Boris’s Guard

The men and women that Boris hire to be part of his crew when working for him are known simple as Boris’s Guard. They are far from elite warriors but under the firm guidance of Boris’s keen mind they have faced off worse foes than many. Despite all of them coming from a diverse background they each blended well and complimented their fellow guards skills well.

But not everything is always peachy perfect, there are rough spots to any team and Boris’s Guard is no exception. So grab a coffee, sit back and let’s explore what the guard has in store for us this week.


Boris’s Guard

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Boris Izenhowlser – Created in Artbreeder.

The fog that had come in from the trees at night was expected. Boris had planned for this and had set up mounted torches at the edge of their camp that ensured that there were no significant shadows between the trees and where they had stopped for the night. Cookie, Luke, had organised enough food for the guard, the party and even the prisoners and was busy ensuring everyone got fed. When he returned from the wagons though he had a concerned look on his face.

“The prisoners won’t eat. They keep looking out beyond the torchlight like a Tarrasque is about to step out of it and eat them. Maybe the adventurers are right, when we saw those tracks the prisoners mentioned that something was after them.” he continued as he handed a bowl of stew to the party – it was good stew.

Boris was the last to eat and as usual as per the last few nights, he was the one who insisted that he walk to each torch mounted on a post and ensure that they were lit and placed correctly. As the guards watched Boris walking about, a large broad headed axe was held ready in his hand but swung by his side. “What do you think they did?” one of the guards, Ron asked. “If they are spooked by something following them, maybe they betrayed a cartel?”

“Nah I reckon they were found to be spies from the fey. You know that they inhabit these woods?” Kat said looking around the woods with a twinkle in her eye.

“You’re all wrong. They are just normal prisoners. Probably thieves.” Dorn said as he chewed on his stew.

“But why are we being paid this much to guard them to Pensevtil. You know that a wizard runs that place? He is only interested in the truly messed up and arcane.” Raff said boldly as he leaned forward.

Em Wannapeek – Created in Artbreeder.

“Now let’s not go looking into ghost stories now. We have reason to suspect that there may be people that want this group free but the chance of that is low.” Em, Boris’s second in command announced as she watched some of the other guards start talking. “Besides, we’re scarier than whatever is out there.” she added which brought upon a small cheer.

“Enough of that.” Boris said, appearing as if a ghost himself behind the guards. “I want three guards on watch at any time tonight. This fog may be natural but that doesn’t mean I have to like it. Tomorrow we will ensure we set up above the fog so we have better visibility.” he said as he grabbed a bowl of stew from Cookie, thanking him as he sat down. 

“Now I spent some time thinking about the bandits that we encountered on the way here – I think they were just being opportunistic. Thinking to make some coin from the prisoners after they disposed of us.” he mused as he ate. “Any other theories?”

“From the ones we dispatched there was nothing to indicate otherwise.” Dorn replied, normally the silent one of the group.

“One did flee, but I got him with my bow” Kat said as she mimed firing an arrow.

“Yeah he won’t last more than a day with that wound” Raff added, the others and Boris nodding.

“But I don’t think he was that wounded. Something was a bit off about that one bandit fleeing. Normally Kat’s shots lay a man flat in the ground. But this one kept running. Something unnatural about that unless,” Em paused for a moment, “Unless Kat – were you off your game?”

Kat mocked looking shocked and insulted “Why I never. I am never off my game.” she replied, shooting a mock-glare at Em.

“Exactly, mark my words. That one that escaped wasn’t natural.” Em added. Boris nodded before adding “Ensure that we keep an eye out until we drop off the prisoners. If you see something odd, shoot first, ask questions later.” he said as he brought out a peculiar medallion and looked knowingly at everyone – the party inclusive.


The Guard


It’s shaping up to be a big one this week and we have quite a few NPCs this week. I don’t go through all the Prisoners but having names will help at least, but that can be for another night. With tomorrow night changing what we know about this weeks adventure don’t forget to come back then. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Lore Keepers and Ladies

When people think of excitement they rarely associte it with the combination of Lore Keepers and Ladies. Generally those two are mutually exclusive, well depends in the circles in which you roam. But tonight these worlds collide as the Lore Keeper answers some questions from a visitor at his door and reveals another piece in the puzzle.

For those who patrol the streets and deposit the charged Lanternstones, Morrowstones in the villagers view, it is an unpleasant night to begin their shift. But for those of us who create adventures from these situations it potentially is a great way to start ours.

So as you sit down to enjoy this read, make sure to get yourself a coffee or tea and get comfortable as its another bigger one.


Lore Keepers and Ladies

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The man picked up his little wooden box, a bit heavier than when he put it down and stretched. He had been the keeper of the history of Morrowdeep for half his life and yet he always found the need to make a few extra coins from the visitors to the city. Many people in the city didn’t visit the old library any more and those that did were normally adventurers who were asking for information.

Shortly after lunch, and long after his unpleasant interaction with the stupid dwarf Hiljor, he had a group of adventurers interested in the catastrophes of the city. The Cave-ins, the disappearances, even the night where the animals in the mountain pass went mad and attacked anyone outside of their houses. It was a good week before the last of the creatures were slain by adventurers and the guard. He hadn’t willingly parted with this information but gold pays for what Gregory needs and so it did, admittedly, loosen his lips somewhat.

Gregory Barker – Created in Artbreeder.

He fumbled with the lock of the Lore House, a library, and stumbled in after drawing his small lanternstone from the inside of his jacket. It wasn’t dusk yet but the windows in this building faced away from the setting sun which made it hard to see. As he moved about the room he placed the little wooden box on the corner and, after quickly looking around to make sure the coast was clear, bent down next to the little bench in the room. Moving aside a loose wooden board he pulled out a tiny chest and, hurriedly, he opened the wooden box and emptied the majority of the coins, coppers, silvers and a gold coin, into the chest before quickly replacing it and the board.

“Excuse me,” a voice said from the door. “Are you Gregory the lore keeper?” the soft voice continued. Startled, Gregory looked up and gazed upon a beautiful young woman that he hadn’t seen before. He was not sure if she had seen him transferring the coins to the chest or not.

“Well, yes I am. How can I help you my lady?” he said as he stood up, a moment too slowly. “You must excuse me as I had dropped my glasses.” he said as he grabbed a pair of glasses from the bench. Smiling, the woman walked forward and for a fleeting moment Gregory had an uneasy feeling of being hunted. But as the woman started talking the feeling passed “Sorry for startling you. I was wondering if you had any books or knew of lore on the town and on this mysterious stone.” She said as she pointed at the Lanternstone on the bench that shed bright light in the room that was nearly the same as a flame.

Isabella – created in Nightcafe.

Gregory smiled. “We call them Morrowstones as they are dug up in this village,” he said proudly as he moved to a bookcase on the wall. “The wizards did some extensive study into the stones and we captured it all in the Journal of Azkabob, a dwarven wizard of some repute. Now where was it…” he pondered as he looked through a shelf that was nearly overflowing with books and scrolls. A moment later he stopped on an old book bound in a blued leather. “Ah here it is.” he said as he brought the book down and dusted it.

“I have heard them called Lanternstone, interesting that they have names too. Do you know what’s in the book?” a voice said from his shoulder as dainty fingers touched his arm.

Startled for a moment with that flight or fight, primarily flight, sense tingling he stammered. “I… uh… have read it, but it would take me a few days to go through it again. Why?” Gregory replied as he turned to look at the woman. The light from the Lanternstone causing her green and brown robes to look yellow in its light.

“Uh I am a very fast reader. Is there anyone else who would know of the contents of the book?” she said as she stood nearby smiling coyly.

“I don’t think anyone has read this book since it was written, apart from me of course.” he replied, noticing the woman’s face shift slightly from coy smile to something hungrier.

“Oh what a shame, thanks for spending the time to look for it for me and talking to me. I’ve been travelling for quite some time and don’t get to talk to people too much.” she said as stood up straighter. A sudden gust of wind blew into the building and caught the doors making them slam shut. Jumping, the woman moved closer to Gregory and grabbed onto his arm.

