Shepherds of the Dead

The Shepherds of the Dead, the priests of Kelemvor go by many names across the lands but the most elite of their clergy go by Doomguides. These elite warrior-priests sought out undead, the perverse corruption of the natural cycle of life and corrected these perversions.

The High Priest Richard Spirtbane was one such warrior, devout as he was strong and he had single handed brought peace to these lands before the clergy sunk roots and offered protection to all those who sought it. But now that he had passed the Shepherds of the dead were without a resolute guide and some of their order suspected foul play.

Assistance was required in order to put their fears aside and the party of adventurers who had arrived at their steps on-time but too late were now tasked with finding the truth so that their late leader could rest in peace.


Shepherds of the Dead

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First of his kind

High Priest Richard Spiritbane – Created in Artbreeder.

The late Richard Spiritbane was born three centuries ago, nearly to the date of his death. As the first priest of Kelemvor in Oakspire he was responsible for rooting out the undead in the Mystwood forest. His name was granted to him from Kelemvor after the source of undead was discovered to be a conclave of Banshees which himself, and a handful of his brethren dispatched and silenced.

The undead have risen a few times over the centuries as the growing city required more materials which they sources locally, as all good cities do. However the more sources of undead that Richard disposed of the more of his brethren he lost and the more unholy relics they uncovered. Soon the Chamber of Remembrance, a crypt beneath the church of Kelemvor, was built to not only store those who had passed but also encase the unholy relics that the priests had died to rid the world of. The sanctified lands and ever watchful gaze of not only Richard but the other Shepherds of the dead kept the unholy energies from corrupting the bodies encased in stone beneath the hallowed halls.

However this now flowing treasure trove of unholy relics attracted all kinds of foul and tainted beings and as the risk increased something must be done. That is when Kelemvor first extended the life of one of his priests, Richard Spiritbane. Appearing on the birthday of the high priest the deity of death proclaimed that he would grant a measure of temporary immortality to Richard, extending his natural life by another year upon which the god would again determine whether he would extend his blessing. This reoccurred for another two hundred and twenty years and during this time Richard trained a venerable army of the warrior priests to defend the halls beneath and the lands above and beyond the walls of the city of Oakspire.

Guardian of the Chamber of Remembrance

Brother Tobias Weatherborn – created in Artbreeder.

Brother Tobias Weatherborn was a curiosity in the city where death was revered. As a child he was found with a necromancer and used as a living energy buffer. The High priest himself disposed of the necromancer and when he turned his great-blade to the child he simply saw an innocent being used. Taking the boy in he sought to try and give him the life he deserved.

However it wasn’t long until the boy showed promise in hunting out the undead and evil. Being used as a conduit of power for quite some time left him sensitive to dark magics and he thwarted many attempts at stealing the unholy artefacts that were buried in the Chamber of Remembrance. As he came of age his power blossomed and he was indoctrinated into the priesthood of Kelemvor.

Appointed as a brother to the priesthood Brother Tobias guards the crypts to ensure that the faithful and devout to Kelemvor, his greatest warriors lie undisturbed. His secondary duty is to seek truth as evil uses lies as a weapon against the faithful. He was instituted as the Cryptguard and since then not a single emissary of the unholy arts has made it past his watchful gaze, or his blade.


Thanks for joining me tonight to meet some of members of the priesthood of Kelemvor. There are more to come later this week as we expand upon this adventure but that will be for another time. So don’t forget to come back daily to make sure you are up to date with the content here. And finally, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Mischief Unmasked

Welcome to the Twenty-Third night of Dice-ember where tonight we look at mischief unmasked! The true faces of the trickers who have plagued Rimeglenn for years and a hint at why they have; but more on that tomorrow. But for now we will get to see their true faces, perhaps their ‘true names’ and their statblocks!

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

Mischief Unmasked

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While their stat blocks are geared towards a CR5 encounter they don’t like taking life as that would put a quick stop to their fun. They will try and prevent the loss of life so they can continue their mischief and gain more amusement and joy from the people of Rimeglenn becoming increasingly confused as chaos grows in the city.

Daryn’edril Brimesquience – Created in Artbreeder.
Statblock created in tetra-cube.

The holder of the unidentical twins, Daryn’edril is a fierce defender of his sister however still has some latent magical abilities. Stronger and quicker he uses his spells to modify his appearance more than using his precious few magical abilities to hinder or affect his opponents. Armed with a powerful attack with his claw and trained to fight in closer combat he is dangerous and effective, if provoked to fight that is.


Beth’andra Brimesquience – Created in Artbreeder.
Statblock created in tetra-cube.

Now where Daryn’edril is more accustomed to physical tests Beth’andra is adept at manipulation and using her magical talents. Able to manipulate and control those around her she uses this to get the most out of any situation. However he primary focus is getting herself and her brother to safety before they get into trouble or injured.


A brief view of the NPCs, Daryn and Beth – or should I say Daryn’edril and Beth’andra. These two fey have caused a bit of trouble over the years and tomorrow we can get a glimpse as to why and what exactly drives them. But we need to get to tomorrow first, so don’t forget to come back tomorrow for more Dice-ember Christmas themed adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Faces of Mischief

Welcome to the Nineteenth night of Dice-ember and tonight we gaze upon the face of mischief. Well the Faces of mischief to be exact. But semantics aside, tonight we get a rare glimpse of the causes of this dreaded season on this, the 19th night of the December adventure. But, are these the real faces of mischief and trickery in Rimeglenn or is this just another trick that is yet to fully unfold. I guess in six more nights all will be revealed.

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Faces of Mischief

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The two children were called Daryn and Beth. Their story had been checked out as the guards who were posted at the gates remembered seeing the children enter the city with the merchants and had seen them playing around the gates later that morning. In fact several people had seen the children in the city during the day as Captain Sungrave chased up their story

The only thing that she couldn’t verify is what had happened to the merchants who had come in. People remember seeing them with the children but she could not find the actual merchants. It was a puzzle that she didn’t think she had time enough to work out. The two children were currently staying at the Rusty Duck inn as there was nearly no place safer in Rimeglenn as the nobles and lord of the city slowly started to find out about the missing reward.

She had also made enquiries on behalf of the testimony for the adventurers that had helped her guard earlier today, but the Bloody knuckles had, unknowingly, confirmed that the adventurers side of the events were true also. So unless the Adventurers were in the employ of Rick, who was yet to talk, or there was something else at play here, a rogue agent that she hadn’t factored into yet then the children were lying – which seemed improbably with the accuracy of their statement and half the merchants district able to testify that they were seen that day.

Daryn – Created in Artbreeder.
Beth – Created in Artbreeder.

The party had spent most of the afternoon collaborating their story with the guard captain as well as each other and a few merchants who could remember them from the early morning. The only person they couldn’t find to testify on their behalf was their innkeep who could not be found anywhere.  They had just come from the armoury where they had to store their weapons and were being led out the building with an overly enthusiastic record keeper. 

As they passed the holding cells before being shown to the main hall out of the guards hall they spotted a familiar figure sitting, isolated from the others, Alice Ironglove. As they walked nearby they gestured to the party to come closer. 

“I’ve said my piece to the guard but you, you bunch sure as hell put up a good fight. The likes I’ve not had in years. Do yourself a favour and stay clear of those two yeah? Those kids, they’re something else. Something is not right. I scouted that building for the whole day preparing for our little rendezvous and I didn’t see them at all. They claim they saw you break in. I was there the whole time. But its my word, the disgraced daughter of the Ironglove clan against innocent children.” she practically spat out the word innocent as guards came towards her to make sure she was under control. “I can’t be in prison, I’ve got an oath to fulfil and my honour to regain. If you can guarantee my pardon without Exile… I’ll tell the captain what I saw – ya hear me?”

Alice Ironglove – Created in Artbreeder.

Now it’s not often I make a social encounter that relies nearly solely on soft skills such as persuasion or deception… but this week is a bit of a mixed bag of nuts. But to see where this goes you best make sure you don’t forget to come back each day of this remaining week as we wrap up this adventure! So don’t miss out on the last few days of Dice-ember and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Three Knuckles of Rimeglenn

Welcome to the Twelfth night of Dice-ember where the Three Knuckles of Rimeglenn each have a motivation for the success in not only retrieving the map but ensuring that its content remains a secret. Some have more honourable reasons, another is fuelled by pure greed and one hungers for something more.

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Three Knuckles of Rimeglenn

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The Three knuckles of Rimeglenn are consist of three leaders of the gang. Rick, Wal and Pete. Each one of these thugs are capable in their own right but when fighting as a group, with their gang they are a force that the guard don’t even dare contest with.

Rick Hardy – Created in Artbreeder.

Rick’s ambition to get a better life for himself and his sister have pushed him further away from his family’s origins. The map cost a small fortune to get but with it memorised, it going missing isn’t the problem. The issue is that if those with the map work out what is being planned they may either take it for themselves or give it to the guard and ruin the plan.

Wal Gleeton – Created in Artcafe.

Wal’s reasons are pretty easy to follow along with. He is greedy. He always wants more and in his search for the next big thing he will devoutly follow the biggest bad of the city. However if another threat, or power was to overshadow this then the one that would grant Wal the biggest payout would be his new boss. That is until it’s time for him to stab his boss in the back and take the reins for himself.

Peter Lungorn – Created in Artcafe.

Pete has ulterior motives. He has worked his way up to near the top of the Bloody Knuckles gang with a single driving motive. Despite his driver being something different to the gang he still needs their plan to succeed, mostly. In order for this to happen he will do whatever is required to ensure that Rick’s plan comes to life.


The last pieces of the puzzle around Rick and his crew are coming together. Thanks for dropping by for another night here but don’t forget that the next few days will seal this deal. So don’t forget to come back each day as we continue to evolve this adventure and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Captain of the Rimeguard

Welcome to the Fifth night of Dice-ember where tonight we meed the captain of the Rimeguard – Lady Penelope Sungrave. Don’t take her age for granted as this half-elf is looks deceptively young when she already has many years on aspiring captains. So sit back, grab a seasonal beverage and let’s roll into the holiday season!

Captain of the Rimeguard

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Captain Lady Penelope Sungrave – Created in Nightcafe.

The half-elf captain of the Rimeguard, Lady Penelope Sungrave is a strong, educated and imposing figurehead of the city guard. After being the second in command to Patrik Goloze for nearly a decade when he hung up his sword and shield to take a more peaceful life she was named as his successor which was supported by the city. She has seen many battles and led many offensive and defensive campaigns in Rimeglenn for the betterment of the city and its people.

Despite her generally helpful nature she is stuck between having to prove herself to the lord of the city and her peers due to her appearance. Her father was an elven dignitary and her mother was the daughter of a noble – their love was a secret. When she was born her mother had a decision to cast her out or be cast out herself, and so she decided to leave her life of luxury to raise her daughter.

But since she was born from nobility, her grandparents attempted to accept her and her mother back (to which they both refused) she was treated with favour despite her achievements. By joining the guard she found a place where she was treated as anyone else and by focusing on her training with the blade and her natural talents for tactics she quickly rose through the ranks. However now she has to prove to the lord and other well of nobility that she has their best interest at heart. Due to this she has had to make some quick judgments around the disappearance of property from the nobles homes which she did not believe herself.

However, to give her credit she did work tirelessly to prove the innocence of those who were framed by the mysterious mischief makers that plague the city yearly. She has invested much of her family’s fortune into the bounty to capture those who are responsible which earnt a lot of respect from her peers, soldiers and the nobility – but it never seems to be enough. So long as the mischief makers are around and people find their property stolen and replaced by others belongings she will never be truly accepted as the excellent captain that she is.


Penelope will have a centre role for this adventure so expect her to be fleshed out more in the coming weeks. Thanks for dropping by for another night of Dice-ember updates. Don’t forget that we will keep to expand every day so be sure to visit again tomorrow and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Rusty Duck Inn

Welcome to the Third night of Dice-ember and tonight I invite you to visit the Rusty Duck Inn. This inn caters for adventurers down to the most minute of detail and that’s all because of its proprietor – Patrik Goloze. So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Rusty Duck Inn

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The Rusty Duck Inn – Created in Nightcafe.

Whilst not the fanciest of places the Rusty Duck inn is quite famous in Rimeglenn. Home to Patrik Goloze who was the captain of the Rimeguard before retirement, it is famous for its focus on supporting adventurers and the folk that protect the city. Patrik is a benefactor of many potentials who come through the city looking for fame and fortune whilst adventuring.

Patrik Goloze – Created in ArtBreeder.

He has also, once or twice, donned his old suit of armour and defended the city from the hordes of gnolls and overly-ambitious orcs that have decided that they wanted to waste their life at the gates of Rimeglenn. 

Due to his nature, fame and rapport his inn happens to be the safest in the city with none daring to upset Patrik. The Rusty Duck inn serves decent, hearty food at a good price and boasts several rooms that have separate bedrooms. Patrik understands that adventuring doesn’t mean that the party sleeps in the same bed but there is an element of safety with your party that people may want to insist on. 

The inn also has attracted fine quality smiths, leather workers, fletchers and other merchants to set up shop nearby so they can cater to the adventurers and guild members who stay at the Rusty Duck Inn. These shops charge a fair price for the quality of goods and treat adventurers well. But a warning must be given that many of these merchants used to be adventurers once upon a time as well and they don’t take kindly to threats, extortion or thievery.


Thanks for dropping by for another night with Dice-ember content. Don’t forget to come back daily for more holiday one-shot content and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Price of Power

Tonight’s update reveals the harsh truth of the price of power and the hunger of knowledge. But before we dive into this there isn’t always a darkness in motivation of individuals. Sometimes it’s just fate and sometimes its coincidence. But before I go on another tangent let’s get back to the adventure!


The Price of Power

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Lucile Bendercuff – created in Artbreeder.

Stepping through the portal as the connection and presence left her mind Lucile stumbled towards the figures waiting on the calcified webs. She recognised Alex instantly and had seen Viktira once or twice before but she didn’t know the drow. That was until one of them, Qistra, walked at her with a blade drawn. A coin dropped in her mind and she could see the resemblance to the head of the Melarn family – wealthy silk merchants who did business with the surface world occasionally.

But the young drow quickly changed her pace as she saw Lucile. A look of worry appeared and then hesitation as she stopped completely. “What happened to you? You look horrible.” Qistra said.

“I don’t remember much,” Lucile began before a wave of tiredness took over her. “I remember following a voice that called me to the deep dark and then finding myself in a trance in another space. The chanting I was doing was in a language that I didn’t know but it left a foulness in my mouth that it must have been infernal or abyssal. But I feel fine now, just a bit tired. I think the presence lost interest in me. Where are the adventurers that were with you? I must warn them…” she began before being cut off.

“They went in to stop you releasing whatever was trapped in there. Last we saw them the portal closed and they were hurrying across the fields in the other dimension. But you don’t look fine, were you attacked or touched by the fiend or a creature in there?” Viktira said as she approached Alex.

“Lucile, you better look at yourself.” Alex said as he fished out a mirror from a bag. Lucile looked down at her reflection and couldn’t believe her eyes. She had aged significantly. It was like she had had her youth, drained by a ghost or spectre. Her youthful face was wrinkled and sunken, her eyes were cloudy and the colour from her hair was receding. The hair she could fix easily enough but the rest she just simply couldn’t believe.

“I guess, this is the price of power. I got too close to real power and it took all that it could and now I have to live with the consequences.” she said as she touched the image in the mirror. Somewhere behind her the portal shimmered as a battle raged on in the dimension and the visage of a fiend flickered and wavered as the heroes that Andrasa found fought for their lives, and the future of all.


Thanks for joining me tonight. Tonight I toyed around a bit with the “slicer” that you can do in Artbreeder by taking an existing image you have created and modifying it slightly. This gave me the ability and freedom to tweak the age of Lucile and make it look like she had aged. If you haven’t given it a try already I can’t recommend Artbreeder enough for personal use. Now don’t forget that we have another day left before we completely wrap up this year so don’t forget to come back tomorrow and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Mages Sacrifice

Tonight’s post is something that has been a long time coming where tonight we look at the mages sacrifice. All great feats of magic or demonstrations of power come at a cost, this week we find out about what sealing away the creature cost the mage that spun he spell. So without giving away anything more, or less about this weeks encounter that was centuries in the making – let’s get back to the adventure!


The Mages Sacrifice

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Determining, with the aid of the priestesses, that the dimension was likely to collapse and spew forth its contents within the next day regardless of their involvement or not the party watched as the fiend continued to gain power, long wings now appearing on its otherwise large humanoid form. The portal would be one way and sealed after to ensure that they would not let the creature out, but regardless if they were successful or not they would probably find themselves back in the material plane shortly if the dimension was collapsing… probably.


Andrasa – created in Artbreeder.

Stepping through the portal wasn’t the weirdest thing, even the change in gravity where movement felt odd as they floated and bounced across the ground. Nor was it the creatures that dwelled here, strange oddities that appeared to have no reason for being other than to confuse who witnessed them. No, the strangest thing was the sense of being watched and the scattered images of battles that were fought once upon a time.

Every few minutes another set of mirages, broken images of people would appear. A man wielding a great hammer, a dwarf throwing bolts of light, an elf firing arrows from the flank and a human casting spell after spell after spell. Each attack was flung towards a winged creature that parried, dodged or endured the strike before lashing back. The images were scattered as if the battle was captured by magic and it was failing, fragments of the images were present at times and the fight was brief and sporadic.

The winged creature appeared most broken as if the magic wouldn’t dare to capture its form except for the vague human appearance and the great set of wings that sprouted from its shoulders. Other creatures appeared in the fight occasionally, mostly lesser fiends, as they rushed at the man, dwarf, elf and human before being obliterated by hammer, axe, arrow or magic.

Continuing further into the dimension the images began to tell a more frantic tale. The Elf was no longer appearing in the replaying battles and the dwarf appeared to be gravely injured. The man fought with a ferocity that seemed to tell of its wounds not slowing it down but the hammer was cracked, the armour was shredded and they witnessed as claw, blade and beak tore into him. The mage continued to occasionally blast creatures with spells but was otherwise standing still and channelling a spell.

Following the fragmented images they came to a stone shrine which was bathed in a calming warm glow. A broken Hammer, a holy symbol to the god Tyr and a jagged dagger lay on the altar along with their names “Bjorne, Grumbar, Carasedrieth” under each item. The fallen combatants that they had seen in the images had been laid to rest here and a shrine erected to commemorate their sacrifice.

“Hello. I was certain this day would come but I was hoping it wouldn’t have occurred for centuries more,” a voice said from nearby, distorted as if talking through a door or pane of glass. “But it appears that my seals have eroded away and the final stages of the fiends release are here. I believe that there was another from the material plane that has assisted the fiend, consciously or otherwise I am not sure but that matters not now. I am Andrasa, well a shade of what I was. In order to keep the creature here I poured my magic, my knowledge, latent power and connection to the weave into a ritual that was self-sustaining for a while. But it appears that the Giant Oskarg and the tribe that guarded the well of souls have fallen and so the seals were broken. A Pity”

The speaker of the voice was another mirage, but this one clearer, stronger and more defined. The magic that saturated this image was clear and still strong, yet fragments of the image floated away from the main body – as if the source of its power was failing. “The creature, a fiend of considerable power, will be free soon and it will raise its legions once again. I have kept it bound here, well my arcane essence – my astral form has powered the seal here for as long as I can. But the creature has overpowered my wards. I have a failsafe that when the ritual would completely fail that I would collapse this dimension and all that it contains. But it would only work if the magic within the ritual was stronger than the creature. Currently the creature is more powerful, a byproduct of consuming souls from the material plane I would imagine.” a thoughtful look appeared on the image of Andrasa’s face.

“If we could weaken the creature, defeat it so it’s on death’s door I could collapse the dimension and take it with me. But we would need luck on our side. I can complete the final components of the ritual if you can deal a killing blow to the creature.” Andrasa’s form stopped and looked towards a crater not far from where she and the shrine was. “We don’t have much time as it calls the shades of its legions to its side as we speak. What say you, do you want to save the world?”


What a big night for this yearlong trek. The final showdown between good and evil and the final push after months of adventuring to get to this point. Thanks for stopping by tonight but we are not quite done yet. Tomorrow will reveal the other half of this story and then we have two more nights of content before the end. So don’t forget to come back each day this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Creature Once Imprisoned

Today we once again look beyond the veil to see what is occurring beyond the scene of the players and with the creature once imprisoned. Despite what they have been through the past few days (weeks worth of adventure) the evil rest for no man, or woman and so we see them carrying onwards. So let’s get back to the adventure!


The Creature Once Imprisoned

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Larituron had been defeated and the flow of energy had ceased. What’s worse is that the fiend had borrowed some energy from the creature to corrupt and use the ritual the witch Andrasa had used to bind it in the pocket dimension. Upon the fiends death that energy was lost forever and as the ritual to siphon souls to it was ceased, permanently now, the creature was nowhere near strong enough to emerge itself, yet. 

However the adventurers who had defeated Larituron still stayed close to the Deep Dark. They had proven themselves capable enough and their essence, if consumed, would be enough to break out of the pocket it was contained within. But, the creature hesitated on that thought, that would mean confronting these adventurers and that was something it didn’t like the odds of. Well, perhaps a fair fight would be one sided in their favour but it was rare when there was a fair fight.

The creature had one or two more agents at play and eventually it would find a way out, but it needed these adventurers dead. Calling in a deal the creature expended some of its precious energy to reach out to the mind of one that had been foolish enough to barter with it. Soon the mortal would find out what it truly means to sign a deal with a devil.


As the party watched the slow exodus of the cavern they noticed a few stayed back and watched the party nervously. The Melarn sisters, Morali and Viktira had survived through it all and were walking over to the party.

Their faces were rife with nerves but that was probably due to the battle with the giant fiend, the capture and then life-draining that they had just witnessed and gone through. “So, you never mentioned that you were this powerful before. Do you mind if we stick near you for a bit? I figure it’s probably safer by your side for the time being.” Morali asked, with the Melarn sisters nodding in agreement, somewhat reluctantly.


Thanks for stopping by tonight. Now the guessing games can begin as we have a bit of a social encounter for this week and maybe a brief pause in combat. I feel like the last few weeks haven’t had any downtime which may cause issues for the party. Regardless, don’t forget to come back each day this week to follow along and try and see if we can identify a pawn and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Beyond the veil

Catching up from yesterday where I had the opportunity to continue on with the D&D campaign, today I bring to you a glimpse beyond the veil. Now this is the 3rd major adventure that looks into the creature beyond the veil and with what’s been going on with the places of power that Andrasa had mentioned… I think its fair to say that we may be in a bit of a predicament at the moment. So let’s get our second last glimpse that what this is and get back to the adventure!


Beyond the veil

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The creature marvelled at its minions ability to siphon souls to it through the binding that the witch Andrasa had placed upon it. The energy that was coming through was enough to sate its appetite and help regain its strength. Being tracked in a pocket dimension wasn’t such a big deal for a being of kind. But the binding, the three separate places of power that were guarded by champion, civilization and location had bound its power.

But with the fall of the giant, the betrayer, the gradual destruction of the well of souls (aided by a vampire that was foolish enough to believe it could control the necromantic energies) and now, its servant siphoning energies through the deep dark… The time of the creature’s emergence was nearly here. However, these adventurers have proven difficult to manipulate and they keep showing up. The first instance they helped with the frozen seal, in a way. At the jungle they nearly stopped its plan, but it was too far gone. But here they may actually stop it.

It was not powerful enough to push through and be in a state to fight. No he needed more time and more souls. His servant had better kill these adventurers before it was too late, or they could ruin everything.


The creature in the darkness stirred as thoughts, projections from beyond the veil came to her. As she hung from the webs and ceiling she looked over the cocoons that she had provided to the deep dark as an offering. Satisfied that her servants had captured the intruders and had dealt with them she had left them alone for some time now.

But the voice, her master, came crashing like a cacophony of sound through her mind as the urgency in killing them turned from a suggestion to a demand. It was useless arguing with her master, it was too powerful and despite her own strength she learnt a millennia ago that to go against the one that watches was something not done, or possible.

Moving slowly through the cavern she measured the souls she had provided, a talent she had and she lamented. The interlopers were strong enough to count for several souls and their death would not feet through to the deep dark and onto where her master was. She would need to raid another town to get enough energy to sate her master’s demands and needs. Whatever… The hunt and the planning was exciting to her and watching her brood do her bidding was fine. Her master would have to wait longer but that was something she was fine with.

Besides, she needed to get more servants after these adventurers had killed so many.



Thanks for stopping by to catch up on our normal Tuesday blog update. Tonight I will update it with our regular scheduled content so make sure to come back for that. We are getting closer to the final confrontation and I have to make a decision on where it will take place. The realm beyond, or the deep dark. So stick around and come back daily to make sure you follow along. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe