Other than D&D…

I spent a little bit of today creating something that I hadn’t thought I would get around to in a while, going back to an RPG other than D&D… But here we are and I spent half the day today looking into OpenLegends RPG once again and looking at how I would capture things simply as if I was to teach this great system to others.

So sit back, grab a coffee and investigate OpenLegends RPG!


Other than D&D…

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Daruden braced as the orcs grand hammer slammed down on his shield knowing full well that he would be unable to dodge the attack in time. The orc (rolling with advantage 1, 1d20+1d10(1d10 advantage*): 25) was able to get past the Dwarven warriors guard (15). As the hammer met the steel shield Daruden felt his knees buckle under the pressure from the orc’s assault and stood shakily to his feet after suffering 10 points of damage.

Raising his battle axe high he aimed to disembowel the foul creature so he could make a clear path for his wounded allies to travel past to the relative safety of the cliffs behind the orc that had ambushed them. Calling out a mighty battle cry he attacked (rolling advantage 3, 1d20+2d6(+3d6 advantage*): 24! with an exploding d6!) and connected meatily with the midsection of the orc (guard 13). As he connected he stepped forward and pushed with his trained strength and pushed the orc 10 feet backwards in addition to dealing 11 points of damage. “Go now! I’ll deal with this beast and join you!” he called as he waded with shaking legs forward. He was not sure how much longer he could face off against his foe considering the state he was in.

All he hoped was that his luck would turn

Daruden NPC Card – Created in Canva from art generated in Nightcafe.

As Tiluas Wellspring carried the unconscious Farnably up the mountain he looked back at his stalwart companion. Daruden was in danger as if they didn’t get height advantage soon the orcs would be upon them. Concentrating he cast Sylphs Blessing (Resistance – Forceful: Power level 3 – 1d20+1d10(+2d10* Advantage):17 vs DC 16). Tiluas watched as a flurry of wind wrapped around his ally causing blows to be turned aside as well as debris buffeting attacks which would, hopefully, soften or deflect blows them entirely.

Not for the first time on this cursed quest he thanked the Ring of Telekinesis that he had received from his teacher as a graduation gift from the College of the Arcane.

Ring of Telekinesis Card – Created in Canva from art generated in Nightcafe.

Exploring what can be done to keep track of the many, many option that OpenLegend RPG has to offer when creating characters, or NPCs, as well as what magic Items could look like when simplified yet still useful and desirable was an interesting endeavour today. There are still some tweaks I would make with the card concept but as a rough draft I believe they will prove to be beneficial.

While I think having a preferred and safe game system is always enjoyable to fall back to exploring what’s out there, and going back to an old favourite like OLRPG can make for truly enjoyable adventures. Something to consider if your group is wanting something to spice things up a bit.


Now that’s all that we have time for tonight, but its not all that we have for this weekend. So don’t forget to come back tomorrow for more Tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Creature Concept Night!

Taking a break from creating cards, adventures, stories or the like tonight I have decided to make a Creature Concept Night! By using similar, nearly identical prompts I wanted to see what Nightcafe would create for me to inspire creatures and I wasn’t disappointed.

So sit back, grab a coffee and let’s look at what monstrosities have been created.


Creature Concept Night!

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The sound of the corn stalks scraping against scales was the only sound that alerted the party to the approach of the creature. Something dark, cunning and malicious had been following them for days now and they had decided to lay in wait, using themselves as bait for it. However, what they didn’t realise was that the creature was aware of the trap and was using its abilities to aid in its ambush.

As the creature threw its voice and perfectly mimicked the sound of scraping stalks against its scales to the other side of the camp. Watching the party move slowly to prepare for an attack the second parasitic mouth opened and waited for the feast to come as the creature, much stealthier than the party could have realised, stepped amongst the bed rolls, the camp fire and the discarded bags.

Creature Concept; Reptile with purple and Blue colouration – Created in Nightcafe.

The golden moon was a prophetic moon that the elves of the north woods had foretold for over a century now. As the golden light spilled across the field of wheat the earth slowly cracked open and upwards. Clumps of dirt, wood and plant fell to the side as a creature crawled forth to be amongst the light that it had forsaken years ago.

Breathing the earthy smell in the hulking, muscular creature rippled with power. For a creature from the elemental plane of earth being amongst the soil, the plants and tonight the yellow moon invigorated the creature. But it was not alone as others were also drawn to the yellow moonlight in this part of the lands in an attempt to draw in the energy of the moon as well.

Creature Concept; Green and Yellow colouration – Created in Nightcafe.

A small creative exercise for tonight, but don’t worry tomorrow we bring more content. So don’t forget to come back tomorrow and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Playing Catch!

A few weeks back the party bet the boss and found a small horde of magic items including one that helps them in playing catch! But its not the kind of catch that people would want. Discovering other tools such as Card generator and merging that with some of my art on nightcafe I have a small horde of work to do for the party! Tonight I want to catch people up on the adventures we have had and showcase the Ring of Magnetism.

So sit back, grab a coffee and let’s find people who want to see a magic trick.


Playing Catch!

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So a common thing you see with magical thrown weapons is the ability to throw and have them return. This ring is that concept where the power level of it is based on it taking up an attunement slot if people want to harness the power of the ring. Considering nearly all thrown weapons have a range of 20/60 this isn’t overly strong as it just gives a dramatic flair to the attacks of a traditional melee character.

Ring of Magnetism – Created in Tetra-cube using my AI Generated Art.

However there are a bunch of niche uses that this could instil and I, for one, am excited to see what the party can do with it. I believe having a physical card that captured magical items or effects enhances the magic behind it. Being able to describe it and having a physical representation of what it looks like is another addition that I believe makes all the difference.


Stay tuned for a lot more to come as I ramp up the magical escapades that the party encounter. Don’t forget that tomorrow is Zine day and I will be releasing another PDF adventure. So don’t forget to come back and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Leavings of the Mischief Makers

Welcome to the Sixteenth night of Dice-ember and I have a gift for you, one of the leavings of the mischief makers to be exact. Now these artefacts aren’t overly powerful overtly, but with the right use and a bit of luck these things could be something truly remarkable for the party to have. But let’s not waste any time talking about it here when we could be looking at it below!

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

Leavings of the Mischief Makers

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Bag of Lesser Animus

The Bag of Lesser Animus – created in D&D Beyond

The bag of Lesser Animus is an interesting wondrous item. Able to turn a small wooden carving that was found inside its bag into a construct of the same tiny (Miniscule) size. The carving-creature has the same stats and abilities and limitations as found on the stat block.

Sticking to a bit of the “12 Days of Christmas” it can hold up to 12 creatures but is normally found with 7. If you pay the bag it will make an additional or replacement carving for you and if you bribe it with snacks (Rations) it will even take commissions and make something of your request (within exception). Each carving-creature can also have commands or orders given to them up to 12 words (12 days again) so they cant be complex but its better than a small phrase. 1 or two sentences will suffice. But like the creatures and most other constructs – they don’t talk.

Some examples of the Carving-Creatures can be found below but these are just the ones that I found in D&D Beyond (links included!).

d8 – Carving
1 – Rat
2 – Spider
3 – Bat
4 – Lizard
5 – Frog
6 – Scorpion
7 – Crab
8 – Weasel


Thanks for visiting tonight. Hope you find a use for the Bag of Lesser Animus and are inspired to make the greater versions of this bag too. Don’t forget that we are a bit over half way there now for the Dice-ember adventure which means we still more days to come! So don’t forget to come back this week to find out what lies in store. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Mixed Bag of Misery

Now tonight I was looking for something to write about, and really the bombardment of ideas was a Mixed Bag of Misery. After spending a day, yup a whole day (well nearly…) Magnetising my currently built infantry for my Hedonites of Slaanesh army and painting nearly all my currently built blissbarb archers (so expect a photo bombardment next weekend) I am tabletop fatigued. But as I looked at the twenty daemonettes in front of me I thought “Well, at least after the content dense blissbarbs these are different kind of misery.”

But this got me thinking, and soon an idea blossomed. Cursed useful items in DnD. Now hear me out. A cursed sword is arguable useful as long as you can resist the curse. A cursed ring can is generally not great at all – in all cases.

But what about a cursed utility item. So tonight I will focus on a Mixed bag of Misery.

Mixed Bag of Misery

Lore – The devil in the detail.

Long ago a devil plagued the house of Rosariae. The little imp pestered the family daily for years. By creating little acts of malice within the home it spread misery throughout the household. Eventually the family noticed that the cause of this misery was an imp, Demsodae (Dems-o-day). Acts to catch or persuade it to leave the house always failed but they noticed a quirk of the diminutive devil. It always took a single egg each night and devoured it. Using this knowledge they hired an enchanter to alter a leather drawstring bag to capture and ensnare the creature if it entered it willingly. So they laid a trap with a large, goose egg as bait.

Sure enough in the morning the bag was full and the family rejoiced in their capture of the imp. Many decades later and the bag fell into position of an adventurer who mistook the bag for one of holding. Upon reaching into the bag they discovered with horror that it was filled with headless mice. And this adventurer hated mice.

The next owner found that the bag was instead filled with centipedes, but when that owner entered the bag again the bugs were gone. The cursed bag has seen a few duplications as the original enchantment was unravelled but all of them contain a tricked imp that tries to give the owner of the bag a daily dose of misery.

Mechanics of the Mixed Bag of Misery

Once per day, the Mixed Bag of Misery will change the contents of what it contains to something the owner finds repulsive, disgusting or something they are fearful of. After the contents have been revealed then the bag is sated. Once sated it acts like a bag of holding, although its storage capacity is half that of a normal one (due to an imp living within…). However, despite the Imps malicious nature it can be persuaded to help.

If the owner offers it something it favours, a goose egg in the case of Demsodae, it will help the owner. This is an infrequent occurrence but it can produce something to help the owner of the bag. This act of helping is infrequent and will normally backfire on the owner.

As this bag is cursed it is not easy to get rid of it. In fact to get rid of the bag the owner must convince someone else to place the imps favourite thing within the bag. Only then can the bag be transferred from one living owner to the next.

Thoughts

Now I have created this bag primarily for role play. However it all depends on how we interpret the assistance of the imp. I may have the Imp may assist the owner by producing rotten eggs that the owner can use. In the right circumstance they could be a great distraction or tasty snack for a hostile beast. The list of things that we can do to make this cursed item a useful one is near-endless. However it’s up to the Role play of the Player, us – the DM, and the situation that its being used.


Thanks for joining me tonight for this weird little item. A Mixed Bag of Misery isn’t quite how I would capture my current tabletop progress. But, there are highs and lows with any tabletop venture and for me I find its focusing and finding the time to focus on painting miniatures. So as we continue on with our weekend consider this. The bag of experiences you take you are always going to be mixed. You can’t always pass that skill check, nor should you. That’s not how adventures are made or how heroes are born. So take what will with what you can and the rest, I guess just leave it up to the dice!

Don’t forget to come back tomorrow for more Tabletop content and, as always don’t forget to roll with advantage,
The Brazen Wolfe

Dragons Tears Items

As we move closer to the end of the campaign I don’t foresee having many more NPCs of note joining us for every weeks encounters. So for tonight I wanted to release the Dragons Tears Items that I worked on a template for last week with some slight tweaks. So enjoy!


Dragons Tears Items

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Dragons Tears Items – Melee

Made at D&D Beyond

Made at D&D Beyond

Dragons Tears Item – Ranged Weapon

Made at D&D Beyond

Dragons Tears Item – Wondrous Item (amulet)

Made at D&D Beyond

Thoughts.

Tweaking the bonus to hit and damage to be all the time was just to make the weapon feel more versatile outside of this specific campaign. Having the damage be activated rather than all the time and only when shedding light means that there is a decision to be made. Stealth or no stealth. The non-optional beacon effect of the light them a target for the minions of the shadow, undead, fiends or creatures in general and that could be enough of a deterrent to not use it all the time.

The ranged weapon didn’t get much tweaking. I know how strong guiding bolt is but granting permanent damage boost on a ranged weapon felt too strong. The three times a day (resetting on dawn) is thematic as well as should make the use of the ability something they save, or risk being caught without an ace up their sleeve.

The wondrous item wasn’t changed too much if at all as the provision of darkvision, the light effect AND the advantage on being charmed should be powerful enough.


Thanks for joining me once again when we look towards Ryokughan. Tonight we looked at some magic items that were gifted by the Harimasu family to defeat the Shadow. Well that’s the hope at least. Tomorrow we look at further advancements as the party travel towards the wall so it aims to be a good one. Don’t forget to come back each night this week to stay up to date on the content here and, as always, don’t forget to roll with advantage,
The Brazen Wolfe