Welcome to a bit of a filler tonight but with good intention as I look at the previous fifty-two weeks of content and try to imagine what happens on the road for the parties in the next year. The theme of this blog has changed from a bombardment of options for Plots, NPCs, Hooks, Locations and Encounters which was shortlisted into a single adventure to be crafted on the weekend. This then evolved to a single campaign that was driven over the space of a year with, quite overly detailed write-ups and to what it is now.
Every week brings an adventure and one-shots seem to be the calling that I have settled on. But I believe that all my one-shots can be weaved into a campaign by using your own NPCs and by modifying the Plot, Hooks, Locations and even Encounters to really tailor it to your own. However, a few of my One-shots don’t even need that and they can be used right out of the Zine and into your campaigns.
Now to get the one-shots to this format I have to keep it simple and provide guiding but not defining moments and encounters. This gives the DM/GM more control over how they integrate it for their party but makes it less accessible for new hosts of the game to pick up one of my Zines and use it as their first adventure. This is something I wish to remedy in the new year but it may take me some time to work out how – as to write a Zine each week is quite time intensive (between 10 to 14 hours depending on the content). Where the daily update is shorter there is normally more fleshing out that happens in the Zine – and sometimes even well fleshed out Daily updates get a boost in content in the Zine as well!
But enough on my rambling. Tonight I wanted to look at some quick hooks that can be interjected into any campaign to throw the party into a memorable one shot.
What Happens on the Road
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The invasion
What I will dub the “invasion” secondary hook or twist for this blog post is becoming more popular these days. Simply put it is the party coming into contact with a hostile force at the right time and right place.
The party had been traveling along the road at the south of the kingdom along a road that was seldom used. This road would see them leave the dense forest at the guarded checkpoint into the neighbouring kingdom where they had to deliver a sealed letter. The checkpoint was one of two regulated crossing points where the residents of the two kingdoms could cross over legally and safely. The wilderness between the two kingdoms was rumoured to be the territory of a particularly foul and territorial black dragon. However, luckily, it was extremely lazy and rarely left the large swamp that lay between the two kingdoms.
This created a natural barrier to people who wanted to cross over which the kingdoms seemed happy about as there were taxes in crossing into the neighbouring lands. The road they were on skirted the known edge of the dragons territory and had been used for decades as a way to and from the checkpoints and into the various parts of the kingdom.
The party pushed on their horses keeping a fast pace and making good time but the party were beginning to become increasingly alert and cautious. The horses were anxious and it had been some time since they had last seen wildlife that normally filled these woods. Thinking back it had been days since they had seen any sign of game and even the birds and smaller creatures were decreasing in sightings at a quick pace. Suddenly the party stopped, their forward scout signalling that something had been found. Alert and cautious the party moved up to reveal that around the bend and in a small gully a small tent-city had been created.
Dozens of men; hundreds even, could be seen moving between the tents and slowly packing supplies into bags as they mustered around a large central pavilion. Each of the men and women, humans and other races bore the colours of the kingdom they were heading towards and they were each dressed for combat. With a sinking feeling the party realised that they had stumbled upon what appeared to be either the forward advance or the rear guard of the kingdoms royal army. As they watched on the ground shook as a large adult black dragon pulled itself through the trees, its horns tearing bushes from the grounds and shredding branches on the trees.
A sturdy looking dragonborn with black scales strode forward and bowed to the dragon. “Everything is going as planned. With our forces invading the forest and moving up soon we will be out of your way as promised Garvelorgn.” the dragonborn said reverence.
“Good. And as soon as you are gone I can begin to expand my territory. Your sorcerer had correctly guessed that I was planning to take over these lands. Your promise of land and a new hunting ground is just consequential” the black dragon, Garvelorgn, said with a puff of green smoke from its nostrils. “Are you sure your force is big enough? I couldn’t help but notice that there wasn’t many amongst your ranks?” The dragon teased.
“The Black Talon is the strongest assault force in the continent. Despite our fewer number our strength comes from that idiot king and his pathetic nations lack of awareness of what happens in his own lands. Once he knows we are there it will be too late and he will be at our mercy” the dragon born said and several other warriors amongst the forest camp called out in support.
The Old friend
Now the old friend is a more situational one that is tailored to a “Find the source of the trouble and silence them”, or “Rob this wagon – it will be laden with gold” or “escort the prince, there is a rumour that there are people after him so be alert” type of mission. This is where the Party, or a member in the party, know the antagonist and have to come to grips with their old friend being the source of their work. But although it’s more sorted to these kinds of situations/quests it can work elsewhere.
The party checked the map in front of them making sure that they had the right address. Surely enough they were looking at the correct wagon that was parked in an alleyway with a draft horse harnessed to the front. Sneaking across the street they slowly approached the animal and the druid placed a hand upon its muzzle and the horse quickly went back to standing still.
Moving around the side of the wagon they found the door locked, but nothing their thief couldn’t handle. With a deft hand the lock was open and the door was slowly opening. Looking in the dark interior the bard called out a dancing mote of light to fill the interior. A few comfortable seats, curtains on the windows and a cushion one one of the two benches greeted them. Stepping into the wagon the bard and the thief began to look around. Having some advance intel that there was a hidden compartment that held what they were looking for they began searching for latches, buttons or nooks that would hold what they were searching for.
The warrior of the group kept a watch out as the druid, in the form of a tabby cat scouted around for an exit route. The warrior looked at the building they were next to. “Pinot and Stubbs” read the sign. She frowned as one of the names on the sign brought back memories from a lifetime ago.
Lost in her memories she heard too late as the door opened next to her and she turned too slowly to warn her allies within the wagon. “Arh!,” a woman’s voice shrieked as she saw the cloaked and armed figure in the alley. But the lantern in her hand did a fantastic job at revealing the warriors face. “Oh you scared me. What do you wan… Is that you Fiona? Fi?” the voice asked. “It can’t be you, surely. I haven’t seen you since we were both at the Orphanage. It’s me Pinot.” said the halfling in front of her.
A noise from the wagon drew the attention of the now smiling woman in front of her. “Wait.. Actually what are you doing here next to my shop, in the middle of the night next to my wagon?”
Either one of these two types of hooks could bring a added level of adventure to your session. Keeping the same theme you can quickly tie in a one-shot to something mundane, like travelling through a forest, or expand upon a easy snatch and grab – like stealing Pinots secreted chest. What ever the adventure is there are always avenues to include something different, a side quest, a tangent if you will. I add in more one-shots than I care to admit to doing but some of these feel much more rewarding and produce the biggest thrills for my party.
But that’s where we will have to end tonight. Don’t forget to come back for the rest of the days this week as we explore a bit more, learn a bit more and reflect on the last year. If you haven’t already don’t forget to check out my seasonal adventure, Mischief and Merrymaking, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe
