This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.
I think its still working well so without any further waiting I present Plentura’s Storm Chasers, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.
There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.
So I hope you enjoy this weeks adventure, Plentura’s Storm Chasers, and that your rolls are made with advantage.
Plentura’s Storm Chasers
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A powerful storm swept across the plains, heralded by fierce winds that bent the crops and drove animals to seek shelter. The hailstones that followed caused widespread destruction, bludgeoning many animals and the other unlucky souls to live on the plains to death. As the storm moved towards the capital, Plentura, messengers warned the king of the approaching tempest. However in his madness he declared war on the storm and sent his knights and mages to battle the force of nature, however they were unable to defeat it. So he offered a new reward for any brave or plucky adventurers who were willing to take on the task. Despite the danger, a few brave souls claimed they could and once they heard the request and saw the madness in the eyes of the king they saw reason.
The party leave for the capital of Plentura where they, like many other adventurers, are drawn to the obscene reward that anyone who can complete the king’s request will receive. However the request is insane, defeating the storm that is on the kingdom’s doorstep.
The party leaves the palace and sees the thunderhead moving towards the city gradually on the horizon. A series of lightning bolts strike the ground at the centre of the thunderhead which is surprising to a few of them. As they are escorted from the palace the young guard who is walking with them is pointing out different parts of the wall, the buildings and so forth. He takes them to the wall to look at the storm that’s coming standing there looking at it. “Weirdest storm I have seen. The king’s sending the army out again tomorrow to go and fight the storm” an older guard says without hiding his disagreement as the party stops to stand nearby.
“I hope it doesn’t hit the telescope. My grandfather used to use that to look out across the plains when we had the greater orcish warlords a century ago. He said he could see the colour of the warlord’s eyes using that thing.” the young guard said as he watched the lightning strike several times again.
“I swear it keeps striking something or being controlled to strike in the way it does. Lightning doesn’t strike the same place without a good reason” A palace mage said as he looked over across the plains. He, like the older guard, was obviously nervous about going on the warpath against a force of nature.
PDF adventure – Plentura’s Storm Chasers
Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.
Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe










