The Bramblewall Races

Tonight and I have created a zine, the fourth of the new year. It’s a little late as I wasn’t well for a few weekends there but I hope that you are finding the now normal format of this Zine useful. So without any further waiting I present, The Bramblewall Races, in the same format, as a fun one-shot to assist GMs.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Bramblewall Races, and that your rolls are made with advantage.


The Bramblewall Races

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Bramblewall was a village that survived in the treetops of the Redfall forest. The tall trees towered above the landscape and the people, the many villages that called this forest home, had defended their way of life for hundreds of years. 

The party could see the forest from half a day’s travel away and even then the sheer size of the trees was something that simply could not be prepared for. Towering above the spires, towers and keeps of many (if not most) of the cities they had visited, the trees here were something entirely different. 

The village of Bramblewall itself was towards the west of the Redfall forest and the job was dependent on the elders of the village giving them the approval to continue. If they were not successful in getting the job at least the Bramblwall races were there. 

A face paced treetop race where the contestants rode upon flying mounts, usually giant birds, to be crowned the Bramblewall champion. This event itself would be fascinating to see let alone the prospect of the market.

The road to Bramblewall was easy to find as merchants, caravans and wagons of all shapes and sizes were heading along the road on their way to riches and success. The races brought people but the merchants brought the other things the visitors needed. Foods, goods, wares and even items targeting adventurers and mercenaries. The Bramblewall race markets were nearly an event in itself. 

As theAs the party walk through the market and ask for directions they are pointed towards a hut at the base of a tree. The hut matched the ones that littered the treetops and branches hundreds of feet in the canopy with the key difference being its location on the floor of the forest.


Bramblewall Forest – Created in Nightcafe.

PDF adventure – The Bramblewall Races



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Investigating the Blaze

The party having been enlisted to help with investigating the blaze show up at one of the taverns, the Fatty Pheasant as it was said that it was the first one to burn. Furthermore it. unlike the other burnt taverns had witnesses – well reportedly one significant one. The second stop here is an important place for a few reasons.

So let’s grab a coffee, sit back and roll into tonight’s adventure.


Investigating the Blaze

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The Fatty Pheasant – Created in Inkarnate.

With some maps there is a clear story to be told and with what we can produce and a clear outcome. With this there are two things. There is the residual magic from the fire from the person (or thing) that started the blaze. There is also an area on the path out front the ruined building where there isn’t scorched fire.

There is an opportunity to have another encounter with the party – something other than investigating the scene. More will be revealed tomorrow but the source of the fire isn’t alone in its hunt for satiation.


The map is, like all of mine, made from different texture brushes overlapping to create the feel that I am going with. Being a well established town having stone roads makes sense and with the heat of the blaze, the foot traffic and clean up crews have moved most of the debris out. This causes dirt and soot to be moved, most of the burnt tables, chairs and such are piled up out the front between it and another building.

A fountain / water trough sits in the middle of the road for horses and other accesses to water. The wooden tavern lays in ruins, a few overlapping layers here with some shadow and soot painted over the normally rich-wood. Over all it makes for a pretty convincing scene.


Thanks for joining me for another map night where we have a bit of skill checks and an encounter. Don’t forget to come back the last few days to follow along with what I have planned and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Avermeet Clearing

One of the potential places for an encounter this week is in one of the many places that could be known as the Avermeet Clearing. This one is near enough to the waters edge but still shows off the trees and vegetation of the Avermeet Forest itself. However this week isn’t about the trees and waterways its about the creatures and potential poachers that are plaguing this land.

So in order to set the scene for one of this weeks encounters let’s look at the Avermeet clearing down below. So grab a coffee, sit back and let’s roll into tonight’s adventure.


Avermeet Clearing

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Avermeet Clearing – Created in Inkarnate.

With its bountiful trees, bushes, grasses and marshlands the Avermeet is a venerable blessing to rangers, druids and people who value stealth. This benefit of cover and natural hiding places though can be said for the many predators of the forest as well as those who are hunting the wildlife that call this place home.

The water drops off to be deeper suddenly then gradually gets much deeper as it goes out. Most pools of water appear to have formed from a crater of some sort whether from a long ago cosmic event or a fearsome battle none alive can remember. This means that for the water predators they ambush prey from the waters edge very regularly and easily.


The map itself has quite a few layered textures for the ground and water. The opacity for items also played a big part today when creating the waters edge and the sunken rocks and logs. I think trying to get water looking natural from a repeated stamp / texture painter is difficult but I am pretty happy with how it turned out tonight.


Thanks for joining me for another map night. While not quite a cave map (coming this weekend) it was an enjoyable map making session that I think came out quite well. Don’t forget to come back the last few days of this week to follow along the content I have planned and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Bramblewall Tent Village

The party start their investigations, small spoiler, at the Bramblewall Tent village where they hope to catch these Race Riggers in the act. The Bramblewall Tent village only appears during the races and its where the folk less inclined to height watch the races and buy the goods that are sold from many tents. Tonight’s map isn’t so much an indicative map of what exactly is where but can be used to describe the general layout (as I dislike city map making- event tent city apparently).

But let’s not get lost in the crowd at the market and simple move onwards to find the source of the trouble as well as the best bargains.


Bramblewall Tent Village

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Bramblewall Tent Village – Created in Inkarnate.

Without village guards as such the merchants of this village either employ their own bodyguards and/or bouncers or they fall on the benevolence of the people that offer protection services to the tents without guards just about everything can be found in these tents which makes them both dangerous and wondrous. Many merchants have inflated prices – but they know how to haggle and will do so for those with a keen eye and wit.

Most of the people here a fair, honest working traders – but the party are seeking those who are not. It wont take them long to see the brown coated fellows and ladies moving from tent to tent but what will they do to get the information they need and afterwards, what to do with such information?

The trees provide a basis for a few smaller huts hat grace the sides of these wooden giants and they care connected by rope bridges (mostly ladders suspended horizontally by rope). So those afraid of heights or clumsy be aware or the dangers ascending to the village above.


Thanks for joining me tonight for another map night. Not quite happy with this one but I think its just my trepidation with making villages and towns. But regardless whether its this or something else that makes it into the Zine this weekend we will just have to wait and see. Don’t forget to come back the last few days of this week and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Prisoners for Pensevtil

Tonight and I have created a zine, the third of the new year and I hope that you are finding the new-ish format of this Zine a welcome change. So without any further waiting I present, The Prisoners for Pensevtil, in the same format, as a fun one-shot to assist the GM.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Prisoners for Pensevtil, and that your rolls are made with advantage.


The Prisoners for Pensevtil

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Boris was a rough man who didnโ€™t care for gilding his words of pleasantries. He was direct and to the point which made dealing with him easier. 

โ€œSo you want to join my guard? To be honest, the amount of coin that we are getting paid for a simple transportation of goods job makes me suspicious. If youโ€™re able to guard the cargo and can lend a hand during the job then I donโ€™t see an issue with having yo4u along.โ€


Boris’s Guards – Created in Nightcafe.

The goods in question were different to what they had expected. Instead of bags or boxes filling a wagon or cart they were met with something else. Twelve humanoids of different age, gender and race were bound and were being ushered into the bag of two barred wagons. They looked nervously around at the people watching them with a mixture of fear and humiliation as they were sat down in wagons. 

Despite their status as prisoners, of some kind, each of them behaved well and none of them looked like thugs or criminals.

A bag of coins was placed in the hand of Boris who paid half of what each member of the guard was due to the armoured people around him before turning to the party. โ€œHalf now, half when we get these prisoners to a person called Pensevtil.โ€ Boris explained. โ€œWeโ€™ve moved prisoners before but this lot looks like they wonโ€™t give us any trouble. Odd that the pay is double normal.โ€ he mused as he walked off to talk to the other guards. โ€œWe leave at noonโ€ he called back to the party as he started to check the wagons.


PDF adventure – The Prisoners for Pensevtil



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Foggy Path

The fog is a great way to make easy encounters more difficult but what if the encounters are already difficult. The Foggy path does just that where even with an additional five mercenaries on their side the party is facing overwhelming odds, unless they do something perhaps a bit reckless. This week is about assessment of the situation, the overwhelming odds in combat and, learning additional rules.

But let’s not get mystified with the fog, or mist, any longer. So grab a coffee, sit down and let’s dive into the map for tonight.


The Foggy Path

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The Foggy Path – Created in Inkarnate.