“Oh don’t mind that, it’s just the wind. It comes right up merchant lane.” Gregory said as he looked at the door in wonder.

Smiling and looking down to her hands on his arm she said softly “No, it wasn’t the wind. It was me.” she said as she drew a blade from her hip and stabbed the old man between his ribs. As he fell, unable to talk, she grabbed the book from his hands. “The Journal of Azkabob, by Azkabob Ironbrow.” she muttered to herself as she opened the book and began to read. Finding the information that she wanted she ripped it out of the book and left it on the bench.

As the lantermen strode the streets and deposited the charged Lanternstone into their holsters they checked in on the Lore House as the door was open. The sounds of bells and alarms rang through the town as Morrowsdeep as people rushed to investigate the murder of the lore keeper.


A bit of a bigger one, again, tonight with two new faces for the NPC list, one very quickly deceased. Don’t forget to come back each day this week as we continue with this adventure. We have a few more nights to go where we can, with some excitement, get into the multiple options and adventures we have to go through. But don’t forget to let me know how the last Zine was – a different approach with having a varied party level within the adventure itself. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Morrowdeep’s Miners and Minors

The village of Morrowdeep is filled with people. Tourists and the workers of the village far outnumber Morrowdeep’s miners and minors – the people who risk their life in the mines and those to young to know any better. This week we meet a few people in those categories, young and the old who call this city home – both are prey to the evil that now stalks this land once again.

Will history repeat itself or will the people of Morrowdeep learn from their past mistakes – only time can tell now. But without dawdling any more let’s look at Morrowdeep’s Miners and minors – the NPCs of this weeks adventure.


Morrowdeep’s Miners and Minors

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Hiljor Ironbrow – Created in Artbreeder.

The young dwarven lass pushed through the large oaken doors to the Wispy Willow, one of the few drinking establishments that still let her in. She pulled up a stool at the bar and sighed heavily, she had just left this seat not even an hour ago and she was already sitting back down at the table. After a moment she felt the familiar presence of the bartender looming over her.

“What will it be now Hiljor? I wasn’t expecting you at least for another hour or so for lunch.” the older man asked without a hint of malice in his voice.

“That Gregory just riled me up, that’s all Pastor. I’ll just have some bread and cheese – will skip the ale until I can pay you back for the last one you poured me.” she murmured behind her heavyset arms. The man shook his head and disappeared behind the doors behind him. A few moments later a plate of bread, some cheese and some roasted meat was placed in front of her – with a mug of ale.

“If you can look at the lanterns and work out why they aint working that would count us square.” Pastor, the old innkeep, said with a smile as Hiljor looked up. Pastor was one of the last businesses in Morrowdeep that used the old lanterns instead of the Lanternstone. Hiljor appreciated this and was grateful that she could still use her natural affinity for this technical work to good use.

“I’ll have them working by the end of the day. Don’t worry about that, but I will still get the coin to you to pay for your hospitality” she mumbled, she didn’t feel like she could suffer too many blows to her ego today.

“Your dad was a good worker, a credit to the village. I just want to make sure that you have a better life here than he did. You should avoid Gregor, you can’t get in trouble with the guard again.” Pastor said as she tapped her twice on the shoulder and went to serve another customer.


Gwen Thistlewick – created in Artbreeder.

The forest was bright and noisy in the mid-morning sun and Gwen strolled more carefree than normally. Her older brothers stood nearby and stood watch while her and the other girls gathered mushrooms and other herbs. She knew what to look for most of the time and the order was rather large this time and some of it was harder to find. She thought she knew where to find the riverwort but her brothers refused to let her go into the woods.

But the order required it and if they didn’t bring it back they wouldn’t get paid well. As she watched her brothers keep a watchful eye for danger she slunk off. Being slight and smaller than the other older children it was easy to move about unnoticed and soon she was passing the thick bark of the trees that grew close to the river. As she pushed through the last bushes she spied what she was looking for – a fallen log sitting near a small stream.

She was always a studious student and could memorise the herbs, plants and mushrooms that grew in the woods, hills and caves near Morrowdeep. This made her a credit to her family’s name and she prided herself in her ability to source the rarest ingredients. Carefully looking around the trunk of a large tree she paused and looked about the river for signs of danger. Seeing none she moved forward quickly and drew the small knife that she would need to remove the fungi from the log.

She spotted it, there deep in the log the riverwort. Pushing herself deeper into the log she extended her arm and cut off many of the flat, liver looking fungus before crawling backwards. “Riverwort, useful to stop bleeding and can relieve pain and fevers. But you already knew that didn’t you lass?” a voice said from above her.

Startled, she fell backwards and let out a small shout – her brothers called her name in the distance. “I didn’t see you there. I swear I checked. How… Who…?” she stammered.

A young woman sat there in layers of green and brown cloth. She smiled broadly and produced a flower from a basket she had next to her. “Just a friend, I also was looking for riverwort and other ingredients. Do you know where I can find pink tongue? It’s been a long time since I’ve been in these woods and I can’t remember where they are.”

“You can find them closer to the mountains, they grow attached to the underside of the grew stones.” Gwen said as she took the flower the woman offered her. “Thanks, I haven’t seen a starburst lily outside of books.” she replied, looking at the flower.

“Must be the first of the season. Thanks for your help, miss…?” the woman smiled and waited.

“Gwen. Gwen Thistlewick.” Gwen said as her brothers called again, angrier.

“It sounds like you are in a hurry.” the woman said with a wrinkle in her nose. Gwen smiled, stood and as she dusted herself off she skipped off towards her brothers. She looked back towards the woman but saw that she was already moving off towards the mountains. She ran through the short distance of the forest to her brothers and, upon finding them she saw the worry and anger in their faces.

“Where have you been! I thought we told you not to leave the group?” her older brother, Caden asked.

“I found the riverwort – we needed it for the order and I knew where it would be.” she replied. “Oh and I got this!” she exclaimed as she showed the starburst lily.

“Where did you find that?” her other brother, Tom, asked. He was always more interested in the herbalism business than Caden.

“A woman gave it to me. She was looking for riverwort and pink tongue and I told her where to find it.” she replied with a broader smile. Tom looked to Caden, his face wrought with worry. “Starburst lily hasn’t grown here for years. Riverwort and pink tongue you said?” Tom questioned again, his hand going to an arrow and knocking it in the bow. “A curious mix. I think we best return back. I need to talk to the alchemist.”


Thanks for joining me again for another lengthy write-up. Don’t forget that this is just the second day of the week of content. So don’t forget to come back for the other days this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Doomguide Aspirants

Those who hear the call of Kelemvor rarely sit idly by and pray to heir deity for aid and prefer to worship their god in the actions they take. Those of which who are the most zealous, the most holy of Kelemvors warriors are known as Doomguide Aspirants – those who aspire to establish and maintain the natural order of life and death.

Despite being warrior priests these holy warriors are generally cunning, intelligent and empathetic to those that do not corrupt the natural order of things. However being cunning, wise and strong isn’t always the right mix for those who seek power at the same time as honouring their god.

Tonight content is focusing on a few Doomguide Aspirants and in particular the steps that they would take to ensure that the natural order of things, the holy decree of their god is ensured. So sit back, strap on your buckler and let’s swing into the thick of it.


Doomguide Aspirants

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The halls were quiet leading up to the day of rituals for Richard Spiritbane and for those who are trained for the smallest noise in their hallowed noise that’s how the figures stalking the halls wanted it. Cloaked in a veil of silence and shadow the priests walked towards the crypt entrance, muttering a prayer to Kelemvor as they descended the hallowed steps.

The walls were lined with the Doomguides that preceded them, warriors all and not all of them had honoured their god by preserving the natural order of things. However the shadows and bubble of silence hugged the priests closer as they descended deeper into the crypts hoping that not even the bones of their predecessors would cast a judgemental gaze towards them. For what they were doing tonight could be misinterpreted as treason and the perversion of the natural order. As they reached a chamber at the bottom of the steps the silence and shadows slowly slunk back from the figures within.

“Are you sure about this Brother?” Haster asked as he looked towards his superior. “If Kelemvor is granting the High Priest an extended life then surely it’s the blessing as it is claimed?” he continued looking around nervously. If Brother Tobias found them down here he wouldn’t hesitate to mete out the justice of Kelemvor for what they were discussing. What made matters worse is that Brother Kindred wouldn’t let him and they would have another dead brother in the chamber of remembrance.

Haster Reart – Created in Artbreeder.

The halfling man to the right of Haster looked between him and those gathered around him. “You yourself have found it suspicious Haster that the lord of the dead who’s tenants is preservation of the natural order of life and death would willingly go against what he stands for. The extension of life is perverse and an affront to Kelemvor himself and I fear that the clergy is rotten to the core. There are those few, us, amongst our church who believe that no man, woman or child should be treated differently when it comes to Kelemvors’ beliefs.

Brother Kindred Ucklethorn – created in Artbreeder.

Brother Kindred looked up at the gathered priests, fewer than he had wanted. “With a small price we can dig out this evil and ensure that it never takes root again. With a smidge of power contained within these walls, the relics our brethren gave their natural lives to protect, we will start a new order. One that isn’t corrupt, which won’t twist the words and will of Kelemvor.” Spittle flew from his mouth as he spoke. How could the others disagree with his viewpoint at this stage? It was only logical, the only correct course of action.

Walking over to an entombed skeleton, one of his brothers, he smashed through the stone with the head of his mace. Reaching in he plucked out a length of ebony wood, a wand, one that thrummed with Necromantic energies. “This is the price of the bargain. Fret not brothers for once the truth is revealed and the correct course is set then it will be easy to retrieve this unholy relic and return it to the chamber of remembrance. “

The other priests looked from one another, a mixture of anxious energy, of hope and of belief swirled amongst them. Tomorrow before the rites could begin the truth would be revealed by the wizard and the perversion of Kelemvors’ word will be stopped at its core. The High Priest must not live past his three hundredth birthday.


Thanks for joining me for another fun one as we looked at the conspiracy that happened before the High Priests death. But this isn’t the cause, nor the full picture – oh no, that will come later. So make sure to not forget to come back and visit each day to keep unravelling this adventure with me and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Shepherds of the Dead

The Shepherds of the Dead, the priests of Kelemvor go by many names across the lands but the most elite of their clergy go by Doomguides. These elite warrior-priests sought out undead, the perverse corruption of the natural cycle of life and corrected these perversions.

The High Priest Richard Spirtbane was one such warrior, devout as he was strong and he had single handed brought peace to these lands before the clergy sunk roots and offered protection to all those who sought it. But now that he had passed the Shepherds of the dead were without a resolute guide and some of their order suspected foul play.

Assistance was required in order to put their fears aside and the party of adventurers who had arrived at their steps on-time but too late were now tasked with finding the truth so that their late leader could rest in peace.


Shepherds of the Dead

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First of his kind

High Priest Richard Spiritbane – Created in Artbreeder.

The late Richard Spiritbane was born three centuries ago, nearly to the date of his death. As the first priest of Kelemvor in Oakspire he was responsible for rooting out the undead in the Mystwood forest. His name was granted to him from Kelemvor after the source of undead was discovered to be a conclave of Banshees which himself, and a handful of his brethren dispatched and silenced.

The undead have risen a few times over the centuries as the growing city required more materials which they sources locally, as all good cities do. However the more sources of undead that Richard disposed of the more of his brethren he lost and the more unholy relics they uncovered. Soon the Chamber of Remembrance, a crypt beneath the church of Kelemvor, was built to not only store those who had passed but also encase the unholy relics that the priests had died to rid the world of. The sanctified lands and ever watchful gaze of not only Richard but the other Shepherds of the dead kept the unholy energies from corrupting the bodies encased in stone beneath the hallowed halls.

However this now flowing treasure trove of unholy relics attracted all kinds of foul and tainted beings and as the risk increased something must be done. That is when Kelemvor first extended the life of one of his priests, Richard Spiritbane. Appearing on the birthday of the high priest the deity of death proclaimed that he would grant a measure of temporary immortality to Richard, extending his natural life by another year upon which the god would again determine whether he would extend his blessing. This reoccurred for another two hundred and twenty years and during this time Richard trained a venerable army of the warrior priests to defend the halls beneath and the lands above and beyond the walls of the city of Oakspire.

Guardian of the Chamber of Remembrance

Brother Tobias Weatherborn – created in Artbreeder.

Brother Tobias Weatherborn was a curiosity in the city where death was revered. As a child he was found with a necromancer and used as a living energy buffer. The High priest himself disposed of the necromancer and when he turned his great-blade to the child he simply saw an innocent being used. Taking the boy in he sought to try and give him the life he deserved.

However it wasn’t long until the boy showed promise in hunting out the undead and evil. Being used as a conduit of power for quite some time left him sensitive to dark magics and he thwarted many attempts at stealing the unholy artefacts that were buried in the Chamber of Remembrance. As he came of age his power blossomed and he was indoctrinated into the priesthood of Kelemvor.

Appointed as a brother to the priesthood Brother Tobias guards the crypts to ensure that the faithful and devout to Kelemvor, his greatest warriors lie undisturbed. His secondary duty is to seek truth as evil uses lies as a weapon against the faithful. He was instituted as the Cryptguard and since then not a single emissary of the unholy arts has made it past his watchful gaze, or his blade.


Thanks for joining me tonight to meet some of members of the priesthood of Kelemvor. There are more to come later this week as we expand upon this adventure but that will be for another time. So don’t forget to come back daily to make sure you are up to date with the content here. And finally, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Mischief Unmasked

Welcome to the Twenty-Third night of Dice-ember where tonight we look at mischief unmasked! The true faces of the trickers who have plagued Rimeglenn for years and a hint at why they have; but more on that tomorrow. But for now we will get to see their true faces, perhaps their ‘true names’ and their statblocks!

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

Mischief Unmasked

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While their stat blocks are geared towards a CR5 encounter they don’t like taking life as that would put a quick stop to their fun. They will try and prevent the loss of life so they can continue their mischief and gain more amusement and joy from the people of Rimeglenn becoming increasingly confused as chaos grows in the city.

Daryn’edril Brimesquience – Created in Artbreeder.
Statblock created in tetra-cube.

The holder of the unidentical twins, Daryn’edril is a fierce defender of his sister however still has some latent magical abilities. Stronger and quicker he uses his spells to modify his appearance more than using his precious few magical abilities to hinder or affect his opponents. Armed with a powerful attack with his claw and trained to fight in closer combat he is dangerous and effective, if provoked to fight that is.


Beth’andra Brimesquience – Created in Artbreeder.
Statblock created in tetra-cube.

Now where Daryn’edril is more accustomed to physical tests Beth’andra is adept at manipulation and using her magical talents. Able to manipulate and control those around her she uses this to get the most out of any situation. However he primary focus is getting herself and her brother to safety before they get into trouble or injured.


A brief view of the NPCs, Daryn and Beth – or should I say Daryn’edril and Beth’andra. These two fey have caused a bit of trouble over the years and tomorrow we can get a glimpse as to why and what exactly drives them. But we need to get to tomorrow first, so don’t forget to come back tomorrow for more Dice-ember Christmas themed adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Faces of Mischief

Welcome to the Nineteenth night of Dice-ember and tonight we gaze upon the face of mischief. Well the Faces of mischief to be exact. But semantics aside, tonight we get a rare glimpse of the causes of this dreaded season on this, the 19th night of the December adventure. But, are these the real faces of mischief and trickery in Rimeglenn or is this just another trick that is yet to fully unfold. I guess in six more nights all will be revealed.

