Anzia Blackmane

The true client this week isn’t Fergo Blackmane but his Daughter, Anzia Blackmane. An eccentric young woman who doesn’t quite dodge around questions but definitely makes getting useful information harder.

Let’s settle down, pull up a stool and let’s go to tea with the nobles daughter!


Anzia Blackmane

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Anzia Blackmane- Created in Nightcafe.

Requesting an audience with the royal family may have been easier than a simple meeting with the Blackmanes. Several guards stopped and asked questions about the need for their visit to the Blackmane manor and some even sent them in wrong directions until a maid appeared and invited them to tea with Anzia.

The caution wasn’t warranted of course but the trip to the sitting room was eye-opening. Weapons from dozens of cultures and people lined the hallway along with fine armours that varied from riding leathers to exquisite plate mail. Portraits line the walls of heroic figures hunting monstrous creatures and several trophys from such endeavours were mounted on walls or pedestals.

They stopped in front of a large set of double doors where the maid bowed and announced the party. Inside a young woman sat sipping on tea with a bunch of cups, saucers and pots displayed in front of her. “Do come in. I hope that you are making good progress in finding my Samsone, he is such a tricky fellow.” she said in a tone that didn’t match her looks. As she looked between the party members she sighed. “I did tell father that we had to get the best to retrieve Samsone. I believe that he is stolen but father insists that he simply got out. A good boy like that would never leave voluntarily not after all the care I have provided for him.” she paused to sip from her tea.

“No he must have been stolen. Please find my Samsone and return him to me. He is a rather large cat and has redish brown fur. You will recognise him the moment you see him I am sure of it.” she added after a brief hesitation. “Oh and do be careful, the servants have informed me that there is rumours of a large fearsome creature prowling the city. Be careful not let it hurt Samsone or we wont be able to uphold our end of the reward.”

Thanks for joining me tonight to meet Anzia Blackmane, descendent of a famous and decorated hero of the kingdom. A bit eccentric but obviously cares about her pet, Samsone. Don’t forget that we will expand the adventure each day this week, so make sure to come back daily and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Fylaine Hellkeeper

The paladin known as the Hellkeeper is acually called Fylaine, Fylaine Hellkeeper to give her name and title. Half-drow and left in ‘care’ of the Church of Selune she showed a unusual dedication to the goddess of the moon.

Let’s slow down a bit for this week. Grab a coffee, sit down and listen to the tale that Fylaine wrote!


Fylaine Hellkeeper

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Fylaine Hellkeeper- Created in Nightcafe.

As the sound of her plate boots echoes down the streets as she walked away from the Church of Gond with the Bag that she was entrusted with reaching its destination of her home, the Church of Selune in Karaol. The Prison of Gesig, a master crafted artefact that held an entire legion of demons. The bag had suffered significant enough damage that only the master crafters and those in service to Gond, one of the deities who had a hand in its forging, could repair it.

However, they could repair the physical bag but the seal on the prison itself, the enchantment that held the demons within was failing and she had to carry it to the clerics that could seal it. As she moved towards her steed, Fillsmir, she felt a vibration from the bag. Pausing she placed a hand on the great sword that was hung between her shoulders and looked around.

There was not a soul in sight this late at night, all the better to be transporting such a foreboding and cursed item out of the city without a audience. But something moved out there, darting across the stone-studded dirt street as it rushed towards her. Drawing her blade and slashing in a low arc she thought she caught a glimpse of the creature before it leapt over her blade and disappeared again. A demon, a trivial nuisance in this case but it was intent on getting to the bag.

If she did not take care of it now it would hound her, delay her and potentially even reach its goal. Calling upon her deities blessings she extended her holy senses and felt the presence of the fiend. Darting forward she slashed once more, this time the blade bit through the creature and a leather wing landed on the round with a splatter of gore. A quasit, she knew it. A weak demon but this one seemed to have a goal, a fixation on the bag she carried. If thrummed as if inviting the creature to take it and Fylaine had to step back to a more defensive position.

It came again, this time shifting its form as it moved, something smaller scurried up her armour and landed on the bag, attempting to bite through the straps. A mailed fist is what greeted it and a large, misshapen spider with missing legs fell to the ground. A final thrust downward felled the creature and a small prayer to Selune saw its corpse, and the separated wing, burn into nothing.

“It seems the seal really is failing fast…” she mused as he flicked the remaining gore from the blade. As she moved once more towards Fillsmir she increased her pace and kept a hand near the short sword at her hip in case something else attacked while she as in more confined spaces.

Thanks for joining me tonight to get a glimpse of Fylaine and what led us to this adventure. Don’t forget to come back each day this week as I ramp up the content and get the adventure ready for our parties to be hunting for the missing luggage. As with every night, and this being my One thousandth, One hundred and Eleventh (1,111) night posting in a row, don’t forget to roll with advantage,
The Brazen Wolfe

Wenton Humblewood

Tonight I go back to working on my party of five for Openlegend RPG. Utilising the character creation flow that I started with Ci’ara Stormbringer, Vimbol Forgeblow and then Glendor Woodtusk I give present Wenton Humblewood tonight. Wenton Humblewood’s back story is similar to the others, a troubled past and haunted future but unlike the others he never quite bounced back. Paranoid that he is being hunted he retreated to the woods and there he met his life long companion, a large bat that he called Batty…

So let’s grab some bean water, sit back and meet Wenton Humblewood, the Tormented Tracker.

Wenton Humblewood

Wenton Humblewood – Created in Nightcafe.

Background

A young man by halfling standard, by any man’s standard really, Wenton has had a rough start to his journey. His family and home town was slaughtered by a cult of men who feared that halflings would overthrow the world. It was too late by time the guards of a neighbouring village arrived to defend the halflings and many had been slaughtered.

Wenton had fled. Ashamed at his cowardice and he had run into the woods and never looked back. He heard his mother calling after him “Don’t stop running! Don’t ever stop!” even after she was soo far behind that there was no way her voice could carry the distance. Wenton has never stopped fleeing from the now long-gone tallmen that had killed his village and his people out of fear.

Fear consumed him and in this fear he spent many years in the wilds relying on items he found or stole from others. He became quite adept at using a long hunting bow which he had liberated from his favourite target, hunters. It was one such expedition that he was reminded why he was safer in the woods away from people. They had slaughtered a giant bat, one so large it made horses look small and in a cage near by was a baby, an infant bat who was injured and huddled against the bars.

Whatever caused him to overcome his fear that day is still a mystery to him but he snuck through the camp and freed the bat, and to his amazement, the creature clung onto him even as he sped away from the camp. Tumbling over roots, rocks and down the grass into the deeper forest the creature huddled against him still.

Years later and the mistreatment of the bat, and the lack of solid food from its bat-mother the stunted, yet large, bat had formed a strong bond to Wenton and they often hunted together. That’s how Wenton and Batty met Glendor, Ci’ata and Vimbol as they were investigating claims of a band of thieves in the woods who were giving hunters a hard time.


Abilities

Wenton a complex man, he is an expert at tracking, hunting and going unseen. He also has a way with animals which some say borders on extraordinary.

Banes

  • Charmed
  • Dominated

Boons

  • Concealment

Feats:

Soon after joining the party, a compromise to being executed for stealing for several years, Wenton is never far from his companion Batty. He is otherwise untrackable when he does not want to be found and due to his exposure, and paranoia at being hunted again, he has learnt that the best way to avoid people is to know exactly where they are first.

  • Companion II
  • Master Tracker
  • Untrackable

    Perks and Flaws:

    Being alone in the forest for so long and having to survive over what he can find alone has made him a master at scavenging for just the thing he needs. However he has never had to really work with others before so when it comes to finding food he only really has had to look after himself for the longest of time.

    Perks:

    • Scavenger
    • Vagabond

    His isolation and extreme fear of being found and butchered like his family and village has left him, socially awkward to say the least. The trauma of his flight from his home village has left some deep wounds and these still haunt him to this day. If it wasn’t for the threat of being executed, cause who would look after Batty then?, he would never have agreed to joining the party

    Flaws:

    • Socially Awkward
    • Psychotic

    Attributes:

    Keen senses and even keener agility has kept him alive for years. However, his innate ability to bond with creatures, sooth the mind of beasts and even command them in times of need is something to admire.

    • Fortitude 2
    • Will 3
    • Influence 3
    • Perception 4
    • Agility 5

    Links and downloads

    Thanks for dropping by tonight. Wenton Humblewood (and Batty) is the fourth in a party of 5 that is taking shape for an Open Legends experiment that I am looking at currently. Again I used my process to really hone in on what I want to achieve when creating a character and it continues to work well.

    Don’t forget to come back tomorrow for another end-of-week Zine and, as always, don’t forget to roll with advantage,
    The Brazen Wolfe

    Mad King Foranen

    The Mad king Foranen has slowly lost his mind over the years and despite his mind slipping his physical health has been augmented by charms and prayers that his devout followers have bestowed upon him. Not all longevity is consequence free it seems and in his later years his mind has darkened further. Thinking himself more powerful than the gods he is quick to silence the members of the church and those who use reason against his orders.

    Let’s approach this one cautiously, grab a coffee to go and let’s walk down the isle of tonight’s adventure!


    Mad King Foranen

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    Mad King Foranen – Created in Nightcafe.

    As the adventurers cautiously step into the grand hall, their eyes widen at what lays before them. Tall Gothic arches stretch towards the ceiling high above, and vibrant stained glass windows cast a tapestry of colours across the marble floor and wooden furniture. The air is thick with an eerie silence, broken only by the soft clinking of their armour and the guards who accompany them to see King Foranen.

    At the far end of the hall, seated upon a magnificent ornate throne is the mad king Foranen. His luxurious royal robe, a blend of deep blue and shimmering gold, drapes elegantly over the throne’s armrests. The intricate patterns and embellishments on his attire speak of a once-great ruler, now lost to the depths of madness. His crown, adorned with precious gemstones, glints in the filtered sunlight as he smiles up at them.

    “Are these the people? my champions who will fight the storm for me?” he asks

    The king’s eyes, wild and unpredictable, dart between the adventurers. His expression is a mix of regal authority and untamed unpredictability. He leans forward slightly, as if to better scrutinize the newcomers, his fingers tapping rhythmically on the throne’s armrest.

    “Well I don’t have forever, hurry them up. If my gold is not good enough for these adventurers, like the last, then send them on the way. A visit to the dungeon to learn some humility would be in order!” King Foranen calls out as he becomes more agitated.

    The adventurers exchange uneasy glances, each silently questioning the wisdom of this encounter. The tension in the room is palpable, a stark contrast to the beautiful, almost serene light patterns dancing on the floor. They know that this meeting could either lead to valuable information or plunge them into very real danger.

    Thanks for joining me tonight to find out more about the mad king and his request. Don’t forget to come back each day this week as I continue to expand the adventure here and, as always, don’t forget to roll with advantage,
    The Brazen Wolfe

    Glendor Woodtusk

    Tonight I wanted to go back to testing my Openlegend RPG character flow that I started with Ci’ara Stormbringer then I created Vimbol Forgeblow and tonight I continue to expand my Open Legends party with one more member, Glendor Woodtusk. Now there are some stereotypes here that may not gel well but despite her short comings Glendor is a devout and trusted member of the party.

    So let’s grab a coffee tankard, sit back and meet Glendor Woodtusk, the Bridge Breaker.

    Glendor Woodtusk

    Glendor Woodtusk – Created in Nightcafe.

    Background

    Glendor wasn’t always a righteous knight riding to the defence of others. No for a long time there she was set on pillaging and taking what she deserved, might makes right after all in her tribe and she served the mightiest warlord around. During one expedition to a human settlement her and the tribe attacked with such ferocity that the humans could put up nearly no resistance as the orcs swarmed through their streets.

    They had little in the way of wealth, weapons or equipment they could use but they had food and man younglings that would make excellent slaves. “Bring me those whelps, if they resist kill one to show them that we mean business” the chief had said as Glendor strode off with her axe in hand.

    As she kicked down the door to a church and she reached for the first kid to get them moving a thin wisp of a man ran at her and hit her in the face with a chair. “Leave those children alone. The light of the Morning lord protects them!” called the man, a monk by his attire. So shocked by the mans attack on her did she not realise what was happening until the chair smashed on her face, her tusk coming lose from her jaw.

    As she raised her axe in rage and prepared to split the mans torso in half the sight of this tiny man standing protectively in front of the children, and the children clinging to his weakling made her hesitate. A warmth spread across her shoulders as the morning light rose against her rough brigandine mail and she had a moment where did not wish to harm these humans. The weak were preyed upon for as long as she had known and even the humans she had encountered before today frequently let their fellow weaklings get butchered by her people.

    But today the sight of the weakest man she had seen protecting those weaker than himself gave her pause. As a shadow loomed in the doorway and a coldness crept along her back she turned and snarled at who dared take her warmth away. Blood trickling down her chin she spat the metallic taste from her mouth and looked at one of the raiders. “These humans are not to be touched.” she called.

    “You hit your head, the chief said get em’ so you grab the humans and bring them out. Or are you too stupid to do that?” said the larger male orc. He stopped grinning when the battle-axe she was carrying spun through the air and punctured his chest. As the orc fell to the ground the other raiders from the outside saw a female orc bathed in radiant sunlight standing over the corpse of her clan mate, blood dripping from the axe she wrenched from his chest.

    Glendor earned her name that day as she fought against her own people in the protection of the weak. The illiterate orc defended civilisation and weaklings because for once she saw that it was the right thing to do.


    Abilities

    Glendor is still and orc, that is plain and simple, and with the righteous fire that bellows within her and emboldens her own presence on the field she is a terrifying entity to see in combat. Her ability to invoke fear, demoralise and even provoke the most head strong of opponents is something truly mystical to watch before she brings her orcish strength to bear and separates limbs, cracks skulls and sends enemies flying.

    Banes

    • Demoralised
    • Fear
    • Provoke
    • Stunned
    • Nullify

    Boons

    • Bolster
    • Heal
    • Regeneration
    • Restoration
    • Aura (Bolster/Demoralised)

    Feats:

    Her allies cant help but be inspired by how she dives headfirst into combat in the service of the Morning Lord, protecting others with her bulk and determination. However she is also hard to kill due to her orcish nature and her swings will send enemies flying across the battlefield from the sheer force of her attacks.

    • Inspiring Champion I
    • Diehard
    • Overpowering Strike

    Perks and Flaws:

    Not the best with words she generally uses force to get what she needs in service of her objectives, which is normally Protecting those weaker than her (which is most people) or serving the patron that showed her the light. It is in these pursuit of these actions that she finds the inner strength to continue to fight on even when death has her in its grasp and she fights with renewed courage.

    Perks:

    • Brute
    • Courageous

    However she she doesn’t tend to think past “protect the weak” and “service the Morning Lord” and will charge headlong into battle calling out the name of her patron as she rushes ahead without a plan. Sometimes its not for lack of trying but simply that her comrades keep forgetting that she cant read or write and so when they write the plan down, leave her notes, or try and silently indicate what the plan is she loses patience.

    Flaws:

    • Brash
    • Illiterate

    Attributes:

    Strong and a force to be reckoned with her orcish nature comes out first and foremost followed by what the Morning Lord has helped her to harness.

    • Will 2
    • Creation 2
    • Protection 2
    • Fortitude 3
    • Presence 4
    • Might 5

    Links and downloads

    Glendor Woodtusk

    Thanks for dropping by tonight. Glendor Woodtusk is the third in a party of 5 that is taking shape for an Open Legends experiment that I am looking at currently. Again I used my process to really hone in on what I want to achieve when creating a character and it seems to work well, able to create a character in a fraction of the time of when I used to when first experimenting with Openlegend RPG.

    Don’t forget to come back tomorrow for another end-of-week Zine and, as always, don’t forget to roll with advantage,
    The Brazen Wolfe

    Bastion Sparrow

    The Silver Sparrows were formed by previous guild master Bastion Sparrow who spent most of his adult life in upholding the values of the guild. But what would cause such as devoted and driven man to give it up to someone who had only just joined the guild?

    Let’s sit down at the bar, grab a coffee and ask the man himself!


    Bastion Sparrow

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    Bastion Sparrow – Created in Nightcafe.

    As the party retired back to the Crispy Basilisk, their inn for the night, they walked though the gathered tables looking for a place to sit. Finding a table that looked mostly vacant they approached the table but before they reached it a familiar man sat down with a tankard of ale and a small book. Bastion Sparrow.

    As bastion sat down he looked up. “You are the adventurers who were at the guild today so I won’t need to introduce myself. But I find myself at a loss which is not a good look for a guild master. Well a retired guild master that is.” he said looking mournful at his book.


    After sitting down and talking to Bastion the party found out a bit more about him. He started the guild as a way of supporting his growing family. He was not a warrior but had some skill with a blade, he wasn’t quite skilled enough to work in the trades in the city and so he did what he had done as a child, delivered messages. Soon he was doing well enough for himself that his name, B.Sparrow, had grown a reputation behind it and more people were requesting for just him to deliver the messages of the city at the cost of a silver.

    But when other cities started to approach him asking for work he had to grow and expand and so the Silver Sparrows was created. “And that’s where I made a mistake.” he punctuated his confession with a sigh. “I ran into some trouble with a few guilds who wanted to cheat me out of the pay that the guild was earning, started roughing up my people and tarnishing my reputation. So I made a deal with someone I thought was a friend. Next thing I knew the threats, ambushes and issues disappeared. I thought it strange at first but then the bodies started to appear and my friend was caught as the cause behind it.”

    “I had to do what was right for the Silver Sparrows, for my family and the families of the men and women who worked for me. So I let them take the fall for it. It turns out that someone else, somehow, knew about this and I got a letter threatening to expose me for it unless I resigned and appointed the newest, member to take my position. It turns out that a few people had resigned recently so the newest member was that Kilt Retcher. A mystery really.” he paused to take a long drink from his tankard.

    Thanks for joining me tonight to find out more about Bastion and what is happening with the Silver Sparrows. Don’t forget to come back each day this week as I continue to expand the adventure here and, as always, don’t forget to roll with advantage,
    The Brazen Wolfe

    Vimbol Forgeblow

    Tonight I wanted to go back to testing my Openlegend RPG character flow that I started with Ci’ara Stormbringer a little while back and expand this Open Legends party with one more member, Vimbol Forgeblow. Now while other dwarves may prefer a more direct approach and leave the sneaking around for elves and halflings Vimbol is not above such behaviours as infiltration and stealth. In fact he is quite proficient at it!

    So let’s grab a coffee, sit back and meet Vimbol Forgeblow, the shifty stonecaller.

    Vimbol Forgeblow

    Vimbol Forgeblow – Created in Nightcafe.

    Background

    Vimbol trained as a mason despite his parents best wishes. The Forgeblow family were always smiths and while Vimbol showed prowess like the rest of his brothers and sisters he tired quickly of this work. It was by chance that while he was in a hurry to finish mending a pick that he damaged the stonework of the forge. Fear took over and as he frantically tried to conceal the damage he did to the forge the pressure, heat and adrenaline took over and he melded the stone back into shape.

    His father had seen him. Instead of being furious of the improper care given to his families craft he helped his son meet with some elders of the dwarven clan and these wise men and women confirmed the fathers suspicions. That Vimbol was stonecaller, a mage of some power who could meld stone more easily than a master smith could meld steel.

    The years of training, the rigorous lessons and then the menial work only proved one thing to Vimbol. His powers made him better than those he was serving. In his lamentation he dove into ale and after years of over drinking off and on the job he found himself in a bit of a pickle. Needing a lot of gold fast he used his powers to shift thin layers of stone onto his skin to form a cloak that blended him into the walls of the vault and he made out with the biggest heist that the clan had ever suffered.

    But in doing so he fled his family’s forge and his home, paying off his and their debts and he began to use his skill at melding stone to his body to get into places no respectable stonecaller would have considered before his time.


    Abilities

    Vimbol specialises in Alteration magic, generally specialising in stone but he has some small affinity for using it for camouflage. He is also lethal due to his ability to go largely undetected but doesn’t like seriously hurting any one and would rather silence one or two people instead of having to take out the entire barrack of guardsmen.

    Banes

    • Blinded
    • Silenced
    • Disarmed
    • Persistent Damage

    Boons

    • Transmutation
    • Absorb Object
    • Concealment
    • Aura* Concealment

    Feats:

    His strikes are lethal, accurate and over short distance he can out pace many other warriors. However his true skill lies with infiltration and the ability to go undetected.

    • Lethal Strike I
    • Silencing Strike

    Perks and Flaws:

    Being on the run from his clan for a number of years has left him with a few contacts that can help him get by. But he is always observant for people who may be watching, tracking of following him as a dwarf once burned is slow to forgive.

    Perks:

    • Fugitive
    • Observant

    Sadly his addiction to alcohol has left him a large drinker. He has built up a small tolerance to hit but its not often that you don’t see him without a drink. But his skill at what he does, ne’er-do-welling, seems to counter act the fact that he is frequently drunk whilst working. This has made him a very proud and even arrogant person who thinks that even while drunk he is more than a match for the sober rogues, thieves and cat burglars out there.

    Flaws:

    • Addiction
    • Proud

    Attributes:

    Born a natural stonecaller he had to work hard to train his hands and mind in more subtle and agile movements than the forge. He is not as strong as normal dwarves but he is still resilient and wilful.

    • Fortitude 1
    • Perception 1
    • Persuasion 1
    • Will 2
    • Deception 2
    • Logic 3
    • Alteration 4
    • Agility 5

    Links and downloads

    Vimbol Forgeblow

    Thanks for dropping by tonight. Vimbol Forgeblow is the second in a party of 5 that I am taking through this process to really solidify my ideas. Don’t forget to come back tomorrow for another end-of-week Zine and, as always, don’t forget to roll with advantage,
    The Brazen Wolfe

    The Clerics of Kelemvor

    The hunt is on, a dangerous game of hide and seek as the party are roped into the clerics of Kelemvor’s game search for the one that betrayed the orders doctrine. But there is something else at play here, something that is not just black and white.

    So let’s sit down, grab a coffee and dive into tonight’s adventure!


    The Clerics of Kelemvor

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    The Clerics of Kelemvor – Created in Nightcafe.

    As the party started their search for the person who healed their companion the clerics were gathering in the main hall. The door had been closed with two of the younger, more pious looking members of the clergy standing watch over the congregation of the clerics of Kelemvor. As they all gave worship to their god, the lord of the dead, they were silent in the room.

    The unnerving silence finally ended when a crow cawed form one of the open windows in the wall behind the altar and slowly the head of the progression, the kinder older human, stood up and slowly walked through the others who rose when he passed.

    “High priest Matihas has not been sleeping properly again. I do hope that his energy sustains him for the search for the one that broke their vow.” one of the nearby priests muttered as they walked on passed.

    “I have seen him in the halls at night, head bent in prayer to Kelemvor as if he is seeking his guidance. I do hope our lord helps him rest soon” the sister with the man replied as they walked past.

    Over the course of the day the party looked for clues, overheard many conversations but no one had any solid leads on who was the person that had healed against the wishes of their clergy. A single cleric in the order, a young initiate, had managed to pray for the power to detect lies. But it was only as powerful as the wielder and so far he was not able to pinpoint who among them was the culprit.

    As the day passed the party were excused from the rest of the search and were invited to the meagre meals that they had that night. A small portion of bread, some cheese and wine was produced tonight and many ate in silence. High Priest Matihas rose and left earliest, retreating to his room to rest before the others followed suit. Soon it was just the party members who were in the hall and eventually even they needed to return to their rooms for rest.

    “Do not worry, tomorrow you will be free to leave. We will find who is responsible tomorrow and all will be well again” one of the older clerics muttered as he passed them heading to his own chamber.

    The party had just turned into the hallway towards their room when they saw the High Priest in the hallway in front of their rooms. They knew that he had a room not far from them so it wasn’t unusual to see him. However, when he was addressed he did not respond and he stood there, swaying lightly as if in a trance of prayer. When they got closer they could see that he was in fact asleep and was mid-sleep walk.

    The High priest began to walk down the halls, muttering prayers that manifested around them. Cantrips caused the lights to change colour, shadows to swell or lessen and the party even felt bolstered as he moved through the hall back towards his room.

    Thanks for joining me tonight to get a glimpse at the next part of this adventure. As you can tell there is likely little to no combat this week so I will have something else on Friday. For the remaining days this week I will be continuing this adventure so don’t forget to come back daily to stay up to date. And, as always, don’t forget to roll with advantage,
    The Brazen Wolfe

    Nobles Anointed

    Those who are considered the Nobles Anointed are all chosen to enter the vault in all ways other than the Geass formalising the decision. The strongest, most ruthless and savage warriors of the noble houses are gifted with magical trinkets, better equipment and sometimes even more favourable odds at completing the tests in the rounds. These Nobles Anointed are nearly all but assured to win the Ember Vault Games, emphasis on nearly…

    So let’s sit down, check your pockets and watch out for trickery and foul play as we move through tonight’s adventure!


    Nobles Anointed

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    Voiron’s Chosen – Created in Nightcafe.

    Voiron watched as his chosen stood at the beginning of the first trial and marvelled at what his house had produced this year. Declared the Nobles Anointed already their victory was nearly all but decided and even the surprise nominations of a group from outside the nobles house had not shaken the belief that House Voiron would succeed.

    As Voiron’s chosen began the trial, taking down illusionary targets within the confines of the arena, the crowd was silent in awe at the ruthless efficiency in which these warriors took down their quarry. That was until a rogue bolt from a crossbow found flesh instead of illusion.

    One of the other noble houses warriors lay motionless as his life blood seeped from the wound in his chest. As the nobles murmured the warriors from the house of Voiron stood obediently. It wasn’t uncommon that a contestant or two would lose their life in these games but the question was yet to be answered. How did the warrior make its way onto the field and what was he doing there when he knew that the games were in place.

    As the warriors had followed the rules of the test and Lord Plero’s man was found at fault, which ultimately cost him his life, the warriors from the house Voiron were awarded their points by the Arena’s geass and were released from the field.

    Lord Plero – Created in Nightcafe.

    Lord Plero watched as his most skilled archer’s body was taken from the field and bristled when the surprise contestants were called to take the test. This group was the direct competitor with his warriors and despite his loss he was confident that his warriors would still come through. That was until the surprise arrivals scored a near-perfect score, better than the Nobles Anointed from Voiron’s house.

    Plero watched as his warriors scored well, but nothing like they would have if they had a full force on the field and if their archer hadn’t found himself dead. Plero watched as the scores were tallied and noticed that the new comers had somehow managed to find themselves in second place.

    Other nobles were muttering nearby and as Plero’s own team dropped in ranking the whispers of foul play reached his ear. Plero stood and with deliberate steps sought out the game organisers – those who had best knowledge of how the Geass worked and what could have caused this.

    Thanks for joining me tonight for another glimpse at how this adventure is shaping up. As usual each day this week we will be expanding this adventure so don’t forget to come back daily to stay up to date and, as always, don’t forget to roll with advantage,
    The Brazen Wolfe

    Herbalist and the Hunter

    As for NPCs this week is all about the Herbalist and the Hunter. We have already met our Herbalist, Tyreal but tonight we meet the Hunter, someone who is deeper in the woods than they have reason to be and perhaps, its for a good reason.

    So let’s sit down, string our bows and lets travel deeper into the forest!


    Herbalist and the Hunter

    432TuHeHu

    Tyreal Paleleaf – Created in Nightcafe.

    As the party left the Alchemists shop Tyreal continued to give them a wish list of a dozen or so other ingredients. “If you see the Lilly-heart plant a dozen or so leaves should do it. You should find plenty as there are are no elves that would dare to go that deep into woods these days!” he calls as the party walk out, for their own safety.

    As they walk through the desolate streets they find their way to the north gate where the path splits to curve to the west to continue onto the next city along. However the road that they need to go travels further north into the Sarkred forest. The path gets rougher as they travel and the trees begin to grow older, more twisted and gnarled and darker. Several creatures that they would not normally expect to see become a commonplace as they travel deeper into the woods.

    However the signs of civilisation all but disappear as the road ceases and only a path, ancient and worn remains. The rough ground and stone looks like it could have been sung out of the earth before being twisted and reclaimed by the ancient trees and their massive roots that breached the surface. The curious sound of a whistling bird, reached their ears as the travelled along the path and following the sound they were greeted by something out of place.

    Thren – Created in Nightcafe.

    A woman knelt as she dug in the soil a dozen or so feet from the road. Her hair was wild and she had a strong but crudely made bow and quiver of arrows on her back. As the party watched her she turned her head to reveal she was an elf, more wild than the ones they had met in Wellspring. “Well I wasn’t expecting to have an audience. I assume you don’t wish me harm or you would have done so already like the others have in the past.” she called as she slowly turned revealing her dirt covered tunic and hands.

    “If you haven’t come hunting for the woods for me then I suspect you are here to hunt something else. The animals in these woods are protected, sacred to my kind so I would suggest that you refrain from defiling the balance of nature if you wish to leave the woods in one piece.” she warned. After a brief discussion she seemed to understand what they were after, but her response was cold and abrupt.

    “You wont find the Thren plant without help. It hides from those who seek it and only those who know where to find it will realise what it is. Something that I admire of these woods is the resilience of all its living things.” she smiled. “My name is Thren, and much like what you seek I am normally quite elusive. I can take you to where the plants grow if you promise to leave after you find them and do not upset the balance of these woods. Everything is carefully measured and checked, the plants, creatures and elements all working to protect the woods.”

    After receiving their agreement she dusted her hands off on her tunic and walked away from the path. “you won’t find the Thren at the end of a path, you find it by looking where no one will find it.” she called back as she unslung her bow from her back as she silently moved deeper into the forest. It was a matter of moments before the party lost sight of the elf and only when she called out to them did they realise where she was.


    A busy night, a large part of the adventure discovered and a path to the Thren revealed. I will continue to broaden this adventure progressively each day this week. So don’t forget to come back daily to stay up to date and lastly, as always, don’t forget to roll with advantage,
    The Brazen Wolfe