With the guards taking the path through the woods it was only a matter of time until they were ambushed. The attacker from before who escaped, with an arrow wound as thanks for his company, returns with more feral allies this time and they make full use of the foggy path. The fog lies thick and heavy across the battlefield with the distant torches acting like micro beacons that help discern movement and placement but without aiding anything to visually identifying anything. This makes this weeks encounter a game of cat and mouse.

To complicate it – a cage full of, somewhat docile, lycanthropes who are the target of the attack. The hard decision will have to come at some stage on what to do. But we will touch on that this weekend.

The map is a simple affair with a few overlapping terrain paints, overlapping fog and light sources to give a “blinding” effect where the main campfire is. The horses are hitched on the wagons, but maybe not for long and the party will have to fight amongst the trees, in the fog. Or flee through it if that is the more wise course of action.


Thanks for joining me tonight for a glimpse at the foggy path. Not my best name for a map but it will have to do, for now. Don’t forget to come back tomorrow for some stat-blocks for the encounter and a reminder that the PDF will be coming out this weekend. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Morrowdeep Murders

Tonight and I have created a zine, the second of the new year and I hope that the way you find this Zine is a welcome change. So without any further waiting I present, The Morrowdeep Murders, in the same format, as a fun one-shot to assist the GM.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Morrowdeep Murders, and that your rolls are made with advantage.


The Morrowdeep Murders

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Merchants Lane, Morrowdeep – Created in Nightcafe.

Morrowdeep was a busy city filled with visitors, merchants and tradespeople. Bustling wasnโ€™t the word for it as the constant din of commerce and talk was akin to a buzzing insect in the mind of those who were nearby. 

As the party strode through the city the sights and sounds of the place got them excited to spend the coin they had earnt prior – but there was more than the buzz of commerce. 

Everywhere the party looked there was another old building that was steeped in history. Dwarven architecture was dominant and even the newer buildings followed a very dwarven aesthetic. At the centre of the market lay something that could only be described as one thing. A great dwarven forge. 


PDF adventure – The Morrowdeep Murders



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Morrowdeep Hills

The trek up into the Morrowdeep hills is not something that is done often. The rush to get the ‘Morrowstone’ was fraught with danger as the mines were more prone to collapsing which made the extraction of the stone dangerous. Regardless of the dwarves from older times warnings on mining Lanternstone, as they called it, nor the warnings of the resident dwarf in Morrowdeep the hunger for Lanternstone increased.

However some events linked to these tones are yet to be fully explained and as the party explore the Morrowdeep hills they find more than they are bargaining for. But let’s dive into the content instead of sitting around and talking about it. So sit back, grab a coffee and let’s roll on in!


Morrowdeep Hills

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Morrowdeep Hills – Created in Inkarnate.

The gradual incline that they had been walking up for the past hour began to level out and an even walking trail awaited them. The Journal had revealed nothing but there were clues left behind that indicated that someone had come from the mines in the Morrowdeep hills.

As the party pushed past onwards the trees started to thin and the signs of mining became evident. Discarded buckets, broken tool heads, campfires and tents as well as some large piles of shifted earth lined the path and funnelled the party onwards. Soon a small grotto surrounded by hills revealed a cave. The remnants of a mine track and a tipped over cart heralded the entrance to the darkness beyond. But the partyโ€™s attention was drawn to the soil underneath. Disturbed as if something had walked along here not once, but a few times.

As they looked towards the darkness and their imaginations began to take hold over what could lie within a rustle from the bushes at the base of some of the trees brought their attention back to the present. A danger sense spread across the party and the natural dip into the mind made for a tactical disadvantage for them and one for would-be attackers if they knew how to use it. However when a mountain popped out from the brushes a sense of relief passed over them.

But this sensation was brief when it started to stalk them and the party caught more movement from behind them. A coating of foam covered the mouth of the large cat as it stalked forward more than just hunger in its eyes. A madness that was throwing away any sense of its own preservation that it had. The party watched as more cats appeared and soon they prepared for battle at the mouth of the Morrowdeep hills cave.


A slight change in pace tonight with a revelation of one of the types of encounters the party can hope to go through this week. With the week not being over yet we have more to come so don’t forget to come back tomorrow for the details ofโ€‚this encounter and perhaps more. Don’t forget that this weekend will see the coming of another Zine so don’t forget to grab a copy for yourself when that’s available. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Kelemvor’s Rest

Tonight and I have created a zine, the first of the new year in fact and with it being a new year there may be some changes in the PDF, how its structured and what is contained within. But regardless in how you find this Zine, Kelemvor’s Rest, rest assured that the intention is still to have it structured as fun oneshot’s to assist the GM.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, Kelemvor’s Rest, and that your rolls are made with advantage.


Kelemvor’s Rest

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Kelemvor’s Statue – Created in Nightcafe.

Work was never a real issue as the people of these lands always found themselves in need of adventurers like themselves. But the last few weeks had proven to be the exception of the rule and the party had rocked up to Strumden, a small village of no real consequence with a below average Inn.

The Tickled Brownie housed the normal rabble that would be expected in a small country village such as this one except that it had five roads leading out of it. A half-way town where travellers came in and workers left. As the party had just ordered their meal and lunch; the same average fare that wouldnโ€™t be anything to remember after a week, their hopes were answered.

A man clad in the robes of Kelemvor walked into the inn and approached the barkeeper, a gnome with an extraordinarily long, ginger moustache. After a few moments the gnome nodded a few times, pointed towards the party and began fixing a tray full of drinks.
The Priest of the god of death walked over to the table and cleared his throat. โ€œExcuse me. I have been told that you may be the just the kind of people I am looking for. If I may, can I take a seat?โ€ then gestured towards an empty spot at the table. Without waiting for a response he picked up a heavy oaken chair and placed it next to the table and sat down. The barkeeper brought over a drink each for the party, what they were already drinking, and disappeared with a polite bow, muttering โ€œI wish you find the peace you seek brotherโ€ before heading back to be behind the bar, cleaning a tankard with a rag.

โ€œI have a business proposition that will pay quite well at the end of it.โ€ he started as he brought out a folded piece of parchment.


PDF adventure – Kelemvor’s Rest



Thanks for joining me today for the first Zine on the new-year. As always I put a bit more content into the zine itself than could be captured in the daily updates so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Chamber of Remembrance

The descent into the crypt of Kelemvor’s Church is known as the Chamber of Remembrance, but only opened to a selective few is the heart of this crypt. The Actual Chamber of Remembrance is where the most favoured of Doomguides are put to restโ€‚- that is those who gave their life in service to the god of death and in maintaining the natural cycle of life.

There is no door, no secret compartment or lever into this chamber but those who descend the steps know not to go down the final flight of steps for there is only the distant hint of a flickering light and the permutating cold that travels along with the darkness. It is this cold that embraces all and for those who are of ill intent it is dissuasive enough that they do not pass the threshold to the chamber. However this feeling is fleeting for those who draw Kelemvors’ gaze and who he deem worthy.


The Chamber of Remembrance

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Chamber of Remembrance – Created in Inkarnate.

Dark and cold, the Chamber of Remembrance is a unpleasant place to be. Any attempt to summon magical light ends in failure and when a torch is lit a gust of wind extinguishes it. The only light comes from four lanterns that permanently shed their warm glow at the archways to help guide those back to rest.

This battle map will be the one used for the, dare I say, lower level encounter I have planned – but I don’t want to give away too much on this just now. There will be another one or two to come in the Zine which will explore another aspect of this adventure.

The crypts each contain a hallowed knight, a doomguide of Kelemvor who maintains and strives to protect the natural order of things. These people were thought to be buried with the most perverse and unholy of relics however rumours are not always true.

The chamber containsโ€‚many bodies and section on the wall appears to be a stone archway leading to soil and earth. A stark contrast to the other cold walls of this chamber. A statue to Kelemvor stands in the antechamber, a proud and cold gaze looking down on those who find their gaze drifting up to the imposing figure. But the Chamber of Remembrance is more than just a crypt – it is a place where it is rumoured that Kelemvors connection to the material plane is strongest in Oakspire. Those of devout and pure intention have been called into the dark and cold to bear witness to his authority and voice, but only a few are called.


Thanks for joining me for another night of map making. Tonight we look at a hint of a map, a restricted smaller encounter map that will be one of three that will go in the final Zine. So for those who want to see more make sure to remember to come back and visit the remaining days of this week to keep exploring this adventure with me and, as always, don’t forget to roll with advantage,
The Brazen Wolfe