Larituron’s Pit

Tonight and I have created a zine that is a few weeks overdue – but I am catching up, Larituron’s Pit. This adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, Larituron’s Pit. There week is different where all the content is within the Zine and nearly none of it was revealed in the prior week! So if you want to run this adventure you will need to download the pdf!


Larituron’s Pit

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Lair of the Pit lord – Created in Nightcafe.

The party have just found the source of the raids on the Underdark settlements and cities and have found their way through the silken path to a large cavern.

A large central formation in the cavern looks to be made from calcified spun web that houses hundreds of innocent underdark residents who have been captured. But did the party get captured themselves? Will they free the captives or end their suffering and what happens when the ruler of this domain notices that her offerings have been taken? Those are the questions that we ask this adventure!


PDF adventure – Larituron’s Pit



Thanks for joining me today for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Trail of silk

Tonight and I have created a zine that is a few weeks overdue – but I am catching up, Trail of Silk. This adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, Trail of Silk. There week is different where all the content is within the Zine and nearly none of it was revealed in the prior week! So if you want to run this adventure you will need to download the pdf!


Trail of Silk

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The Pit – Created in Nightcafe.

After Kalehgrul was attacked by the creatures of the underdark many of the misfortunate were taken from the city and carried away. 

A few brave souls gave chase to try and rescue loved ones but the calcified web bridges that led into the deep tunnels below Kalehgrul held more than just webs and the discarded.


PDF adventure – Trail of Silk



Thanks for joining me tonight for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Final Conjunction

Following from the final battle and the contingency that Andrasa built into her spell the party now have to deal with the final conjunction. The collapse of the dimension is imminent – but its not so much a race against time but an opportunity to see it through to the climatic end. As this is the last, few nights really, before my December adventure, Dice-ember kicks off I wanted to still expand upon the closure of the last adventure before we close the final page. So let’s sit back grab a coffee and let’s roll into tonight’s adventure!


The Final Conjunction

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Dimension Collapse – Created in Nightcafe.

As Velmore collapsed a pulse of energy erupted from where his body hit the ground. The remaining fiendish forms at the edge of the battlefield disintegrated into dust and were quickly blown away by a gust of wind that came from behind them. A voice carried across the wind “the ritual is commencing, now that his physical form is dead I can seal away his immortal form. But you don’t have long, the dimension is collapsing.” Andrasa’s voice was broken and disjointed but audible enough.

Hurrying past the shrine, as fast as their wounds would allow them to, they head back in the direction they believe they came through. But even as they searched for the next familiar landmark a splitting sound could be heard as a towering rocky mountain split into several shards which began to rupture into the sky away from where they were. All around them signs of the dimension collapsing could be seen as the land itself began to tear itself apart and great rifts in the sky could be seen.

Gone was the purple hued sky replaced by large black tears in the sky where the grey clouds were slowly being drawn into the void beyond. Chunks of rock and earth that were dislodged were slowly floating towards the rifts as well and occasionally a moment of anti-gravity would see the party losing their footing and floating through the air for a moment before being pushed back into the ground. Racing across the shattered landscape they hurried in a direction they thought was correct but doubt started to eat at their confidence.

But, in the distance a blue ring of darkness hung above the ground like a suspended mirror. The twisted cavern of the underdark could be seen on the other side and they knew they were on the home stretch now. Urging their tired bodies onwards they rushed towards the portal out of this dimension even as the ground around them started to shift and dislodge around them.

As they neared the portal the ground collapsed entirely which saw them pushing off loose floating earth. Jumping they lunged towards the portal home as the final conjunction of ritual and the collapse of the dimension collided. A forceful gust of wind collided with their backs as they started to float into the sky mere feet from the portal, a voice carried on the wind.

“Live well. We need heroes in the material plane to be ready for when the hells breach the surface again. Be well my friends” and with Andrasa’s last words they were flung through the portal, collapsing onto the rough calcified webs of the great cavern.


That’s it. Thank you for joining me on this journey as we wrap up the final parts of this adventure. Don’t forget we have Dice-ember starting this week so do make sure to come back for that as we explore what Christmas brings this year. I foresee a time of great celebration and mischief so don’t miss out on that. And finally, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Arrival at Kalehgrul

Tonight and I have created a zine that is a few weeks overdue – but I am catching up, Arrival at Kalehgrul. This adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, Arrival at Kalehgrul. There week is different where all the content is within the Zine and nearly none of it was revealed in the prior week! So if you want to run this adventure you will need to download the pdf!


Arrival at Kalehgrul

342SuArAKa

After surviving the attack on the Melarn family the party agree to travel with the family to Kalehgrul, a city where they may be able to find out what is happening and a way back to the surface. But they also have some cargo to escort, one of the attackers from the raid was the daughter of a O’lorun family – a rival drow house. 

But the city itself is a neighbour of Duraegis and it’s apparent that there is danger coming their way as the refugees start pouring into the city.


PDF adventure – Arrival at Kalehgrul



Thanks for joining me tonight for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Final Showdown

Welcome to the last full Thursday of this yearly content as next week we catch up, reset and prepare for Dice-Ember. But first, the final showdown awaits us. A battlefield, a large ritualistic circle, some pillars of rock but a lot of open space to move, manoeuvre and do battle. So let’s sit down with a coffee and explore tonight’s battle map!


The Final Showdown

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And here it is. Settling with a layered adjusted ritual circle to give it a blurry, highlighted visual effect I moved quickly to the rocky platforms and pillars that litter this dimension. Some provide an elevated platform to do battle from others, not so much as the risk may not be worth the reward.

Impact craters littler the area around the ritual circle like pox marks – a remnant of when the previous heroes battled the fiend once upon a time. But elements of the purple hue, dirty ground and rocky terrain are evident everywhere.

Battlefield – Created in Inkarnate


Despite what everyone says the size of the description isn’t what is important for a battlemap – its what you do with the map that counts. As with all my maps I provide the link to it in inkarnate where you can download, tweak and adjust to your own needs. But if you are following along this several-month adventure then feel free to use it it as intended in your own games. Don’t forget to come back tomorrow and the weekend for more content and, as always , don’t forget to roll with advantage,
The Brazen Wolfe

Andrasa’s Dimension

Following from last weeks adventure that started with the party at a crossroads this week we look at the outcome of what the mid-week reveal brings us with Andrasa’s Dimension. So to get on with it and still have time in the evening let’s sit back grab a coffee and let’s roll into tonight’s adventure!


Andrasa’s Dimension

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The Binding Plains – Created in Nightcafe.

The moments following the party waking up were a hazy blur. An ethereal figure began to form as wisps of energy coalesced to form the shape of a tall humanoid, yet devoid of humanity in its piercing eyes. The room itself seemed to shift as the creature started to gather energy to pull itself from its place of holding, a dimension that Andrasa had created to contain the creature. As the figure formed attacks, magical or otherwise passed through it and caused the creature to grin.

“Finally the time has come. Soon my energy and being will be freed from this prison the witch Andrasa has sealed me within and I will be free once more. Grovel and cower now for when I am whole again you will be chaff in the wind. Gone in a flash like a candle in a storm.” the creature called during bouts of laughter as its strength and power was slowly trickling from the deep dark, a portal to the sealed dimension into a physical form on the material plane.

The next few moments were spent quickly coming up with a plan and coming to the conclusion that once the creature was at full strength it would be too late. If the creature was physically bound in the other dimension and was slowly transferring its power and essence to this one through the weakening of the seals and the ritual its servant had performed. Then perhaps there was a moment where the creature was weak physically in the other dimension as its power and strength were in this one.

Viktira, Qistra and Morali had somehow stabilised the portal that the deep dark sealed enough for a glimpse of the dimension on the other side. Dark fog filled the air with light shed from the silvery moon that hung on the horizon. Tall barren cliffs and rock outcrops lined the surface of this dimension which provided no shelter nor places to set your bearings.

Looking back at where they had fought their last momentous battle and where they were heading too now they were a long way from being finished of this last task from Andrasa, but perhaps they were the heroes the world needed now in order to prevent the re-emergence of a dark power which once took the greatest wizard the old world had known to seal.


Finally, the last push for the final adventure of the year, well the final normal zine of the year. Don’t forget to come back each day to follow on in expanding this adventure as we build upon it daily. This weekend will be a big one so I can’t wait publish what I have in store for you all. And finally, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Scarred Alchemist

Tonight and I have created a zine for an adventure that I used to coach a few new DMs to this glorious role, The Scarred Alchemist. This adventure is a stepping stone into adventures with skill checks, plot twists and Memorable NPCs with a very small range or Rules to use.

The Scarred Alchemist can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Scarred Alchemist. There week is different where all the content is within the Zine and nearly none of it was revealed in the prior week! So if you want to run this adventure you will need to download the pdf!


The Scarred Alchemist

346SuTScAl

Night Market at Curvale – created in nightcafe.

The party keen to find work have arrived at Curvale. The bustling town is ripe for the work that their band of adventuring can bring and if rumours are true there is a lot of work here for them.

The streets are filled with people calling for their attention, hawking their wares and services at anyone who looks like they have the coin. The party gains a lot of attention from every merchant they pass offering anything from food to weapons to jewellery. 

However they also notice a few rougher looking people lurking in alleyways or being told to move on from the city guard, most of the time.

The streets are otherwise typical of a city of this size. Many people move around, buying clothes, begging for coins or otherwise trying to make a living. 

The party then sees it, the guild hall. A place where adventurers meet to talk about rumours, jobs and to share an ale after a long adventure or quest. The large stone building has a noticeboard out front with notices about wanted people, odd jobs or requests for information about rumours. 

Inside the hall a few adventures sit at tables talking quietly amongst themselves and a woman sits at a centre desk tidying up some papers.


Salve of Youth – created in Nightcafe.

The party leaves Tom to his busy work and look towards the rest of the market. There is a large gathering around a relatively ram-shackle looking market stall where people crowd around the small wooden stand. 

A man is quickly talking and handing over small glass jars as quickly as gold pieces are handed over to him. The party notices Reginald walking back clutching an open jar and rubbing a pale pink cream on his face. **Perception check DC 14 would reveal that the scar that he had on his jaw line has completely vanished.** moving towards the stall they see a young man with a bandaged left arm talking quickly to a few people who evidently missed out. Smiling, they bid him a farewell before the man starts to pack up his stall. 

The man is not remarkable in any other way except unlike the other merchants who are doing a roaring trade he has a city guard standing near him and watching over his back instead of a mercenary or personal guard. “Well Theo, I am never quite ready for what happens when you open Shop. Do you need any help getting back home safely?” the guard said as he smiled and walked up to the young man. 

“No thanks John, I don’t plan on taking this gold out of the merchant district. I have a few people I am still indebted to who helped me after the accident and I have some more goods to organise delivery of for the next batch. It never quite ends I am afraid!” he said with a nervous laugh. 


Maps

Graveyard – Created in Inkarnate (346SuCuGr).

Crypt – Created in Inkarnate (346SuCrOIl).

PDF adventure – The Scarred Alchemist



Thanks for joining me tonight for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Camp in the Pit

A nice simply one since its been a few adventure-sessions without a long rest as the party set up camp in the pit. If you want to interrupt the beauty sleep, or, depending on how the party decides to move the adventure forward we can use this as a basis. So let’s sit down with a coffee and explore tonight’s quick map!


Camp in the Pit

346ThCaItPi

The map is quite simple. A raised ledge within the pit itself which is big enough that the party can rest. It’s also close enough to the ritual circle that they can keep an eye on the Deep Dark in case something comes out, or goes in.

Campsite in the Pit – Created in Inkarnate


Not much of a description for this weeks map – and this weeks adventure will likely roll into the previous conclusion as we prepare for the final confrontation in two weeks time. Don’t forget to come back tomorrow for some stat-blocks (on the off-chance we need to give a bigger nudge to the party) and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Crossroads at Serendipity and Destiny

Following immediately on from last weeks climatic adventure the party find themselves this week at the crossroads at serendipity and destiny. This hopefully will be an easy decision for the party but we will have to wait and see what happens. Let’s not wait any longer to see what this week has in store for us. So sit back grab a coffee and let’s roll into this weeks adventure!


The Crossroads at Serendipity and Destiny

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The creature known as Larituron lay dead on the altar and the energy that was pulsing towards the Deep Dark, a binding ritual and portal to a pocket dimension, had vanished. The death of the fiend had caused the channelling of energy to beyond the portal was cut short of its endless cycle.

But the choice of what to do lay with the party now as the fiendish creature had revealed that her master was beyond the portal and it was nearly at full strength. The cavern had gone silent once the death of Larituron with the spiders, remaining ettercaps and driders fled into the tunnels after the fiends’ compulsion ended. The remaining captives in the cocoons were slowly dealt with and soon the party were left alone with the body of the fiend and a decision to be made.

The party managed to rest for the first time in what felt like days, eating from the supplies they had found and brought with them when leaving Kalehgrul. The threat of something more powerful than the fiend that had to be bound by a powerful mage and heroes from a distant age was not something they had planned for.

The alternative, the promise loomed that the fiends master it was nearly strong enough to break through its bindings. If the tidings from the Ice Spire and Well of Souls beginning to fail, or having failed was anything to go by then it was only a matter of time before the creature broke through.

The question remained, was the better idea to confront it beyond the Deep Dark or wait for it to appear in the material plane?


Thanks for dropping by tonight to continue following along. Tonight marks 683 nights posting in a row, consistently and it also marks the near-end of this years content. So thanks for continuing to follow me on this journey and for not forgetting to join me again the next day. The rest of the week will set the decisions in motion and we will have to see what we lies ahead for the party. And, finally as always, don’t forget to roll with advantage,
The Brazen Wolfe

The House of Spider Silk

Tonight and I have created a zine for a long over due adventure, The House of Spider Silk. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The House of Spider Silk. There is a lot more content within the Zine, again, this week so if you want to get the full experience then download the pdf!

If you like this format please let me know and I hope you enjoy.


The House of Spider Silk

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Mushroom Cavern – created in nightcafe.

Disorientated and tired from the fight with the vampire in the Carrion Swamp at the well of souls the party find themselves whisked away as the magical backlash of the Well of Souls collapse attempts to link itself with one of the other places of power that form the tri-seal. 

However as the well of souls was failing the magic wasn’t quite accurate and the teleportation led them in the right direction, but not far enough.

PDF adventure – The House of Spider Silk



Thanks for joining me tonight for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe