Realm Slayer

Now for the next Zine of the year I present, in single page zine format, Realm Slayer. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Realm Slayer, and that all your rolls are made with advantage.


Realm Slayer

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Realm Slayer – Created in WordPress!?

The party, hired by the Temple of Helm to retrieve stolen medical goods, returned successfully, earning the admiration of the clerics at the temple entrance. As they deliver the goods, they are greeted by Tyson, the high cleric. He expresses his gratitude and begins to ask about their encounter with the bandits. However, their attention was soon drawn to two suspicious individuals sneaking into Tyson’s quarters. Acting swiftly, the party confronted the intruders, apprehending two of the three thieves after a brief skirmish.

Tyson took the captured thieves for questioning, suspecting they were after a Dark Shard, a fragment of a cursed blade housed within the temple. With the third thief still at large, Tyson requested the party’s assistance once more. He asked them to work with the city guard to uncover the thieves’ intentions and locate the missing thief, believing this would shed light on the cult’s nefarious plans. The party agreed, ready to face the challenges ahead and protect the temple and the city from further threats.


The party arrived at the bustling City Watch headquarters, ready to follow up on their next job from Tyson. They pushed through the large double doors, greeted by the sight of guards bustling about with discussions of recent crimes and patrol routes. Captain Elara Stote, a seasoned and stern-looking guard captain, listened intently to their description of the thieves. She pointed to a wall covered in squares of parchment, noting reports of suspicious activity in the old warehouse district, a known criminal hideout.

Within minutes, Captain Elara assigned a squad of seasoned guards and one overly confident new recruit to accompany the party. As they navigated the cramped streets, the guards pulled long brown cloaks over their tunics to blend in with the crowd. Questioning locals, they gathered information about a recent sighting of a cloaked figure entering an abandoned warehouse, a notorious haven for illicit activities. Approaching the warehouse cautiously, they noted signs of recent traffic and prepared to enter. Inside, they discovered dark symbols and an altar, revealing a hidden passage that led to a series of underground tunnels.


PDF adventure – Realm Slayer



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Kestel’s Sewers

Tonights map is pretty bleak and dark, its Kestel’s Sewers! Tracking the thieves to a weird conjunction in the sewers the party find themselves standing off against several robed, cloaked and hooded figures who are dabbling in dark magic.

So get your boots out as tonight might get messy with tonight’s adventure!


Kestel’s Sewers

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Kestel’s Sewer’s- Created in Inkarnate.

The smell is nearly unbearable as the party trek deeper into the tunnel where further on a faint flickering light and low murmured voices bounce off the walls. There are thick slimy mushrooms that line the walls as they try to avoid stepping into the water to avoid alerting those who they were sneaking up on.

The end of the dank tunnel reveals another unappealing sight. A junction of different sewer canals from other parts of the city move the cities sewage into overfull drains. Dozens of cloaked men and women chant around a burning brazier whose acrid smoke does nothing to hide the stench from the raw sewage. In front of the brazier and surrounded by chanting individual a arcane symbol carved into the ground thrums with power and dozens of metallic shards shine and over above it.

The Dark Shards.


Now its been a while since I have worked on a sewer map and it was enjoyable. Different levels were used to get the raw sewage drippings? River? Streams? Trickles? whatever they are moving down into the deeper parts of the canals and beyond. Five texture layers created the ground for tonight’s and a lot of bricks, many of them placed individually and several were part of a set to crown in the copper coloured canals.

The rest is pretty easy with overlapping pipes, walls and a few random archways to give height and depth to the map.


Thanks for visiting tonight for the encounter map and final confrontation to the man who got away. Don’t forget to come back tomorrow night for more content and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Murder at Mouler’s Peak

Now for the next Zine of the year I present, in single page zine format, Murder at Mouler’s Peak. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Murder at Mouler’s Peak, and that all your rolls are made with advantage.


Murder at Mouler’s Peak

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Murder at Mouler’s Peak – Created in WordPress!?

The man sits before them and looks nervously at the party before smiling at the girl next to him, his daughter, before talking more. โ€˜Thanks for seeing us, I know that adventurers of your reputation would be quite busy as it is and I promised my late wife that I would do the best for her daughter.โ€™ he said, smiling at the girl. โ€˜Feli is all I have left of her late mother and I need to get her away from the city so she can avoid the bad arranged marriage to a fiendish man.โ€™ he said at the party. โ€˜I just need her escorted to Moulderโ€™s Peak, a little fort in the mountains, a day’s travel. Feli can show you the way as her uncle will be waiting for her there to take her where she canโ€™t be found.โ€™ he hesitated as he debated whether he should say something, โ€˜She may be followed though. The man in question is known to send thugs after people who stood against them. I am happy to pay for danger money to ensure she gets there safely in the rare case that she is followed.โ€™ he says tentatively but itโ€™s obvious he is hiding something.


The party left the main road from Kestel, heading east towards the fort at Moulerโ€™s Peak. Their mission was to escort Feli, their employer’s daughter, to her uncle at the fort, escaping an unwanted marriage. Feli, a quiet but intelligent companion, proved valuable as they navigated through the city and onto the open road. Along the way, they caught glimpses of men following them, prompting the party to choose a less-travelled back road through fearsome woods, where only the city guard dared venture.

During their journey, Feli hunted small game to sustain them, and around a concealed campfire, she revealed her troubling past. Betrothed to a ruthless gang leader to settle her mother’s debts, Feli’s voice was cold and she shivered as she spoke of the danger she fled. After thanking the party and retiring for the night, the group remained on high alert, sensing the eyes of a predator upon them. The next morning, they discovered deep tracks of a large beast near their camp, realizing the importance of heightened vigilance as they continued their perilous journey towards Mouler’s Peak.


PDF adventure – Murder at Mouler’s Peak



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Prison Break at Mouler’s Peak

The map for tonight is capturing the tense night time scene of the Prison Break at Mouler’s Peak. The instigator should be known to the party, but not really the reason – although that was hinted On Tuesday. But prison scene where several guards have been slain, the prisoners are running around with looted gear and the party have a tough decision. Stand with the guard or flee.

So gear up, find a combat buddy and let’s strike out in tonight’s adventure!


Prison Break at Mouler’s Peak

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Prison Break at Mouler’s Peak- Created in Inkarnate.

The biggest issue here is the sheer size of the map, the unknown terrain, hidden corridors and the prisoners. There are so many prisoners here. But the party have a choice of where to be when they engage in combat, or not, and they are not alone as guard desperately try to get it back under control and order restored.

But despite the aid there is an overwhelming number of criminals here who will do just about anything to be free, including murdering all the guards and any who stand in their way.


About time I find myself enjoying creating a map that uses walls and building components. Normally I dread these maps but tonight I found myself enjoying it. There is maybe four textures in total to get the stony courtyard, walls and outside world looking alright. several different wall assets including some wooden palisade to create the walls themselves. Some archways to show movement between parts of the battlefield, torches for visibility and light and then three of several prison cells. Overall a fun and simple night.


Thanks for visiting tonight to get a glimpse inside the prison for this week. Don’t forget that we will reveal a a few stat blocks tomorrow for the encounter component of this weeks adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Rotting Fields

Now for the next Zine of the year I present, in single page zine format, Rotting Fields. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Rotting Fields, and that all your rolls are made with advantage.


Rotting Fields

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Rotting Fields – created in WordPress!?

The party travels to Temal, a small farming village known for its unique Mallow water, and they witness a heated argument between the locals. Simon, a farmer, accuses a boy named Roy Jameson of vandalizing crops, but Mayor Tibs insists they need proof before taking any action. The village guard, in chain and leather armour, steps forward, and the argument escalates until Simon and his group storm off.

The Mayor approaches the adventurers and requests their help to discreetly investigate the vandalism. He explains that with the harvest moon approaching, the Mallow crops are being damaged, and Simon believes Roy is responsible. The Mayor emphasizes the importance of resolving the issue before it leads to unnecessary harm or unwarranted justice.


The party has spent a bit of the day asking around the village with little lead apart from Royโ€™s feud with Simon and a few other historical spats and cases where unproven vandalism claims have been made over the years.
Captain Garet, the primary guard of Temal, meets the party at the Tipsy Daisy Tavern, showing signs of stress. He explains that blood feuds have plagued Temal since the Mallow crop was first harvested, as it’s the only place the plants grow. Garet reveals that Roy Jameson, who loves Simon’s daughter Sara, sought her hand in marriage, which enraged Simon. Since then, Sara has been kept under close watch.

The next morning, the party is alerted by commotion outside and finds a woman accusing Simon of destroying her Mallow plant. Simon denies it, blaming Roy instead. Captain Garet intervenes, and the woman shows the party where she found a uniform worn by Simon’s farm hands. The clothes are filthy and surrounded by ash-like dust, radiating evil, malign magic. The party discovers a finger near the clothes that disintegrates into dust which is touched. The man did not disappear into thin air after all.


The party plunges into the fog-filled fields, their senses assaulted by the cloying sweet scent of the Mallow plants mingling with the putrid stench of the undead. The thick, cactus-like Mallow plants obscure their view, creating shadowy figures as they navigate through the uneven terrain, dotted with large holes where zombies have clawed their way out of shallow graves. In the distance, a woman’s voice calls out, filled with fear, pain, and panic, urging them to break through the undead barring their path.

As they move deeper into the fields, shambling figures emerge from the fog, their rotting forms barely visible until they’re almost upon the party. Weapons drawn, the adventurers engage the zombies in fierce combat. The fog swirls around them, occasionally revealing glimpses of the eerie scene, zombies tearing at Mallow plants, limbs and viscera falling to the ground.

The clash of steel against decayed flesh and the groans of the undead fill the air. Amidst the chaos, the party hears the woman’s voice again, closer this time, calling for help as the sound of flight and battle can be heard. With every few heart beats the party cut down the zombies, making their way towards the source of the anguished cries. 

Then there is something else cutting down zombies, a large putrid revenant that defends a woman, Sara Tode – Simonโ€™s daughter. As she looks weakly at the party the revenant rushes at the party to defend its creator.

Sara Tode – Created in Copilot.

PDF adventure – Rotting Fields



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Temal’s Fields

Temal’s fields, well more accurately Simon’s fields, is this weeks scene for the encounter. An ominous fog has settled in and as the zombies walk through the mist towards the villagers and the party.

So grab your scythe and pitchfork and let’s rally in tonight’s adventure!


Temal’s Fields

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Temal’s Fields Created in Inkarnate.

The fog rolling in from the hills nearly hides the thick stalked Mallow plants. Slightly raised mounds are hidden beneath the grass and fog but can be a recipe for disaster if someone stepped in a hole. The field is fenced off, albeit not completely, as a way of defining the border to their land. The barn is a prominent part of the area not because it’s anything flashy or particularly well made but because of the smell.

Rich pig manure reeks from the barn and has for many years, to hid the smell from the decomposing bodies that have been buried in the fields over the years.


A relative easy map for tonight with five different terrain paints to get the effect right. Plant stamps, two different types of hay roof, fences and a cart make up the bottom part of the map with some barrels and boxes. Fog and the holes to get rest of the atmosphere created the last few parts to get the atmosphere sorted.


Thanks for visiting tonight to get a look at the map we have planned for this weeks gloomy adventure. Don’t forget to come back for, well, the zombies tomorrow night but there is one more factor to consider as well. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Cooks Conundrum

Now for the next Zine of the year I present, in single page zine format, The Cooks Conundrum. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Cooks Conundrum, and that all your rolls are made with advantage.


The Cooks Conundrum

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Yuzalef Cauldron – created in WordPress!?

The traveling caravan had been journeying together for weeks, and the party huddled around a campfire, enjoying a simple but hearty stew. As they gazed upon the mountains to the north, they noticed a flickering speck of light amidst the trees. Initially mistaken for a campfire, the light’s purple flashes set it apart. The caravan’s cook, Sebastian, notorious for his unappetizing cooking but rich storytelling, warned them about the Yuzalef Cauldron. He spun a tale about the cauldron’s purple lights, said to attract curious souls and fortune seekers, and its rumored ability to burn souls to create a cursed broth. Despite its dark reputation, some believed the cauldron’s broth had miraculous healing properties. However, those who sought it were never heard from again, leaving the truth about the Yuzalef Cauldron shrouded in mystery.


As the party huddled around the dwindling campfire late into the night, the silence became unnaturally oppressive. Their draft horse had ceased its usual noises, and only distant sounds from the mountains disturbed the quiet. Suddenly, a muffled call for help came from the wagon. Rushing to investigate, they found Glenn, the caravaner, injured and disoriented. He revealed that Sebastian had taken the horse to search for the Yuzalef Cauldron, prompting the party to hastily pack up and pursue him.

Entering the ominous forest, shadows deepened as they moved further from the campfire. The path grew treacherous, littered with roots and rocks, as the trees closed in around them. Guided by a faint purple light, they encountered unsettling rustling sounds and patches of fresh blood, hinting at potential danger. The tension grew as they pressed on, hyper-aware of their surroundings. Strange, glowing mushrooms illuminated their path as the purple light strengthened, leading them up the mountainside toward an uncertain fate.


As they reached the base of the mountains they became aware further of the danger surrounding them. Soon the predators revealed themselves with a frightful call that made them sound more canine than they were. Large mountain cats that lived nearly exclusively in the mountain range climbed down from trees, stalked through bushes and even a large female with a large mane like tuft of fur jumped down from rocks at the base of the mountain.


PDF adventure – The Cooks Conundrum



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Pasu Mountains

The Pasu Mountains are the home this week of our little adventure this week. The steep rocky climb up the mountain is only broken up by a thin path that is seldom travelled. This week the mountains aren’t necessarily the place of our adventure but very nearby would be.

So grab your coffee to go, strap on your hiking boots as we climb into tonight’s adventure!


Pasu Mountains

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Pasu Mountains – Created in Inkarnate.

The Pasu mountains backs onto the Wildmist forest which is dense with trees and bushes that make travelling through this are difficult. Apart from the beasts of the forest, bears, wolves and big cats there is also a large population of forest dwelling goblins that pose a threat.

The trees give way rocky soil as people push towards the mountain where rocky hills and protrusions take over the mountain side. Trees litter the side of the mountain providing cover and food for some of the creatures that live on the mountainside. The paths along the mountain travelling upwards are formed by the people, a hardy folk, that live on the mountain.


Been a while since I’ve done a map. About seven layers for the ground texture were done to give the effect. Overlapping cliff and craggy hill art textures give the mountain some elevation along with four types of trees. A nice easy one for the start of the year.


Thanks for visiting tonight to get a look at the map we have planned. Don’t forget to come back for some stat blocks for fight night and also, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Dusk Amulet

Now for the first Zine of the year I present, in single page zine format, The Dusk Amulet. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Dusk Amulet, and that all your rolls are made with advantage.


The Dusk Amulet

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Brightwood Streets – Created in WordPress?!

As the adventurers enter the picturesque village of Brightwood, theyโ€™re greeted by the sight of quaint cottages with blooming gardens, children playing in the streets, and the distant sound of laughter and music from the bustling market square. Despite its cheerful appearance, there’s an undercurrent of tension in the air. Villagers glance nervously at strangers, whispering among themselves.

The adventurers are quickly approached by Mayor Taylor, a portly man with a furrowed brow and worry etched into his features. He explains the situation โ€œA villager has gone missing, but several others have reported strange things happening in their house. Thank the gods that the Fantastical Carnival and Farren has stuck around since his disappearance as they are keeping morale highโ€ he mentioned in a hushed tone.ย 

โ€œIโ€™d wager thereโ€™s a ghost or a werewolf in the far off woods that has started to stalk the village.โ€

The party cast their gaze over the village of Brightwood, the bright market where farmers sell their home grown and made wares, the central hall where the Mayor resides most of the time, three buildings in a row, a general store, blacksmith and an Inn, the Merry Bright Inn, are surrounded by the homes of the villagers. A small, quaint and peaceful village.


The adventurersโ€™ investigation leads them to the carnival, a vibrant but eerie spectacle just outside the village. Colorful tents line the area, with carnival workers going about their tasks. The sounds of music and laughter fill the air, but a closer inspection reveals a sinister undertone with the joy not reaching the eyes of the folk who run the carnival. The visitors seem to detect the undertone but light up when Farrens voice carries across the crowd.

While exploring, the adventurers witness a group of villagers leaving the Hall of Mirrors with a disturbed look on their face. The party also encounter Farren the Fantastical, who puts on a charming faรงade but none of the mirth or joy reaches his eyes, there is a darker hunger there as he eyes the party up and down.


The Big top is the main tent where Farren performs his shows of illusion. The adventurers can attend a performance and observe Farrenโ€™s behavior, noting that the only unusual thing is the source of light from the top of the tent as it refracts across those below. Here they meet the other performers, Farrens henchmen, the fire breather, the knife juggler and the strongman.

The Workers are all nice enough but many of them donโ€™t seem excited to be here and indicate that it’s a debt they need to pay off, that there is a binding contract that they need to pay before leaving from here. 

The Hall of mirrors is a surreal and confusing place where there is more than just distorted reflections. As they stare at themselves a young girl appears on the reflection begging them to save her big brother, slapping against the glass. Before they can get any details from the image someone talks loudly near them as they enter the hall of mirrors, startling them from their focus but when they look back there is nothing in the mirror apart from their own disturbed reflections.


Armed with the knowledge of the Hall of Mirrors the party go back later when itโ€™s closed and see a young woman entering the Big Top as the flap closes the party swears they hear thumping coming from the hall of Mirrors. The adventurers make their way to the heart of the carnival and enter the Hall of Mirrors, where reality twists and turns around them. Reflections challenge their perceptions as there is a heavier magic here than when they visited during the day. Again they see the girl and she pleads with them to save her brother, who just entered the Big Top.

Inside the Hall of Mirrors, they find the Eclipse Amulet, only to be ambushed by Farrenโ€™s loyal henchmen: a Firebreather, a Strongman, and a Knife-thrower. The adventurers must fight their way through this final line of defence to reach Farren, who waits for them with a sinister grin.


PDF adventure – The Dusk Amulet



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Heart of the Serpent

Now tonight we have the last Zine of the year in a single page zine format for Heart of the Serpent to condense it a bit get back to the smaller adventures that fit on a single sheet of paper. These provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Heart of the Serpent, and that all your rolls are made with advantage.


Heart of the Serpent

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Heart of the Serpent – Gremire Temple – Created in WordPress?!

The hall was filled with raised voices as another local village mayor argued with the current speaker. The party had been practically begged to attend by a previous client who had hired them to save his kingdom. The prince, cloaked and in riding leathers, was poorly disguised and shaking with anger as the men in the room blamed each other for the attacks on their villages.

One mayor accused another of greedily ordering villagers to cut into the Gremire jungle, leading to the attacks. Heated exchanges continued until the prince, frustrated, revealed his identity and asserted his right to speak. He emphasized the threat posed by the Reptilian Regeneration cult and its shaman, who harnessed the power of a dangerous artefact, the Heart of the Serpent.

The prince did not bring the royal army but instead relied on the party of adventurers, praising their past deeds. He requested the mayorโ€™s support for Chupak and conducted an offensive to distract the enemy, allowing the party to neutralize the Heart of the Serpent. Fear, uncertainty, and anger were evident in the mayors’ faces as they listened to his plan.


The party encountered local jungle denizens earlier in the morning. They had been traveling for over a day into the heart of the jungle, and their guide, Cโ€™tik, a renegade lizardfolk, grew increasingly skittish. After fending off an attack by large snakes with minimal injuries, Cโ€™tik’s behavior changed, becoming more alert and fearful. Despite his fear, he reassured the party and seemed more relaxed later, even jovial, indicating they were close to their destination.

As they ventured deeper, the jungle appeared to reflect Cโ€™tik’s changing mood. They caught plenty of creatures for a meal, but these creatures quickly healed, hinting at the temple’s influence. The surrounding wildlife’s noise gradually ceased, replaced by an incessant insect hum, making the party uneasy. Lizardfolk warriors, with colorful frills and crude armor, emerged from the water, advancing towards the party. Despite the danger, the party struggled to prepare for the encounter.

Cโ€™tik, now gleeful, declared the order complete and the Regeneration to commence before being struck by an arrow. Even as he fell, he laughed joyfully, while dozens of lizardfolk warriors charged towards the party, who was supported by an unseen ally loosing arrows from a concealed position.


Heart of the Serpent – created in Copilot.

PDF adventure – Heart of the Serpent



Thanks for joining me today for another adventure, the last one for the year, the lost one from week 48! I have gone back to the short format for this Zine so I hope the format works and gives you something to go by! Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe