The Dreamless

Tonight and I have created another zine for this weeks adventure, The Dreamless. Can the party solve who is behind this and burn the disease of impurity from a once devout city or will they let chaos and corruption reign on the streets. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Dreamless. If you like this format please let me know and I hope you enjoy.


The Dreamless

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Hildebek

Hildebek Town – Created in nightcafe.

The town of Hildebek is a quaint and small town, built upon ancient ruins with the only stone buildings being remade from the remnants of the ancient battlements. The people are peaceful folk who look to make a living from the land as farmers and carers of animals. Despite the town’s current peaceful settlement the previous buildings that resided within this walled land were not so. Lore speaks of a time where the fort that used to reside in Hildebek fell to corruption as the lord was driven mad.

Some say that his madness attracted a fiend, some say that he summoned it himself, both could be true, or untrue. However, whatever the rumours of what summoned the creature from the hells to this fort, its rage and the battle to contain it destroyed the fort. Only a single tower and the walls remained amongst the once imposing compound, the rest was levelled.

Centuries later the town of Hildebek was built upon its ruins. The chunks of stone are the only indicator that there was something more once here. In an effort to protect themselves and maintain history they repaired the walls and tower and the rest was cleared. However, evil never truly sleeps when it is born from such darkness.


Entering Hildebek

Hildebek South Entrance – Created in nightcafe.

As the party enters the city they are greeted by nearly clear streets. The vast quietness and lack of people made it appear like something was wrong – and the moment they approached someone it was evident that something was.ย 

The residents of this town were a bunch of half asleep, exhausted people. Several people dozed off mid sentence only to wake up looking terrified. Finally one of the guards, an elf, pointed them towards the Lonely Buck Inn if they wanted to stay the night and noted a few key places in the town if they needed something. The elven man appeared to be fine, although his face was lined with worry instead of exhaustion.


PDF adventure – The Dreamless



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The City of Temptation

Tonight and I have created another zine for… an adventure that was written a few weeks ago. The City of Temptation, Brightkeep, was once a devout city to Helm, now it has fallen into depravity. Can the party solve who is behind this and burn the disease of impurity from a once devout city or will they let chaos and corruption reign on the streets. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The City of Temptation. If you like this format please let me know and I hope you enjoy.


The City of Temptation

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Brightkeep was once the toast of cities for its order, the way its nobility acted in a chivalrous manner as well as its knights. Over the years the knights, the Helms Watchers of Brightkeep have been instrumental in resolving all major conflicts in the region and even, with the aid of their secret order of warrior-spies the Shadows, some conflicts in more distant lands. However there has been a growing rot in the city that once was known for its pious and pristine reputation. Gone are the knights of shining order and justice and the nobles have fallen into a sickening depravity. In fact the city is known now to be a place where people can go to get whatever their dark desires are. 

The days in Brightkeep arenโ€™t bright anymore, and the nights are even darker.

Brightkeep

Brightkeep City – Created in nightcafe.

PDF adventure – The City of Temptation



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Wolf Moon Rising

Tonight and I have created another zine for this weeks adventure, Wolf Moon Rising. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, Wolf Moon Rising. If you like this format please let me know and I hope you enjoy.


Wolf Moon Rising

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The halfling woman crossed the tent to retrieve a cup of stewed herbs. Inhaling the smells from the potent mixture she breathed out a sigh of contentment, kneeling by the fire to look what the omens had in store for her. As the fire danced across the coals in front of her the herbal tea and smell of the smoke. 


Slowly images appeared in the fire in front of her. As normal, for her tribe, a large wolf appeared amongst the fire and images swirled around. The passing of days, three in total, The sun being devoured by the great wolf and the moon replacing it. A burning village, animals running as packs of wolves ran with her tribe as they hunted anything that moved within the land. The halfling dropped the empty cup as the images slowly resided. 

The day of the great hunt was approaching and she had much to do in order to protect the tribe.

Berkshire

Berkshire – Created in Nightcafe.studio

The trek into Berkshire was a relatively uneventful one. The animals that had stalked them for days had given up their pursuit but they had been acting more aggressive, more bold than normal wolves, bears and boars. 

The town of Berkshire is where the party had been summoned, the promise of wealth and adventure had sounded nearly too good to be true but the governor of this town had apparently built the town up from just a few houses to what it is today. 

Houses and farmsteads lay on the outskirts of the town with farmers working the fields. The lack of animals was soon explained by a large pyre of burning livestock carcases that sent a plume of dirty smoke into the air. 

It didnโ€™t take them long to find the governor’s building, his office, and after a few moments they were shuffled through the doors and ushered to meet Casey Dae.


PDF adventure – Wolf Moon Rising



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

A Palmful of Luck

This week I wanted to put into practice the five point approach to create a one shot in a short time frame. Despite the map everything was thought up on the Monday night and the short brainstorm produced a Palmful of luck. So instead of creating a full zine for this week I wanted to put down a few summarising points and tie it in with the process. However don’t worry as we will be back to the normal Zine format next week.

This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks quick-adventure, A Palmful of Luck.


A Palmful of Luck

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Magical Dice โ€“ Created in nightcafe.studio

To Roll with Fate

The concept of this week really was the question. What if the act of rolling dice is more than just how the players explore this game but also the centre point of the mission. The dice we use can be simply magic in our hands, but what if they were actually magic. The concept of a magical dice that randomly does this can’t be a new one. But I wanted to add a twist that its cursed to be skewed towards the opposite luck of what its bearer has. So the outcome of the dice roll is better if someone is Inheritantly unlucky.

However this can cause trouble for people who are trying to utilise the dice to better themselves and this is where the Who comes into it.


The Gullible and the Gambler

The NPCs that take the stage is someone who believes that they are being swindled by someone with a magical item, a gambler of their own fortune. The other protagonist is someone who believes that they are safe, gullible due to innocence. However, this does not last long and their one lucky break in a long line of misfortune starts to swing to unlucky.

Both Simon and Raff could easily be the ones who approach the party. Raff’s greed and belief that he was swindled due to a lucky, magical trinket could push him to do the unthinkable. However Simons need for acceptance and desire for, what we all want – safety, could push him to reach out to stranger to help. This week we went with Raff’s greed as it opens up more possibilities. This leads us to the Why.


A Business Proposal

Why is normally the key component of bringing the party into the problem of others is our gig as a DM. I believe that by having Raff being our proposer of employment it means that we can have the party understand something for themselves. That is to not believe or trust everyone they encounter.

I believe that all parties will need to learn this at one point. In fact by having the bad guys of the adventures convince the party to do the wrong-doing it should develop not only the characters but also the players. However, it could go wrong if they do bring Simon back to Raff at which point we have a very different adventure on our hands. But in order to come to that conclusion we need to go to Where it all happens.


Though the Streets and the planes

Where, this is what we encounter next.

Another street chase, or simply back-tracking to where Simon was last found. We have a few ways to get the party to the astral plane. Firstly if they find Simon, if we want them to, then they could chase after him and through an active roll of the dice it gets interesting. However, they could simply find the magic dice by the barrels, hidden somewhere (but not for them).

By finding the dice the inherent bad luck causes them to drop it and open a portal to the astral plane. Once there they wake up on a floating island and can explore from there. Finding Simon being chased by a Githyanki Stalker, or, being the next mean for the gibbering mouther. But that’s in our Why the party have to care.


Ambush in the Astral Plane

Why the Githyanki or the Gibbering mouther encounter Simon or the party is the next question to answer. We have a bit of fun with these two stat blocks as they aren’t anything special. In fact I just wanted to have the Githyanki make an appearance. In fact the idea of a gibbering mouther being thrown in there as a plausible cause to why the Githyanki are there.

Thoughts

I want to thank you all for showing up this week to explore the concept of quick adventures in your palm. In fact this isn’t too far from the format that makes me come up with new adventures weekly. I have been DMing for a while, on and off, and by looking and refining my own process I believe it makes me improve my skills. Short, sharp and sweet concepts without lengthy setups or adventure hooks. This is the concept I have every week and despite it taking me about twelve hours to produce the weekly Zines. They are worth it. I think.


If you like this format let me know! Short, sharp and to the point with some notes to understand the reason why is something a bit easier to turn out. However, I do prefer the tangible zine that I produce weekly. I believe that that format will be the constant that I return to but let me know if there is something else. In order for me to grow and produce higher quality work I will push and explore more.

Next week we kick off with something a bit more Grim. With Warhammer also kicking off for me I want an excuse to use some of the miniatures I have. But, painting these ones are keeping me in a world of pain as finding little things to motivate me to paint more is a constant battle. So keep an eye out for more painted miniatures on here. If you like what I produce let me know, feedback is appreciated as I mentioned above it helps me grow. Don’t forget to take some time for your tabletop and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Eggs of the Gibbering Woods

Tonight and I have created another zine for this weeks heist adventure, The Eggs of the Gibbering Woods. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Eggs of the Gibbering Woods. If you like this format please let me know and I hope you enjoy.


The Eggs of the Gibbering Woods

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The Gibbering Woods – Created in Nightcafe.studio.

The Gibbering Woods lies at the edge of the city of Palis. For years the creatures and people of these lands have been at war for the forest and its bounty. However a recent movement has seen that the people want to see this endless hunt cease. 

The movement for peace and a recognition of the creatures who live in the Gibbering woods being part of what makes the woods what they are. However, this does not sit well for many people who used to profit from the endless cycle of death and conflict.


PDF adventure – The Eggs of the Gibbering Woods



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it. As with last week and The Golden Hourglass Heist these adventures contain both a lot of possibilities and also no structured adventure. The driving factor of these adventures is the possibility that the players have full control over what they create – the entire adventure is theirs for the taking.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Golden hourglass Heist

Tonight and I have created a second zine for this week and its a heist! So enjoy the adventure, The Golden hourglass Heist. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Golden hourglass Heist. If you like this format please let me know and I hope you enjoy.


The Golden hourglass Heist

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The Golden Hourglass

The Golden Hourglass – Created in Nightcafe.studio.

The party have found themselves in need of information, or an item that will help their ultimate quest. However, where to find such things are normally the hardest questions to answer. Luckily there is an answer in the city known as Emago. 

Within Emago lies a shady part of town that even the Emerald Watch turns a blind eye to. A place where even the shadows owe a single man money or a favour. Westley Parn is known by some as the keeper and others as the taker. He provides any service, any piece of information and can source nearly any artefact for someone who needs his services. However there is a price for such things and with Westley they are not cheap.

Westley Parn has requested that the bring him the Golden Hourglass. IT is a work of art from a dwarven glass blower, an elven carpenter and a gnome enchanter of some renown. Its the size of a tankard and its true purpose is unknown, but itโ€™s said that who ever owns the hourglass fall to madness and paranoia before, eventual and preventable death. As such the hourglass is locked in a padded chest, guarded by several guards and never stays in the same place more than one night if they can help it.


A meeting – Westley Parn

A meeting with Westley Parn – created in Nightcafe.studio

The Heists competitors and Patrons


PDF adventure – The Golden hourglass Heist



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Mad King’s Queen

Tonight and I have created another zine for this weeks adventure, The Mad King’s Queen. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Mad King’s Queen. If you like this format please let me know and I hope you enjoy.


The Mad King’s Queen

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The Mad King’s Queen- Created in Nightcafe.studio.

The people of Rueven were ruled by a vicious tyrant and his elven queen for decades. When a young ambitious knight and his men assaulted the castle and finished this reign of terror the kingdom rejoiced. Within a week the knight was declared the new king of the city and he promised to always do the right thing by the people of the kingdom.ย 

However not all were pleased. After the last and most brutal attempt on his life his demeanour changed and the stoic knight began to claim that he had a queen, one that had never been seen and one where there was no ceremony.ย  The people thought his moment of madness would pass as he recovered from the assassination attempt but as the years passed it did not. Yet despite his madness he held true his oath and was still a just and gracious king who put the needs of his people first.ย 

Every year he celebrates Celestes, his Queenโ€™s, birthday with a feast that the kingdom is invited to partake in, funded by the kingโ€™s treasury. But There is a rumour that the kingโ€™s madness has grown and that the assassination attempt years ago has left him unfit to rule. A growing discontent has formed in pockets of the kingdom and there has been a more vicious rumour. That the king isnโ€™t mad and that there is a hidden power behind the throne, a darkness that not even the once just knight can wrestle from.


PDF adventure – The Mad King’s Queen



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cult of the Forgotten

Tonight and I have created another zine for this weeks adventure, the Cult of the Forgotten. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, the Cult of the Forgotten. If you like this format please let me know and I hope you enjoy.


Cult of the Forgotten

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Shirkwall- Created in Nightcafe.studio.

The warm sun and coastal breezes from the bay refreshed the party as they gazed at the city. The city of Shirkwall was a conundrum. Known as a city of progress and for its great universities and colleges it was contrasted by the ties to the old. Ancient ruins decorated the edges of the city and people of many religions swarmed around the multiple temples. While amongst the religious crowd and the peddlers that celebrated the city’s rich history lay people preaching discovery of truth and facts.

Science and the study of the world was cementing its influence in the city of progress. However while these studious folks preached their ideals another power was growing. New religious groups had begun to pop up and none more prolific than the Cult of the Lizard. Although peaceful they were seen as a fanatical religion that proclaimed the end of days was fast approaching.

The city of Shirkwall is a mystery that awaits the discovery of an age.


Shirkwall Market

Shirkwall Market- created in nightcafe.studio.

The city of Shirkwall has just about everything that one could imagine. Colleges of lore and study, markets filled with exotic and common wares and items. Many temples dedicated to deities and gods to not discriminate against those with faith as well as many houses for both commoners and upper class families.

However as the city expanded more of its history, the ruins of a lost civilization got gobbled up and more of the relics, statues and items found amongst the ruins ended up on market street. With the city expanding from a compact core, centralised by an immense obelisk, the different parts and cultures of the city mesh and mix amongst themselves to create a sort of organised chaos. Overwhelming to those not used to civilization or even the city itself. 


Taverns of Shirkwall

The greasy hog – from my Tavern collection created in nightcafe.studio

A collection of tavern images…


The Risen Behemoth

The Risen Behemoth; Allosaurus Skeleton – created in Nightcafe.studio

PDF adventure – Cult of the Forgotten



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

In Defence of Heartsfern

Tonight and I have created another zine for this weeks adventure, In Defence of Heartsfern. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, In Defence of Heartsfern. If you like this format please let me know and I hope you enjoy.


In Defence of Heartsfern

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Heartsfern – Created in Nightcafe.studio.

The party has heard of disturbing tales where a parade of the damned, a macabre march of performers travel the land to perform their gruesome play. The few people that report such tales report butchering of those who still live at the behest of someone who calls themselves, Arbiter Zed. 

The party has also heard word that the town of Heartsfern may be at risk. As the murderous troop of performers left in that direction the party now must race against time to reach them before it’s too late.


Welcome to Heartsfern

Farmers of Heartsfern – created in Nightcafe.studio

The road to heartsfern was easy, calm even as they managed to find a wagon heading that way to a neighbouring village. 

Dropped off an hour down the road from Heartsfern they proceeded on foot, crossing passed fenced off pastures they eventually saw the village in full. 

A few dozen buildings, the largest being the mill or what looked to be an inn, it was rather quaint. However as they started to get closer several men from the village approached them with pitchforks, maddocks and other farming instruments. 

โ€œWho are you?โ€ barked a man at the front, โ€œDid Arbiter Zed send you?โ€ he asked as the growing tenseness in the villagers could be felt.

After a few minutes of talking it was clear that the party were both not working for the man proclaimed to be Arbiter Zed or, not undead. 

As they moved into town they could see many people looking at them from windows fearfully or busy hurrying around like it was the end of time itself. 

โ€œForgive usโ€ a warm female voice rang out, โ€œBuck had to make sure you werenโ€™t here to torment us. My name is Shelly and this is Heartsfern. Unfortunately we would normally welcome you a bit more warmly but we had one of the undead walk into the middle of our street and foretell the end of this village.โ€ she continued. โ€œItโ€™s probably a story best told over a hot meal and some ale. I run the inn and general store if you want to follow me.โ€ She said as she gave Buck a quick peck on the cheek.


PDF adventure – In Defence of Heartsfern



Thanks for joining me tonight for another Zine. This week I got to enjoy a very old theme that I enjoy. However to make it flow and to make sense of the name of the big-baddie this week I have fleshed it out a bit more in the PDF. So enjoy! Next time you get a party together consider running this adventure and I hope that you enjoy it. If you do use it I hope you can let me know how it goes!

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Cat, the Dog and the Serpent

Tonight and I have created another zine for this weeks adventure, The Cat, the Dog and the Serpent. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Cat, the Dog and the Serpent. If you like this format please let me know and I hope you enjoy.


The Cat, the Dog and the Serpent

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The entrance to Drileah – Created in Nightcafe.studio.

The party has travelled to the city of Drileah, a place rumoured to be the place if you want something or anything. The tall fortified walls protect the city that appears to have been built on the top of a giant hilly rise that means the buildings and fort at the centre of the town look above the wall and beyond.

The volume of travellers leaving Drileah is staggering, all of them escorted by guards or mercenaries. But all look to have found what they wanted whether it was goods, services or just a good time. The party reaches the end of a queue to get into the city where guards question those who enter. โ€œA common precautionโ€ they hear some visitors muttering nearby as they wait for their turn. However, as the party finally make their way to the front of the queue a signal goes out from the guard and they are surrounded. 

โ€œYouโ€™ll forgive me for doing this but we need to bring you, and your party in for questioningโ€ they advise the person who was at the front. โ€œJust come along quietly and I can assure you that everything will be fine, but we have orders.โ€ย 


Unruly Streets

Mercenaries Stalking – created in nightcafe.studio

As the party travels the streets taking in the sights of the stalls, people and wares, theย  guard captains, Cerberus Coleโ€™s, warning echoes in their mind. The shop owners donโ€™t pay them any mind and treat them like old friends but after some time they notice they are being followed by a few rough looking, but experienced mercenaries with no sign of them giving up pursuit.ย 

A moment later another few men step in front of them and detain them.

โ€œHold!โ€ called a woman as she steps cautiously around the men behind the party. โ€œYou lot. You are free to go if you tell me where the Emerald broach you stole is. I saw you leaving the guards office and I dare say that you bewitched that idiot with some sorcery. Hand it over and it doesnโ€™t have to get messy here.โ€


Word has spread of the latest theft as well as the unruly mercenaries that were locked up after assaulting innocents. However this doesnโ€™t make the looks, utterances and glances towards the party any easier. 

There are also rumours of some city gang members causing issues at night away from the watchful eyes of the guard. 

The party needs to come up with a plan and fast.


PDF adventure – The Cat, the Dog and the Serpent



I think that will have to be it for tonight. But I hope that the next time you can get a party together to run this adventure that you enjoy it. However if you do use it I hope you can let me know how it goes!

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe