Soulbound – A test playthrough

Hi all, a short soulbound update using the pro features from Inkarnate (not a sponsor – maybe one day it will mean something to say that!).

I asked a few veterans to RPG systems over the last week to help me explore how to run Soulbound campaigns in the future so I whipped up a few encounters each increasing in difficulty to see what the limit is with the number of creatures I throw at them.

So lets look at the encounters planned so far.

Encounter 1 – Ambush at Traders pass

For this encounter I have a 10 creature swarm of grots, 4 squig hoppers, 10 creature swarm of squigs (squig herd) and a fungoid cave shaman. The creatures ambush the party on the road as they are moving from where they underwent the soulbinding to Anvilguard (or maybe Brightspear – this is meant to drive out some connections between the party and let new players explore the system without too much risk to permanent death.) The squigs charge at what ever they find after a comical entrance (one falling down into the middle of the road then the rest of the swarm rushing forward to attack what ever they see) then the bounders attacking cackling madly as the 10 grots rain down arrow fire upon the wagon (Causing it to flee) from behind the logs and in the dense trees.

The Shaman stands atop the hill and throws spells and insults at the party screaming “Get them, feed my squiggies, get them get them!”

The zones are easy. Zone -1 (Zone 6 I guess) is the tress to the bottom left of the map, Zone 1 is the road, zone 2 is the trees to the top of the map, zone 3 is the clearing before the hill, zone 4 is the hill, zone 5 is the bottom right trees.

Made with Inkarnate.com

The encounter was easy for the party, Spread on ranged weapons and a pretty strong melee fighter that can dish out enough damage to kill a swarm by themselves made it a cake walk. The squig herd died down to 3 creatures from the first shot (stand and shoot talent) the squig hoppers died in melee but did some damage – which the branchwych managed to heal back very quickly. The Range on the rifle got a few damage on the shaman (who fled leaving a bloody trail to the next area), the grots didn’t do much apart from the plot hook but the volume of dice rolled meant that a few damage got through good defence. The Shaman did the most damage but failed two spells! (out of three being cast with his once per battle, and mettle being spent).


The Squig Pit – Here we had three units of 10 creature squig herds, four squig herders and a loonboss on giant cave squig. This was 3 swarms of 10 minions, four warriors and one chosen. The chosen was super strong here and the minion swarms hurt a lot – despite the group being able to demolish all of them.

Called shot meant that the loonboss spent most of his time on his back AND stunned – both are very powerful but when he did finally get to attack (from hiding) he managed to inflict deadly wounds on two different characters – this was quite the surprise to the party. The squigs did a lot of damage this time with the herders and the loonboss buffing their attack profiles up a rank on the ladder (to a total of two rungs!).

The layout was confusing here. Top of the fallen tree and the road and the trees was zone 1 upto the rocks above the cave, below the fallen tree and upto the rocks was zone 2, the rocks were zone 3, the pit and walkway was zone 4, the northern ledges were zone 5m the bottom ledges were zone 6 and the cave was zone 7. This is another ambush IF the party cant sneak up (stealth(body) checks) – if they succeed on stealth they ambush the grots, if they dont the get ambushed by squigs in the forest and one in the pit.

Made with Inkarnate.com

This encounter saw two characters get deadly wounds and only through the branchwych healing and casting Thorn shield every round did we see the party not take more wounds. The note here is to decrease difficulty (or number of creatures/units.. things) if there is extreme synergy.

Thanks for looking into my madness a bit, I anticipate that future sessions will see more updates and hopefully more maps as I see the different in details with the pro version of Inkarnate makes these maps look much better as both of these maps were made by hand – well mouse and keyboard by myself.

Don’t forget to look out for my end of week write-up also coming out later tonight and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Hobby update! Rats on parade

Hello one and all to a Saturday special where I wanted to show off some basing I did today. No painting was completed today, well some on Monday, but I wanted to see how much I could get done during the week and boy dis I underestimate kids holidays.

Despite having perhaps two afternoons of doing what I pleased I didn’t manage to get much significant painting done, which is an issue. So today I spent some time, a hour or so, finishing up the basing process I did for my painted clanrats.

So enjoy the short reel and hope you like the progress!


Maybe the hardest model to paint, hence the extreme sub assembly…

Dry fitted together. Great little model – one day it will have better rules but until then its a good looking model nonetheless.

Thanks for joining me to look at my small hobby progress. 27 models with paint, 25 done, 1 nearly done (banner) and 1 half way done (doomwheel).

Don’t forget to come back tomorrow for the end of week write-up and as always, Don’t forget to roll with advantage,

The Brazen Wolfe

A Short soulbound adventure

Hi all, I wanted to put up a quick post to touch base on Soulbound! Yup, the TTRPG created by Cubicle 7 as I finally had a, admittedly quick, chance to have a few players run through the system with me today.

So below you will find copies of the characters I am using for the test playthrough I am running so I can get my head around the DM aspects of this RPG as, unlike D&D and other systems, the encounter balancing is an art, not a defined science.

So in order for me to try and balance encounters I came up with three characters of my own (as one of the players I had working with me today brought their own character based off Irondrakes/Thunderers from Age of Sigmar) each with a specific role in mind. Ranged, Melee, Hybrid and spell casting support.

The early verdict is that spell casting feels strong, especially the supporting magic (Shield of Thorns is very strong) and that in order to balance out encounters you need to really understand your parties output potential as I had each character utterly destroy what ever they fought against.

The melee Kharadron, Teegahn was exceptional in melee, perhaps too much so, and as a converted Endrin rigger (lost their endrin and replaced it with a Endrin-harness) they were a one person demolition crew when it comes to melee combat. The custom character modelled after a Thunderer or Irondrake, Drek, managed to kill seven Squigs in one shot, which was all the squigs in that swarm.

Both the Black Ark Corsair, Krylla, and Branchwych, Kalera, held their own, suffered some wounds but with the healing magic as well as supporting magic they were in no real danger even when a 10-man squig herd, 4 Squig Hoppers, 10 Grots (with bows) and a fungoid cave shaman attacked them they suffered maybe 17 damage in total whilst they dished out around 85 in the same amount of time.

Further playtesting should see how the same characters fair with stronger enemies, not just grots (goblins) and their pets, but more warriors and tougher foes to fight and potentially even something that I am sure they wont be able to best easily.

Thanks, that’s all I have for now! Hopefully I can convince the others to come and join me for the second half of the adventure where they may find that they are not the gods amongst mortals that they feel like they are now.

The Brazen Wolfe

Hobby update April 9

Hi all and welcome to a hobby update!

I finally put paint to brush and made a start on the first bits of the basing theme I have for my Skaven army.

The army will be neutral autumn tones with each clan of rats being a different tone of autumn, reds, yellows, oranges, purples, greens, browns and so forth and for my Verminus (Clanrats and Stormvermin) I chose red as there is something nice about a red Clanrat.

So tonight I painted the bases for the 26 painted clan rats I have been working on so far and I focused heavily on one of my Clawleaders, the leader of the clawpack.

So let’s have a look at some pictures!

The first step, done ages before, is using mod podge to form a basing texture using sand, tiny stones and some larger ones that you can get quite easily as aquarium gravel.

The second step was to paint with a dark brown – my paint of choice is cheap art acrylic (raw umber and just smother it all over, slightly watered down to make it flow into the sand to reaffirm that binding.

The third step is to do a heavy dry brush of the next darker shade of brown I have, burnt umber and try and leave some parts revealing that raw umber colour still.

Then its a repeat of the next few colours, progressively dry brushing lighter and lighter until barely touching the ground (focusing on the rocks where possible). The next colour for us is Burnt Sienna.

Then we hit it with “stone grey”

Next up is “Neutral grey” chosen for its slight warm hues in it.

Then sticking on the miniature, our Clawleader, superglue in this case to bone the raw plastic with the painted surface.

Afterwards more matte mod podge was dabbed onto the surface where I wanted larger rocks (Fine rock) and some super great fine green flock applied overtop and around the rocks (as to not completely hide them). The flock in this case is woodland scenics.

And finally I added a few choice bits of Gale force9 Autumn flock blend (fine consistency, I guess as I have a lot coarser flock there from them too). This was once again secured down with some undiluted mod podge and then had a watered down mod podge wash dabbed over the top.

I am quite happy with how this is looking at the moment, my Rats of Autumn are finally coming together and I am excited to have a full table full of them in their multi-coloured goodness.

This is just one of 26 that I have done, the process taking a few hours over all (paint drying, am I right?) but setting down with a clear goal in mind helped out massively.

Finally, I am not sponsored by any company and bought these quite some time ago but below are the products I called out in the above steps in case you like the look and want to attempt the same.

Thanks for joining me for a bit of this hobby update, I do have some more refining to do and extra bits for my clan rats but am working on provisioning the materials for the extra steps for the basing and extra bits of detail.

Don’t forget to come back tomorrow for the writeup of our weekly adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Hobby update April

So it has been a while since I updated on the progress of my hobbies and in particular painting. Whilst I have many painted models for each pained model i have two or three unpainted models and, to be honest, I struggle to dedicate time to that part of the hobby.

Painting models it generally the last thing I think of when I consider my options for what to do in my downtime. But, this weekend I made a shocking amount of progress. 80% done on 20% of my current Skaven army. Some grander details and basing is still yet to be done but I am happy at how the theme and look of these lowly clan rats is shaping up.

The kickstart for me is always seeing the progress in my fellow local gamers painted army and wanting them to have a more immersive have when playing against me. So I give you an unnamed clawleader (the leader of a unit of clanrats) and his clawpack, with a select few models I painted this weekend.


The clawpack

Unnamed clawleader

Banner bearer (design on banner pending)

Bell ringer

‘nearly trusted clanrat’


Well thats the small update I have for my painted Skaven so far. Hopefully I can ride this momentum out and produce a fully painted army this year.

If you have an idea for the name of the Clawleader let me know, I’d be keen to hear any and all suggestions and I’ll take my favourite from the suggested ones!

Don’t forget to look out for the end or month write-up that should be out tonight too and as always, don’t forget to roll with advantage,

The Brazen Wolfe

Lord Shrilleck

Hi all a brief note before I get stuck into it. This is the post game thematic view of the skaventide vs Fyreslayer game I had tonight with a mate of mine.

Army lists will be down below.


Lord Shrilleck mighty grey seer, second to only Thanquol (for now-now) swung atop his glorious clamouring-screaming bell.

Looking over the great hall of carved stone he screeched threats of a painful death at the clan rats that pushed and pulled his altar over the stone.

“Lord Shrilleck, we have found-found dwarf things. Not many but they have a monster of fire with them. They sound the horn-horns or war and march-march towards our forces.” Lord Verseks chittered from below the screaming bell.

Breathing in deep the warpstone from the brazer below he drew in power from the chaos stone before shrieking out “to war! Kill-kill, stab-stab. Leave none alive!!” He called as he beat the bound rat ogor that was chained to his altar driving him to ring the bell faster and harder.

The three clawpacks pushed forward whilst twitching manic plague monks pulled the plague furnace as the three plague priests chanted their prayers in the name of the great horned rat.

Giant rata darted around the screaming bell, nipping at clan rats and the tormented rat ogor excited to just be there as three plague claw catapults were moved to take up position overlooking the battlefield to gift these fyreslayers the gift the great horn rat felt them deserving; a bubbling, writhing miasma of filth.

The horns reverberates through the halls as lord Veseks skittered leapt around the battlefield throwing down a seed of power, a crystalline seed of dark power that could creat rifts in the warp, tunnels in reality which the clever skaven could use to move and shift around the battlefield.

The front lines could be seen now and the skaven forces moved into position before the clamoring of bells and screeching of bloodlust rippled forth and the battle began.

Grasping at the winds of magic Lord Shrilleck tried to pull arcane energy to form a wall of protection around him but the winds slipped from his grasp this far below the surface and the spell failed with an audible crack that splintered lengths of wood from the altars frame chasing him to fumble and lose his place in the spell.

The plague priests weren’t much better, their prayers of worship and evoking the horned rats power were met with disapproval as their dark lord tested their resolve by causing great sloughs of flesh to bubble and peal off them. Lord Veseks was the only one to snare power and drifted through the realm again with a skitterleap, appearing on top of an dias of some kind, a place of tactical advantage but as he tried to drain the life force from the massing fyreslayers the magic was whipped away from him. His loyal, well loyal enough, clawpack ran to form a protective ring around him trying to curry favour with the grey seer. As piles of filth rained down on the dwarves causing several to drop to the ground, recoiling as disease and bubbling toxic waste was launched at them from the plague claws.

The dwarves marched on, their priests calling out their own prayers and bright flashes lit up the dim light as runes of ur-gold burst aflame as their power was released. Then the dwarves charged forward, a wave of battle crying dwarves crossed the distance between the rats and them in a blink of an eye. As fire rained down towards Lord Shrilleck and the clawpack surrounding him he snarled ay the globes of magma as they missed and bubbled menacingly on the ground around him. Then they charged. Lord Veseks out as much distance between him and the charging dwarves as possible while a fyreslayer priest appeared from a tunnel.he carved from solid rock with.a detachment of warriors who charged at an exposed plague claw. Lord Shrilleck snarled in frustration at the poorly spent resources as he turned his back on the warmachine that surely wouldn’t survive the onslaught.

As the magmadroth, a beast of fire and lava charged over the dias and crashed into the clanrats ranks the onslaught that awaited those rats was swift and deadly, none survived. At the bottom of the dias plague monks screeched out challenges as prayers were read from scrolls and books. Turning towards the right flank lord Shrilleck was surprised to find the plague claw being defended bravely by its crew who appeared to be doing well against the veteran warriors.

The fyrelayers pressed their advantage, pushing further forwards crashing into the monks with a shattering downhill charge as magmadroth and fyreslayer dwarf cut their way through skaven. Seeing an opportunity Lord Shrilleck ordered his rat ogor to pull his altar away but the rats he left behind to defend him were quickly cut down to half their size. The plague monks threw themselves with reckless abandon as axes bit into their chest, leaving large wounds in magmadroth and dwarf alike. Still onwards did the plague claws crew fight and somehow their warmachine, and them, were stil alive.

Now the magic whipped through the air Lord Shrilleck turned just in time to see Lord Veseks skitterleap just as an axe cut down through the space he occupied a moment ago. Coward! Lord Shrilleck pulled ay the winds of magic, trying to use the chaotic energies to rip the earth under the dwarves apart and send them into the fire they worship so dearly, this time it was more successful and he managed to catch the runeson and cause a grievous wound. He then pushes forth a pestilent wave at a host of hearthguard beserkers causing diseases to infect their ranks but nome fell to the spell.

The plague priests chanted prayers to the great horned rat and a crippling curse was placed upon the Priest on Magmadroth, the clanrats, monks and plague priests themselves fighting with more fervour as eventually their cuts brought it down.

However a invocation made from living magma erupted from the battlefield and stated to splash molten rock at the skaven nearby. As the lines began to fold lord Shrilleck jumped from his altar and slipped through one of the nearby gnawholes watching just long enough to see his altar, the plague furnace and the remaining skaven rout – a solitary figure, one of thr plague priests darted towards another gnawhole but as lava was shot through the Sky towards Lord Shrilleck he dove into the chaotic energies and moved through the tunnels in reality swearing vengeance on the fyreslayers. Despite slaying the magmadroth more skaven was needed. Perhaps clan skrye or moulder would be able to spare him some of their creations so he can kill the dwarf things and rid them out of the tunnels the skaven have use for.


Armies.

Skaventide

– Army Faction: Skaven
– Grand Strategy: Dominating Presence
LEADERS
Plague Priest On Plague Furnace (235)**
– Artefacts of Power: The Fumigatous
– Prayers: Curse
Grey Seer (140)**
– Artefacts of Power: Suspicious Stone
– Spells: Skitterleap
Plague Priest (85)**
– Prayers: Heal
Grey Seer On Screaming Bell (265)***
– General
– Command Traits: Cunning
– Spells: Plague
Plague Priest (85)****
– Prayers: Heal
BATTLELINE
Clanrats (130)*
– Rusty Spear
Clanrats (130)*
– Rusty Spear
Clanrats (130)*
– Rusty Spear
ARTILLERY
Plagueclaw (135)***
Plagueclaw (135)****
Plagueclaw (135)****
OTHER
Plague Monks (170)***
– Pair of Foetid Blades
Plague Monks (170)***
– Pair of Foetid Blades
Giant Rats (40)***
TERRAIN
1 x Gnawhole (0)
CORE BATTALIONS
– *Hunters of the Heartlands
– **Command Entourage
– ***Battle Regiment
– ****Grand Battery
TOTAL POINTS: 1985/2000
Created with Warhammer Age of Sigmar: The App

Fyreslayers

Army Faction: Fyreslayers
– Army Subfaction: Greyfyrd
– Grand Strategy: Hold the Line
– Triumphs: Indomitable

LEADER

Auric Runefather (125)*
– General
– Command Traits: Fury of the Fyreslayers
– Artefacts: The Daemon Slayer

Auric Runesmiter on Magmadroth (340)*
– Forge Key
– Artefacts: Volatile Brazier
– Mount Traits: Flame-scale Youngblood
– Prayers: Ember Storm

Battlesmith (150)**
– Artefacts: Nulsidian Icon

Auric Runesmiter (135)**
– Forge Key
– Prayers: Prayer Of Ash

Auric Runeson (80)**
– Ancestral War-axe
– Artefacts: Axe of Grimnir

BATTLELINE

1 x Hearthguard Berzerkers (320)*
– Berzerker Broadaxe

1 x Hearthguard Berzerkers (320)*
– Flamestrike Poleaxe

Vulkite Berzerkers with Fyresteel Handaxes (170)*

Vulkite Berzerkers with Bladed Slingshields (160)*

INVOCATION

Molten Infernoth (70)

TERRAIN

Magmic Battleforge (0)

OTHER

Auric Hearthguard (125)*

CORE BATTALIONS:

*Battle Regiment

**Command Entourage

TOTAL POINTS: (1995/2000)

Thanks for dropping by, if you liked this style of report, Albeit not as detailed as others done in the past let me know!

Don’t forget to come back tomorrow for the end of month writeup and, as always, don’t forget to roll with advantage,

The Brazen Wolfe

The seekers of the lost god. P1

Xer’lyss looked over their host as they sped forward across the ashen ground, rotting wood and shattered stone. Chariots, steeds of slaanesh carrying daemonettes and mortals alike, heralds and mortals who ran in foot wanting to curry favour with the warhost as they sped ever closer to their forgotten prince.

Breathing in deeply they detected the waft of the sleeping prince and eyes flickering with ecstacy as they detected the faintest trail of whome they sought. But there was a darker, danker smell on the breeze. One of death, of bones and of rot.

Sending one of their fastest riders off they began to prepare for the hunt, mustering the host for battle and driving them ever forwards towards their god. A few hours later their rider returned carrying a shield of solid bone, expertly crafted from shoulder blades, skulls and the like to be a work of art. Violence and even the harvesting of bones from the living in excess was still a calling to Slaanesh. A wicked smile spread across Xer’lyss’s face as a shiver of anticipation wracked her body.

Letting out a trill that resonated through the host. All steeds, mortals and daemons stopped and watched as her alabaster steeds tore off, her returning rider leading the way to the bone reapers and their tithe of excess.


Yup it’s finally Warhammer night!

As I prepare for a battle against my opponent, a friend I am teaching AOS 3 to, I wanted to make my army as thematic as possible. For me Slaanesh is fast, lithe and deadly and for me that’s chariots, mounted troops and super fast daemons. It may not be the most competitive army but to help my friend learn the hobby and new edition (not so new for many of us) I believe it will do just fine.

My list

Allegiance: Slaanesh
– Host: Godseekers Host
– Grand Strategy: Sever the Head
– Triumphs: Bloodthirsty

Leaders
Synessa, The Voice of Slaanesh (260)*
Viceleader, Herald of Slaanesh (140)*
 Lore of Slaanesh: Born of Damnation
Xer’lyss – Bladebringer, Herald on Exalted Chariot (265)*
 General
 Command Trait: Speed-chaser
 Artefact: Girdle of the Realm-racer
 Universal Spell Lore: Flaming Weapon

Battleline
5 x Hellstriders with Claw-spears (135)**
5 x Hellstriders with Claw-spears (135)**
5 x Hellstriders with Claw-spears (135)*
1 x Seeker Chariots (130)*
1 x Seeker Chariots (130)*

Units
5 x Blissbarb Seekers (220)*
5 x Blissbarb Seekers (220)*
3 x Fiends (200)**

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 1970 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 118
Drops: 4

The opposition

Allegiance: Ossiarch Bonereapers
– Legion: Mortis Praetorians
– Mortal Realm: Shyish
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Arkhan the Black, Mortarch of Sacrament (360)
Katakros, Mortarch of the Necropolis (450)
Liege-Kavalos (185)
– General
– Command Trait: Katakros’ Chosen
– Artefact: Artificer’s Blade

Battleline
20 x Mortek Guard (280)
– Nadirite Blade and Shield
– 2x Soulcleaver Greatblades
– Reinforced x 1
20 x Mortek Guard (280)
– Nadirite Blade and Shield
– 2x Soulcleaver Greatblades
– Reinforced x 1
5 x Kavalos Deathriders (190)
– Nadirite Blade and Shield

Behemoths
Gothizzar Harvester (215)
– Weapon: Soulcrusher Bludgeons

Total: 1960 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 103
Drops: 1


Teaching my friend is a true joy. Keen as a knife, smart as a whip he learns quickly and we got into the swing of things by the end of round 1. Despite our best efforts we left it at the end of round 2, turn 1 and the beginning of OBT turn 2 at 2am on Sunday morning.. unfortunately this means that we will have to wait to see if Xer’lyss can defeat Katakros and Arkhan’s combined might.

Upward comparison

Welcome to a Brazen Wolfe Tabletop random thought post tonight.

It’s not news to me that I procrastinate on my hobby, I recognise this and can tell when I do so. One of the many factors, which is most apparent to me tonight is upwards comparing myself to others in my hobby circle, particularly warhammer where a few members in my group have won local painting competitions, been features in the Games Workshop article’s for their painting as well as winning actual tournaments in Australia.

Now I consider myself a decent tactician and general. I generally have a positive win rate and make my opponents really fight to take the win from me but when it comes to painting I find myself incomparable with my gaming peers.

To be completely overt, I started painting miniatures in 2017 (poorly, base colours only, no layers or shades or highlights..) and have worked up to paint some miniatures I am actually Proud and happy to call my own work, but looking at the sea of unpainted miniatures, knowing what I want them to look like and also seeing what my friends can accomplish with the same size model, same tools and same amount of time I get dissuaded very quickly even if I can stand on equal (well equal enough) grounds with them on the battlefield.

Well this year I want that to change, I hope to kick-start my painting journey with the help of some absolutely fantastic painters this year where I hope they will be able to teach an old Wolfe new tricks. For me being able to look at a piece of art work, because thats the level of painting I consider my friends at, and be inspired instead of being dissuaded will be my biggest hurdle this year.. that and 200 skaven rats (or a certain lord of gluttony from Slaanesh I want to paint and paint well this year).

So my goal is to ramp up my painting and when I finish a model use the weekend posts to upload what I have accomplished, with the help and guidance of some very talented hobbyists locally.

This is currently what I could consider the best model(s) I have painted to have as a benchmark. Each I probably sunk half a day on to get to this state.

Stay tuned for updates in the future.

Don’t forget, as always, to roll with advantage,

The Brazen Wolfe

Battle report, Cities of Sigmar vs Skaventide

Ok so as promised I am writing up the Warhammer game I ran off to last night.. i will alo endeavour to remember what happened as I forgot to save little Audio reminders in my game.

Army lists (from yesterday). The Brazen Wolfe vs Basti.

A pre write up disclaimer, Basti is awesome. One of the best armies I have seen, period, and such a great opponent. Happy for your victories, humble in his wins. Just wants to play a fun game and interact with the army, scenerio and players

The Garden Rats
Allegiance: Skaventide
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Arch-Warlock (175)***
– General
– Command Trait: Overseer of Destruction
– Artefact: Amulet of Destiny (Universal Artefact)
– Lore of Warpvolt Galvanism: Warp Lightning Shield
Warlock Bombardier (125)*
– Universal Spell Lore: Ghost-mist
Plague Priest (85)***
– Universal Prayer Scripture: Heal
Plague Priest (85)***
– Universal Prayer Scripture: Curse
Grey Seer on Screaming Bell (265)****
– Lore of Ruin: Warpgale
Grey Seer (140)***
– Artefact: Suspicious Stone
– Lore of Ruin: Skitterleap

Battleline
RatPack1 (130)**
20 x Clanrats
– Rusty Spear
– 1x Standard Bearers
– 1x Standard Bell Ringers
RatPack 2 (130)**
20 x Clanrats
– Rusty Spear
– 1x Standard Bearers
– 1x Standard Bell Ringers
RatPack3 (130)**
20 x Clanrats
– Rusty Spear
– 1x Standard Bearers
– 1x Standard Bell Ringers

Units
6 x Giant Rats (40)****
6 x Giant Rats (40)****
1 x Ratling Gun (65)***
1 x Ratling Gun (65)***
1 x Warpfire Thrower (70)****

Artillery
Warp Lightning Cannon (185)*
Warp Lightning Cannon (185)*

Endless Spells & Invocations
Soulsnare Shackles (65)

Core Battalions
*Grand Battery
**Hunters of the Heartlands
***Warlord
****Vanguard

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 136
Drops: 16

Cities of Sigmar: Tempest Eye
Allegiance: Cities of Sigmar
– City: Tempest’s Eye
– Mortal Realm: Ghur
– Grand Strategy: Pillars of Belief
– Triumphs: Inspired

Leaders
Runelord (100)*
– Artefact: Patrician’s Helm
– City Role: General’s Adjutant
Runelord (100)*
– General
– Command Trait: Hawk-eyed
Drakesworn Templar (455)*
– Tempest Axe
– Artefact: Amulet of Destiny (Universal Artefact)
Gotrek Gurnisson (435)*
– Allies

Battleline
20 x Irondrakes (320)**
– City Role: Honoured Retinue (Must be 5-20 models)
– Reinforced x 1
20 x Longbeards (210)**
– Ancestral Weapons & Shields
– Reinforced x 1
10 x Arkanaut Company (100)**
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns


Units
10 x Shadow Warriors (120)*
1 x Grundstok Gunhauler (155)*
– Main Gun: Sky Cannon

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 435 / 400
Wounds: 106
Drops: 9

The battle plan was marking territory where at the start of the third battle round of any player controls all 4 objectives (set up on the quarter points) they immediately win. If there is a tour then the most successful battle tactics scored determines winner.

Being severely out dropped with my list I knew I had to play defensively in order to have a chance if I was given first or second turn. So I set up two gnawholes in my territory within 6″of the objective and my third near his left hand objective incase I could try and snipe it from him late game.

I set up two ratling cannons in my centre unit of clanrats and a warpfire thrower in my third clanrat unit on the right of the table (determined pre game as much as it mattered with 3 identical units of rats) My gnawhole near this objective was also next to mystic terrain so my two plague priests started there for +2 to cast. I put my screaming bell here in so it has bodies to push it and +1 to it’s casts. This way it also had the most bodies around it yo try and push forward to contest the opposing right side objective where my opponent had set up Gotrek, the 20 long beards, 20 irondrakes and both rune lords. Ouch.. So it was going to be a blender of hurt.

The left side of the table had the Arkanaut company, gunhauler and the stardrake.. i still feel it was less of a threat than Gotrek. I matched this dragon with two warp Lightning cannons, my warlocks and 20 clanrats

Battle round 1.

Basti was extremely generous and gave me the first round. Went with ferocious advance and picked my bell and two clanrats with weapons teams to be my runners. Tried to get a command point for my screaming bell (heroic leadership) and failed.

Bell rang 9, but nothing in range to zap. Spells went off well. Arch warlock cast his warp Lightning shield but didn’t cast anything else, yet…

My priests prayed, giving bless to my 3rd unit of clan rats on the far right. The other one smote.. smite-ed? His general dealing 2 mortals, nice..

My grey seer cast skitter leap and teleported my arch warlock just inside of 13 of my opponents front line. My screaming bell failed to cast warpgale but cast arcane bolt (newsflash.. I forgot to use it) my arch warlock finally cast war lightning storm but was unbound by those pesky runelords.

Moving. Moved my cannons up. One to be just within 24″ of his stardrake the other within 24″ of his longbeards. Moved my left clanrat unit to screen the objective.. the giant rats (oh yeah, forgot about them. I deployed them to ward off deep strikes within 2′ of my right and left backfield.. where the objectives are.) Moved slightly to adjust the bubble. the warlock bombardier moved to within 3″ of both cannons. For precautions..

My two units of clan rats ran to form a body line infront of my arch warlock, within 10″ish of their front line. My priests moved a little bit around and I got my bell to protect my rats from battleshock.

End of movement my two ratling cannons popped out within 12″ of his irondrakes. I wanted them gone. My warpfire jumped out as a charge

Shooting. Let’s start with the bad.. the ratlings. Yup, sad time my fellow rat enthusiast’s. Both of them got force fed a warpstone and let off the limiter. Neither exploded!! But we managed to get a through 10 or 11 shots from 26 or so attacks. But the irondrakes spiked 8 saves in total and only lost 4 models.. not the unit I was hoping for.

Now the good. Warp lightning’s.T

The one shooting into the longbeards wasn’t overcharged and I managed to roll a power level of 2 and dealt 5 mortals. I think 2 were shrugged due to mystical terrain but 3 still died. Nice.

Now.. shooting into the stardrake. Overcharged and rolled a power level of 1.. it happened! 12 mortals!!!

It shrugged 3 so was left on taking 9 wounds. However I dealt 5 back to myself. Oof.

That was the end of my turn.

Bastis turn 1

Here we go. Selected aggressive expansion and healed 2 wounds on his star drake. I tried to heal my bell and failed (sad rat)

Moving forward he got his prayers off. A 6+ ward on longbeards, extra rend on his irondrakes. He then moved everything up. His dragon, terrifyingly, moved to take my left objectives. He wall of dwarf flesh moved up to get range on my screaming bell, i redeployed one ratling toward gotrek, as a sacrificial rat to prevent him moving closer to my front line.

Shooting removed both ratlings by his irondrakes but left my warpfire thrower alive with 2 wounds left and dealt 3 wounds to my screaming bell.

The stardrake killed my wounded cannon but the other one lived.

Charge phase. Gotrek got into my clanrats and got within 3″ of both units of my clan rats and a plague priest. 1 like = one prayer to the horned rat.

The stardrake charged and almost didn’t get in with a 3″ charge. But it was just enough for an unleash hell for my lightning cannon. I overcharged (praying for another 1) but rolled a 4 for power level. I ended up dealing.. 7 mortals but another 2 were shrugged (I believe).

The end of charge phase my clan rats bravely ignored the dragon and its monster tantrum (hunters) but Gotrek swung first and only killed 17 rats.. yup. He wiffed.

My clan rat blob fighting the dragon moved in and landed 4 wounds, dealt no damage. They then died down to 6 models. Not bad, well done rats.

The remaining clan rats against the dwarf blender moved to the opposite side of Gotrek so he couldn’t pile in to get within 1 inch of my other units. As predicted they did.. actually 1 wound. It was easily saved but their job was done.

End of the round I spent my last command point to keep my 6 rats on the dragon.

Winning the rol-loff we started with a bang.

Battle Round 2.

A 12 on the bell. Oh yes, lord Skreech joined us! – he was setup just outside of 9 of the dragon. My heroic action was to heal the bell, and I did, healing 3 with heroic recovery. Basti mirrored this and healed his dragon.. I think the same amount. My battle tactic was the easy one – aggressive expansion – to hold the two objectives on my side of the table.

Spell wise. Dreaded 13 spell went off.. just as he was within 1″ off the gnawhole (haven’t regretted setting two up in my side of the field yet..) and selecting his master of magic hero phase empowerment. Rolling 13 dice I scored 7 mortals on the dragon, he shrugged 5. Amulet of destiny on a 4+ or 3+ hero-monster is just.. hard to crack.

Skitterleap failed, Wither went off and hit the long beards dealing 3 mortals, 2 were shrugged (I think), but they were penalised with a -1 to hit debuff.

Cracks call was unbound, but, I summoned the shackles around Gotrek to try and hold him down for a turn. One of my monks got Pestilens-pestilens off and dealt a few mortals to the irondrakes and longbeards. the other dealt a few mortals to his runelord with smite.

My Warlock bombardier overcharged his warp lightning spell and it went through onto he dragon.. dealing… 1 mortal, which was shrugged.

My arch warlock had his warp lightning storm unbound (not game to overcharge it) but got his warp lightning shield off.

The grey seer on bell failed to get warpgale off (double 1) and dealt 1 mortal to himself.

Start of movement.. the shackles splashed mortals across all my models, basically. And ignored all of Basti’s.

Movement I ran from Gotrek, not afraid to admit it that dwarf is a menace, my warpfire thrower moved up to get the long beards in range and the longbeards redeployed to get.. closer to him. Nice.

Skreech moved to get ready to charge the dragon ready for a monster-off.

My giant rats moved up to try and screen a bit whilst my arch warlock ran to get within 8 of the stardrake.

Shooting.

Left hand side whiffed. no mortals dealt by the arch warlocks warp fire gauntlet, the stabby tails I think did 1 wound that wasn’t shrugged and the bombardier failed to wound. My warpfire however reduced the ~16 long beards to just 6 models. That warpfire is so good.

Charging.

Skreech got in, that was my only charge. Titanic Duel went off and I used my triump. Surely 14 attacks on 2’s and 2’s would do it. I even used is command ability to re-roll wound rolls of 1s.

Almost all the attacks weant through but I dealt, at the end of all that, I actually don’t think I dealt any wounds with the 3+ shrug and the 5+ ward.

My Clanrats died and Skreech was taken down to 8 wounds

Basti turn 2

Prayer 1 failed, but he then unbound the shackles.

Shooting saw my verminlord taken down to 2 models and Basti selected aggressive expansion to run 3 units.

He brought in his shadow stalkers and peppered the verminlord.

His Irondrakes killed 3 giant rats and dealt 4 wounds to my plague priest and 1 wound to my warpfire thrower.

Charge.. he got in Gotrek, even with my giant rats moving (Re-deploy in the move phase) to intercept it wasnt enough.

My verminlord died, his stardrake was brought down to 4 wounds, Gotrek killed the remaining 3 giant rats and outright smote my 20 clan rats.

End of round there was nothing in combat.

Battle round 3

I won the rolloff again and tried to just consolidate my forces, I selected to destroy his battleline (Longbeards) as it was looking to either be an outright loss for me or a draw. I got skitterleap off moving my grey seer on foot to contest one of his back objectives. Dealt no other damage with the grey seer with my other spell failing.

I charged a arcane bolt on my arch warlock and then tried to cast chain warp lightning, it didn’t go off (from memory)

The bell tried to cast cracks call and was unbound, the warplock bombardier tried to get warp lightning off and I think he dealt a mortal or two to the drake. Smote the wrong runelord (not his general), tried to heal the bell and my priest rolled a 1, then failed to roll a ward save due to mystical terrain. So he died.

Movement. Everything moved away from Gotrek. teleport or through the portal, having one plague priest on the edge of 6″ the objective to just cower.

Shooting. The warpfire thrower removed.. 11 models from the Irondrakes (wow..) and left it with 1 model.

The Aarch warlock charged the dragon, the bell charged the dragon.

Start of Phase he stomped my bell (I think I saved the mortals with it’s ward) and then I shot off the arcance bolt, dealing 2 mortals – he saved one. The dragon was left on 2 at this stage.

Attacking with the Bell I rolled my 2d6 attacks with the spikes, I think I had 11 hit, 2+/3+/-1/1. 7 went through and.. he failed 2 saves.. He then failed both wards and the Screaming bell killed a stardrake.. in combat..

That was the end of the round.

Basti Round 3.

He healed his general, I tried to get an extra command point and didn’t.

He then buffed his drakes and rally returned 1 of them. He selected conquer to try and push my priest off my right objective with Gotrek..

Shooting saw a few wounds go into my Bell, saw my grey seer die.

Move and charge

The shadow stalkers moved up and charged my clan rats behind my bell, killing them but not bringing in the bell (not that he could pile in with no models around him..) Gotrek moved, My priest re-deployed and made it just inside 6″ of the objective by 7″ from Gotrek.. He failed the charge, rerolled with a command point.. and failed again.

That concluded the turn and game (ran out of time).

At his point I was a complete draw and I had all my wizards alive on the opposite side of the map of his killing machine with a very difficult journey ahead of Gotrek to try and get to me to kill me.

Hope you enjoyed that write-up. I will endeavour to get better at these as times goes on and hopefully start to record games eventually.

As always, don’t forget to roll with advantage, (or re-roll fails in this case)
The Brazen Wolfe

Weekend update

It’s Saturday and here in Australia (particularly Victoria) a lot of places are closed to you until you’ve had two doses of the Covid Vaccine and now that I am… It’s time to hit the wargaming hall and have a warhammer game against a friend!

But I wanted to take this opportunity to have an update on the next few weeks..

I’ll attempt to do a post a day!

…Well that’s nothing unusual tonight marks 90 days straight of posts to Brazen Wolfe Tabletop (feel like I should celebrate somehow hmm…) But I will change the format a bit. I am not w Christmas person but the holiday season does bring certain joy to my household with my two kids so I will be doing 25 days of Christmas, an advent calendar if you will where I will create NPCs, Maps, plot hooks, story-style writeups, homebrew monsters and, hopefully, something new.

So make sure to drop in for December and enjoy the lead up to a Truly Brazen Christmas.


So for those here since I mentioned warhammer I will publish my list tonight, update the post with my opponents list – know it’s Duardin (Dwarves) and will do a written battle report tomorrow!

The Garden Rats

Allegiance: Skaventide
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Arch-Warlock (175)***
 General
 Command Trait: Overseer of Destruction
 Artefact: Amulet of Destiny (Universal Artefact)
 Lore of Warpvolt Galvanism: Warp Lightning Shield
Warlock Bombardier (125)*
 Universal Spell Lore: Ghost-mist
Plague Priest (85)***
 Universal Prayer Scripture: Heal
Plague Priest (85)***
 Universal Prayer Scripture: Curse
Grey Seer on Screaming Bell (265)****
 Lore of Ruin: Warpgale
Grey Seer (140)***
 Artefact: Suspicious Stone
 Lore of Ruin: Skitterleap

Battleline
RatPack1 (130)**
20 x Clanrats
 Rusty Spear
 1x Standard Bearers
 1x Standard Bell Ringers
RatPack 2 (130)**
20 x Clanrats
 Rusty Spear
 1x Standard Bearers
 1x Standard Bell Ringers
RatPack3 (130)**
20 x Clanrats
 Rusty Spear
 1x Standard Bearers
 1x Standard Bell Ringers

Units
6 x Giant Rats (40)****
6 x Giant Rats (40)****
1 x Ratling Gun (65)***
1 x Ratling Gun (65)***
1 x Warpfire Thrower (70)****

Artillery
Warp Lightning Cannon (185)*
Warp Lightning Cannon (185)*

Endless Spells & Invocations
Soulsnare Shackles (65)

Core Battalions
*Grand Battery
**Hunters of the Heartlands
***Warlord
****Vanguard

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 136
Drops: 16

Come back later for the Duardin list and tomorrow for the outcome!

Update! The Cities of Sigmar (not quite all dwarves…) list

Cities of Sigmar: Tempest Eye

Allegiance: Cities of Sigmar
– City: Tempest’s Eye
– Mortal Realm: Ghur
– Grand Strategy: Pillars of Belief
– Triumphs: Inspired

Leaders
Runelord (100)*
– Artefact: Patrician’s Helm
– City Role: General’s Adjutant
Runelord (100)*
– General
– Command Trait: Hawk-eyed
Drakesworn Templar (455)*
– Tempest Axe
– Artefact: Amulet of Destiny (Universal Artefact)
Gotrek Gurnisson (435)*
– Allies

Battleline
20 x Irondrakes (320)**
– City Role: Honoured Retinue (Must be 5-20 models)
– Reinforced x 1
20 x Longbeards (210)**
– Ancestral Weapons & Shields
– Reinforced x 1
10 x Arkanaut Company (100)**
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns


Units
10 x Shadow Warriors (120)*

1 x Grundstok Gunhauler (155)*
– Main Gun: Sky Cannon

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 435 / 400
Wounds: 106
Drops: 9

Don’t forget to roll those 6’s.. err.. nope.. let’s stick with not forgetting to roll with advantage,

The Brazen Wolfe