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Faces of Mischief

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The two children were called Daryn and Beth. Their story had been checked out as the guards who were posted at the gates remembered seeing the children enter the city with the merchants and had seen them playing around the gates later that morning. In fact several people had seen the children in the city during the day as Captain Sungrave chased up their story

The only thing that she couldn’t verify is what had happened to the merchants who had come in. People remember seeing them with the children but she could not find the actual merchants. It was a puzzle that she didn’t think she had time enough to work out. The two children were currently staying at the Rusty Duck inn as there was nearly no place safer in Rimeglenn as the nobles and lord of the city slowly started to find out about the missing reward.

She had also made enquiries on behalf of the testimony for the adventurers that had helped her guard earlier today, but the Bloody knuckles had, unknowingly, confirmed that the adventurers side of the events were true also. So unless the Adventurers were in the employ of Rick, who was yet to talk, or there was something else at play here, a rogue agent that she hadn’t factored into yet then the children were lying – which seemed improbably with the accuracy of their statement and half the merchants district able to testify that they were seen that day.

Daryn – Created in Artbreeder.
Beth – Created in Artbreeder.

The party had spent most of the afternoon collaborating their story with the guard captain as well as each other and a few merchants who could remember them from the early morning. The only person they couldn’t find to testify on their behalf was their innkeep who could not be found anywhere.  They had just come from the armoury where they had to store their weapons and were being led out the building with an overly enthusiastic record keeper. 

As they passed the holding cells before being shown to the main hall out of the guards hall they spotted a familiar figure sitting, isolated from the others, Alice Ironglove. As they walked nearby they gestured to the party to come closer. 

“I’ve said my piece to the guard but you, you bunch sure as hell put up a good fight. The likes I’ve not had in years. Do yourself a favour and stay clear of those two yeah? Those kids, they’re something else. Something is not right. I scouted that building for the whole day preparing for our little rendezvous and I didn’t see them at all. They claim they saw you break in. I was there the whole time. But its my word, the disgraced daughter of the Ironglove clan against innocent children.” she practically spat out the word innocent as guards came towards her to make sure she was under control. “I can’t be in prison, I’ve got an oath to fulfil and my honour to regain. If you can guarantee my pardon without Exile… I’ll tell the captain what I saw – ya hear me?”

Alice Ironglove – Created in Artbreeder.

Now it’s not often I make a social encounter that relies nearly solely on soft skills such as persuasion or deception… but this week is a bit of a mixed bag of nuts. But to see where this goes you best make sure you don’t forget to come back each day of this remaining week as we wrap up this adventure! So don’t miss out on the last few days of Dice-ember and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Three Knuckles of Rimeglenn

Welcome to the Twelfth night of Dice-ember where the Three Knuckles of Rimeglenn each have a motivation for the success in not only retrieving the map but ensuring that its content remains a secret. Some have more honourable reasons, another is fuelled by pure greed and one hungers for something more.

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Three Knuckles of Rimeglenn

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The Three knuckles of Rimeglenn are consist of three leaders of the gang. Rick, Wal and Pete. Each one of these thugs are capable in their own right but when fighting as a group, with their gang they are a force that the guard don’t even dare contest with.

Rick Hardy – Created in Artbreeder.

Rick’s ambition to get a better life for himself and his sister have pushed him further away from his family’s origins. The map cost a small fortune to get but with it memorised, it going missing isn’t the problem. The issue is that if those with the map work out what is being planned they may either take it for themselves or give it to the guard and ruin the plan.

Wal Gleeton – Created in Artcafe.

Wal’s reasons are pretty easy to follow along with. He is greedy. He always wants more and in his search for the next big thing he will devoutly follow the biggest bad of the city. However if another threat, or power was to overshadow this then the one that would grant Wal the biggest payout would be his new boss. That is until it’s time for him to stab his boss in the back and take the reins for himself.

Peter Lungorn – Created in Artcafe.

Pete has ulterior motives. He has worked his way up to near the top of the Bloody Knuckles gang with a single driving motive. Despite his driver being something different to the gang he still needs their plan to succeed, mostly. In order for this to happen he will do whatever is required to ensure that Rick’s plan comes to life.


The last pieces of the puzzle around Rick and his crew are coming together. Thanks for dropping by for another night here but don’t forget that the next few days will seal this deal. So don’t forget to come back each day as we continue to evolve this adventure and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Captain of the Rimeguard

Welcome to the Fifth night of Dice-ember where tonight we meed the captain of the Rimeguard – Lady Penelope Sungrave. Don’t take her age for granted as this half-elf is looks deceptively young when she already has many years on aspiring captains. So sit back, grab a seasonal beverage and let’s roll into the holiday season!

Captain of the Rimeguard

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Captain Lady Penelope Sungrave – Created in Nightcafe.

The half-elf captain of the Rimeguard, Lady Penelope Sungrave is a strong, educated and imposing figurehead of the city guard. After being the second in command to Patrik Goloze for nearly a decade when he hung up his sword and shield to take a more peaceful life she was named as his successor which was supported by the city. She has seen many battles and led many offensive and defensive campaigns in Rimeglenn for the betterment of the city and its people.

Despite her generally helpful nature she is stuck between having to prove herself to the lord of the city and her peers due to her appearance. Her father was an elven dignitary and her mother was the daughter of a noble – their love was a secret. When she was born her mother had a decision to cast her out or be cast out herself, and so she decided to leave her life of luxury to raise her daughter.

But since she was born from nobility, her grandparents attempted to accept her and her mother back (to which they both refused) she was treated with favour despite her achievements. By joining the guard she found a place where she was treated as anyone else and by focusing on her training with the blade and her natural talents for tactics she quickly rose through the ranks. However now she has to prove to the lord and other well of nobility that she has their best interest at heart. Due to this she has had to make some quick judgments around the disappearance of property from the nobles homes which she did not believe herself.

However, to give her credit she did work tirelessly to prove the innocence of those who were framed by the mysterious mischief makers that plague the city yearly. She has invested much of her family’s fortune into the bounty to capture those who are responsible which earnt a lot of respect from her peers, soldiers and the nobility – but it never seems to be enough. So long as the mischief makers are around and people find their property stolen and replaced by others belongings she will never be truly accepted as the excellent captain that she is.


Penelope will have a centre role for this adventure so expect her to be fleshed out more in the coming weeks. Thanks for dropping by for another night of Dice-ember updates. Don’t forget that we will keep to expand every day so be sure to visit again tomorrow and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Rusty Duck Inn

Welcome to the Third night of Dice-ember and tonight I invite you to visit the Rusty Duck Inn. This inn caters for adventurers down to the most minute of detail and that’s all because of its proprietor – Patrik Goloze. So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Rusty Duck Inn

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The Rusty Duck Inn – Created in Nightcafe.

Whilst not the fanciest of places the Rusty Duck inn is quite famous in Rimeglenn. Home to Patrik Goloze who was the captain of the Rimeguard before retirement, it is famous for its focus on supporting adventurers and the folk that protect the city. Patrik is a benefactor of many potentials who come through the city looking for fame and fortune whilst adventuring.

Patrik Goloze – Created in ArtBreeder.

He has also, once or twice, donned his old suit of armour and defended the city from the hordes of gnolls and overly-ambitious orcs that have decided that they wanted to waste their life at the gates of Rimeglenn. 

Due to his nature, fame and rapport his inn happens to be the safest in the city with none daring to upset Patrik. The Rusty Duck inn serves decent, hearty food at a good price and boasts several rooms that have separate bedrooms. Patrik understands that adventuring doesn’t mean that the party sleeps in the same bed but there is an element of safety with your party that people may want to insist on. 

The inn also has attracted fine quality smiths, leather workers, fletchers and other merchants to set up shop nearby so they can cater to the adventurers and guild members who stay at the Rusty Duck Inn. These shops charge a fair price for the quality of goods and treat adventurers well. But a warning must be given that many of these merchants used to be adventurers once upon a time as well and they don’t take kindly to threats, extortion or thievery.


Thanks for dropping by for another night with Dice-ember content. Don’t forget to come back daily for more holiday one-shot content and as always, don’t forget to roll with advantage,
The Brazen Wolfe