The One that Got Away

Tonight we have another short head-start for next weeks adventure with The One that Got Away. Tonight features something very close to my interests with a lot of cross overs with my other gaming life. So props to any who can guess what it’s about!

So grab the rolling pin and the carving fork as we bring the wrath of the kitchen in tonight’s adventure!

The One that Got Away

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Fisherfolks Fight – created in WordPress!?

The river was quiet as it bubbled over the rocks and around the logs as it carried on downstream. The large and sturdy rods stood out against the brushes and the reeds defiantly as the water pulled their packages of bait-disguised hooks down the torrent. They had been fishing reasonably successfully for most of the morning and the smell of grilling fish wafted throughout the branches and brush.

It had been quiet for a little bit so they had decided to cast a net woven from sturdy webbing from a breed of spider a nearby village farmed. The way of life and people were vastly different from their own but they both traded well for what each other needed – a sustainable way of getting meat and the tools to get it.

As they pulled in the net with a few small fish caught between the fine threads they saw one of their rod twitch. Something was investigating the bait. As one of them dashed to grab the rod the other hauled on the net with renewed vigour anxious to bring it in before their own rod was discovered. As the rod was grabbed the fisherfolk realised their bait had moved into a deeper part of the river where a smaller stream joined with the main one.

As they pulled the fish on the other end reacted immediately causing the rod to bend nearly in half. The sturdy fibres of the rod groaned with the effort as the the mans feet dug into the ground form the power of the fish. ‘I need help!’ the man called out as their fellow fisher hauled in the remaining part of the net, well what remained of it. A large patch of it was missing as if something had cut or burned its way through the fibres.

As they discarded the net onto the bank, where the fish could not escape, they rushed towards the man battling the powerful catch. As both of them hauled on the rod in unified strength a large disturbance was seen at the surface of the deep water. ‘It’s massive!’ called the other fisher as they continued to battle against their catch.

But soon the next sign of danger came when their combined strength was not able to start hauling the catch in. The length of sturdy thread that connected the bait and hook to the rod strained under the effort of both fish and fisherfolk battling against each other. Then a decisive explosion of effort saw the fisherfolk being dragged, sinking into the soil and stones as the fish decided it had had enough.

Leaning back with all their might the fisherfolk refused to give, their muscles bulging from the effort to keep the beast on line. However a loud crack heralded their doom as the rod exploded in half with the fish taking the line and top section of the rod deeper into the water. The fisherfolk landed heavily on top of each other in the mud with the remains of their reinforced rod.

The two of them look at their rod in disbelief before pulling their remaining rod in, grabbing the remains of their net and the few fish they had managed to catch so fat. Something was odd and they would not be beaten by the one that got away.


Thanks for visiting tonight for a hint at what’s coming up next week. Don’t forget to come back tomorrow night for the end of week zine and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Rats in the Pantry

Tonight we have a very simple adventure hook, a side quest really where we have the over-done rats in the pantry mission. However, maybe its not rats…

So grab the rolling pin and the carving fork as we bring the wrath of the kitchen in tonight’s adventure!

Rats in the Pantry

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Rats in the Pantry – Created in WordPress!?

The kitchen was silent this time of the night after the chaos of dinner service and the clean up had finished. The staff had gone to bed after preparing some of the food they would need for breakfast in the morning. It was the perfect time to be rats in the pantry.

As they lifted up the latch for the door, which was never locked, they quietly lowered it again before pushing it slowly inwards. They knew just where to stop the door before it would let out a screech from the ungreased hinges – this wasn’t the first time they were stealing from The Hooting Owl tavern.

As slunk through the half-open door they looked at the fruits, the bread and the cheese that was resting on the large counter in the middle of the room, a wide selection for them to choose what they wanted to eat that night. As the smallest one moved forward towards the bread and cheese she reached out and grabbed a small roll. The hard part wasn’t getting to the foot it was taking just enough that there wouldn’t be guards searching for them in the morning.

A small roll, a hunk of cheese and an apple to share will get them through the day. As they compared their choice bits and discussed if they would have to worry about the guards tomorrow they heard a noise, a small dragging sound from the pantry. Thinking it was a trap laid by the cook they quickly rushed towards the door and hastily out into the streets. It wasn’t until they had stopped their flight that they realised that they had lost one of their own, the smallest and youngest of the children.


The next morning The cook came in to find the door to the streets open and evidence that a something had taken food from the preparation table. Looking for evidence, a trail of crumbs led her to the stairs. ‘Rats. Again… Best get a quest posted.’

But as she closed the door and moved away from the stairs malevolent eyes stared at her from the darkness beyond. The child it had caught was asleep nearby, its dreams and fears sustaining the creature much more than the foodstuffs that it had been carrying. Soon there would be more coming into the storage room under the tavern. More food for it and for its brothers and sisters who slumbered still until there was enough food to sustain them.


Thanks for visiting tonight. Don’t forget to come back tomorrow night for the end of week zine and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The River Tanzee

Tonight I wanted to capture something that is done poorly other times, or not done well when looking at the river Tanzee. Any journey by river can be treacherous when poorly prepared and in the case below it’s evident that the information that was given to the party was not quite accurate. Hazardous environments, dangerous wildlife and rough conditions could make it difficult for anyone to travel safely if this is what they can expect.

So sit back, perhaps grab a fishing rod and a hat as we coast down the river in tonight’s adventure!

The River Tanzee

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The River Tanzee – Created in WordPress!?

The river was cloudy with silt, which according to the locals meant that the next spring would bring a good harvest. The river Tanzee was the life blood for the area as it provided not just the life-giving silt from the river but also the bounty of food from its murky waters.

Fish, crustaceans, reptiles and amphibians called these waters home and the people of the land and river made a great deal of use out of the bounty from it. But as the party plunged the large poles in deep into the silty water and pushed their raft further down the river they couldn’t help but edge further away from the rafts edge when they could afford to let the rudimentary vessel drift down along the current instead.

A few times they had plunged the deep poles into the water below only to feel it connect with something more solid than the thick mud and silt that formed a blanket on the river bottom. As the poles connected with the solid mass it would move off quickly as if disturbed from a slumber and a disturbance on the rivers surface was all that could be seen.

However, as disturbing as that tyle of encounter with creatures was it was nothing compared to when they had one of their poles ripped from their hand and dragged under the water. The shattered and chomped remains floated back to the surface revealing that there was more under the surface of the water than what they were led to believe when they agreed to this route.

As they moved further downstream large birds flew overhead the raft hoping they were a fishing vessel, or, waiting for them to be the next meal. Large fish could be seen moving beneath the surface of the river as they moved next the reeds which caused a flurry of motion from the smaller fish caused the birds to dart down to snatch up the smaller fish. As a large narrow beaked bird dove into the water to snap up a fish the snap of its jaws was overshadowed by the crunch of a second set of jaws that ruptured out of the water.

A large toothed reptile erupted from the water, snapping up the bird in its jaws causing it to release the fish and try to fly out of the mouth of the large creature. Unsurprisingly, it was of little use as the bird was dragged under water within seconds.

More aware of the creatures that called this river home the party withdrew further to the centre of the raft and waited for the feeding frenzy to die down.


Thanks for visiting for a free-style Saturday and for indulging in my whims. Don’t forget that tomorrow marks the end of the week and the production of a zine for this weeks adventure. So don’t forget to come back tomorrow to get a copy of the zine and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

30 Minute Writing Challenge – Hard edition

Tonight, while heavily preoccupied with the family as well as Monster Hunter Wilds, I wanted to take it slower but, instead, I chose to work on the 30 Minute Writing Challenge – Hard edition. Now that’s not a great title but hear me out.

These challenges usually involve a random prompt, song, scene or piece of inspiration (such as art in this case) which I use to fuel my adventure. Tonight however AI did AI things and gave me something way off topic. However, I can rise to this challenge and see what I can work out.

Now with all these challenges I have 30 minutes to create a plot, a convincing NPC, a turn or twist and lastly some form of climax to the adventure. This week is a very different AI art that will, hopefully, inspire me to write something useful in 30 minutes.

Some caveats:

  • I can only write past 30 minutes to correct grammatical or spelling errors – I’m only human
  • I am not aloud to write content past 30 minutes, or the challenge is failed
  • I need to incorporate the random inspiration; this week is a weird image
  • That’s it… pretty simple

Time Start: 9:11pm AEDT
Time Finish: 9:39pm AEDT.

So sit back, grab some popcorn and wait to see me fall on my face in tonight’s 30 minute writing challenge!.

30 Minute Writing Challenge – Hard edition

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Co-pilots thought of what a ‘group of adventurers in life or death situation’ would look like…

The party had not been through the Kace jungle before and they found the dense vegetation, weird fauna and flora more than off putting. This jungle had not been touched by humans from the outside world before, to their knowledge, and the wildlife was evident of this.

The prey animals were not fearful of the people walking through and several striped mammals chewed on some fermenting beans as they past by. Their weird jaws seemed to bisect their heads completely enabling them to scoop great sloughs of rotting bean bods into their mouths before cracking it open with large tusk like molars.

However it quickly became apparent that their employer, the Scholar simply named ‘Moth’ was not cut out for traveling through the jungle. ‘Dearest friends,’ he wheezed, ‘can we have that break now?’ he pleaded. The party had agreed to rest at midday after a few hours of travel and when the sun would be at its hottest. However, Moth was struggling to keep up with a few more hours to go. The nagging and pleading had increased over the last hour and the deeper in the jungle they went the harder it would be to avoid larger predators with the noise that the man made.

Reluctantly they agreed to have a short break, to let the scholar rest up and to give their cartographer enough time to update the map. The break however did not see Moth slow down in his speech or questions. ‘You lot came with high expectations I must let you know. And so far you are exceeding them. “Ruthless, efficient and able to get the job done” that’s what they said you were and look at how far we have come.’ he paused to marvel at the jungle around them. ‘To think I am the first known scholar to set foot inside this forest to study and begin to map it out. Fascinating stuff really. If we keep on this course we will reach the mountains we were able to see from outside the forest looking inwards…’ he continued.

The party were still on high alert despite the constant distraction and a good thing they were. ‘The colours on the plumage were just daz…’ Moth began before a gloved covered hand pressed over his mouth. ‘Trouble’ is all that was said as they all prepared for what was to come.

The fight was quick and brutal with large feline like predators with an extra set of legs had lunged from the brush. Despite being large and powerful it was no match for the party who dispatched it swiftly and cleanly – much to Moth’s delight. As they were assisting the scholar in turning the beast over onto its side they notice that it had a large painted handprint on its shoulder. A marking of a clan no doubt.

‘If there are clans nearby, maybe they can help our next part of the journey.’ Moth offered to the group. However, with a sinking feeling in the party realised that either they had either just killed the tribes lost hunting beast or, they were being hunted with the beast being the first to appear.

The signal to continue received loud and clear the party packed up after this short break and left the dead animal behind. As they moved through the forest after that incident they looked for traces of the clans folk nearby but whether a good or ill omen they were unable to find any sign either way.

Deeper they went, making for the mountains and finally they found a clue of what they were dealing with. Although it was not what they were hoping for. Skeletons of people were tied to trees by their ankles and suspended above the ground. A large spear plunged into the wood beyond which would have effectively pinned the victims to the bark.

For the first time since they left the city of Grenor they had quiet from Moth who looked at the symbolic display with open horror. ‘I think we’ve had quite enough of this forest now. Much more of the research can be done from inside the academy. ‘ He said trough rapid breathes.

Yet, it was too late for them to leave. The party watched as half a dozen warriors and their large cat like beasts all arrived as if on queue. Surrounded the party waited until a smaller man, with a face filled with hurt and rage approached them, speaking in broken common language.

‘You are trespassing on Honuki lands. You must leave now after paying tribute or join the wall of warning where we put the rest of those who defile our land.’ he said as he gestured at the tied and impaled skeletons on the trees.

‘However,’ he added with a renewed look of hurt. ‘You took one of our tribe from us, so we demand you leave one behind. Pick or we will take all.’


Thanks for reading tonight’s 30 minute adventure. Despite the bright and cheerful image I was able to find something that could be drawn out into the adventure above. Don’t forget that tomorrow night we wrap up this weeks adventure with a Zine and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The White Storm

Tonight I wanted something a bit slower so I decided to look at a singular topic, an inspiration point for tonight’s quick-view at a potential adventure – the White Storm.

So sit back, grab a coffee and hopefully inspiration finds you when you call for it.

The White Storm

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Y’mire – Created in WordPress!?

The mans hands shook as he reached for the cup of hot tea before him. The party had found him stumbling down the road, his feed so badly torn to shreds that part of bone were showing through his ragged flesh. They had healed him the best they could, patched his feet up and cleaned the wounds and now that he had finally come through his eyes spoke of the horrors.

‘I remember you lot. I saw you on the road and thought, finally I am saved. I don’t remember collapsing just that I felt like I could finally rest.’ he paused as his haunted eyes searched theirs for comfort – but they were left wanting more.

‘I am Y’mire. I come from a small village, a city really on the edge of the blacksand desert.’ his hands shook again as the party supported and encouraged him to share his story, why he had appeared broken yet not beaten. ‘For weeks the sand had been tilled by the great steel pans that were dragged by the strongest of our herds. The black sand sticks to metal, so we harvest it and sell it by barrel. Nothing was out of the ordinary.’

He paused and took a shaky sip of his tea. ‘That’s when the storm hit. A sound of crating metal, of fury and of death. We are used to having dust storms out in the blacksand desert but this was as if the wind was alive itself. The black sand shredded into our houses. Our walls were studded with the black sand, what wasn’t studded was ripped away. It wasn’t just the one night though. The storm lasted three days. That’s when people started to go missing. People go missing in sandstorms all the time but this was different. Ripped out of houses, nothing left but some tattered rags for clothing.’

The man looked at them, he put the cup down. ‘I saw it. A monster, using the storm as a cover as it ripped houses and people apart. So I did what any sane man could I ran. The storm was white. Lightning flashed amongst the sand and the black sand glowed like the storms fury itself as it whirled around. It was a force in itself. Alive as if a beast and yet the beast was there, I could feel its gaze as I pulled myself through the dunes. So I ran for days, my hands cut, my feed bleeding but I had to escape. I had to tell others what had happened, what was out there.’


Thanks for reading tonight’s short adventure prompt. Inspired by the wild storms we had recently in my part of the world, the songs I was listening tonight as well as, maybe obviously, Monster Hunter – this adventure would be wild. Don’t forget to come back tomorrow for the end of week write-up surrounding Omelga and its hunters and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Bleak

Tonight it’s the build up for something I hope to run one day with my own party and The Bleak is where we start, continue and end this short adventure hook. Inspired by an image generated weeks ago in Nightcafe and since, its broiled in the back of my mind and with the DMG coming out in the imminent future – a player run keep could be cool no?


In an interesting turn of events the party are made the custodians of a lone citadel at the edge of the known civilised world known as The Bleak. Taking a job to deliver a message turned into something much larger, much more imposing than what they could have anticipated. But not all is lost and not all seems as wild outside the fortified walls of The Bleak.

But it’s never that simple, there is always something more, just a little bit that gives adventure its name.

The Bleak

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The Bleak – created in nightcafe.

The job was a simple one, beyond simple. Deliver a letter to the warden of some old keep called ‘The Bleak’. When the party had asked about the keep from their employer, messenger’s from the king and queen, they were only too happy to tell them about the local area, the environment, natural resources and rumours around the local area. The pay, goods worth thousands of gold pieces – enough that you could retire on if you wanted and live a comfortable life for a number of years.

The one condition, don’t open the letter. The messenger demonstrated with a duplicate what would happen if they opened it – a pile of ash.

The trek was even easier. The horses were fine steeds gifted to them by the court, well fed and ready for the trek with enough feed to get them by for the week of travel. The roads were, relatively quiet with the first people to try and stop them disappearing quickly one they saw the horses. Game was plentiful, a run in with a pack of wolves was quickly dealt with and a large wyvern flew above them heading in the direction they were.

They should have consulted the seers. This wasn’t the first omen they had seen and anyone in the business knows that there is no amount of easy money that is, in fact, easy. As they climbed the mountain where the keep was positioned they could see through gaps in the rocky surface that beyond the mountains was a rough rocky and barren land. A few shafts of smoke were the only tell-tale sign that there was life out there and they remarked that the land behind them was a fertile paradise compared to what lay beyond.

But they had known this, the kings messenger had described the lands of the keep in great detail. The first few miles into the desert, the mountain range and then up to and including a village they had stayed at last night. It was a large land and there was no sign that this was at the detriment to the keeps success.

The Clause

The party reached the keep at sun down as it cast half the fortress in a glow that made it look like it was made from gold. The gates were closed and they could see a few people standing watch in towers, who, quickly scurried inside when they saw the party.

“Hold!” a voice called from the keep. “A few questions to make sure you’re the ones we’re expecting. It’s not often, if ever, we get visitors so well equipped so please excuse our apprehension.” the man who spoke was old, well mannered and had an air of nobility about him. Satisfied by the response the party heard an loud, audible crack of a ballista that must have been concealed as it undid the tension in its bow.

The man, Cornelius, was a wonderful host and once he had the letter in his possession a whisk of blue rose from the wax seal. He ushered them into the keep and organised for their steeds to go to the stables where they would be housed and well fed. He showed them to the hall where they happily waited for a a little amount of time to get just enough food to fill their bellies. When it was time to retire he showed them to the bed chambers, a large one designed for guards with many bunk beds or rooms that would fit in with inns of good renown.

In the morning they found Cornelius waiting for them with a broad grin. “I hope you’ve found that the keep is to your liking? That’s good as its yours to run now. The letter was proof that you had been chosen to inherit the governance of The Bleak and its lands. I will leave tomorrow morning to give me enough time to fill you in on what you may want to know and the servants and all but two guards will stay here with you. With owning this prestigious piece of land it grands you the titles of Lords and Ladies, so, what would you wish for breakfast my lords and ladies?” he asked with no hostility or malice was to be found in the old mans face.



Thanks for dropping by tonight for a quick length campaign hook. Something tells me that this wont be the last we see of The Bleak. Don’t forget that tomorrow is ZINE night so make sure you come back for that and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

30 Minute Challenge, Raiders Ravine

So another Saturday has come and something that, after years writing adventures weekly on the blog and for my own Tabletop (which I don’t publish) it shouldn’t be surprising that I hit a creative block on occasion. That’s why I started the 30 minute challenges with tonight I focus once again on something randomly generated and expanding it to a one shot adventure within 30 minutes. Todays 30 minute challenge, Raiders Ravine is to looking the party find when they investigate a series of missing ships and disposed passengers.

As normal I have a few self-imposed restrictions are in place to keep it interesting for me.

Rules of the challenge for me

  • Single word or theme (an image tonight)
  • 30 minute timer
  • Must be a playable adventure
  • Must have at least one driver (Antagonist/protagonist)
  • Must be D&D or RPG centric and attempt to be of the fantasy variety.

Time started: 20:36 AEST

Overview:ย 

In the Crimson Fjord, an unprecedented number of ships had gone missing. Unlike past incidents involving pirates, storms, or even a white dragon, this time was different. Survivorsโ€”passengers, crew, merchants, and guardsโ€”were found on the shore, dazed and certain they had been robbed. They all recounted hearing a soft song and seeing a rainbow of colours before waking up in rowboats.

The city, frustrated by the losses, called for adventurers to investigate, claiming a sea monster was to blame. The adventurers set sail with an old, experienced captain. On the second day, after encountering whales, a mist appeared, accompanied by a hypnotic song and shimmering colours. It was a spell, and soon sleek vessels attempted to board their ship. The adventurers fought them off and chased them to a hidden fjord filled with pirate ships and stolen vessels. Now, they had to decide whether to confront the pirates or escape.

30 Minute Challenge, Raiders Ravine

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Raiders Ravine – created in nightcafe.

There had never been a time in the Crimson Fjords history where as many ships had gone missing. There had certainly been times where pirates, storms or even a large aggressive white dragon had taken it upon themselves to destroy the ships leaving or entering the port but lately it had been different.

The passengers, crew, merchants and even guards had all appeared on the shoreline dazed, confused and positive that they had been robbed. Their ships all disappeared and their stories all the same. That they had heard a soft song coming across the waves and then a rainbow of colour before being jostled awake by the waves rocking their row-boats against the shore of the Crimson Fjord.

The city had grown tired of this, let alone the dozens of merchants who had lost merchandise aboard the lost ships. What was more infuriating was that when the it didn’t matter if it was merchants, passenger or military ships they all disappeared with the survivors, of which there were nearly no casualties or missing people sure that they were all innocent and something was hunting them.

The call had gone out for adventurers to investigate with, certain detailed omitted from the report. The city claimed that a sea monster was terrorising the ships, as it was the likely explanation, and that the adventurers would leave on a small ship and investigate what they were dealing with. Not finish the beast off but to merely investigate.

The party had agreed as it appeared that nearly the entire cities worth of merchants had chipped into the reward for the quest. The water in the fjord was calm and soon the chilly sea breeze was carrying the salty sea air to the party as they sailed outwards. Their captain appeared to be too old to care but they had been assured that they were in great company. The old salty sea-dog of a captain drank liquor strong enough to knock a dwarf over but managed to handle the craft like an extension of his own two arms.

On the second day they had seen a pod of large black and white whales that had rubbed against their ship, testing it before heading off to hunt for less wooden prey. However, not an hour after the last signs of the large creatures had head off did a mist appear on the sea spreading out from the land towards them. A mournful song came wafting across the water and the mist began to shimmer with a myriad of colours.

It was a spell. An attempt to put the party under hypnosis, and for some it did albeit temporary, but soon several rough looking sleek vessels had approached the ship and the occupants had attempted to board. After a few moments it was clear that the hired adventurers were not a group to be trifled with and the crafts retreated through the fog towards land.

Giving chase the party came across a second Fjord, a large inlet gave way to sea-side stone buildings and fortifications that swarmed with pirates who started to sound the alarm the moment the adventurers ship was spotted. Within the fjord dozens of ships sat moored sporting colours from just as many different merchant, a naval and mercenary companies. The party had found the source of the missing ships, now they had to either deal with the problem of fight escape.

Objective

The objective with this example is really two choices. The party can attempt to fight through the pirates (either subtly or directly) or they can return to the port city of the Crimson Fjord and provide information, being chased by pirates the entire way of course.

Time finished: 20:56 AEST



Thanks for dropping by tonight for a quick adventure writeup. Let me know if you’d like to see more of these style quick-writeups in the future. Don’t forget that tomorrow is ZINE night so make sure you come back for that and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

30 Minute Challenge, Forgotten Guard

So another Saturday has come and instead of following the trend of a Openlegend RPG character from the previous weeks I wanted a change. Tonight I wanted to go back an do a 30 minute challenge focusing on something randomly generated and expanding it to a one shot adventure within 30 minutes. Todays 30 minute challenge, Forgotten Guard is to looking at what a forgotten guard could entail using, mainly, my experience as a avid TTRPGer and DM.

The normal self-imposed restrictions are in place.

Rules of the challenge for me

  • Single word or theme
  • 30 minute timer
  • Must be a playable adventure
  • Must have at least one driver (Antagonist/protagonist)
  • Must be D&D centric and attempt to be of the fantasy variety.

Time started: 21:04 AEST

Overview:ย The party stumbles upon an ancient, overgrown temple deep within a mystical forest. Legends speak of a powerful artefact hidden within, guarded by the spirits of an ancient order of warriors known as the Forgotten Guard.

30 Minute Challenge, Forgotten Guard

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The party have heard rumours, tall tales of a temple within a dense, enchanted forest that holds unclaimed riches and an artefact of such power that a legion of knights thought it dangerous enough to seclude themselves away from the world to guard. The tales, mainly from drunken bards, go so far as to claim that the knights are still haunting the temple, forever cursed to guard the treasure that they swore their lives to defend.

It is all thought to be tall tales until the party are approached by one such bard, an older elf, while in the Half-moon tavern. Supposedly he had heard from a group of adventurers that they were chased out of the nearby forest by a host of spectral knights after the had discovered a vine and moss covered temple. Ancient and crumbling but still defended so keenly by these spectral soldiers.

The bard offers them a small sum of gold if they could accompany him to the temple in order to locate it. He wants to be the first to record the temple and tell the tale of the heroic adventurers who discovered what lay behind the phalanx of ghastly guardians. It’s riches would be split twenty – eighty with the bard claiming what they found most valuable but only after the party had the first sweep of what treasures lay within.

The trip to the temple was non-eventful and it was mid-afternoon by time they reached the forest where the bard had heard that the adventurers had ran from. He consulted a hand-drawn map (on the back of a napkin from the tavern) and moved them further along the road before pointing confidently deeper into the forest.

A few hours later and nearing dusk they came across the first evidence that they were nearing a building. Rocky pillars stretched through the trees, vines and other vegetation like ribs of a colossal creature. A discarded new shield with a large cut from a broad blade was discarded near the track they had travelled towards the temple a long with a pouch of what appeared to be spell components.

As they approached the rumours appeared to be true with several armoured spectres drifting from the building to create a barricade to the door. Behind them, resting against the door lay the skeletons of knights a rusty long sword, remains of a rotten shield and tarnished and pox-marked plate lay.

The confrontation was intense and vicious with the bard calling out to them with unhelpful suggestions. However the music that the bard played as she fumbled the lyrics to a song he was crafting on the fly gave pause to the knights who began to hesitate in their reckless attacks against the party. The last of the guards fell and the old temple doors lay closed and rotting.

As they pushed through the doors the skeletons from the fallen knights crumbled inwards causing the metal weapon, armour and bossing on the shield to clang loudly.

“Who disturbs the forgotten, who comes to claim which should not be” A voice rose from the ground at the end of the antechamber.

A voice from the back, the elven bard, strode forward “Sir Tamell…” he said with a shaky voice.

“It can not be. Ymrick?” An imposing figure manifested from the ground and stood in between the pews. “My friend, you have grown old.” the knight called back.

“It is not I who has grown old. Tamell, you must rest. You’re a shade of what you used to be and I can not bear to see you like this.” Ymrick, the elven bard, replied.

“I see you are not alone. Your companions have proven strong by besting my brothers. If their intentions are to take the artefact and use its power then I can not let them live, unless.” he said as he brought forth a spectral great sword. “Best me in fair combat and I will relinquish the artefact to you and consider my oath fulfilled.”

Objective

The party should aim to beat the knight or find another way to grab the wand on the alter behind the large spectral knight. If they beat him fairly in combat (all vs one is fine) then he will dissipate along with several other ghostly knights who came to watch.

If the party engage in non-honourable tactics then the knights on the sides of the room will open fire with spectral bolts from crossbows as they broke the code of honour.

Time finished: 21:32 AEST



Thanks for dropping by tonight for a quick adventure writeup. Let me know if you’d like to see more of these style quick-writeups in the future. Don’t forget that tomorrow is ZINE night so make sure you come back for that and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Challenge one word adventure

Good evening all and welcome to another long overdue speed adventure challenge. Tonight for my Adventure speed challenge one word adventure I have chosen Claw. Tonight the adventure will follow a few key criteria but by the end of it there should be an adventure that should be useable.

The criteria include:

  • Time limit: 30 minutes
  • Word: Claw
  • Minimum word requirement 1000
  • Must have a initial Plot, Secondary hook and conclusion
  • Must have at least one NPC
  • Must have at least one conflict
  • Must have at least a description of a battlefield if no map is produced
  • Images and statblocks can be added after 30 minutes if required
  • Notes on how to run the adventure or the thought behind it
  • Anything done after 30 minutes clearly called out or identified. (red background)
  • Can clean up after the 30 minutes~

Claw – Challenge on word adventure

Time started: 8:00:32

Plot:

At the edge of the emerald sea there lies a string of villagers, towns and cities that all have been encountering members of the “Worshipers of the clawed god”. These zealots are fanatical in their belief that a great beast, a forgotten deity resides within the large underwater sink hole that lies off the coast. Those who have been captured and questioned claim to have been chosen by this deity to spread their word whilst travelling by ship or boat on the sea.

What has brought this to the attention of the local power and authority is that each report has no ties to the other. However, each one of them make the exact same claim to be chosen. They have reached out to see if they can understand what is going on by seeking assistance from adventurers of some renown.

Clawed God – created in nightcafe.

Causation –

The cult, the Worshippers of the clawed god have all been exposed to a Huge crab. However this crab is far from ordinary as it has ingested flesh of a dying aboleth that had fallen prey to hunting ships. When ingesting the flesh of this sunken aberration the crab obtained some of its psionic powers. As the crab was consuming the flesh the aboleth was using the last of its psionics to corrupt the mind of the crab, in an attempt to enslave it. However the aboleth was just too weak.

The result was a highly intelligent crab with mild psionic powers who had received its hate for humans and ships from the dying creature. In fact the creature now seeks to get its servants, the worshippers of the clawed god, to bring all the ships of the emerald coast to its lair, the Emerald Coast sink hole.

Main NPC:

However, it is not the authorities, the Sea Watch who has reached out to the adventurers. Jess ‘Ironsails’ Smith is the financer of the endeavour to route out the cult and understand what is going on. Jess is the inheritor by mirth of the Ironsun trading company. The Ironsun trading company operation was born out of Wavecrest, the largest city on the Emerald coast, and they started small. A few ships and just as few crew would run trade goods from the Emerald coast down to the Thruul jungles.

However Jess, after protecting the vessels from pirates, took it one step forward and began bringing goods, rare spices, herbs and other trade items from the jungles of Thruul back to Wavecrest. This saw the companies profit increase threefold and through her actions the company expanded. It now has a place in each port along the coat and, in its own right, becoming the largest power in the southern jungles.

Jess is a middle-aged woman who was born on the sea, literally born in a boat. In fact so close is her bond to the sea that she forsake her parents forges to quench her fire for good. However she is a stubborn as raw iron and as honed as steel.

Secondary Hook:

After talking about the job with Jess the party go to leave, a man attempts to push past them, dropping a long blade that thuds into the wood below. The blade is serrated and curved with the cross guard curving towards the blade itself to look like a claw. The man looks nervously between the party, Jess and the blade. However, seeing the party notice the blade the man attacks them, pulling a secondary blade in the process. After the brief but vicious fight the man is identified by Jess as one of the deck hands for her ship, the Wave Blade.

Jess asks the party to investigate the ship first in case there are other members there who have fallen for the uprising cult.

Area for Combat:

The hallway is thin and cluttered with tables, portraits and displays of wealth. The Ironsun trading company came from nearly nothing but apparently now has no qualms with displaying their wealth. However despite the art, fine silver and portraits that line the walls everything displayed has a purpose.

Swords, daggers, spy glasses, everything that is here is a tribute to someone in the portrait. In fact the only thing that is on display that doesn’t have a corresponding portrait is a worn anvil next to Jess’s door.

The floor is well maintained and sturdy. However the creak of wood and smell of salt water underneath the boards gives away the buildings location. Built on stilts on the beach and stretching out across the dock the Ironsun’s office is build into the docks. In fact despite the wood being durable it is also prone to damage. The salt and water has weakened sections that could cause it to fall through.

Creatures for combat:

Giant Psionic Crab

Clawed God Cult members & Enslaved crew members

Sharks

Eels


Resolution:

The party take a single ship to the Sink hole and fight the crab. The weak psionic powers don’t have much affect on the party who are experienced combatants however some of the ships crew may become enslaved. Once the crab is killed the other sea creatures and enslaved crew and cult members are released from the psionic slavery. However, they will suffer for a few days as they regain their sense of self.

Thoughts and notes:

I think its about time for a maritime adventure. The tricky part with this adventure will be balancing actual combat in the water against what we can do on the ship.

I don’t think having a huge sized crab on the ship will be hard. However exploring its movement as it crawls under the keel of the ship to attack from a different side, attempting to both sink the ship and get the combatants into the water will be tricky.

The investigation may take some time however planting a few cult members on the Wave Blade will give the party a good lead. In fact the creature wants to be found, but it wasn’t planning for strong defenders on the boats.

Time finished: 8:30:52

Words: 1140


Thanks for joining me tonight. Tonight was a bit of a fun one and a long overdue test to shape things up. Don’t forget to come back tomorrow as we wrap up last weeks adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

30 Minute Challenge, Train

So Saturday has come and with it brings a opportunity for a writing challenge. Todays challenge is to write an an adventure whilst on a train, about a train.

The normal restrictions are in place.

Rules of the challenge for me

  • Single word or theme
  • 30 minute timer
  • Must be a playable adventure
  • Must have at least one driver (Antagonist/protagonist)
  • Must be D&D centric and attempt to be of the fantasy variety.

30 Minute Challenge, Train

247Sa30Ch

The party have been recruited to escort goods along a long stretch of road. Their employer is a paranoid gnome inventor who made his name known for creating constructs that can pull several wagons along that dont need food or rest. But they do require heat to provide the energy for their movement.

The goods in question are also one of his inventions. Steel hounds, dog like constructs that work like his wagon pulling constructs by turning heat into life. Burning wood, alcohol or anything else in their internal compartment will bring the construct to life.

Now the paranoia comes from a group of mercenaries trying to bully the inventor into giving them the steel hounds. He is moving them to a secure location as well as selling a few to a fiefdom to the east.

The convoy starts moving. Each series of three wagons is linked together with the six legged oxen like constructs tied to the wagon infront and behind them. During the first day they notice a group of riders travelling in the same direction but think nothing of it. However as they move further into the week long journey the riders are persistent and start to close the distance.

The first attacks come from a swarm of hawks attacking the party member’s, attacking the wagons constructs where the party isn’t available. During this attack some riders make it onto the wagon and activate a handful of the steel hounds using wooden bits of the wagon. The hounds and the attackers then move through the wagons attacking the party and looking for the gnome.

Moving between the series of 3 wagons ans the construct pulling them is dangerous but doable. If done slowly and tethering to guide ropes its safe but a slow journey. If not, creatures risk falling through the gaps and under the wagons behind them. The steel hounds are particularly poor at moving across these gaps due to their weight and construction.

The leader is a particularly good shot with a longbow and rides next to the wagon and will shoot at who ever appears at windows or tries to cross the 9 wagons. His crew know his tactics and generally avoid the windows, occasionally talking amongst themselves about why they avoid windows (incase the party are listening).

The front of the wagon series the inventor has six steel hounds activated with alchemists fire. He explains that this is particularly dangerous as the fuel source burns quickly and is volatile. The constructs reflect this and are more aggressive, attacking anyone not the one who activated them and if the containment vessel is damaged they explode. The damage is equivalent to a 360 arc of burning hands being cast from the hounds torso.

Once the leader is dead they all retreat. If it doesn’t die but his men do then he will retreat with them to fight another time (and adventure).



A nice steampunk-esque vibe to this adventures. Don’t forget to come back tomorrow for more content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe