Forsaken Church

Now it’s been a while since I have done a theatre of the mind encounter for the week and tonight we have the Forsaken Church as our battle ground. Confined, with several ground obstacles that can help or hinder the party and an adversary that has had a very long time to prepare for an encounter here. Although they were not expecting for the party to appear.

So sit back, grab a coffee, close your eyes and let’s explore tonight’s mind map!


Forsaken Church

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Ruined church- Created in Nightcafe.

The run down church had lost all iconology that had pointed towards which deity of the forgotten realms it was built for. The pews and benches were broken and splintered across the floor but someone had taken the effort to push them into small groups like obstacles either side of the main walkway towards the alter. The rafters in the high ceilings had spider webs hanging down like curtains covered in dust which drifted lightly in the breeze that came from some gaps in the walls.

A gloomy light pierced through the broken window behind the alter at the other end of the room and at several other points through holes in the roof or walls which created faint beams of light that revealed how much dust drifted through the air.

The ground that would have been smooth stone steps was now littered with plant life trying to retake their land. The stones themselves were not uneven, some wobbly and some missing all together which made for hazardous environment to be walking around if you didn’t know that the hole, raised stone or wobbly step was there.


Potential Church obstacles for consideration

While this weeks encounter is already prescribed there are other considerations to look at when heading into a place like this church.

  • Uneven Ground: The floor is littered with broken pews and splintered wood, creating difficult terrain. Characters may need to make Dexterity checks to avoid tripping or getting injured by sharp debris.
  • Cover and Obstacles: The rearranged pews serve as cover for both the party and enemies. Navigating through these obstacles may require Athletics or Acrobatics checks to move efficiently and avoid attacks.
  • Spider Webs: The rafters are draped with thick, dusty cobwebs that can obscure vision and hinder movement. Characters caught in the webs may need to make Strength checks to break free depending on the size of the spiders…
  • Spider Infestation: The presence of large spider webs suggests that giant spiders or other creatures might be lurking in the rafters, ready to drop down on unsuspecting adventurers.
  • Gloomy Light: The faint beams of light may create illusions or cast deceptive shadows, potentially leading characters into traps or ambushes.
  • Limited Visibility: The dim light filtering through broken windows and gaps in the walls creates areas of shadow and concealment. Characters may need Perception checks to spot hidden enemies or traps.
  • Weak Structure: The church’s decaying walls and roof pose a risk of collapse. Heavy impacts or explosive spells could cause sections to fall, dealing bludgeoning damage to anyone underneath.
  • Dust, Debris and Allergens: The air is thick with dust, which can cause coughing fits and reduce concentration. Characters casting spells may need to make Constitution checks to maintain their focus.

Thanks for visiting me tonight to look at a encounter in the theatre of the mind. Don’t forget that this week isn’t quite over so don’t forget to come back tomorrow and the weekend for more content, and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Underbleak Cavern

Caves! I love caves and creating a natural environment for the party to explore and creating the Underbleak Cavern was no exception. It should have enough space to keep the party guessing with some incredibly tight passages that make fighting within them nearly impossible. But enough about that, I am getting ahead of myself.

So sit back, grab a coffee, and let’s explore tonight’s Map!


Underbleak Cavern

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Underbleak Cavern – Created in Inkarnate.

The waist deep, for humans, water leads into a cavernous space where several tunnels can be seen leading into different directions. A trickling of water leads to the source of fresh water in this space, a small cascade of water bubbling up from the wall where rubbles has fallen down against and created a bit of a natural waterfall. There is signs of life down here with some half-consumed bodies of some large creature as well as webbing that lines some of the passageways.

Large rocks are scattered within the space and on the floor which becomes quite treacherous when not paying attention and a mistake while under ground and fighting for your life could be lethal.


Many wall segments is the star of the show this week with a scattering of rocks and rubble, some hills and webs. Three different shades of water, two shades of rock and a further two shades of dirt provide the contrasting background of the map which gives it a visual appeal that draws me in more.

Normally I would have light sources in my caves, something that I adore to have is the contrast between dark and light within an underground space but this week I decided against it. Let me know what you think!


Thanks for joining me for another map making night. Confined spaces are a great way to add challenge without tinkering with the monster statblock, which I am doing heavily this week any way, but it can add variety and excitement (or dread) to the encounter. But tomorrow we take it up a notch with a, in my view, truly terrifying creature that I would hate to see regardless of the size its encountered at.

So don’t forget to come back tomorrow and the weekend for more content, and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Silence Over Sunleaf

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present Silence Over Sunleaf, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Silence Over Sunleaf, and that your rolls are made with advantage.


Silence Over Sunleaf

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Silence Over Sunleaf – Created in Nightcafe.

The party approached Sunleaf village, passing tidy farm houses and a prominent church steeple. They stabled their horses at the Silver Bucket inn and were welcomed by Harry, a cheerful halfling innkeeper. He informed them about the mysterious happenings in the village and cautioned them to take care as there was a shortage of healers within Sunleaf as the clerics were unable to receive blessings from their goddess. Harry advised caution and mentioned the songstress at the church as, nearly, the only source of magical protection within the village due to the unnatural silence that had fallen upon the worshipers of the deities of Sunleaf Village. As another visitor arrived Harry excused himself, leaving the party to settle in for the night.


A few hours after nightfell the party was about to wrap up for the night when the door started pounding. Harry had barred the door as he prepared to lock up for the night as he began preparation for the next day. However as the door pounded loudly Harry dashed across the room to let in a frantic man, Adam, who claimed a spirit had chased him. While Harry calmed him with food and drink, Adam shared his harrowing tale of encountering a faceless entity near the Church of Chauntea. Harry had warned the party of the unsettling events in the village over the past few weeks and days upon arrival however despite suggesting they leave it looked like danger had come before they could make good on his advice. Just as Adam was talking, he froze, and we saw the faceless figure drift towards those gathered around him. The room fell silent with fear as the reality of the ghostly presence set in. Harry, ever brave, grabbed a skillet, ready to defend his inn.


As the creature drifted in space, its faceless vision scanned the party. Wearing tattered purple robes that drifted as if caught in a breeze it watched them with its eyeless face. The only thing that stood out was a thin, twisted silver circlet. Suddenly it rushed forward towards them with its bony claws and slashed at them with surprising speed. The world fell silent as it drifted into their midst and the party’s connection to their deities severed as they fought with the creature.
Suddenly a dark presence invaded their minds like a flame lit arrow launched into a darkness. A vision of a figure dressed in purple, rotting robes and a twisted silver crown sat on a throne of bones. The fight raged on and eventually, after the creature fell, the silence lifted.

A peal of thunder heralded something more as a thunderstorm formed outside. Rushing outwards revealed more spectres descending from the clouds themselves. The party realised they were amidst a divine battleground, with god’s warring above them as a bolt of lightning lit the figure of a large broad shouldered man as the lightning clashed with the belltower of Chauntea, a flash of golden energy flashing into existence to protect the tower just in time.


PDF adventure – Silence Over Sunleaf



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Jostaire Woods

Inspired by the cartoon style of the images created housing the minotaur from last nights, Horns at Dawn, this weeks map featuring the Jostaire Woods is in glorious watercolour. That cartoony style is just something that I dig so much. Anyway, moving on!

So sit back, grab a coffee, and let’s explore tonight’s Map!


Jostaire Woods

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Jostiare Woods – Created in Inkarnate.

Another map with plenty of trees and bushes that give a lot of cover for, again, lots of enemies and the party. This is dialled up to 11 with the logs and bushes that are prolific in the forest. However the elevated hills give a vantage point for either ally of foe as they try get the upper hand against each other.


Only four layers used for the background this week and with the already blended look from the watercolour texture paint it gave a good blended appearance. The art assets are a mix of sizes between 50% 100% to give variation where there normally may not be any. But a simple map with some opacity and the hills blend together very nicely with this art style.


Thanks for joining me for another map making night. The art style this week takes me back to early days before high resolution art packs with map making software. But this map means nothing without an enemy to be facing off against and despite the reveal last night tomorrow night we reveal more with the Fightnight. So don’t forget to come back tomorrow for this last piece of the puzzle and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Gilded Trap

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present The Gilded Trap, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Gilded Trap, and that your rolls are made with advantage.


The Gilded Trap

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The gilded trap – Created in Nightcafe.

The party had been included as the increased security for the queens charity ball. This ball coincided with her birthday where she accepted donations of any kind to fund her charitable work for the kingdom’s people for the next year. The royal guard, knowing of an attempt on Queen Maribeth’s life was likely, had hired reputable adventurers as additional security and urged the queen to reconsider the event. But she insisted on holding the usual festivities. Despite the guard and party’s vigilance, disaster struck when a noble’s gift, a bag made from Lamia hair, triggered an explosive magical rift. The force pulled the Queen, her guards, and the chest of gifts into another swirling vortex. As chaos erupted and suspects were detained, the party faced the grim reality of their failure. Without knowing the plane, the Queen might never return, and their reputation as her protectors was irrevocably tarnished.


Stepping through the portal, the party found themselves suspended in an otherworldly expanse, where gravity held no dominion. Wisps of silver and lavender clouds swirled around them, casting an ethereal glow throughout the visible landscape. Fragments of ancient buildings, remnants of forgotten civilisations or cities, drifted lazily through the astral sea. The silence was deep and all consuming, broken only by the distant hum of arcane energies. As the party floated amidst the ruins and clouds, their senses were overwhelmed by the nothingness and surreal qualities that the plane held for them.


PDF adventure – The Gilded Trap



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Dark of Parsh Forest

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present The Dark of Parsh Forest, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Dark of Parsh Forest, and that your rolls are made with advantage.


The Dark of Parsh Forest

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Farden Village Tavern – Created in Nightcafe.

As they sat around the tavern, they heard increasingly wild tales of the Parsh forest. A merchant swore he’d seen a two-headed creature, while a woman mourned her missing daughter, whose blue ribbon was found in the woods. Seven children had vanished, and a hunter who searched for his sister never returned. Drunken hunters admitted their fear of the forest, revealing they hadn’t ventured deep in. The old hermit, with supposed elven blood and a history of the forest, was absent but known for his tales that blurred the line between truth and folklore.

‘Old Garet would have a story about whatโ€™s happening. He will know what to do.’ a young man said nervously after hearing the story of the missing young ones.
โ€˜Garet? Heโ€™s mad. Got that madness the elves of Parsh had, I wouldnโ€™t trust anything he says.โ€™ an older woman said as she eyes the group. โ€œRemember when he burnt down the corn as he said it would curse the village?โ€ she continued. โ€˜Donโ€™t you trust mad Garet.โ€™
โ€˜He may be mad, but he is the only one that knows the tales of old. Surely he knows what is going on and can helpโ€™ the same young man rebutted which earned him a mixture of nods and murmured disagreements.


Garet was easy enough to find and opened the door with a near jovial expression on his face. โ€˜Guests! Guests! I better put the tea onโ€™ he exclaimed as he hobbled off towards the hearth of his mudbrick hut. Using a worn wooden ladle he scooped out some water and poured it into a cup which had a sprinkling of leaves in it. Shuffling back, most of the boiling water ending up on the dirt floor, he handed the cup to the first in line for his hospitality.

โ€˜Some teaโ€ฆ?โ€™ he asked, looking at the others. The first cup looked to contain half an earth worm, a few pine needles and what appeared to be dog or cat hair; potentially even one of his scruffy beard hairs. After asking he scooped out his own serving, sprinkling his own few leaves into it and sat down, gingerly, on a pile of furs near the hearth to stay warm. His thin frame looked tiny in comparison to the cloak of furs he held around his shoulders.

After sipping from the obviously too hot tea he smiled, nodded once as if satisfied with the brew before looking to the party. โ€˜The woods have ears, did you know that?โ€™ he began. โ€˜When the elves first left the woods and headed south past the human lands they encountered the first settlers of this village. Back then the woods were said to come alive at the beck and call of the elves to build their houses and fight their enemies.โ€™ he paused to sip his scalding tea. โ€˜But when the winged ones left the trees stopped.โ€™ he paused to pick out the other half of the worm from his tea. โ€˜A Pity as I always wanted to talk to a tree.โ€™ he mused to himself.

Synthia walked into the room hastily putting down a basket that had dozens of root vegetables assorted in near piles. โ€˜Sorry Garet there was word that some hot shot adventurers had come to the village so I tried to find them.โ€™ she began before turning around and noticing the party. โ€˜Oh, I guess I found them. Hi Iโ€™m Synthia. I am Garetโ€™s apprentice, come household help.โ€™ she added with more than a bit of disdain. โ€˜I am here to learn all I can from Garet so that he can retire while he still has some of his memories. I have started to try and write them down in books but,โ€™ she paused looking at the man who was scooping out the other half of the worm, โ€˜Somehow I donโ€™t think Iโ€™ll fill a book of actual history. All his stories he tells donโ€™t make sense or are impossible.โ€™ she added with frustration.

โ€˜Synthia, dear girl. Did I tell you about the spell at the heart of the forest? The one that called the winged ones home and silenced the trees?โ€™ he added, chewing still. โ€˜They say that nine are needed to bring back the trees but I donโ€™t think we could find nine more winged ones. They all disappeared.โ€™ he paused again before telling another story.

โ€˜See, wild stories.โ€™ Synthia added, looking at the party knowingly. โ€˜I do have some of the ones that made sense in this book if you want to take a look over it. If thereโ€™s any questions Iโ€™m from Remale, the village one over. I will be here not long as I must leave before dusk.โ€™


PDF adventure – The Dark of Parsh Forest



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Mascalar Valley Clearing

A short and easy one tonight with a pile of barrels that are prepared to do an unknown, yet anticipated large amount of damage in the Mascalar valley clearing. That is if the Party can’t stop it or buy enough time for the scouts to do so. But its not just a simple encounter as there are dozens of places to hide this week for both the party and the enemies.

So sit back, grab a coffee, and let’s explore tonight’s Map!


Mascalar Valley Clearing

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Mascalar Valley Clearing – Created in Inkarnate.

The trees give a good amount of cover for those sneaking towards or hiding near the barrels. There are bushes growing in several places, their seed originally deposited by mammal or bird none are quite sure. But they provide a mid-height wall where one can hide behind. Depending on the approach there is cover from multiple directions which can be used by the party or their allies, or against them. Perhaps both at the same time.


Three layers for the bottom were used in grass alone with different sizes, hues and brightness levels to get the effect I am mostly happy with. The dirt consists of two darker layers and a lighter layer to try and indicate that there is traffic in certain areas around the barrels and clearing. The barrels were hard to get looking stacked but, it will do.

Flooding the area with trees and bushes to compliment the grasses was the aim here as it gives some level of tactic and for only a few assets it gives depth without feeling too flooded with detail that will detract from the combat and the party.


Thanks for joining me for another map making night. Don’t forget to come back tomorrow to finish off the week strong with the encounter stat-blocks and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Unusual House Pet

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present Unusual House Pet, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Unusual House Pet, and that your rolls are made with advantage.


Unusual House Pet

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Tortue Farmland – Created in Nightcafe.

The party take a job from a nobleman, Tyson Blackmane, to find his daughterโ€™s missing pet, a young manticore, offering a reward that would indicate itโ€™s a small domesticated animal but they are only provided that it responds to the name of Samsone but not what it is. At the same time a large creature, a manticore Alpha, is hunting in the Tortue Farmlands (the city nearby) and some people suspect that it could be the Blackmanes who have a history of collecting unusual house pets. The Young manticore is not the thing hunting the sheep near the city nor the few beggars who have gone missing, but there is a fear that it is.


Seeking out the owner, Anzia, to see if they could get more information from her they had a great deal of difficulty in locating her. Many of the servants and house guards misled them and when questions apologised letting them know that they assumed she would be there. Eventually a nanny took them to a hallway where a large gallery housed immaculate, rare weapons and armours from several decades and centuries. Many portraits showed a well armed and trained man standing in military uniform.ย 

The party was then shown to see Anzia who was sitting down and having tea. Anzia Blackmane proved to be a more commanding and charismatic version of her father who held herself like she knew how to hold a sword as well as the tea cups she held currently. โ€œDo come in, I do hope you are making good progress in finding my Samsone, itโ€™s hard to brush his long fur especially around his pointed ears, whiskers and long twitchy tail. I do fear for his safety as my servants have reported that a beast has been seen in Tortue and itโ€™s a fondness of cute animals – to devour that is. I do worry about my little kitty.โ€


The party investigated the pile of dead sheep and saw, from the corner of their eye, that the door to the barn closed and a large amount of noise could be heard from within. Approaching the barn carefully they quickly find a large cat-like creature trying to hide in the hay bales within. However it is quickly revealed to be a juvenile manticore wearing a sky blue collar with an “S” emblem. The party had found Samsone. As they pondered what to do, they hear large wingbeats from above and a menacing growl that shook the ceiling of the barn, suggesting a huge creature nearby. Anzia Blackmaneโ€™s pet was a young manticore and there was something outside that this creature evidently feared.


PDF adventure – Unusual House Pet



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Prison of Gesig

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present The Prison of Gesig, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Prison of Gesig, and that your rolls are made with advantage.


The Prison of Gesig

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Gesig’s Lord – Created in Nightcafe.

The party discovered that their saddlebag had been mixed up with the Prison of Gesig, leading to demonic chaos in the city. Despite their efforts, they lost Fylaine while battling various demons. The commotion caused panic among the city’s people, creating a moment for the party to blend in with the fleeing crowd, but also more prey for the demons. The seal on the Prison weakened with every delay, adding to the urgency of their quest.


The bag pulsated and surged with a life of its own as they ran towards the temple where Fylaine could be seen fighting a few demons from the steps to its front door. As the paladin saw them she pushed back on the last demons that were harassing her and rushed towards the party brandishing her resplendent great sword. However, before she could reach them the bag burst forward out of the grip of the adventurer holding it and a large form pulled itself out from the bag. The demon snarled at the paladin and the party as it finished pulling its wings, tail and bulky form through the bag’s portal. The general of the Gesig demon legion was free.


PDF adventure – The Prison of Gesig



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Magnifico Vault

A cave adventure tonight with fun use of shadow and light when exploring the Magnifico Vault. Trying to get the blend between natural rock and made stone wasn’t the hardest thing wit this quick map tonight – trying to get scale of the rocky cave walls was more difficult and, I think, the overlapping cave walls did that.

So sit back, grab a coffee, and let’s explore tonight’s Map!


Magnifico Vault

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Magnifico Vault – Created in Inkarnate.

The cave entrance would appear to be like any other cave. The stone was remarkably flat compared to other caves that the party would have gone to especially when leading to the statues. Well in this case the platforms where the statues were found. A truly astute dwarf of stone mason may make out the worked stone around the statues and how it leads up to the wall itself.

But the wall is not as the party would remember with a gaping hole beyond. A cavern that has been worked to be smooth by an expert mason or via magic awaits them. One cavern wall is slabs of stone mortared together and forming a man-made wall to the ceiling, the other side is rough stone encroaching into the worked area. A large statue in the front end is an imposing figure looking at a large glowing sigil in the stone.

In the centre of the circular magical stone slab lay a intend that looked like a helmet would be resting in the stone itself – but its missing.


Several rock layers were used to get it looking… ok. Some parts are a bit rougher than I would like but a lot of that was only revealed post flattening of the image to a single layer. Three or four layers were used to get the flooring to the right texture and the rest is pretty easy. I love using light as a way of emphasising parts of maps and hinting at something more than meets the first glance.


Thanks for joining me for another map making night. Don’t forget to come back tomorrow to finish off the week strong with the encounter stat-blocks and, as always, don’t forget to roll with advantage,
The Brazen Wolfe