Swarm of Animated Ropes

Welcome to another Friday fight night where we have a swarm of animated ropes to cut through in this weeks encounter. While not the most difficult or lethal of creatures to encounter this construct is still deadly and will pose a challenge to several parties out there – just add more animated ropes!

So sharpen your blades as we get ready to cut our way through tonight’s encounter!


Swarm of Animated Ropes

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Swarm of Animated Ropes – Created in Tetra-cube.

The swarm of animated ropes is as much a part of the haunted ship, The Shadow, as it is a construct of its own. Formed from the rope and rigging that has left to rot on the ship it exists only to pull the new victims of The Shadow aboard its deck and towards the opening to the hold where the ship will feed on the essence of those caught.

While the ropes may not be overly durable individually as a swarm they form a resilient mass that makes it harder for people to deal with one by one. However a well placed burning hands or even fireball (not advised on a ship though) could see the end to these constructs swiftly.



Thanks for visiting tonight for another set of updates for this weeks adventure. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Hunting Pack

Welcome to another fight-night Friday where tonight we are meeting, unfortunately, the hunting pack that has been sent after the party. While not alone creatures work well with their master and each other as an efficient and lethal unit. Well that’s what the party will find out shortly.

So roll in some mud, mask your scent as we’ll need everything we can get to survive tonight’s encounter!


Hunting Pack

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Giant Mastiff – Created in Tetra-cube.

The Giant Mastiff is a rare and ferocious beast. Normally used to defend herds from bears of the regular, giant and owl-bear variety these creatures can go toe-to-toe with many of the worlds nastiest creatures and punch well above their weight. When hunting as a pact with its pack-mates and with a skilled master to guide it there is very little that these creatures can’t do.

Mastiff – created in Tetra-cube.

While the larger giant mastiff may have size going for it there is little that escapes the senses of a well trained mastiff. Strong, loyal and brave these creatures will do as they are directed by their alpha or by their master and will track, hunt and take down creatures must larger than they are.



Thanks for visiting tonight for another set of updates for this weeks adventure. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Lord Deceiver

Tonight we meet the lord deceiver – the person in charge of the plan to frame the party and get into royal vaults. But the party stand in the way of their plan and so the final hand needs to be revealed.

So get your popcorn out as we have a cinematic deception in tonight’s encounter!


Lord Deceiver

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Lord Deceiver – Created in Tetra-cube.

The morale of tonight’s encounter is that while you shouldn’t look a gift horse in the mouth – if it offers you help to get to the kings vault you should question why before accepting it. The Lord spy is after power and will use what ever means, tools or people necessary to get what they want.

Able to blend in with the crowd through their extensive time spent in the royal court they know enough that they can away with nearly anything. And for what they can’t – well that’s where they mislead, deceive and ultimately select a scape-goat to step in and take the fall for their wrong doing.



Thanks for visiting tonight for another set of updates for this weeks adventure. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Goblin Kin

Tonight we have the creatures that the actions of Reginald attracted, but its the goblin kin, no the goblins that they need to worry about. Tonight we have the bigger, meaner warrior-kin of the humble goblins taking to the field for their great hunt.

So keep your wits about you as tonight we deal with the sneakiest of goblin kin, and the biggest, in tonight’s encounter!


The Goblin Kin

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Bugbear Warrior – Created in Tetra-cube.

The Bugbear warrior has had a bit of a glow-up in tonight’s stat-block. Now operating as kidnappers and silent thugs in the night. Able to move while grappling targets make them fearsome and quite frightening considering their Darkvision and preference to attack by stealth attacks bugbears are quite terrifying.

Bugbear Stalker – Created in Tetra-cube.

The bugbear stalker is a stronger, hardened veteran when it comes to hunting prey. Smarter, more experienced and better equipped at hunting prey the Bugbear Stalker is perfect for a night time ambush – unless you are the one being ambushed that is.



Thanks for visiting tonight for another set of updates for this weeks adventure. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Sea Krait

Tonight we look at the mercenaries and general employ of the Sea Krait – the rival vessel that has set its course on destroying Gareth and the Surf Skimmer. While these adversaries are not overly dangerous by themselves when applied at distance that two ships on the ocean can produce.

So let’s get ship-shape for tonight’s encounter!


The Sea Krait

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The Sailors may just pepper the craft with bolts form the crossbows while mercenaries will fill the front line of defence and offence. Boarding boats after harpoons are launched and used the tether to pull the boats to the smaller vessel will be the likely scenario here as its a quick way to get across the ocean without expending energy in rowing.

The mages will fire spells off at the party quickly and easily and resort to non-offensive spells if the party board the larger vessel, the Sea Krait. But there is a lot of work that the party would have to do to get aboard their ship.



Thanks for dropping in tonight for a night of stat-blocks. While not entirely new these stat blocks felt like the right choice for this adventure as we want to have a larger volume of lower quality creatures rather than a few strong ones. Don’t forget that this isn’t the end yet as we have another day left at my tabletop and a Zine on Sunday so don’t forget to come back the next two days. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Yuan-ti Infiltrators

Tonight we look at a relatively simple stat block for something that has the front and centre spotlight this week – the Yuan-ti infiltrators. While not overly strong there is nothing to stop us adding stronger companions

So consider grabbing some anti-venom when picking up the coffee as we get a bit toxic in tonight’s encounter!


Yuan-ti Infiltrators

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Yuan-ti Infiltrators – Created in tetra-cube.

The party had expected to see some infiltrators but having seen this many it was obvious how much of a bad shape the city if Imgard was in. Dozens of men and women gathered around the fountain under the light and the party were confident that the bulkier Yuan-ti body guards were amongst the trees and away from prying eyes.

The infiltrators moved around and spoke casually amongst each other asking about each other about family, business or even the weather. This didn’t take long to catch on as some kind of code but that’s when the party were approached by a group. As the questions came out and the party did their best to answer the unmistakeable sense of unease washed over them. Something wasn’t right here.


The Yuan-ti infiltrators are not overly direct and will try and attack as a group or use their snake-like charm to get the party into an unfavourable position with their latent magical power. The guards will step in quickly enough and they are definitely more accustomed to combat than the infiltrators – but that remains to be seen as of now.


Thanks for slithering in to get a glimpse of the Yuan-ti encounter this week. Hopefully tonight gives just enough to see where this adventure is going but not to much that you would forgo looking at the Zine. So don’t forget that we will have the zine come out this weekend for this adventure, maybe more, so make sure you come back each remaining day of this week. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Yipping through the Tunnels

The party tonight face a horde of Kobolds, and potentially a dragon if the DM is feeling particularly spicy. Caves with Kobolds tends to end one of two ways and both involve a Fireball. But mixing up the regular kobold with some variants may make this a bit more challenging.

So grab a coffee, sit down and practice your draconian as we kick off tonight’s encounter!


Yipping Through the Tunnels

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The increase in yipping since the party had entered the main tunnel from the cave entrance had only just reached a cacophony of noise once the party had found the re-inhabited tents. The party were swarmed by kobolds in little more than their scales with daggers while others slung stones from the safety of the tents. Seldomly did a more impressive specimen appear clad in armour and a shield that attacks in a near knightly manor.

Kobold- Created in tetra-cube.
Kobold Drakesworn- Created in tetra-cube.

But through the waves of slashing kobolds a more grander one appeared backed by more that had several vials, potions and bags strapped to themselves. The other kobolds milled about them and it was easy to see it was these kobolds that rules over the others, that led them and commanded the defence of the cave.

Kobold Alchemist – Created in tetra-cube.
Kobold Chieftain – Created in tetra-cube.

Thanks for stopping in tonight to get an idea of this weeks encounter. Scalable for larger or more experienced parties Kobolds remain to this day one of my favourite thing to throw at parties. So don’t forget that we will wrap up this adventure this weekend with more tabletop content. Also don’t forget to come back this weekend for the end of week Zine and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Battle for the Temple

Tonight we find those who battle for the temple, control of the Oracle and power over the Ziggurat within Lumos. But there are many more options that could be done here but that’s for another time.

So grab tonight’s encounter!


Battle for the Temple

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The more powerful the mage the more powerful the divinations. Tonight we have a few mages going toe to toe within the temple and a lot of lower strength ones causing trouble amongst the area. The mage shouldn’t be used for all encounters but a few of them representing stronger foes would make for a good combat.

Mage – Created in tetra-cube.

Each mage or lower level wizard would need to cast spells associated with their elemental house – that is to say not all their spells are earth, fire, cold or lightning/wind based but they should have a few signature spells and avoid the other elements where possible. Sorcerer spell lists would be good for this as their affinity to harness different elemental types with the same spell list.

Priest – Created in tetra-cube.

The oracles chosen are all priests, guarding her in white robes. They will prioritise healing and sanctuary to protect the peace but wont tolerate being attacked.


Thanks for stopping in tonight to meet some of those engaged in the battle for the temple. Don’t forget to come back this weekend for the end of week Zine and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Resident of the Messota River

Tonight we meet the resident of the Messota river which is causing so much trouble. Pushed out of its natural habitat and having to build its new residence must be hard – but now its got to defend its new home from invaders!

So carb load and protein up as we have a big arm wrestle in tonight’s encounter!


Resident of the Messota River

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The resident of the Messota river is the humble scorch-venom Octopus which is a giant species of octopi. However when they get to full maturity they will construct dams in which to nest within and they will fiercely protect not only their new home but also the food source for their developing spawn.

The oldest of the beasts could give a giant a run for its money and coupled with its cunning and the venom that it injects with its beak that burns like lightning running through its preys fangs its quite formidable. Using its sharp beak and dextrous tentacles it will destroy nets with its poison cutting through the fibres. It also employs its poison carefully into wood with its crushing beak to construct the lakes that it births its spawn in.

Scorch-venom Octopus – Created in tetra-cube.

While it may be a dangerous creature to tangle with many a resident of the Messota river, or the communities that live along it never will see one due to its ability to camouflage as well as its ability to spray a curtain of ink and disappear before the water clears again.


Thanks for stopping in tonight to meet the many armed resident of the Messota river this week. Don’t forget to come back over the weekend for more tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Skittering Brain

This week we have horrible rat-like brain creatures that are related to the intellect devourer – the skittering brain. These creatures are not as powerful as the intellect devourer but they are still something to be fearful of as with enough time entire communities can fall under their spell.

So grab your foil hats as we have a battle of the wits in tonight’s encounter!


The Skittering Brain

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The creatures attacked with psychic thought and claws as they tried to dominate the entire party to turn them into willing slaves. While not being able to take over the mind of creatures like intellect devourers they will dominate, twist and warp through pain as they change the memories and thoughts of their victims.

Red Formica – created in tetra-cube.

What frightens people the most is the ability for these creatures to be able to convince you through pain that they are the your very best friends, closest companions or more. While you’re under their charm they feed of your latent thoughts, fears and worries – normally creating sources of fear so that they can feed on it.

This not only sustains the horrible creatures but also removes the sense of fear from the victims which creates a sense of safety with the phantom that the creatures impose into their victims psyche.


Thanks for stopping in tonight to get to know the critter in the pantry this week. Don’t forget to come back over the weekend for more tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe