Tonight we look at the risks with research as the creatures that hunt, and haunt these lands make an appearance in tonight’s encounter. First off we have the Orruk warclans who have made an appearance but we also have something a bit more spooky. So sit back, grab a coffee and let’s roll on with tonight’s encounter.
The Risks with Research
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The encounter this week can be run in two parts. If the party decide to leave during the day they may be shot down (check involved to control the vehicle) or if they wait until the night then they are attacked by the Orruks on dusk. Regardless if they are still in the camp or in the hills at night the nighthaunt will come and attack them..
Encounter – The Orruks
With the content from Monday night and if any of you play Age of Sigmar it may be obvious that we have the Kruleboz in this weeks adventure. With our party being effectively 4 people strong and most able to down a single target, or two, a round let’s look at the below.
Two minions per person, One warrior per person, and an optional one champion or chosen per party.
For this encounter we will have eight Hobgrot Slitta’s, three Gnashtooths and one Man-skewer Boltboy.
Hobgrot Slitta (Minion)
Body: 1
Mind: 2
Soul: 1
Melee: Poor
Accuracy: Average
Defence: Poor
Armour: 0
Toughness: 1
Speed: Normal
Initiative: 3
Natural Awareness: 2
Skills: Awareness (+1d6), Ballistic Skill (+1d6), Guile (+1d6), Stealth (+2d6), Weapon skill (+1d6)
Traits
Swarm: 3+ Hobgrots in the same zone form a swarm, +1d6 to attacks and +1 Toughness per Hobgrot
Stab ‘Em Good: +2 attacks with their Slitta’s when they charge.
Attack
Slitta: Melee (Poor), 2d6, 1+S Damage, Slashing
Bangstikks: Ranged (Average), Blast (2), Medium Range, Loud. If damaged a creature makes DN6:1 Body (Fortitude) Test or become poisoned until end of next turn. Next blast weapon in same zone deals +2 damage and ignites gas, Zone becomes minor hazard for 1 minute.
Gnashtooth (warrior)
Body: 2
Mind: 2
Soul: 1
Melee: Average
Accuracy: Poor
Defence: Poor
Armour: 1
Toughness: 5
Speed: Fast
Initiative: 3
Natural Awareness: 2
Skills: Awareness (+1d6), Might (+1d6), Stealth (+1d6), Weapon skill (+1d6)
Traits
Pouncing Predator: On a charge action it adds +1d6 additional (a bonus 2d6 in total) to pool for attack. If deals damage target is knocked prone if Medium or smaller
Attack
Teeth and Claws: Melee (Average), 3d6, 1+S Damage, Slashing and Piercing
Man-Skewer Boltboy (warrior)
Body: 3
Mind: 2
Soul: 1
Melee: Average
Accuracy: Average
Defence: Average
Armour: 1
Toughness: 6
Speed: Normal
Initiative: 4
Natural Awareness: 2
Skills: Awareness (+1d6), Ballistics Skill (+1d6, +1), Reflexes (+1d6), Stealth (+2d6)
Traits
Pick ‘Em Off: If they done Move increase accuracy by 1 step and deal +1 damage for Ranged Attacks until start of next turn.
Attack
Man-Skewer Crossbow: Ranged Attack (Average), 3d6+1F, 1+sDamage, Long Range. Penetrating, Piercing, Reload, Two-handed.
Jaggedy Blade: Melee (Average), 3d6, 1+S Damage, Slashing
Encounter – Nightfall
At night the Ghostly forms of Nighthaunt rise from the tents in the Research base. Perhaps those who Nagash cursed during death as a way of obtaining the knowledge on the Amberbone, or preventing Sigmar from getting it, or just adding more ghostly forms to the army. Either way we have difficult to wound creatures attacking at night and it comes with the Risks with Research.
As these are all Warriors (no minions for nighthaunt) I will incrsease the warrior allowance to accomodate for this.
For this encounter I have two Myrmourn Basnshees and three Chainrasps and one Dreadwarden
Myrmourn Banshee (warrior)
Body: 1
Mind: 3
Soul: 1
Melee: Average
Accuracy: Average
Defence: Poor
Armour: 0
Toughness: 5
Speed: Normal (fly)
Initiative: 4
Natural Awareness: 2
Skills: Awareness (+1d6), Channelling (+2d6, +2), Stealth (+2d6), Weapon Skill (+2d6)
Traits
Ethereal: Takes half damage from non-magical and can pass through solid objects.
Lifeless: Immune to being Charmed and Frightened.
Mournful Cry: Action after consuming a spell (Spell-eater) All creatures within medium range that can hear it, DN5:2 Soul (determination) test or become Frightened
Spell-eater: Once per Turn, Unbind a spell as per Unbind Talent
Attack
Chill Dagger: Melee (Average), 3d6, + S Damage, Piercing. Damage from this weapon ignores Armour
Chainrasp (warrior)
Body: 2
Mind: 1
Soul: 1
Melee: Average
Accuracy: Poor
Defence: Poor
Armour: 0
Toughness: 4
Speed: Normal (fly)
Initiative: 1
Natural Awareness: 1
Skills: Weapon Skill (+1d6)
Traits
Ethereal: Takes half damage from non-magical and can pass through solid objects.
Lifeless: Immune to being Charmed and Frightened.
Chill of the Grave: 2+ Chainrasp’s are in same zone, zone gains a minor hazard. Damage from Hazard ignores Armour.
Attack
Malignant Weapon: Melee (Average), 3d6, + S Damage, Slashing
Chainrasp Dreadwarden (warrior)
Body: 3
Mind: 2
Soul: 2
Melee: Good
Accuracy: Poor
Defence: Good
Armour: 0
Toughness: 7
Speed: Normal (fly)
Initiative: 3
Natural Awareness: 2
Skills: Awareness (+1d6), Weapon Skill (+2d6, +1)
Traits
Dreadful Cold: If in same zone as 2+ Chainrasps their Hazard (Chill of the grave) becomes a Major Hazard. Damage from Hazard ignores armour.
Ethereal: Takes half damage from non-magical and can pass through solid objects.
Forlorn Light: Other Chainrasps in same zone have their defence increased by 1 step.
Lifeless: Immune to being Charmed and Frightened.
Attack
Great Malignant Weapon: Melee (Good), 5d6, 2+ S Damage, Slashing, Two-handed
Thanks
Well tonight was filled with some insight into encounter building for Soulbound as well as a few creatures from the core rulebook as well as Era of Beasts. So I would encourage you to check them out as they go into a lot more depth than I have covered here.
Don’t forget to come back this weekend as we explore our last story-line NPC for the adventure and as we continue with this Soulbound adventure. As with all dice rolls if something doesn’t look or feel right when you are generating your encounters I hope you take this advice and re-roll it. Random encounters and random elements of the game can hurt the narrative or enjoyment for your players. It’s important as the custodians of our players enjoyment to safeguard their experience against these resin, or plastic, RNG generators. So take this free re-roll and come back soon,
The Brazen Wolfe
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