The Vulcha’s Prey

Tonight we look at how the party become the Vulcha’s prey this week as they assault the artillery-sized crossbows. This one is a tactical encounter with the method to success completely up to Binding and how they want to approach it.


The Vulcha’s Prey

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The idea here is simple. Stalk up to the killbows, or don’t, Kill the warriors manning them and their helpers then battle the shaman as it lands. How the party do this is completely up to them.

Encounter – The Orruks

For this encounter we will have two Beast-Skewer Killbow wielding Boltboys, two each (four total) hobgrot helpers per bow and as a second encounter a few moments after the 1st, one Corpse-rippa Vulcha and one Swampcalla Shaman.


Beast-Skewer Killbow (Boltboy – Warrior)

Body: 3

Mind: 2

Soul: 1


Melee: Average

Accuracy: Average

Defence: Average

Armour: 1

Toughness: 6

Speed: Normal

Initiative: 4

Natural Awareness: 2

Skills: Awareness (+1d6), Ballistic Skill (+1d6, +1), Reflexes (+1d6), Stealth (+2d6)


Traits

Pick ‘Em Off: If the unit forgoes their move action they can increase their accuracy one step and they deal +1 damage to their ranged attacks.

Attack

Beast-Skewer Killbow: Ranged (Average), 3d6+1F, 3+S Damage, Extreme Range, Penetrating, Piercing, Reload, Two-handed.

Jaggedy Blade: Melee (Average), 3d6, 1+S Damage, Slashing


Helper Grot (Minion)

Body: 1

Mind: 1

Soul: 1


Melee: Poor

Accuracy: Average

Defence: Poor

Armour: 0

Toughness: 1

Speed: Normal

Initiative: 2

Natural Awareness: 1

Skills: Awareness (+1d6), Ballistic Skill (+1d6), Stealth (+1d6), Weapon skill (+2d6)


Traits

Andy Helpa (Grabba Grot): Always uses the Called Shots action during combat targeting enemy’s head, arms or legs. (page 142 core)

Attack

Stabba: Melee (Poor), 2d6, 1+S Damage, Piercing


Corpse-Rippa Vulcha (Champion)

Body: 5

Mind: 2

Soul: 1


Melee: Great

Accuracy: Average

Defence: Great

Armour: 0

Toughness: 16

Speed: Normal, Fly (normal)

Initiative: 5

Natural Awareness: 2

Skills: Athletics (+1d6), Awareness (+1d6), Intimidation (+2d6, +1), Might (+1d6), Reflexes (+2d6), Weapon Skill (+2d6)


Traits

Commanding View: The Corpse-rippa Vulcher and Rider reduce the difficulty of Awarenessand Survival tests by 1 for themseolves.

Night Unkillable: Double Toughness Calculation.

Venom-encrusted: Wounds caused by the Vulcha are increased by one severity.

Attack

Beak and Flesh-tearing Talons : Melee (Great), 7d6, 1+S Damage. Rend, Slashing

Poison Stinger: Melee (Great), 7d6, 1+S Damage. Piercing. If a creature suffers damage from this attack they must make a DN4:2 Body (fortitude) Test or be poisoned until the ned of their next turn.


Swampcalla Shaman (Champion)

Body: 2

Mind: 4

Soul: 2


Melee: Poor

Accuracy: Average

Defence: Average

Armour: 1

Toughness: 8

Speed: Normal

Initiative: 8

Natural Awareness: 3

Skills: Arcana (+1d6), Awareness (+2d6), Channelling (+2d6,+1), Crafting (+1d6), Guile (+2d6), Stealth (+2d6), Reflexes (+2d6)


Traits

Vile Cauldron Brew: Can brew and distribute up to 3 of the below to their allies:

  • Disgusting Elixir: regain 2d6 Toughness
  • Deadly Venom: Piercing or Slashing weapons deal +1 Damage. Targets gain the poisoned status until end of their next turn.
  • Corrosive Sludge: Can Target 1 Zone within medium range, creatures in zone suffer 3 damage.

Spell casting: It knows the below spells and can unbind as per the unbind talent.

  • Arcane Bolt
  • Mystic Shield
  • Skarefog Horrors
  • Summon Boggy Mists

Attack

Bogbark Staff: Melee (Poor), 2d6, 1+S Damage. Two-handed.

Spells

Skarefog Horrors: DN5:3; 1 Creature within Long range. The Target becomes Frightened until start of Shamans next turn. Additional Success increase duration by 1 round OR 1 additional Creature.

Summon Boggy Mists: DN 5:3; Choose a Zone within Long range. The Zone becomes difficult terrain and heavily obscured for the Shaman’s Enemies until the start of its next turn. Each additional success +1 round.



Thanks for joining me tonight to look at the Vulcha’s prey. This weekend I will try and produce another Zine of either combine two episodes of Soulbound campaign or the one that I missed a few weeks back. I have some re-work to do on the one I have on the back burner to get it to the quality I want to publish so I may need to put a bit of effort into that one. Make sure you set aside some time for your Tabletop adventures this week and come back soon,
The Brazen Wolfe

Hobby Progress in February

In between writing this weeks adventure I have also managed to get some more paint down and have an update on my hobby progress in February. A continuation from hobby progress in January I have some more Nighthaunt.

Knight of shrouds – Update

Highlighted and added shades to the metal, arms/hands and cloth some more. Decided on purple as a mid-tone accent colour which goes well with the black, brass ans blue-white.


Lord Executioner

The same principles and colours here with the lord Executioner as with the knight of shrouds. For a relatively unused model in the previous meta of Age of Sigmar perhaps there is room for a little beatstick hero in this season.

Painting wise I think I may touch up the axe to remove some flecks of gold and add a wash to the corroded parts of the axe. This should almost have it ready for the table.


A bit of an update on hobby as I prepare for a game tonight. Don’t forget to plan some hobby into your week as we all need to see the progress made. Quick wins and a noticeable acceleration in pace builds hobby momentum.

Stay well and talk again real soon,

The Brazen Wolfe

Ymran Wayfinder

Tonight I want to look towards the last member of the binding, Ymran Wayfinder the Isharann Soulrender. Joining the binding in a self imposed exile he yearns for the day he can return to his enclave after evoking a toll on the forces of chaos. But there is more than meets the eye to Ymran and our binding members may yet be surprised.


Ymran Wayfinder – the Idoneth Isharann Soulrender

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Ymran looked back at the Stormcast eternal and Battlemage, this Dawn Keeper, as they walked away towards the Duardin’s cursed ship. Ymran was no stranger to flying. He and the little Rakerdart fish that hid in his cloak had gone on many soulraids before which involved the need of flight. But, there was something unnatural about the metal vessel the Kharadron Admiral toiled over.

Brung was a clever man and brought a level of intellect to the party which Ymran recognised they sorely needed. He and Gwen, the battlemage, controlled and commanded the battelfield while Kathe and himself held the front lines, sometimes one front each at points when they were surrounded. His warplate was light, due to the magic from the Ethersea cloak that adorned his shoulders and his lurelight shone brightly. The strong soul his peers had let him leave with was a constant reminder of his failures.

But joining the binding allowed him to collect more souls and share his cursed existence with others, extending his pitiful life with others. Ymran looked back towards the Battlemage in the tent. He could sense that there was something being plotted by the amber wizard but he couldn’t be sure which.

Suspicions

Regardless of his suspicions they had their orders and if this dangerous metal ship could fly them there quickly so be it. The presence of Amberbone this close to the Orruks was concerning him. If they managed to get their green hands on the stone before the binding it would spell the doom of the crusade. The Stormcast were holding out on the binding, there was something more they weren’t telling that they knew of.

Ymran pulled Gwen aside, much to her shock. “We need to be prepared for anything. Ensure that we stock up on supplies before we leave” he said. The thick helm making it sound like he was talking under water. “I don’t trust the mage, or the Stormcast but the cause is just and the mission set.”

“I am sure we are just fine.” Gwen said after a moment, trying to understand what Ymran was saying. “I would be more worried about the Griffon, there’s something not right with the lil’ beasty.” she said as she pointed back to the alert two headed beast. Ymran only saw a well trained war creature being on high alert of the skies. But it would be pointless trying to explain that to a human, even if she had managed to intrigue a Guardian soul enough to follow her around.

Kathe landed a few feet away, her golden and resplendent wings folding back into nothingness when she started to stride forward again. “I received more orders from Lord Brighthammer. We are to leave at once. If we do not have a means of transportation there will be two skycutters available to us.” she said definitively.

“Well. We best decide on which will be our Tomb…” Ymran joked with a small chuckle. The other members of the binding just stared at him.

Character Sheet


And that brings our week of Soulbound to an end. Tomorrow I hope I will be able to produce a finished product of this last week (and the week before hand) so make sure to come back for that. Don’t forget next week we have another one-shot on the way and this week we are heading coastal! So I will see you real soon and, as always don’t forget to roll with advantage,
The Brazen Wolfe

Hobby Progress in January

Along with writing for soulbound and reading up on rules for RPGs I have also made some hobby progress in January.

Namely a few little bits here and there for painting. So while I work on the final character intro for Ymran I wanted to still go over some hobby stuff tonight.

Knight of shrouds

The final steps for my Knight of Shrouds is a colour for the scabbard and then some cleanup after the shades on the metal. The theme for my nighthaunt is dark wraithy-misty-shroud underneath and a blue-white cloth. Brass and tarnished steel for metals and then a bright snow base. It may be a lot of white but im excited for it to be part of my hobby update in January.

Arch-warlock

The white fur of my arch-warlock isn’t coming across as strong as I would like it to. Adding more shade and subtle highlights may fix this. Some more depth to the metals (highlights and shading) may help but the greens I am liking. A mix of Warplightning, striking scorpion and aeldari emerald contrast paints have parts of it a very Skaveny vibe. Still a work in progress but making progress none-the-less.


A bit of a smaller one tonight as I work through a big day out. Hope to send more progress pics as I push through my hobby backlog this year.

The Brazen Wolfe

The Risks with Research

Tonight we look at the risks with research as the creatures that hunt, and haunt these lands make an appearance in tonight’s encounter. First off we have the Orruk warclans who have made an appearance but we also have something a bit more spooky. So sit back, grab a coffee and let’s roll on with tonight’s encounter.


The Risks with Research

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The encounter this week can be run in two parts. If the party decide to leave during the day they may be shot down (check involved to control the vehicle) or if they wait until the night then they are attacked by the Orruks on dusk. Regardless if they are still in the camp or in the hills at night the nighthaunt will come and attack them..

Encounter – The Orruks

With the content from Monday night and if any of you play Age of Sigmar it may be obvious that we have the Kruleboz in this weeks adventure. With our party being effectively 4 people strong and most able to down a single target, or two, a round let’s look at the below.

Two minions per person, One warrior per person, and an optional one champion or chosen per party.

For this encounter we will have eight Hobgrot Slitta’s, three Gnashtooths and one Man-skewer Boltboy.


Hobgrot Slitta (Minion)

Body: 1

Mind: 2

Soul: 1


Melee: Poor

Accuracy: Average

Defence: Poor

Armour: 0

Toughness: 1

Speed: Normal

Initiative: 3

Natural Awareness: 2

Skills: Awareness (+1d6), Ballistic Skill (+1d6), Guile (+1d6), Stealth (+2d6), Weapon skill (+1d6)


Traits

Swarm: 3+ Hobgrots in the same zone form a swarm, +1d6 to attacks and +1 Toughness per Hobgrot

Stab ‘Em Good: +2 attacks with their Slitta’s when they charge.

Attack

Slitta: Melee (Poor), 2d6, 1+S Damage, Slashing

Bangstikks: Ranged (Average), Blast (2), Medium Range, Loud. If damaged a creature makes DN6:1 Body (Fortitude) Test or become poisoned until end of next turn. Next blast weapon in same zone deals +2 damage and ignites gas, Zone becomes minor hazard for 1 minute.


Gnashtooth (warrior)

Body: 2

Mind: 2

Soul: 1


Melee: Average

Accuracy: Poor

Defence: Poor

Armour: 1

Toughness: 5

Speed: Fast

Initiative: 3

Natural Awareness: 2

Skills: Awareness (+1d6), Might (+1d6), Stealth (+1d6), Weapon skill (+1d6)


Traits

Pouncing Predator: On a charge action it adds +1d6 additional (a bonus 2d6 in total) to pool for attack. If deals damage target is knocked prone if Medium or smaller

Attack

Teeth and Claws: Melee (Average), 3d6, 1+S Damage, Slashing and Piercing


Man-Skewer Boltboy (warrior)

Body: 3

Mind: 2

Soul: 1


Melee: Average

Accuracy: Average

Defence: Average

Armour: 1

Toughness: 6

Speed: Normal

Initiative: 4

Natural Awareness: 2

Skills: Awareness (+1d6), Ballistics Skill (+1d6, +1), Reflexes (+1d6), Stealth (+2d6)


Traits

Pick ‘Em Off: If they done Move increase accuracy by 1 step and deal +1 damage for Ranged Attacks until start of next turn.

Attack

Man-Skewer Crossbow: Ranged Attack (Average), 3d6+1F, 1+sDamage, Long Range. Penetrating, Piercing, Reload, Two-handed.

Jaggedy Blade: Melee (Average), 3d6, 1+S Damage, Slashing


Encounter – Nightfall

At night the Ghostly forms of Nighthaunt rise from the tents in the Research base. Perhaps those who Nagash cursed during death as a way of obtaining the knowledge on the Amberbone, or preventing Sigmar from getting it, or just adding more ghostly forms to the army. Either way we have difficult to wound creatures attacking at night and it comes with the Risks with Research.

As these are all Warriors (no minions for nighthaunt) I will incrsease the warrior allowance to accomodate for this.

For this encounter I have two Myrmourn Basnshees and three Chainrasps and one Dreadwarden


Myrmourn Banshee (warrior)

Body: 1

Mind: 3

Soul: 1


Melee: Average

Accuracy: Average

Defence: Poor

Armour: 0

Toughness: 5

Speed: Normal (fly)

Initiative: 4

Natural Awareness: 2

Skills: Awareness (+1d6), Channelling (+2d6, +2), Stealth (+2d6), Weapon Skill (+2d6)


Traits

Ethereal: Takes half damage from non-magical and can pass through solid objects.

Lifeless: Immune to being Charmed and Frightened.

Mournful Cry: Action after consuming a spell (Spell-eater) All creatures within medium range that can hear it, DN5:2 Soul (determination) test or become Frightened

Spell-eater: Once per Turn, Unbind a spell as per Unbind Talent

Attack

Chill Dagger: Melee (Average), 3d6, + S Damage, Piercing. Damage from this weapon ignores Armour


Chainrasp (warrior)

Body: 2

Mind: 1

Soul: 1


Melee: Average

Accuracy: Poor

Defence: Poor

Armour: 0

Toughness: 4

Speed: Normal (fly)

Initiative: 1

Natural Awareness: 1

Skills: Weapon Skill (+1d6)


Traits

Ethereal: Takes half damage from non-magical and can pass through solid objects.

Lifeless: Immune to being Charmed and Frightened.

Chill of the Grave: 2+ Chainrasp’s are in same zone, zone gains a minor hazard. Damage from Hazard ignores Armour.

Attack

Malignant Weapon: Melee (Average), 3d6, + S Damage, Slashing


Chainrasp Dreadwarden (warrior)

Body: 3

Mind: 2

Soul: 2


Melee: Good

Accuracy: Poor

Defence: Good

Armour: 0

Toughness: 7

Speed: Normal (fly)

Initiative: 3

Natural Awareness: 2

Skills: Awareness (+1d6), Weapon Skill (+2d6, +1)


Traits

Dreadful Cold: If in same zone as 2+ Chainrasps their Hazard (Chill of the grave) becomes a Major Hazard. Damage from Hazard ignores armour.

Ethereal: Takes half damage from non-magical and can pass through solid objects.

Forlorn Light: Other Chainrasps in same zone have their defence increased by 1 step.

Lifeless: Immune to being Charmed and Frightened.

Attack

Great Malignant Weapon: Melee (Good), 5d6, 2+ S Damage, Slashing, Two-handed



Thanks

Well tonight was filled with some insight into encounter building for Soulbound as well as a few creatures from the core rulebook as well as Era of Beasts. So I would encourage you to check them out as they go into a lot more depth than I have covered here.

Don’t forget to come back this weekend as we explore our last story-line NPC for the adventure and as we continue with this Soulbound adventure. As with all dice rolls if something doesn’t look or feel right when you are generating your encounters I hope you take this advice and re-roll it. Random encounters and random elements of the game can hurt the narrative or enjoyment for your players. It’s important as the custodians of our players enjoyment to safeguard their experience against these resin, or plastic, RNG generators. So take this free re-roll and come back soon,
The Brazen Wolfe

Research Outpost

Tonight we expand our game with a map that looks to capture parts of the Research outpost. Whether the party is flying in their Kharadron ship or waiting at night for the right moment to dash for it there will be blood spilt here. So sit back, grab a coffee and let’s roll on with tonight’s map overview.


Research Outpost

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The outpost itself is set in a grassy yet sandy part of Ghur. Surrounded by tall hills the normally rough and primal landscape of the realm of beasts is broken up by valleys where grass grows. However these plains make of excellent grazing grounds for herbivore herds. And, for the predators that prey on these creatures.

This however also led to the first discovering of a Amberbone deposit – the realmstone of Ghur and the reason that the Stormcast eternals guard and protect the people of Ghur in researching the stone. Perhaps Sigmar is trying to find a way to stabilise his anvil of apotheosis or find a way to combat the threat of Kragnos.

Research Outpost – Map

Created in Inkarnate

The Zones

The immediate area around the central tent is the primary zone, zone one. The distance between the central tent and the cliffy-hills in any direction is the second, third and fourth zone (in any order and then the bottom, top left and top right parts of the map and beyond can have a line drawn from the hill to the to either the tent of cloth covered boxes is an additional zone each. This gives range, requirements for movement and versatility in how we run our encounters.


Thanks

A bit of a shorter one tonight as there isn’t much more to update. Come back tomorrow for our encounter of the week and a further glimpse into the Soulbound adventure. As we move onwards with the adventure I am creating don’t hesitate to send through questions or comments. I would love to discuss the adventure as it can be the best way to drive discovery and creation of the world. Don’t forget to re-roll those dice and come back soon,
The Brazen Wolfe

Ambush at dusk

Tonight we expand our adventure forward by looking at the two trigger points for this weeks Soulbound adventure. This weeks pivot starts with an ambush at dusk and devolves into a frantic race and struggle to survive. Intrigued? Well sit back, grab a coffee and let’s roll into tonight’s writeup.


Ambush at dusk

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The party sailed low in the small airship, a modified grundstock gunhauler, as it head towards the edge in the direction Lord Brighthammer had sent them. The light of Hysh was high in the sky when they saw ruined research outpost that they had been flying towards. Setting down near a relatively intact tent, that wasn’t completely riddled with bolt or arrow holes and large gashes they threw a large length of cloth over the kharadron vessel to keep it from being discovered easily, as metal tends to attract the wrong typoe of attention in these lands.

Searching the outpost they didn’t find the remnants of the people posted here, nor the guard that was meant to stand watch but evidence of them being here was everywhere. The binding found a few vials of Aqua Ghyranis which they stockpiled for later and eventually found a barricaded door.

Forcing their way in they found what looked like the remains of the scouting team, cut to ribbons in the cruellest of ways. But what was more shocking was that they had all their belongings and supplies still on them.

Visitation

The beating of large wings drew them to take a defensive position inside the doorway but a familiar, yet surprising and unwelcome, voice called out through the camp. The Dawn Keeper had flown here on his two headed griffon and was looking for the party. When he saw them the amber mage’s face lit up with glee as he raced to greet them.

“Boy am I happy to see you. And I see you have found the scouts. I do apologise but time is short. Lord Brighthammer has sent me here to retrieve the Amberbone as quickly as possible. The Orruks are massing and we have no time to waste. Sigmar is bringing down his stormcast but we fear it may be too little. We need the amberbone to guarantee our success and my griffon is blessed with Ghurian magic. It will get the amberbone quickly.” he said as he looked around for the amberbone.

Not taking no for an answer the ruler of the Dawnbringer crusade grabbed the amberbone and clambered onto his griffon, barking out gutteral words that made the hair on the back of the bindings neck stand on edge. The griffon shrieked with primal energy as it took to the sky and flew off at great speeds towards the centre.

Ambush at dusk

Watching the mage go the glint of steel flashed from a nearby peak and a bolt of metal and wood slammed into the griffons side. A mass of feathers and meat fell to the ground and the Keeper with it. However within a few seconds the form of the falling battlemage shifted as he took on a primal shape as wings sprouted from his back and he darted low and into the setting sun.

I was evident that there was something on a nearby hill that had its great weapons trained on the skies. The binding could risk take off and hope that the setting sun protect them or wait a few hours until the light from Hysh had vanished. But there was no telling what lay in wait in the hills or what had killed the scouts within the outpost. Regardless of the choice the binding was in for a tough decision and potentially many tough days to come ahead.


Thanks

Thank you for joining me tonight as we continue on with our Soulbound adventure. Tonight I wanted to capture the essence of the adventure, discovery, tough decisions and overall danger. I have added elements of risk into each action or outcome this week and I want the players to feel that. The world of warhammer, and by extension soulbound, is a cruel and unforgiving space and there are more sad stories than happy ones. It’s now upto the power of the binding, and their choices, if this ends up being a happer one or a sad one.

So to end the night I wish to say thanks for joining me for another day but there is more to come. Tomorrow night I look at maps and the extra things that make it just so right. Friday and the weekend we have our encounters and, hopefully our writeup for this adventure. So to aid you in this week, I wish to grant you a bonus to all save rolls. Perhaps that extra chance to shrug off something aiming for a weak spot will come in handy for you, perhaps not. But having it is nice regardless,
The Brazen Wolfe

Lord Brodderick Brighthammer

Tonight we continue the soulbound week by exploring who Brodderick Brighthammer is, Lord Castellant from the Stormcast Eternals. Being part of the dawn bringer crusade, or merely assisting the battlemage who works with him to command the forces of order is a big job. Which is why a Lord Castellant is in charge. So sit back ,sip on some coffee and let’s roll into tonight’s update.


Lord Brodderick Brighthammer

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The binding stood in front of him as he looked over a map before him. The current camp was just a small marker on the large parchment that lay before him and it was surrounded by miles of rolling hills, vast forests and rocky mountains – Ghur. Somewhere out in the hills towards the edge was the last known direction the scouts were heading. It is also the where the last message had come from raven to notify the crusade of a potential threat – a gathering of orruks.

Brodderick rubbed his brow, causing his sigmarite plate to clank as the binding stood silent in front of him. He turned towards them, Gwen, Brung and Kathe who had just joined. Ymran stood at the edge of the doorway and listened but kept a watchful eye outside the tent. “As you would know we have a growing warband of Orruks milling in the hills a few hours towards the edge from here. That is also the last known position of the scouts we sent out.” he paused as Brung cleared his throat as if to talk, the impatient arkanaut admiral was used to getting his way. But before he could get his words out the Dawn Keeper spoke, the battlemage who was charged with the success of the crusade.

The Dawn Keeper…

“Lord Brighthammer. We don’t even know if they survived or not. I wont have you risk more of my men by sending them on this foolish mission” the battlemage practically spat, the influence of Ghur influencing his connection with the amber winds of magic.

“Keeper, I am not asking you to risk your men. I have a mission for the binding who are small enough to slip by without being noticed yet powerful enough to handle just about anything Ghur will throw at them.” he paused as he stared down the mage, the smell of ozone wafting through the air.

“Aye, I thought that would be the case. But as the Keeper said, why risk going after scouts that are likely dead.?” Brung asked, Kathe stared daggers down at her companion.

“Amongst those scouts was one who had a different mission. I received word a few days ago that there had been a research outpost that had gone quiet. I sent the scouts there to find out why and recover what they could.” he paused again and held up a hand to cut off the Dawn Keepers oncoming tirade. “They reported that they had found a cache of amberbone. Enough that if it fell into enemy hands it would spell out demise. I need that amberbone retrieved.” the Lord castellant spoke. The Keepers eyes bulged in his head as the possibilities rushed forth into his mind.

Change of attitude

“Well.. Why didn’t you say so. You can have the gryph knights – they will retrieve these stones for you” the battlemage said as he got ready to summon his retinue.

“No. If the scouts last messages were true then we are in imminent danger. The gryph knights will be needed here. They also draw too much attention. No I think the binding is the best bet.” the castellant said as he looked away from the Dawn Keeper and towards the party. “We really need your strength on this.” he said quietly as the battlemage started rambling to himself whilst flicking through a tome.

Created in night.cafe studio
Created in Artbreeder

Well that sets the scene for our party as we move onwards with soulbound. Tonight we looked at the hook for the party to sally forth out of the safety of the camp, explored some dangers and met both Lord Brighthammer and the Dawn Keeper. Don’t forget to come back tomorrow for more Soulbound content and I grant you further rerolls to ensure that you don’t miss,
The Brazen Wolfe

Gathering Storm

Tonight we start the first week where I focus on Soulbound and the Gathering Storm that is occurring in Ghur. With one more character to be introduced from the story (or playthrough Zine) all we have left is the rest of the adventure. Not much right? So sit back, grab a coffee and let’s roll into it.


Gathering Storm

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The Orruks gathered around the hills and rocky formations. Calling out to the Gork and Mork in their frenzied battle cries they feasted on the beasts they had hunted during the day. Despite the festivities and the humans that had camped nearby they held back from a fight as the cunning shamans had a plan, one most cunning.

The humans relied on their scouts to tell them the lay of the land, but the sudden appearance of Kruleboyz and the shamans that they brought with them gave them pause to think. And think they did. As the Kruleboyz pet sloggoths dragged the gargantuan bow to the peak of a hill they waited and continued to rally, gathering in force until their warrgh couldn’t sustain itself. Despite their frenzy they still managed to contain their urge to fight. Soon the trap would be sprung and then the humans would be ripe for the slaughter and the boyz would be ready.

The plan

The sloggoth placed the large crossbow on the hill and the lanky kruleboy orruks strode up to its side. Placing a large cruel hand on its flank the sloggoth moved away to cower elsewhere as the boss looked at the fine machine. Bolts as large as a ships mast were brought up by hobgrots. These bolts were large enough to take down even stardrakes or their lesser kin the draconith, but their target was something else.

Rumours of flying wizards and the cursed soulbound had come to them through a source. This bow would be trained on the skies waiting for the elite warriors and leaders of the forces of order to rally forth, then it would be too late to turn back.


With the party potentially riding out into a trap we find ourselves with a question. What does this weeks adventure hold for our members of the binding. We will continue to unravel this adventure as the week continues so don’t forget to come back and check in. And while we look at a different system I think its a good reminder that there are more than one great TTRPG.

There are many in fact and I hope to gradually explore several of them, and who knows what the future holds. So I will leave you with a thirst to look outwards and explore and finally a blessing or rerolls to ensure that you don’t miscast,
The Brazen Wolfe

Gwen Hart

Tonight I want to look at another member of the binding, Gwen Hart our battlemage of light. Quick to forgive and think of the best in people her reasons for joining the binding are plain to see. She wants to use her magic to protect and aid the heroes that are guarding the dawn bringer crusade.


Gwen Hart – the Battlemage

303SaSBGwen

Gwen looked back towards Kate and worried. Despite her training preparing her for tough decisions and situations she was unsure how to help the stoic Stormcast. Brung was easy to read, he missed his ship and would rather be amongst the cloud rather than on the ground. But no matter how much she plied he wouldn’t go into his reasons for joining the binding. Ymran was also difficult to read and, if she was honest with herself the presence of the aelf made her uncomfortable. In reading up on the Idoneth deepkin she know that they were ripped from the Chaos god Slaanesh and no amount of purity or redemption would heal that stain.

Perhaps that’s why Ymran was quiet around her, maybe he senses the light she brought and shied from it. She shrugged outwardly and smiled at the dawners as they moved around camp, packing up tents and moving them to the large armoured wagons as they prepared to move tomorrow for the final stretch. As she walked her staff gave a soft glow of dawn that seemed to lift the spirits of the people in the dawn bringer crusade. It pleased her that her presence, like Kates, was was something that brought people hope.

But the talk of the greenskins had her worried. The early reports had indicated that there were pockets where undead mingled and gathered. But the gryph-knights had dealt with them quickly enough. But now the prospect of a warrgh had her anxiety grow. She just wished that her companions would show a similar emotion as they moved towards the command tent. Beyond this path lay the source of her anxiety.

Lord Brodderick Brighthammer, a Lord Castellant from the Stormcast Eternals Hammers of Sigmar and a battlamage lie within the canvas tent. She had no fear in front of these warriors as they all sought the light that she brought and that guided them onwards. But there was something that unnerved her about the griffon that the battlemage rode on. There was something wild and predatorial in the eyes of that beast that she couldn’t even home to tame.

Searching for the spirit guardian that had followed her since she graduated from the towers of eight winds she spotted the Golden eagle perched on a tent nearby. Flying through the material to land on her staff it cooed down at her as she gave it affection.

What ever was wrong with that griffon she would uncover it and look to cure it.

Character Sheet


Well that’s it for tonight and for Gwen, for now. Don’t forget to come back tomorrow for the end of week writeup (hopefully another Zine). As we are at the end of the week I hope you had time to spend some time on the tabletop. If not I hope you plan for it soon. Don’t forget next week we have more content so come back for that. And, as always don’t forget to roll with advantage,
The Brazen Wolfe