Andrasa’s Seal

Tonight and I have created a zine that is a few weeks overdue, but tonight I present to you Andrasa’s Seal. As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure & the final adventure of the ‘normal year’ as I move(d) onto Dice-ember shortly (Starting here), Andrasa’s Seal.


Andrasa’s Seal

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Andrasa’s Dimension – Created in Nightcafe.

The Final push to save their realm from the full power of a Devil, the forgotten duke of Hell from ages past. The party has to rush through a collapsing dimension as time and the sand under their feet literally drift away like sand in an hourglass. 

But there is more to this dimension and a final piece of the puzzle that Andrasa has formed where only a band of heroes can provide the missing ingredient to the final sealing ritual – time. 

Will the party be able to stop the duke of hell or will they, like so many others, perish and turn to dust.


PDF adventure – Andrasa’s Seal



Thanks for joining me today for the last Zine on the year. As always I put a bit more content into the zine itself than could be captured in the daily updates so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Village of Forescythe

Welcome to another night where I am wrapping up the end of the year and tonight I am presenting the village of Forescythe, a sleepy little farming town that has had some bad luck of late. Inspirited by one of the one shots I put my “One-shot adventure crew” through adventure had a bit of it all – but tonight I am only providing you the map to use as you see fit.

The Village of Forescythe

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Forescythe Village – created in Inkarnate

The running river that comes from the mountains to the north of Forescythe provides nearly everything the village needs to keep producing crops. The forest itself is rich in good quality timber but they only use what they need to and have plenty of land to the south for their farms. The mountains do however hold several caves that were cleared out a few decades back from a rather unfriendly family of ogors that used to cause havoc for the townsfolk but there has been peace for years. Until recently.

Rumours fly about the superstitious farmers about what is causing their live stock, tools and supplies to go missing. A group of bandits is rumoured to plague the forest and those that travel through. The rival village of Wickswitch, about half a days travel on the other side of the mountains, is also thought to be behind the misfortune. Even reports of a giant that has been seen crashing through the trees during the night of the full moon. All of these requests have been escalated to the guilds, mercenaries and inns in hope of attracting a group to investigate and finally a put an end to their bad luck.


An example of the “all roads lead to Rome” approach where all the stories are related but not quite the truth. But this adventure is a fun one with even a deeper mystery to uncover that, hopefully, will leave the party wanting to come back later. It also teaches them that sometimes combat and brute force isn’t the best option, sometimes a hasty retreat is best. But more on that another time. Don’t forget to come back the last few nights of the year and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Larituronโ€™s Pit

Tonight and I have created a zine that is a few weeks overdue – but I am catching up, Larituronโ€™s Pit. This adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, Larituronโ€™s Pit. There week is different where all the content is within the Zine and nearly none of it was revealed in the prior week! So if you want to run this adventure you will need to download the pdf!


Larituronโ€™s Pit

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Lair of the Pit lord – Created in Nightcafe.

The party have just found the source of the raids on the Underdark settlements and cities and have found their way through the silken path to a large cavern.

A large central formation in the cavern looks to be made from calcified spun web that houses hundreds of innocent underdark residents who have been captured. But did the party get captured themselves? Will they free the captives or end their suffering and what happens when the ruler of this domain notices that her offerings have been taken? Those are the questions that we ask this adventure!


PDF adventure – Larituronโ€™s Pit



Thanks for joining me today for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Streets of Rimeglenn

Welcome to the Fourteenth night of Dice-ember where we look at the Streets of Rimeglenn where the Bloody Knuckles corner the party. Can the party talk their way our, escape the area or come to some arrangement with the gang. We will have to find out in due time but first, let’s look at the map.

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Streets of Rimeglenn

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The Streets of Rimeglenn – Created in Inkarnate.

After Pete has shown them the door to the house the party has a few options here. Something creative to evade them immediately, to overpower and escape once in the building, to deceive and try and escape after or, to comply and see how far you can trust the hulking mass of muscles that Pete is.

The options are nearly limitless but the map is provided in case the party wants to try and fight their way through to freedom, or escape on foot. There are a few narrow streets and buildings that the party may be able to utilise but itโ€™s safe to assume that these streets will be swarming with gang members. And maybe something more โ€“ but more on that tonight.

On the construction it was a relatively easy night with blending the terrain painter with cobblestone and dirt (highly transparent) to get a worn-looking street. The buildings are all plug-n-play which makes it easier to whip up maps quickly. This includes the frame of the house where the party is shown by Pete. Windows are indicated, the busted interior looks like it’s been long abandoned and there are remnants of what used to be a lived in house.


That’s it for tonight’s update, a nice quick map. Don’t to come back tomorrow for some more reveals to this weeks component of the adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Burgundy Brigand

Welcome to the Seventh night of Dice-ember where we get some well deserved rest at the Burgundy Brigand Inn… Well maybe not rest. Tonight we look at the inn that will feature one part of this adventure and in true Brazen Wolfe Tabletop fashion its a map night!

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Burgundy Brigand

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The Burgundy Brigand – Created in Inkarnate.

The Burgundy Brigand inn wasn’t always the place for ill fated meet ups and under the table deals like it is now. Years ago it used to be a place where nobles would come to let their hair down, gamble, drink and interact with the merchants of Rimeglenn to do business. But after a particularly bad business deal the establishment changed hands overnight and a new crowd began to habit the inn.

Now its a place where the guards are paid to turn a blind eye, well those who can be bribed, and where the guards can’t help you the hired guards definitely cant. Associated with thieves, smugglers and the corrupt the inn now hosts several cheap rooms to rent, none of which have working or secure locks, a secret meeting room in the basement for their favourite patrons (or those who bribe well enough) and the cheapest watered down swill this side of the Feathercrest mountains.

The food is not recommended but it will do in a pinch and the drink is nearly not palatable. However it is a place where those down on their luck or those needing work can turn to for more, unsavoury types of employment and as such it is allowed to keep working despite the nature of the inn verging on chaotic and illegal.

Lord Reese Dryberry haunts this inn frequently and seems to know everyone and everything that happens in the shadows. People come to Reese to purchase information or favours from his contacts but many cant afford to pay the price that is requested for such ‘good deeds’. However Lord Dryberry owns all the land that produces fruit for wine and other spirits and is wealthy, respected and powerful.

Those who cross the lord are not welcome in the Burgundy Brigand and, shortly, are rumoured to have been seen leaving the city. The means in which they leave is never questioned but many know its by bag and down the river to where they are never seen again. None of which can or ever will be proven.


Thanks for dropping by again tonight as we look at the Burgundy Brigand Inn map. Don’t forget to come back tomorrow for some stat blocks for an encounter and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Trail of silk

Tonight and I have created a zine that is a few weeks overdue – but I am catching up, Trail of Silk. This adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, Trail of Silk. There week is different where all the content is within the Zine and nearly none of it was revealed in the prior week! So if you want to run this adventure you will need to download the pdf!


Trail of Silk

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The Pit – Created in Nightcafe.

After Kalehgrul was attacked by the creatures of the underdark many of the misfortunate were taken from the city and carried away. 

A few brave souls gave chase to try and rescue loved ones but the calcified web bridges that led into the deep tunnels below Kalehgrul held more than just webs and the discarded.


PDF adventure – Trail of Silk



Thanks for joining me tonight for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Arrival at Kalehgrul

Tonight and I have created a zine that is a few weeks overdue – but I am catching up, Arrival at Kalehgrul. This adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, Arrival at Kalehgrul. There week is different where all the content is within the Zine and nearly none of it was revealed in the prior week! So if you want to run this adventure you will need to download the pdf!


Arrival at Kalehgrul

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After surviving the attack on the Melarn family the party agree to travel with the family to Kalehgrul, a city where they may be able to find out what is happening and a way back to the surface. But they also have some cargo to escort, one of the attackers from the raid was the daughter of a Oโ€™lorun family – a rival drow house. 

But the city itself is a neighbour of Duraegis and itโ€™s apparent that there is danger coming their way as the refugees start pouring into the city.


PDF adventure – Arrival at Kalehgrul



Thanks for joining me tonight for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Final Showdown

Welcome to the last full Thursday of this yearly content as next week we catch up, reset and prepare for Dice-Ember. But first, the final showdown awaits us. A battlefield, a large ritualistic circle, some pillars of rock but a lot of open space to move, manoeuvre and do battle. So let’s sit down with a coffee and explore tonight’s battle map!


The Final Showdown

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And here it is. Settling with a layered adjusted ritual circle to give it a blurry, highlighted visual effect I moved quickly to the rocky platforms and pillars that litter this dimension. Some provide an elevated platform to do battle from others, not so much as the risk may not be worth the reward.

Impact craters littler the area around the ritual circle like pox marks – a remnant of when the previous heroes battled the fiend once upon a time. But elements of the purple hue, dirty ground and rocky terrain are evident everywhere.

Battlefield – Created in Inkarnate


Despite what everyone says the size of the description isn’t what is important for a battlemap – its what you do with the map that counts. As with all my maps I provide the link to it in inkarnate where you can download, tweak and adjust to your own needs. But if you are following along this several-month adventure then feel free to use it it as intended in your own games. Don’t forget to come back tomorrow and the weekend for more content and, as always , don’t forget to roll with advantage,
The Brazen Wolfe

The Scarred Alchemist

Tonight and I have created a zine for an adventure that I used to coach a few new DMs to this glorious role, The Scarred Alchemist. This adventure is a stepping stone into adventures with skill checks, plot twists and Memorable NPCs with a very small range or Rules to use.

The Scarred Alchemist can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Scarred Alchemist. There week is different where all the content is within the Zine and nearly none of it was revealed in the prior week! So if you want to run this adventure you will need to download the pdf!


The Scarred Alchemist

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Night Market at Curvale – created in nightcafe.

The party keen to find work have arrived at Curvale. The bustling town is ripe for the work that their band of adventuring can bring and if rumours are true there is a lot of work here for them.

The streets are filled with people calling for their attention, hawking their wares and services at anyone who looks like they have the coin. The party gains a lot of attention from every merchant they pass offering anything from food to weapons to jewellery. 

However they also notice a few rougher looking people lurking in alleyways or being told to move on from the city guard, most of the time.

The streets are otherwise typical of a city of this size. Many people move around, buying clothes, begging for coins or otherwise trying to make a living. 

The party then sees it, the guild hall. A place where adventurers meet to talk about rumours, jobs and to share an ale after a long adventure or quest. The large stone building has a noticeboard out front with notices about wanted people, odd jobs or requests for information about rumours. 

Inside the hall a few adventures sit at tables talking quietly amongst themselves and a woman sits at a centre desk tidying up some papers.


Salve of Youth – created in Nightcafe.

The party leaves Tom to his busy work and look towards the rest of the market. There is a large gathering around a relatively ram-shackle looking market stall where people crowd around the small wooden stand. 

A man is quickly talking and handing over small glass jars as quickly as gold pieces are handed over to him. The party notices Reginald walking back clutching an open jar and rubbing a pale pink cream on his face. **Perception check DC 14 would reveal that the scar that he had on his jaw line has completely vanished.** moving towards the stall they see a young man with a bandaged left arm talking quickly to a few people who evidently missed out. Smiling, they bid him a farewell before the man starts to pack up his stall. 

The man is not remarkable in any other way except unlike the other merchants who are doing a roaring trade he has a city guard standing near him and watching over his back instead of a mercenary or personal guard. โ€œWell Theo, I am never quite ready for what happens when you open Shop. Do you need any help getting back home safely?โ€ the guard said as he smiled and walked up to the young man. 

โ€œNo thanks John, I donโ€™t plan on taking this gold out of the merchant district. I have a few people I am still indebted to who helped me after the accident and I have some more goods to organise delivery of for the next batch. It never quite ends I am afraid!โ€ he said with a nervous laugh. 


Maps

Graveyard – Created in Inkarnate (346SuCuGr).

Crypt – Created in Inkarnate (346SuCrOIl).

PDF adventure – The Scarred Alchemist



Thanks for joining me tonight for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Camp in the Pit

A nice simply one since its been a few adventure-sessions without a long rest as the party set up camp in the pit. If you want to interrupt the beauty sleep, or, depending on how the party decides to move the adventure forward we can use this as a basis. So let’s sit down with a coffee and explore tonight’s quick map!


Camp in the Pit

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The map is quite simple. A raised ledge within the pit itself which is big enough that the party can rest. It’s also close enough to the ritual circle that they can keep an eye on the Deep Dark in case something comes out, or goes in.

Campsite in the Pit – Created in Inkarnate


Not much of a description for this weeks map – and this weeks adventure will likely roll into the previous conclusion as we prepare for the final confrontation in two weeks time. Don’t forget to come back tomorrow for some stat-blocks (on the off-chance we need to give a bigger nudge to the party) and as always, don’t forget to roll with advantage,
The Brazen Wolfe