Plentura’s Storm Chasers

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present Plentura’s Storm Chasers, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Plentura’s Storm Chasers, and that your rolls are made with advantage.


Plentura’s Storm Chasers

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Unrelenting Storm – Created in Nightcafe.

A powerful storm swept across the plains, heralded by fierce winds that bent the crops and drove animals to seek shelter. The hailstones that followed caused widespread destruction, bludgeoning many animals and the other unlucky souls to live on the plains to death. As the storm moved towards the capital, Plentura, messengers warned the king of the approaching tempest. However in his madness he declared war on the storm and sent his knights and mages to battle the force of nature, however they were unable to defeat it. So he offered a new reward for any brave or plucky adventurers who were willing to take on the task. Despite the danger, a few brave souls claimed they could and once they heard the request and saw the madness in the eyes of the king they saw reason.

The party leave for the capital of Plentura where they, like many other adventurers, are drawn to the obscene reward that anyone who can complete the king’s request will receive. However the request is insane, defeating the storm that is on the kingdom’s doorstep.


The party leaves the palace and sees the thunderhead moving towards the city gradually on the horizon. A series of lightning bolts strike the ground at the centre of the thunderhead which is surprising to a few of them. As they are escorted from the palace the young guard who is walking with them is pointing out different parts of the wall, the buildings and so forth. He takes them to the wall to look at the storm that’s coming standing there looking at it. “Weirdest storm I have seen. The king’s sending the army out again tomorrow to go and fight the storm” an older guard says without hiding his disagreement as the party stops to stand nearby. 

“I hope it doesn’t hit the telescope. My grandfather used to use that to look out across the plains when we had the greater orcish warlords a century ago. He said he could see the colour of the warlord’s eyes using that thing.” the young guard said as he watched the lightning strike several times again. 

“I swear it keeps striking something or being controlled to strike in the way it does. Lightning doesn’t strike the same place without a good reason” A palace mage said as he looked over across the plains. He, like the older guard, was obviously nervous about going on the warpath against a force of nature.


PDF adventure – Plentura’s Storm Chasers



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Fester Chasm Cliffs

Tonight’s a big one – a lot of little images went into it and for the most part, I am happy with how the Fester Chasm Cliffs turned out. It’s a rather large encounter map but this week we are running away from a blue dragon – well maybe just moving to a better place where we aren’t just easy target practice for the creature.

So sit back, grab a coffee, and let’s explore tonight’s Map!


Fester Chasm Cliffs

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Fester Chasm Cliffs – Created in Inkarnate.

A much wider part of the Fester plains looms ahead where a dragon will have better visibility on you, but also you on it. Not able to fly over the chasm walls and blast breath weapons down into the plain below the open field may prove to be better than the more narrow and sight-obstructed winding path through the plains.

A small stream provides some welcome water and happens to be where the party camped on the way past here last, their camp fire still intact but evidence of it being used since is everywhere. Some grass is here if the party dare to rest and allow their animals to eat and drink but, its not advised if there is indeed a dragon around.


So many rocks. Many of the rocky cliffs are comprised of anywhere between three and more than twenty segments of rocky cliffs. A campfire, some hills and about seven texture paints for the background made up this map which was, a bit more time intensive than I first wanted it to be. But I think I am mostly happy with the effect with the many layers to the Fester Chasm.


Thanks for joining me for another map making night. Don’t forget to come back tomorrow to finish off the week strong with the encounter stat-blocks and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Silver Bucket Inn

Tonight’s a fun one where I got back to experimenting with the watercolour maps when I created the Silver bucket Inn maps. A complete night time and day time one to reflect the light sources on the streets and interior as, well you know me, I love night time encounters.

So sit back, grab a coffee, and let’s explore tonight’s Maps!


Silver Bucket Inn

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Silver Bucket Inn – Day – Created in Inkarnate.

Tables litter the room making some parts feel really cramped. A large bar bench and stools provides the ample room for people to just sit and drink while having a casual meal. Chauntea’s favour can see with the amount of grass and trees present in the village and things being more natural feel to it. A quaint kitchen with a more-modern gnomish invented stove for a halflings passion to cook delicious meals.

Shelving for plenty of vegetable access as well as stairs under ground for a larder that is a bit more protected from the heat – where dairy and meats can keep a bit longer. Before you reach the kitchen and behind the bar is the stairs up to the second story where the bedrooms would be located – one having a balcony to the outside world.

Silver Bucket Inn – Night – Created in Inkarnate.

Night time shows where the light would be concentrated – lanterns hung from the posts and some key spaces provide limited light as well as the soft glow from the stove itself.


Four terrain paints for tonight to create the scene with blending of stone, dirt, grass and even wood to make sure that it looks as natural as possible. Many stamps were used (especially the walls of the Inn as well as the kitchen where each vegetable, plate and utensil is a unique item). The roofs look more natural than the non-water colour ones which I appreciate, a small win for this art style which I am liking.


Thanks for joining me for a quick-ish map making night. Don’t forget to come back tomorrow to finish off the week strong with the encounter stat-blocks and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

A Guild Masters Guilt

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present A Guild Masters Guilt, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legends RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, A Guild Masters Guilt, and that your rolls are made with advantage.


A Guild Masters Guilt

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Silver Sparrows Messenger Guild – Created in Nightcafe.

As well known adventurers the party had been given rooms at guilds whenever they asked and it happened that the Silver Sparrows had organised for them to rest. The Guild master, Bastion Sparrow had a reputation for clean, organised business endeavours that had benefited many up and coming adventurers with work. The adventurers sat amongst the employees of the messenger guild as they sat and feasted in the large hall that was made available to the message runners, their guards and distinguished guests, like the party.
A bell rang which caused the room to look up at the ledge where the guild master normally addressed his people and this time they were not disappointed. Bastion stood, smiled faintly before clearing his voice that caused the last chatters to die out.


With the change in guild masters from Bastion to Kilt the offer that was extended to the party was quickly removed. Advised that they were unable to stay in the Silver Sparrows guild hall for the night they were advised that a comfortable room had been organised for them at The Crispy Basilisk, an Inn thats reputation for strong drink was almost as well known as its reputation for pickpockets, thugs and thieves. As they sat down and considered their options a disturbance near the door interrupted them.

“Bastion, well well fancy that. We’re just on the way to the Sparrows Hall to be welcomed back by Kilt. So much for you kicking us out you stupid bastard. Looks like the new guild leader recognises the need for muscle and not just manners.” a large bald man sneered as he pushed past the old guildmaster. Bastion caught himself on a bench and after apologising to the patrons sitting there he walked to the bar spotting the party on the way. After retrieving a tankard of strong ale he sat next to the party and apologised.

“I would’ve hoped that the new guild master would continue with common sense but it seems that they do not want to keep adventurers on friendly terms. I am terribly sorry that you were kicked out of the room you had occupied. I am not sure if Kilt was the right decision here, perhaps I should have fought harder…” he began.


PDF adventure – A Guild Masters Guilt



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Clouded Astral Plane

Tonight’s a pretty easy one but there is nothing easy about exploring the clouded astral plane. Whole not all astral planes will be clouded and fraught with danger this one just so happens to be!

So sit back, grab a coffee, and let’s explore tonight’s Map!


Clouded Astral Plane

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The Clouded Astral Plane – Created in Inkarnate.

The large chunks of debris from what appears to be an imploded mountain scatter the skies in this area that is blanketed by thick clouds. This is the perfect place for predators to be lurking amongst the clouds or the rocks themselves. While movement is always tricky in the astral plane fighting is even worse as the mental fatigue of righting yourself and moving a physical form in a place that defies physics proves challenging.


Only two layers for the background today with a mixture of texture, brightness and opacity for the clouds gives it a bit more depth. Rocks give us something more than just clouds to interact with an can add to a layer of depth and complexity when it comes to a battle – but they look good and that’s why they are there.

A filter over the top to bring in some more depth and change the tone a little bit in the warmer direction brings the rest of it home.


Thanks for joining me for a really short map making night. Don’t forget to come back tomorrow to finish off the week strong and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Sins of the Subconscious

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present Sins of the Subconscious, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legends RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Sins of the Subconscious, and that your rolls are made with advantage.


Sins of the Subconscious

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Church of Kelemvor – Created in Nightcafe.

The party had been travelling to a large city and were a few hours past the last village that they had seen for hours when the storm hit. Violent winds, rain and even hail struck at them and they were forced to seek shelter, an abandoned cottage nearby with a dried up well. Taking turns to watch as there had been signs of a large creature about they waited out the storm. However when the person on watch turned to wake up the next person to take watch a creature darted at them from outside, slamming open its door in its haste and dug a mouthful of fangs into the adventurer. 

The party roused and attacked the beast hoping to kill it but they only managed to scare it off. However the damage was already done and the party member fell unconscious. 

The nearest place they could take their ally was the village a few hours back and since no magic or potions seemed to be healing the wound they would need powerful magic, the magic of the gods.

The party made it to the village and into the church where they were disappointed to be rejected for healing, the doctrine of this clergy to Kelemvor forbade the prevention of a natural death. However room and protection from the storm was available and they were fed, the wounds were cleaned and they sat into a long night. 


PDF adventure – Sins of the Subconscious



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Walking Forest Shrine

This week has two main encounters but only really one map, the Walking Forest Shrine, as the other one should be easy enough to describe. Although the map is coming tonight the description that ties in this this part, well that will be something a bit more and will come in the next few days.

So sit back, grab a coffee, and let’s explore tonight’s Map!


The Walking Forest Shrine

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The Walking Forest Shrine – Created in Inkarnate.

Dozens of ways to approach the series of raised stone blocks and steps before reaching the statue. The statue rests on a small stone ziggurat that is twenty feet tall with nine bundles wrapped in cloth on specially crafted sections. A large bat-winged creature sits at the centre of the raise platform with large emeralds for eyes which catch and reflect the light from the braziers that burn nearby.

The trees that surround the platform are large, ancient and twisted. Several types of trees call this forest home and it makes for a relatively sheltered approach towards the statue, if the trees can be trusted that is.


About five layers were used for the background today with a two new jungle-grass tones, a moss-green for highlights, two different shades of dirt blended in different ratios to give a worn effect. Three types of trees adds a depth to the map that I can appreciate as a forest typically wont consist of just one tree species.

The ziggurat is several wall sections combined and scaled down together to give variety of shape and purpose. The statue is purposefully larger for a reason, to be revealed later and other than that its the same technique with other asset stamps with colour modification, size and position tweaking a well as a night time filter to be put over the top.


Thanks for joining me for another map making night. Don’t forget to come back tomorrow to finish off the week strong and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Ember Games

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present The Ember Games, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legends RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Ember Games, and that your rolls are made with advantage.


The Ember Games

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Ember Arena – Created in Nightcafe.

The party had made their way to Mylos for the ember games, a multi-day contest where the noble houses of Mylos pit their best warriors against each other at the hopes of receiving the prize at the end of the vault, an unlimited wish. 

At the Inn that they were staying at for the night, the Dusky Mule, the party entered in a game of chance with and by a stroke of luck they won prime seats to the Ember Games, near the front of the arena. The following day the chorus of celebration coming from the Arena reached their lodgings and they made their way to the arena for a full day of competition.  


PDF adventure – The Ember Games



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Farmer’s Barn

Back to the maps this week and we have a rather quick one whipped up with the Farmer’s Barn. This week we have a, rather large something flying around above the barn that the party are currently in so, its likely that this will be where the encounter is!

So sit back, grab a coffee, and let’s explore tonight’s Map!


Farmer’s Barn

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Farmer’s Barn – Created in Inkarnate.

Two ways in and out of the barn, one overtly being the front door and the other leads to where the windmill is. There is plenty of dry hay within the building perfect for being lit on fire which could cause problems depending on what the creature is that is outside the building. Outside the barn several tree’s that could provide a small amount of cover but be warned. The creature that hunts them is an expert predator.

Three dead sheep lie in the grass outside of the barn at the edge of some of the trees, the ground under them torn up from talon, tail or claw. What ever the cause of this those sheep could be a distraction or, lure something nasty towards them.


Not super complex this week with only three or four layers to the ground texture, one more to highlight the scratches in the ground. Simply highlighting with some transparency constructed the barn and the fence was exceedingly simple.


Thanks for joining me for another map making night. Don’t forget to come back tomorrow to finish off the week strong and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Thren of Sarkret Forest

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present The Thren of Sarkret Forest, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legends RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Thren of Sarkret Forest, and that your rolls are made with advantage.


The Thren of Sarkret Forest

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Sarkret Forest Entrance – Created in Nightcafe.

The party arrives in the beautiful yet eerily quiet elven city of Wellspring, known for its vibrant arts and bustling streets. However, they find the streets deserted and the elves fearful. They reach the Moonbow Herbalist & Alchemical Supplies shop, where a young elf named Tyreal greets them nervously. He explains that the head alchemist is unavailable and reveals that the city is plagued. Tyreal is attempting to create a cure but is missing a crucial ingredient, Thren Root. He asks the party for help in retrieving it, promising a reward from the king and queen.


PDF adventure – The Thren of Sarkret Forest



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe