are operating out of in the city. I must be close by as they move around so quickly and quietly and very few patrols come back unscathed from this part of the city.’ she opened her mouth to say more but the hushed footsteps of padded shoes rushed past the entrance of the alley where they had stopped.

Stopping the conversation they glanced towards the entrance to see four masked and darkly cloaked individuals rushing past the entrance eastward down the street towards the docks. Rushing to the entrance they looked down the street but failed to see where they had gone which meant a few things. One, she was not wrong – they were situated nearby, and Two. It was really close nearby.

As she pulled out a darker coloured cloak from a bag on her hip she covered up her guards armour and stepped into the street – leaving her spear behind to walk forwards with a short blade instead. The hideout, this Forward Infiltration base was somewhere along this street and if they could take it out they would be able to stop the attacks on the city.

Looking back towards the party Cinella ushered them in closer. ‘It’s a lot for me to ask this, I could loose my station for it. But I fear if we don’t move now we may lose them and Tyr knows we could use the help.’ Before the party could reply a door opened to a shop near by and a man in dark clothes slipped out of the a nearby alley and started to walk down the street and past them. It looks like they may have found a way to find exactly where they were meeting if they could be discrete in following this individual.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Beast Within

The beast within is something that we agree most good characters would struggle with at some point. Yet we don’t normally see Royalty struggle with such a problem… Wait yes we do! So tonight we have the classic trope of a royal struggling with the beast within.

So be on your toes as we get a bit feral in tonight’s adventure!


The Beast Within

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The Beast Within – created in wordpress.

After leaving Queen Lorel to her lunch, the party got busy asking around the castle for any more information that they can get on what the queen was suffering from, what the cure was and what else could be causing the problems that she is facing now. Yet despite all the rumours, from those willing to spill them that is, they all agree that they don’t know what it was that she had or know what is going wrong.

But they do get a name, Brother Shaemus, the man who was hurried into the castle, spent some time with the queen and then left without many more words. While the party request help finding Brother Shaemus from the guards they are crossing near the servants quarters where they hear a howl of pain. Rushing to the scene they find the healer from yesterday, Brother Daryl, and the maid, Karlynn, leaving a room at the end of the hall.

‘Well it looks like you’re just in time. The potion wore off and Tolf is awake.’ Brother Daryl said with a weak smile. Thanking the healer and the maid the party entered the room. Tolf was sitting up against the head of his bed and looked tired at the party. ‘I guess you’re here to make sure I’m not some frothing beast too. I already told Brother Shaemus that I was fine and that I wasn’t some animal. But you know how those healers can get.’ he said as he reached a shaky hand towards a cup.

After the party explained what they where doing he looked at them worriedly. ‘It wasn’t her fault. Her Majesty was not like this before that man healed her and then after that she became wilder. Queen Lorel is from a neighbouring kingdom and I came with her here. We were worried that her affliction would carry to the child and that we wanted to treat it discretely. But I don’t think that the healer, Shaemus, knew what he was doing. She may not appear like she is still afflicted but a man knows.’ he added. When the party looked at him confused he realised.

‘Oh… You didn’t know she was a werewolf?’


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe