The Price of Power

Tonight’s update reveals the harsh truth of the price of power and the hunger of knowledge. But before we dive into this there isn’t always a darkness in motivation of individuals. Sometimes it’s just fate and sometimes its coincidence. But before I go on another tangent let’s get back to the adventure!


The Price of Power

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Lucile Bendercuff – created in Artbreeder.

Stepping through the portal as the connection and presence left her mind Lucile stumbled towards the figures waiting on the calcified webs. She recognised Alex instantly and had seen Viktira once or twice before but she didn’t know the drow. That was until one of them, Qistra, walked at her with a blade drawn. A coin dropped in her mind and she could see the resemblance to the head of the Melarn family – wealthy silk merchants who did business with the surface world occasionally.

But the young drow quickly changed her pace as she saw Lucile. A look of worry appeared and then hesitation as she stopped completely. “What happened to you? You look horrible.” Qistra said.

“I don’t remember much,” Lucile began before a wave of tiredness took over her. “I remember following a voice that called me to the deep dark and then finding myself in a trance in another space. The chanting I was doing was in a language that I didn’t know but it left a foulness in my mouth that it must have been infernal or abyssal. But I feel fine now, just a bit tired. I think the presence lost interest in me. Where are the adventurers that were with you? I must warn them…” she began before being cut off.

“They went in to stop you releasing whatever was trapped in there. Last we saw them the portal closed and they were hurrying across the fields in the other dimension. But you don’t look fine, were you attacked or touched by the fiend or a creature in there?” Viktira said as she approached Alex.

“Lucile, you better look at yourself.” Alex said as he fished out a mirror from a bag. Lucile looked down at her reflection and couldn’t believe her eyes. She had aged significantly. It was like she had had her youth, drained by a ghost or spectre. Her youthful face was wrinkled and sunken, her eyes were cloudy and the colour from her hair was receding. The hair she could fix easily enough but the rest she just simply couldn’t believe.

“I guess, this is the price of power. I got too close to real power and it took all that it could and now I have to live with the consequences.” she said as she touched the image in the mirror. Somewhere behind her the portal shimmered as a battle raged on in the dimension and the visage of a fiend flickered and wavered as the heroes that Andrasa found fought for their lives, and the future of all.


Thanks for joining me tonight. Tonight I toyed around a bit with the “slicer” that you can do in Artbreeder by taking an existing image you have created and modifying it slightly. This gave me the ability and freedom to tweak the age of Lucile and make it look like she had aged. If you haven’t given it a try already I can’t recommend Artbreeder enough for personal use. Now don’t forget that we have another day left before we completely wrap up this year so don’t forget to come back tomorrow and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Mages Sacrifice

Tonight’s post is something that has been a long time coming where tonight we look at the mages sacrifice. All great feats of magic or demonstrations of power come at a cost, this week we find out about what sealing away the creature cost the mage that spun he spell. So without giving away anything more, or less about this weeks encounter that was centuries in the making – let’s get back to the adventure!


The Mages Sacrifice

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Determining, with the aid of the priestesses, that the dimension was likely to collapse and spew forth its contents within the next day regardless of their involvement or not the party watched as the fiend continued to gain power, long wings now appearing on its otherwise large humanoid form. The portal would be one way and sealed after to ensure that they would not let the creature out, but regardless if they were successful or not they would probably find themselves back in the material plane shortly if the dimension was collapsing… probably.


Andrasa – created in Artbreeder.

Stepping through the portal wasn’t the weirdest thing, even the change in gravity where movement felt odd as they floated and bounced across the ground. Nor was it the creatures that dwelled here, strange oddities that appeared to have no reason for being other than to confuse who witnessed them. No, the strangest thing was the sense of being watched and the scattered images of battles that were fought once upon a time.

Every few minutes another set of mirages, broken images of people would appear. A man wielding a great hammer, a dwarf throwing bolts of light, an elf firing arrows from the flank and a human casting spell after spell after spell. Each attack was flung towards a winged creature that parried, dodged or endured the strike before lashing back. The images were scattered as if the battle was captured by magic and it was failing, fragments of the images were present at times and the fight was brief and sporadic.

The winged creature appeared most broken as if the magic wouldn’t dare to capture its form except for the vague human appearance and the great set of wings that sprouted from its shoulders. Other creatures appeared in the fight occasionally, mostly lesser fiends, as they rushed at the man, dwarf, elf and human before being obliterated by hammer, axe, arrow or magic.

Continuing further into the dimension the images began to tell a more frantic tale. The Elf was no longer appearing in the replaying battles and the dwarf appeared to be gravely injured. The man fought with a ferocity that seemed to tell of its wounds not slowing it down but the hammer was cracked, the armour was shredded and they witnessed as claw, blade and beak tore into him. The mage continued to occasionally blast creatures with spells but was otherwise standing still and channelling a spell.

Following the fragmented images they came to a stone shrine which was bathed in a calming warm glow. A broken Hammer, a holy symbol to the god Tyr and a jagged dagger lay on the altar along with their names “Bjorne, Grumbar, Carasedrieth” under each item. The fallen combatants that they had seen in the images had been laid to rest here and a shrine erected to commemorate their sacrifice.

“Hello. I was certain this day would come but I was hoping it wouldn’t have occurred for centuries more,” a voice said from nearby, distorted as if talking through a door or pane of glass. “But it appears that my seals have eroded away and the final stages of the fiends release are here. I believe that there was another from the material plane that has assisted the fiend, consciously or otherwise I am not sure but that matters not now. I am Andrasa, well a shade of what I was. In order to keep the creature here I poured my magic, my knowledge, latent power and connection to the weave into a ritual that was self-sustaining for a while. But it appears that the Giant Oskarg and the tribe that guarded the well of souls have fallen and so the seals were broken. A Pity”

The speaker of the voice was another mirage, but this one clearer, stronger and more defined. The magic that saturated this image was clear and still strong, yet fragments of the image floated away from the main body – as if the source of its power was failing. “The creature, a fiend of considerable power, will be free soon and it will raise its legions once again. I have kept it bound here, well my arcane essence – my astral form has powered the seal here for as long as I can. But the creature has overpowered my wards. I have a failsafe that when the ritual would completely fail that I would collapse this dimension and all that it contains. But it would only work if the magic within the ritual was stronger than the creature. Currently the creature is more powerful, a byproduct of consuming souls from the material plane I would imagine.” a thoughtful look appeared on the image of Andrasa’s face.

“If we could weaken the creature, defeat it so it’s on death’s door I could collapse the dimension and take it with me. But we would need luck on our side. I can complete the final components of the ritual if you can deal a killing blow to the creature.” Andrasa’s form stopped and looked towards a crater not far from where she and the shrine was. “We don’t have much time as it calls the shades of its legions to its side as we speak. What say you, do you want to save the world?”


What a big night for this yearlong trek. The final showdown between good and evil and the final push after months of adventuring to get to this point. Thanks for stopping by tonight but we are not quite done yet. Tomorrow will reveal the other half of this story and then we have two more nights of content before the end. So don’t forget to come back each day this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Creature Once Imprisoned

Today we once again look beyond the veil to see what is occurring beyond the scene of the players and with the creature once imprisoned. Despite what they have been through the past few days (weeks worth of adventure) the evil rest for no man, or woman and so we see them carrying onwards. So let’s get back to the adventure!


The Creature Once Imprisoned

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Larituron had been defeated and the flow of energy had ceased. What’s worse is that the fiend had borrowed some energy from the creature to corrupt and use the ritual the witch Andrasa had used to bind it in the pocket dimension. Upon the fiends death that energy was lost forever and as the ritual to siphon souls to it was ceased, permanently now, the creature was nowhere near strong enough to emerge itself, yet. 

However the adventurers who had defeated Larituron still stayed close to the Deep Dark. They had proven themselves capable enough and their essence, if consumed, would be enough to break out of the pocket it was contained within. But, the creature hesitated on that thought, that would mean confronting these adventurers and that was something it didn’t like the odds of. Well, perhaps a fair fight would be one sided in their favour but it was rare when there was a fair fight.

The creature had one or two more agents at play and eventually it would find a way out, but it needed these adventurers dead. Calling in a deal the creature expended some of its precious energy to reach out to the mind of one that had been foolish enough to barter with it. Soon the mortal would find out what it truly means to sign a deal with a devil.


As the party watched the slow exodus of the cavern they noticed a few stayed back and watched the party nervously. The Melarn sisters, Morali and Viktira had survived through it all and were walking over to the party.

Their faces were rife with nerves but that was probably due to the battle with the giant fiend, the capture and then life-draining that they had just witnessed and gone through. “So, you never mentioned that you were this powerful before. Do you mind if we stick near you for a bit? I figure it’s probably safer by your side for the time being.” Morali asked, with the Melarn sisters nodding in agreement, somewhat reluctantly.


Thanks for stopping by tonight. Now the guessing games can begin as we have a bit of a social encounter for this week and maybe a brief pause in combat. I feel like the last few weeks haven’t had any downtime which may cause issues for the party. Regardless, don’t forget to come back each day this week to follow along and try and see if we can identify a pawn and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Beyond the veil

Catching up from yesterday where I had the opportunity to continue on with the D&D campaign, today I bring to you a glimpse beyond the veil. Now this is the 3rd major adventure that looks into the creature beyond the veil and with what’s been going on with the places of power that Andrasa had mentioned… I think its fair to say that we may be in a bit of a predicament at the moment. So let’s get our second last glimpse that what this is and get back to the adventure!


Beyond the veil

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The creature marvelled at its minions ability to siphon souls to it through the binding that the witch Andrasa had placed upon it. The energy that was coming through was enough to sate its appetite and help regain its strength. Being tracked in a pocket dimension wasn’t such a big deal for a being of kind. But the binding, the three separate places of power that were guarded by champion, civilization and location had bound its power.

But with the fall of the giant, the betrayer, the gradual destruction of the well of souls (aided by a vampire that was foolish enough to believe it could control the necromantic energies) and now, its servant siphoning energies through the deep dark… The time of the creature’s emergence was nearly here. However, these adventurers have proven difficult to manipulate and they keep showing up. The first instance they helped with the frozen seal, in a way. At the jungle they nearly stopped its plan, but it was too far gone. But here they may actually stop it.

It was not powerful enough to push through and be in a state to fight. No he needed more time and more souls. His servant had better kill these adventurers before it was too late, or they could ruin everything.


The creature in the darkness stirred as thoughts, projections from beyond the veil came to her. As she hung from the webs and ceiling she looked over the cocoons that she had provided to the deep dark as an offering. Satisfied that her servants had captured the intruders and had dealt with them she had left them alone for some time now.

But the voice, her master, came crashing like a cacophony of sound through her mind as the urgency in killing them turned from a suggestion to a demand. It was useless arguing with her master, it was too powerful and despite her own strength she learnt a millennia ago that to go against the one that watches was something not done, or possible.

Moving slowly through the cavern she measured the souls she had provided, a talent she had and she lamented. The interlopers were strong enough to count for several souls and their death would not feet through to the deep dark and onto where her master was. She would need to raid another town to get enough energy to sate her master’s demands and needs. Whatever… The hunt and the planning was exciting to her and watching her brood do her bidding was fine. Her master would have to wait longer but that was something she was fine with.

Besides, she needed to get more servants after these adventurers had killed so many.



Thanks for stopping by to catch up on our normal Tuesday blog update. Tonight I will update it with our regular scheduled content so make sure to come back for that. We are getting closer to the final confrontation and I have to make a decision on where it will take place. The realm beyond, or the deep dark. So stick around and come back daily to make sure you follow along. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Lord of the Pit

Bit of a different one tonight, as I tried to find or create (using AI etc.) something to represent the Lord of the Pit. In the end I had a bit of fun modifying an image in Photoshop to get something that felt just right (as I couldn’t find anything specific that met the brief). So enjoy the writeup and let me know what you think of the image below!


Lord of the Pit

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Lord of the Pit – Created in photoshop using source image stock as source material and inspiration. Blending and painting over the images using airbrush, clone and smudge tools.

The warmth that the prisoners generated set the cavern below her like a thousand fires. Their energy, the life force that they were generating was what her master needed and why she drove the driders and other abominations onwards to get more captives for the pit.

But as she looked downwards several bright spots of light were coming from one of the tunnels that led from the pit. Her mouth salivated with the power these creatures had but she hesitated. Even with the raids on Duraegis up above the pit she hadn’t seen anyone with this vitality. Nothing had even come close to these creatures that had wandered into her nest. This made her both excited and anxious at what this means. Had these creatures foolishly wandered this close to the Deep Dark or had they come here deliberately and if so, why?

Nothing had escaped the silken prison and the energy that was syphoned into the Pit itself, well that had attracted all manners of foul creatures that her pets had taken care of. But some of the last hunters that had gone out had not returned and some of those who had returned were gravely injured. In fact taking a quick count of those driders that remained she was shocked to realise how many were left. Unfortunately the bindings she had placed on the minds of these creatures, some with greater difficulty, meant that they were unable to inform her of what had happened. But she had more pressing matters to deal with normally.

Maybe these creatures were powerful for a reason and maybe they had sought this place out instead of just stumbling towards it. With the potential threats and opportunities arising in her mind she began to plan, and while she waited high in the ceiling above the cavern of silk the hung motionless.

The inky-black pit, the deep dark, continued to feast as the prisoners were drained of their life force one by one. The driders and Ettercaps feasted on the bodies of the newly dead and tossed what remained deeper into the cavern, for the young to feast so that they could continue their plan, her benefactors’ plan that was.



Thanks for dropping by tonight and for continuing to follow along with the blog. Don’t forget that we still have a few days left of this week as we continue along with this adventure. Tomorrow we will cover the plot hook, a twist (sort of…) so make sure to not forget to come back for that and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Families of Ravencreek

Now tonight I think I have realised how much I have bitten off with this this weeks project when I started to construct two of the families of Ravencreek. The Elarnao line and the Bucklewheat lineages can trace their family roots back to the first people to call Ravencreek home which, unfortunately, resulted in One of their demise at the hands of our horseman. So sit back, grab a coffee and let’s meet some of the family.


The Families of Ravencreek

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The Elarnao Family

Arlorn Ponte – Created in Artbreeder

Descendent from the original elven family Arlorn is a hunter who spends most of his time in the woods. Trained in his ancestral ways of hunting and gathering he honours each animal that he kills and only takes what is needed for the family and villagers who need it.

Mae Elarnao – Created in Artbreeder

Mae works in one of the stores in Ravencreek with her brother Jake. They primarily sell supplies to travellers but also assist in their parents inn, the Lonely Pine when times are busy.

Jake Elarnao – Created in Artbreeder

Jake handles the delivery from the family store and is a strong and fast lad despite his appearance.

Quick to help and assist some may say he trusts to easily and talks to freely but he fails to see the bad in people which has gotten him into trouble on the odd occasion

The Descendants from the Elarnao family all have a strong elven bloodline. They age very slowly and are normally closely tied to the land and the animals of this place. They pass down the stories of their ancestors and the trials that they went through when Dokalvar attempted to tear what they had put together with the humans. They practise the traditions of old and some are still trained as warriors.

The Bucklewheat Family

Kindred Bucklewheat – Created in Artbreeder

Mother at a young age of 18, Kindred continued to work on the farm and has a way with animals. Now being in her late 40s her daughter rose quickly to become the town’s mayor and was celebrated for her bond to the new ways of working and her ties to tradition.

The death of her daughter weighs heavily on her and she is wracked with grief and anger and the recent events.

Elenore Bucklewheat – Created in Artbreeder

Elenore was the youngest mayor to be elected in Ravencreek. She had the strongest connection to the land and animals in a human that any in the town had seen and her dedication to the traditions of old and her plans to support the town quickly drew the favour of not just the elders and all those who met her.

However she is the first, and currently, only victim of the horseman that attacked during the first night of the week of celebration and her death shocked the community.

Thomson Bucklewheat – Created in Artbreeder

Tom is the brother of Kindred and thus uncle to Elenore. Despite his sadness and grief over the loss of his niece he continues to try and seek answers despite his age (if half-elves can really call themselves getting old in their 50s).

A farmer and one who has a strong connection to the land Tom is not an unpleasant person to work with but he generally has few words for strangers.

The Bucklewheat family are farmers and tend to the land and the animals. They have a strong bond to most of the village as their family has always provided food to the community since the founding of Ravencreek. Although they are slowly dwindling in numbers their bloodline had hope with Elenore recently becoming engaged but her untimely death stopped those wishes. It’s up to her ageing uncle and her more elven great uncle now to continue on the ancient line of farmers in Ravencreek



A big night of updates for a big week ahead. It’s been a while since I have had soo many NPCs in one post and I think its a testament to what is going on in the background. Don’t forget to come back each day this week as we continue to expand this adventure and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Morali O’Lorun

As we look at what this week brings us we start with the prisoner, Morali O’Lorun. The young priestess of Lloth has considerable influence and to kill someone blessed by Lloth could displease the goddess… or please her, she is a complicated being. To get a glimpse into this priestess and help set the scene and mood for the next few days let’s sit down, grab a coffee and roll into tonight’s update!


Morali O’Lorun

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Morali O’Lorun


Morali O’Lorun – Created in Artbreeder

The O’Lorun family has been rising in power for only a short amount of time, in Drow years that is. Originally a lesser family they rose to power when one of their daughters was chosen to be blessed by Lloth and the now-matriarch used her power and influence to raise her daughters up. Morali O’Lorun is a prodigy being blessed by Lloth as well as being a cunning business woman.

However despite her own strengths her mother is ruthless in business and Morali could never hold a candle to the flame of her mothers ambition. Her connection to Lolth and own ambition has led her down the path of futile turf wars with the Melarn family. Now her mission failed she has a difficult choice to make. Try to complete her mothers orders or make a play to take control of the family decades earlier than she had imagined. If she can only stay alive for the next few days in the custody of the drow she tried to kill..



That ends tonight’s short update. Most of the Drow portraits may start ending up looking the same as the ‘stock’ is, limited in Artbreeder. However with enough tweaking anything is possible! Tomorrow the true adventure for the week begins so don’t forget to come back as we expand upon this weeks adventure. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Merchants of Kalehgrul

This week we meet the merchants of Kalehgrul, a little settlement village who specialise in spider silk. More merchant than farmer the Melarn family have provided fine spider silk for generations to the point that they have quite the bond with the arachnids. But more on that in a little bit. So let’s sit down, grab a coffee and roll into tonight’s update!


The Merchants of Kalehgrul

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As the party got used to their surroundings they found some materials and soon those that couldn’t see in the dark could view their surroundings. Dozens of giant spiders moved across the cavern they were in and created vast net-like webs that were big enough to catch the giant bats the flew through the skies. Above them mushrooms and long plant-like tendrils shed a soft glow that confirmed they were far from a source of light.

The spiders moved calmly even when the party drew near and merle scurried out of the way instead of viewing the party as a snack. Content to feast upon the bats that they caught in their webs. As they moved around a squeak could be heard in short rhythmic patterns coming from a passage up ahead. As they approached the passage they were greeted by a Rothe, a large bull like creature, that was pulling a wagon with three drow onboard.

After a few moments of speaking quickly in drow and brandishing crossbows the male urged his two female companions to lower and he spoke in common. “Easy, we don’t want no trouble. I am Izzrysn and these are my daughters and we are merchants. I must ask though, what are you doing in this cavern?”

Izzrysn Melarn

Izzrysn Melarn – Created in Artbreeder

The drow named Izzrysn runs the merchant business for his family. Well versed in many languages he sees business opportunities instead of threats when something changes in his sphere. However despite his obvious business knowledge and intelligence he often finds himself being overruled by the female of his family – like most drow males.


Umnel Melarn

Umnel Melarn – Created in Artbreeder

Umnel is the younger sister of Qistra and tends to the spiders of the Melarn family. Whilst not blessed to be chosen by Lloth she is still able to understand and handle these creatures with ease. This helps the family collect their silk for their business but has one a few occasions protected the family when her abilities can come into use.

Qistra Melarn

Qistra Melarn – Created in Artbreeder

When business is poor Qistra, the oldest daughter of the head of the Melarn family, gets involved. She is rash and impulsive but will still listen to her mother, sister and father. She oversees production of the spider silk and inspects it for quality. Whilst her father has a business understanding and her sister can tend to the cluster of spiders she has a fine eye for quality when it comes to silk.


Whilst the party try and understand why they are here and what brought them to the underdark having some, somewhat understanding, people to help them make sense of what happened will help make plans to remedy the situation. However despite this they are still an unknown distance from home, without many supplies and in an unfamiliar land. So don’t forget to come back each day this week as we continue to expand upon this adventure and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Icewalker Tribe

Tonight we meet the Icewalker Tribe who live on the Platara icefields before the great glacier. What appears to be just a meeting will quickly shift, but that may be something for tomorrow night. So sit back, grab a coffee and let’s meet the tribe leader!


The Icewalker Tribe

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The Icewalker tribe was a collection of small animal-skin and fur huts that surrounded a large communal tent in the middle. As Hisha and Jardi approached, people rushed out to grab the different boxes, bags and sacks from them as they brought them into the tribe’s camp.

People milled about and spoke in a rushed language that included clicks, pops and a few words in common. Soon the party were walking amongst the hunts and word had spread of their arrival, and of their success on the Ridge.

“These outsiders killed the Remorhaz?” one man said as he stared at them in awe as several children begged them to tell stories of their adventures. Hisha greeted an older looking human man as he walked out to greet them all.

“Welcome to The Icewalker Tribes camp. We hear that you have kept our Icespeaker, Jardi, and our Matriarch, Hisha, safe. We thank you for helping strangers and welcome you as heroes. Please come out of the cold and rest your feet.” The man spoke with a warm fatherly tone. “I am Fenwick the elected tribe leader and I both welcome and bless you on behalf of the frost titan.”

Matriarch Hisha Sethcardi

Hisha Sethcardi – Created in Artbreeder

Hisha has never wanted to be more than one of the tribe but her being a Drow has granted her an extremely long life. Her elven nature also blessed her with the ability to not sleep as others and it has thwarted many attempted attacks and raids against her people, the icewalker tribe.

Her adopted daughter Jardi was declared Icespeaker, a sacred title amongst the people of the Platara ice plains and as such she was granted the title Matriarch. Despite never wanting to be a leader she is a natural born leader and people listen to her above everyone, everyone except Fenwick that is.

Tribe Leader Fenwick Helder

Fenwick Helder – Created in Artbreeder

Fenwick was not born from the tribe but was chosen by them. A hunter from a distant land he came to the Platara plains to hunt the beasts of the land, however he discovered something much more. A Giant winter wolf. Their battle was legendary and as the howls and blasts of ice met with adamantine spear the people of the tribes flocked towards the commotion as no one had stood up against the giant wolf.

The Giant Winter wolf was a minor deity of the plains, an ancient beast and to challenge it was to challenge the plains themselves. However Fenwick was strongly determined to survive. For a full night and day the beast and the hunter fought and eventually the beast disarmed the man. However instead of devouring the attacker the great beast imbued Fenwick with a blessing of the ice. Fenwick became a legend and was adopted into the Icewalker tribe as their leader, the favoured tribe of the great wolf.

Content with his place and of the wisdom imbued into him from the wolf, and the tribe, he acts as a conduit between the tribe and the ice itself. Shifting as quickly as an avalanche to avoid threats to the tribe and settling like snow in the good times.


Thanks for joining me for another night of NPCs. Don’t forget to come back each day this week to follow along and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ice Dwellers

This week we have the party scaling a massive cliff through a rather mundane apparatus with the help of some rather interesting individuals, the ice dwellers. These nomads and tribal people make a living from the ice and trade with those who live in the deserts and arid dunes below. But will these ice dwellers be any good in a life or death moment when the commotion brings out something from the icy wall? Well we best get a move on with tonight’s content and this weeks adventure! So sit back, grab a coffee and let’s meet some ice dwellers!


Ice Dwellers

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The party had reached the edge of the Platara ranges. The steep cold stone surface was a stark comparison from the desert that they had travelled through that morning. However the shift in temperature wasn’t the thing that shocked them. The drow that stood there waiting for the platform to lower down was the most shocking appearance.

Both were female drow and despite their age difference, one much older and one appearing young, they both were dressed the same. Both were clad in thick furs and appeared as if they were heading back with a few backpacks filled with goods.

“Greetings travellers, do not mind us as we pose no threat. We are From the Jandari tribe. I am Hisha and this is Jardi” the older woman said as she gestured to each in turn. “We are traders primarily and are on our way back up the Ridge to return home.”

Jardi Icespeaker – Created in Artbreeder

The younger looked towards them and at the platform as she constantly pulled on a sturdy rope that rose far into the sky. “The only way up and down is through a pulley system. There is a crossover point half way where we move to another platform but this one takes us there” Jardi responded.

“We have a few rules, sacred oaths to grant our god’s blessing that we try to obey when on the trek up. We go at a constant speed and we don’t make noise. It will take a full day to get up to the top including a stopover for a short rest.”

The party watched as the platform neared the base. It was certainly big enough for them all but a full day of silence and the slow ascent would be difficult to say the least.


Setting the scene for this weeks adventure as we move towards tomorrows Twist. A fun adventure ahead with some real danger if there is not careful. But surely they won’t go against the sacred oaths of strangers they just met… Don’t forget to come back each day this week to follow along and, as always, don’t forget to roll with advantage,
The Brazen Wolfe